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This is a discussion on [Release] PSPLive by fard0che (built in multiplayer for Lua homebrew) within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Hi, here is a very cool homebrew for Lua developpers made by fard0che on XtreamLua (Gx-mod partners). This tool, PSPLive, ...
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#1 |
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Hi, here is a very cool homebrew for Lua developpers made by fard0che on XtreamLua (Gx-mod partners). This tool, PSPLive, is a built-in multiplayer for Lua homebrews. This utility makes possible, to see the various people connected to the game, give maps, hosts (for each game) and more.
In other words, it’s a multiplayer lobby to integrate in Lua Games. For now, a server is open for tests. ![]() ![]() Here is the official post of fard0che on XtreamLua : http://www.xtreamlua.com/modules.php...ewtopic&t=1710 And this is the (safe) download link on Gx-mod and the full PSPLive news (google translator) : http://www.google.com/translate?u=ht...&hl=en&ie=UTF8 Tank's for support! regard's |
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#4 |
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Youresam is requesting that it not be compiled.
I also think you shouldn't compile it considering people like to learn from things and encrypting them pretty much screws that over. That, and, well, lua wasn't intended to be compiled, it's a scripting language. |
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#9 |
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no, you get tired of *them* comments!
looks good, i cant wait to try it when i get my psp back >< mommy took it away
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[CENTER][COLOR="DarkOrange"]--> ˙ƃuıʎɐs ɯɐ ı ʇɐɥʍ ɟo pɹoʍ ǝıƃuıs ɐ puɐʇsɹǝpun ʇ,uop ı sǝɯıʇǝɯos ʇɐɥʇ ɹǝʌǝıɔ os ɯɐ ı <--[/COLOR][/CENTER] |
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#11 | |
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Quote:
http://wiki.xtreamlua.com/doku.php?i...ange_de_donnes |
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#13 |
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I wonder if this might be useful to emus.
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PSN-Cooguy1212 feel free add me [QUOTE]Anyways, Obama won. Suck it up sore loser. Now go ahead and leave your country like you said you would so nobody has to endure your crap any longer. Just please dear god don't come to Canada. Nobody would welcome you here with your close-minded bull****.[/QUOTE] |
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#15 |
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HI
I will send the open source online when it get ready don't worry I just dont want people to open the lua file.. **** the code up and try to run it again so the Netlib Server of Yoursam get all screwed up with open connection ... this code is not perfect and I know it, so this is why you can only launch a program from it: Test1, witch is useless, unless somebody got 2 psp to test it.. I am currently working on the multiplayer of ZeldaDemo..this will be the first official public proof of concept. Its kind of hard to find a game whos working with multiplayer in lua ,and not encrypted.. If one of you have one and want to try it using PSPLive just message me Thank Fard0che |
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#20 |
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FFS. If he is compiling it and also releasing the source then WTF is the problem? This is no different to releasing a C/C++ game and the source separately. Don't give any of that Lua is not meant to be compiled crap, there is reason that LuaC is part of the Lua project and that is to compile Lua files and one is to prevent unintentional modification of the Lua files which is the OP's intention.
OP. Don't listen to any of the zealots here. What you are doing is fine.
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[Blog] [Portfolio] [Homebrew Illuminati - Serious Homebrew Development Forums] [I want to make Homebrew FAQ] [How I broke into the Games Industry] [Programming Book List] [Programming Article List] Last edited by yaustar; 07-05-2007 at 02:13 AM.. |
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#21 |
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Wedge Racer is compiled..
PVP_Pong is compiled...nobody complain?? Multiplayer game or appz in Lua should always be compiled. This would prevent people from "cheating", because they can change de file as they want... But I was able to release this lua appz by learning lua from some dev who didn't hide the code Here's what im planning: - I'll release a version a PSPLive that is compiled, with some of the greatest multiplayer game and appz available in lua. -I'll also release the source code with a tutorial to let dev include this program into there own multiplayer game. maybe everybody can be happy then, the source will be onlinebut the compiled one will have some "extra feature" Fard0che |
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#22 |
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Only the online files of those two games were compiled. You compiled everything, which is just pointless, and if you're going to put the source online then why not just release it not compiled?
Just because something is online doesn't instantly mean compile it; if this is supposed to be an engine for people to work into their games then WTF IS THE POINT IF THEY CAN'T SEE THE EXACT AND COMPLETE SOURCE? If they can't see the complete source they can't edit it to make it work with their game. People don't want a broken up tutorial when they're trying to get the source of something, they want the source. I highly doubt that tutorial is the EXACT source and you also compiled the few other files included so when you say the source is online you're lying. If you're going to release the source anyways why not just release it without compiling it? |
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#23 |
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Tactical, any engine worth it's weight shouldn't need editing. If it does, then something is wrong. The developer has clearly indicated his intentions to iron things out so why not wait to see how this progresses.
As I've seen time and time again, yaustar's post is very much valid; a developer should be able to release things as he sees fit. |
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#24 |
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Yes he can release it however he wants but the entire thing is compiled and NO DEVELOPER can work with a compiled engine that they can't see the complete source of; sure it might not need editing but we at least need to know exactly how it works before being able to use it.
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#25 |
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Funny, as a professional developer, that's never been a problem with me. If a module/class/library is not documented well enough for me to use then it has no place in my program. At the end of the day, I don't need to know how it does something so long as it does it; I just need to know which parameters a function expects and what return values I expect to be returned from a call. Sure, as someone who seeks knowledge I'd like to be able to see how things work but it's certainly not going to hinder me.
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#26 |
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That's pretty much what I'm getting at; how does he expect people to use it if it's compiled and has no documentation? I looked at the wiki link he provided and it walks through making it (and it's amazingly familiar to the outcome of cools's netlib as well) and it seems to hardly even be an engine but more so a (hardcoded) system to incorporate into the online of your game and again since it's not really an engine it's difficult to incorporate something into your game if it has no documentation and the complete source isn't available.
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#28 | ||
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Quote:
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[Blog] [Portfolio] [Homebrew Illuminati - Serious Homebrew Development Forums] [I want to make Homebrew FAQ] [How I broke into the Games Industry] [Programming Book List] [Programming Article List] |
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#29 |
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He's said he's already released the source but he hasn't; he's released cools's netlib tut with a demo worked into it. I just think that if it's an engine and he expects people to use it they should have access to the complete source. If he'll release it later then fine but why not release it now? It'll get people to start using it sooner.
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#30 | |
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Quote:
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[Blog] [Portfolio] [Homebrew Illuminati - Serious Homebrew Development Forums] [I want to make Homebrew FAQ] [How I broke into the Games Industry] [Programming Book List] [Programming Article List] |
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| Tags |
| built , fard0che , homebrew , lua , multiplayer , psplive , release |
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