QJ.NET | Videos | Forums | iPhone | MMORPG | Nintendo DS | Wii | PlayStation 3 | PSP | Xbox 360 | PC | Downloads | Contact Us
Forums | Gaming News | Videos | Downloads | Today's Posts | Mark Forums Read | Chat | FAQ | Members List | Contact

QJ.net Game Discussion - PSP, Xbox, Wii, PS3, PSP Homebrew, and PSP Guides

Go Back   QJ.net Game Discussion - PSP, Xbox, Wii, PS3, PSP Homebrew, and PSP Guides > Developers Corner > PSP Development, Hacks, and Homebrew > PSP Development Forum
The above video goes away if you are a member and logged in, so log in now!

[Release] PSPLive by fard0che (built in multiplayer for Lua homebrew)

This is a discussion on [Release] PSPLive by fard0che (built in multiplayer for Lua homebrew) within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Hi, here is a very cool homebrew for Lua developpers made by fard0che on XtreamLua (Gx-mod partners). This tool, PSPLive, ...

Reply
 
LinkBack Thread Tools
Old 07-04-2007, 10:12 AM   #1
 
Join Date: May 2006
Posts: 13
Trader Feedback: 0
Default [Release] PSPLive by fard0che (built in multiplayer for Lua homebrew)

Hi, here is a very cool homebrew for Lua developpers made by fard0che on XtreamLua (Gx-mod partners). This tool, PSPLive, is a built-in multiplayer for Lua homebrews. This utility makes possible, to see the various people connected to the game, give maps, hosts (for each game) and more.

In other words, it’s a multiplayer lobby to integrate in Lua Games.

For now, a server is open for tests.




Here is the official post of fard0che on XtreamLua : http://www.xtreamlua.com/modules.php...ewtopic&t=1710

And this is the (safe) download link on Gx-mod and the full PSPLive news (google translator) : http://www.google.com/translate?u=ht...&hl=en&ie=UTF8


Tank's for support!

regard's
neutrOpik is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-04-2007, 10:17 AM   #2
 
xpack's Avatar
 
Join Date: Aug 2006
Location: Under Your Bed
Posts: 3,084
Trader Feedback: 0
Default

This is cool. thanks
xpack is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-04-2007, 10:18 AM   #3
 
Sonoe's Avatar
 
Join Date: Dec 2006
Location: You wont know
Posts: 428
Trader Feedback: 0
Default

Nice little app
Sonoe is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-04-2007, 10:24 AM   #4
 
Join Date: Aug 2006
Posts: 1,633
Trader Feedback: 0
Default

Youresam is requesting that it not be compiled.

I also think you shouldn't compile it considering people like to learn from things and encrypting them pretty much screws that over. That, and, well, lua wasn't intended to be compiled, it's a scripting language.
TacticalPenguin is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-04-2007, 10:27 AM   #5
 
Sniper257's Avatar
 
Join Date: Feb 2007
Posts: 101
Trader Feedback: 0
Default

I thought Lua was like useless... I was mistaken. Nice.
Sniper257 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-04-2007, 10:30 AM   #6
 
Join Date: Aug 2006
Posts: 1,633
Trader Feedback: 0
Default

That's because you've never seen any of the real things people have made with lua. It's very capable, people just don't use it's capabilities.
TacticalPenguin is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-04-2007, 10:31 AM   #7
Banned for LIFE
 
Join Date: Oct 2006
Location: East London, England
Posts: 2
Trader Feedback: 0
Default

Quote:
Originally Posted by Sniper257
I thought Lua was like useless... I was mistaken. Nice.
Tactical dont you get sick of them comments ?
eldiablov is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-04-2007, 10:36 AM   #8
 
Join Date: Aug 2006
Posts: 1,633
Trader Feedback: 0
Default

No. But I do get tired of those comments.
TacticalPenguin is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-04-2007, 12:08 PM   #9
 
Join Date: Jan 2006
Posts: 923
Trader Feedback: 0
Default

no, you get tired of *them* comments!

looks good, i cant wait to try it when i get my psp back >< mommy took it away
__________________
[CENTER][COLOR="DarkOrange"]--> ˙ƃuıʎɐs ɯɐ ı ʇɐɥʍ ɟo pɹoʍ ǝıƃuıs ɐ puɐʇsɹǝpun ʇ,uop ı sǝɯıʇǝɯos ʇɐɥʇ ɹǝʌǝıɔ os ɯɐ ı <--[/COLOR][/CENTER]
Flamingwolf is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-04-2007, 12:10 PM   #10
 
Join Date: Aug 2006
Posts: 1,633
Trader Feedback: 0
Default

No I don't. I get tired of what I want to get tired of and of nothing else except lack of sleep.
TacticalPenguin is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-04-2007, 05:34 PM   #11
 
Join Date: May 2006
Posts: 13
Trader Feedback: 0
Default

Quote:
Originally Posted by TacticalPenguin
Youresam is requesting that it not be compiled.

