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[Release] NitePR - enhanced online compatible cheat util

This is a discussion on [Release] NitePR - enhanced online compatible cheat util within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Revision I-BETA has been released Freeze cheat support implemented - if you have the game CRUSH - there's a freeze ...

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Old 07-10-2007, 03:29 AM   #1


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Default [Release] NitePR - enhanced online compatible cheat util

Revision I-BETA has been released

Freeze cheat support implemented - if you have the game CRUSH - there's a freeze cheat sample you can try that allows you to levitate
To use it:
1) Start crush
2) IMPORTANT: set PRX->Cheat Hz? to 15/1000
3) Jump, and while in air, press the Music button to "freeze" your position
4) Press the music button to fall down

nitePR is made to use cheats that change game code - hence it only applies the cheat once
If you want to replicate FREEZE value cheating (what CWCheat uses), go under:
PRX -> Cheat Hz? and set it to 15/1000
SOCOM cheats are note like this which is why cheat hz isn't needed for SOCOM

-----------------------------------------------------------

This is NOT CWCheat so don't expect all CWCheat codes to work with NitePR, you can learn to convert/detect which codes can be converted or not by scrolling down


Download:
http://jamesseph.phpwebhosting.com/ms/nitePR_revI.zip

Screenshots:
http://jamesseph.phpwebhosting.com/ms/nPR/pics.htm









Installation (SOCOM FTB2 ready):
1) Copy nitePR.prx to ms0:\seplugins\
2) Copy UCUS-98645.txt to ms0:\seplugins\nitePR\
2) If ms0:\seplugins\game.txt doesn't exist, create it
3) In ms0:\seplugins\game.txt add this line: ms0:/seplugins/nitePR.prx
4) Save ms0:\seplugins\game.txt
5) Turn off the PSP and then turn it on again while holding R-TRIGGER
6) In OE's BIOS, go under plugins and when you see nitePR, enable it

Notes:
When selecting cheats:
Cheats don't take effect till you tap the music button once
NitePR has to generate "OFF codes" and it does not do this till you press the music button at least once

After pressing the music button ONCE, then you'll be able to turn on/off codes whenever using the music button
(music button won't work while the menu's showing)

selecting cheats with the SQUARE button makes them blue - these cheats stay on until you turn em off in the menu - they DON'T get turned off by the music button
selecting chreats with the CROSS/X button makes them white - these cheats are turned on/off with the music button
So when