I also think you shouldn't compile it considering people like to learn from things and encrypting them pretty much screws that over. That, and, well, lua wasn't intended to be compiled, it's a scripting language.
All the code is here (wiki)
http://wiki.xtreamlua.com/doku.php?i...ange_de_donnes
neutrOpik is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-04-2007, 05:36 PM   #12
 
Join Date: Aug 2006
Posts: 1,633
Trader Feedback: 0
Default

Just release it uncompiled. Many people don't speak french. That doesn't have the netlib source there.
TacticalPenguin is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-04-2007, 05:43 PM   #13
 
Cooguy1212's Avatar
 
Join Date: Jan 2007
Location: Hyrule
Posts: 626
Trader Feedback: 0
Default

I wonder if this might be useful to emus.
__________________
PSN-Cooguy1212 feel free add me

[QUOTE]Anyways, Obama won. Suck it up sore loser.
Now go ahead and leave your country like you said you would so nobody has to endure your crap any longer. Just please dear god don't come to Canada. Nobody would welcome you here with your close-minded bull****.[/QUOTE]
Cooguy1212 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-04-2007, 05:50 PM   #14
 
Join Date: Aug 2006
Posts: 1,633
Trader Feedback: 0
Default

No, it won't be.
TacticalPenguin is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-04-2007, 08:36 PM   #15
 
Join Date: May 2007
Location: Montreal CAnada
Posts: 5
Trader Feedback: 0
Default

HI

I will send the open source online when it get ready don't worry
I just dont want people to open the lua file.. **** the code up and try to run it again so the Netlib Server of Yoursam get all screwed up with open connection ...

this code is not perfect and I know it, so this is why you can only launch a program from it: Test1, witch is useless, unless somebody got 2 psp to test it..

I am currently working on the multiplayer of ZeldaDemo..this will be the first official public proof of concept.

Its kind of hard to find a game whos working with multiplayer in lua ,and not encrypted..
If one of you have one and want to try it using PSPLive just message me

Thank

Fard0che
fardoche is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-04-2007, 08:50 PM   #16
 
Join Date: Aug 2006
Posts: 1,633
Trader Feedback: 0
Default

Youresam's netlib server cant get screwed up. It basically just transfers variables.
TacticalPenguin is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-04-2007, 09:21 PM   #17

lol
 
Anti-QuickJay's Avatar
 
Join Date: Aug 2006
Real First Name: Robert
Location: Whittier, CA
Just Played: Madden 10
Posts: 5,791
Trader Feedback: 0
Default

This looks very good.

But its compiled.
Anti-QuickJay is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-04-2007, 10:34 PM   #18
 
xpack's Avatar
 
Join Date: Aug 2006
Location: Under Your Bed
Posts: 3,084
Trader Feedback: 0
Default

Dont compile it...
xpack is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-05-2007, 01:24 AM   #19
 
Deanaw22's Avatar
 
Join Date: Feb 2006
Location: Pluto
Posts: 490
Trader Feedback: 0
Default

Interesting, Im sure it's gonna be quite useful

Regards, Dean
Deanaw22 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-05-2007, 01:42 AM   #20

Developer
 
yaustar's Avatar
 
Join Date: Jun 2006
Location: UK
Posts: 2,317
Trader Feedback: 0
Default

FFS. If he is compiling it and also releasing the source then WTF is the problem? This is no different to releasing a C/C++ game and the source separately. Don't give any of that Lua is not meant to be compiled crap, there is reason that LuaC is part of the Lua project and that is to compile Lua files and one is to prevent unintentional modification of the Lua files which is the OP's intention.

OP. Don't listen to any of the zealots here. What you are doing is fine.

Last edited by yaustar; 07-05-2007 at 02:13 AM..
yaustar is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-05-2007, 07:57 AM   #21
 
Join Date: May 2007
Location: Montreal CAnada
Posts: 5
Trader Feedback: 0
Default

Wedge Racer is compiled..
PVP_Pong is compiled...nobody complain??

Multiplayer game or appz in Lua should always be compiled. This would prevent people from "cheating", because they can change de file as they want...

But I was able to release this lua appz by learning lua from some dev who didn't hide the code

Here's what im planning:

- I'll release a version a PSPLive that is compiled, with some of the greatest multiplayer game and appz available in lua.

-I'll also release the source code with a tutorial to let dev include this program into there own multiplayer game.

maybe everybody can be happy then, the source will be onlinebut the compiled one will have some "extra feature"

Fard0che
fardoche is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-05-2007, 09:01 AM   #22
 
Join Date: Aug 2006
Posts: 1,633
Trader Feedback: 0
Default

Only the online files of those two games were compiled. You compiled everything, which is just pointless, and if you're going to put the source online then why not just release it not compiled?

Just because something is online doesn't instantly mean compile it; if this is supposed to be an engine for people to work into their games then WTF IS THE POINT IF THEY CAN'T SEE THE EXACT AND COMPLETE SOURCE? If they can't see the complete source they can't edit it to make it work with their game.

People don't want a broken up tutorial when they're trying to get the source of something, they want the source. I highly doubt that tutorial is the EXACT source and you also compiled the few other files included so when you say the source is online you're lying. If you're going to release the source anyways why not just release it without compiling it?
TacticalPenguin is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-05-2007, 09:12 AM   #23
 
NeilR's Avatar
 
Join Date: Jul 2005
Posts: 7,010
Trader Feedback: 0
Default

Tactical, any engine worth it's weight shouldn't need editing. If it does, then something is wrong. The developer has clearly indicated his intentions to iron things out so why not wait to see how this progresses.

As I've seen time and time again, yaustar's post is very much valid; a developer should be able to release things as he sees fit.
NeilR is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-05-2007, 09:23 AM   #24
 
Join Date: Aug 2006
Posts: 1,633
Trader Feedback: 0
Default

Yes he can release it however he wants but the entire thing is compiled and NO DEVELOPER can work with a compiled engine that they can't see the complete source of; sure it might not need editing but we at least need to know exactly how it works before being able to use it.
TacticalPenguin is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-05-2007, 09:30 AM   #25
 
NeilR's Avatar
 
Join Date: Jul 2005
Posts: 7,010
Trader Feedback: 0
Default

Funny, as a professional developer, that's never been a problem with me. If a module/class/library is not documented well enough for me to use then it has no place in my program. At the end of the day, I don't need to know how it does something so long as it does it; I just need to know which parameters a function expects and what return values I expect to be returned from a call. Sure, as someone who seeks knowledge I'd like to be able to see how things work but it's certainly not going to hinder me.
NeilR is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-05-2007, 09:40 AM   #26
 
Join Date: Aug 2006
Posts: 1,633
Trader Feedback: 0
Default

That's pretty much what I'm getting at; how does he expect people to use it if it's compiled and has no documentation? I looked at the wiki link he provided and it walks through making it (and it's amazingly familiar to the outcome of cools's netlib as well) and it seems to hardly even be an engine but more so a (hardcoded) system to incorporate into the online of your game and again since it's not really an engine it's difficult to incorporate something into your game if it has no documentation and the complete source isn't available.
TacticalPenguin is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-05-2007, 09:49 AM   #27
 
Join Date: Nov 2005
Location: NoWhere . . . .
Posts: 1,266
Trader Feedback: 0
Default

wow I was working on the same project but mine would have little effort for a dev to add it to his app. And it would only need one copy on your memory stick.
zmathue is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-05-2007, 09:57 AM   #28

Developer
 
yaustar's Avatar
 
Join Date: Jun 2006
Location: UK
Posts: 2,317
Trader Feedback: 0
Default

Quote:
Originally Posted by TacticalPenguin
Yes he can release it however he wants but the entire thing is compiled and NO DEVELOPER can work with a compiled engine that they can't see the complete source of; sure it might not need editing but we at least need to know exactly how it works before being able to use it.
Quote:
Originally Posted by fardoche
I will send the open source online when it get ready
Where is the problem. The author has made it clear that he will release the source when it is complete.
yaustar is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-05-2007, 10:02 AM   #29
 
Join Date: Aug 2006
Posts: 1,633
Trader Feedback: 0
Default

He's said he's already released the source but he hasn't; he's released cools's netlib tut with a demo worked into it. I just think that if it's an engine and he expects people to use it they should have access to the complete source. If he'll release it later then fine but why not release it now? It'll get people to start using it sooner.
TacticalPenguin is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-05-2007, 10:10 AM   #30

Developer
 
yaustar's Avatar
 
Join Date: Jun 2006
Location: UK
Posts: 2,317
Trader Feedback: 0
Default

Quote:
Originally Posted by TacticalPenguin
He's said he's already released the source but he hasn't; he's released cools's netlib tut with a demo worked into it. I just think that if it's an engine and he expects people to use it they should have access to the complete source. If he'll release it later then fine but why not release it now? It'll get people to start using it sooner.
As the author has stated, it is not yet fully complete. There is no point having developers using fairly incomplete system. At the end of the day, it comes down to the developers' wishes on what they want to do. If he doesn't want to release the source at all, then while I be disappointed , I will respect their wishes and not ram it down their throats that "It's Lua, it isn't meant to be compiled etc" BS.
yaustar is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Tags
built , fard0che , homebrew , lua , multiplayer , psplive , release

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -8. The time now is 08:37 PM.



Use of this Web site constitutes acceptance of the TERMS & CONDITIONS and PRIVACY POLICY
Copyright © 2009, QJ.NET. All Rights Reserved.
Contact Us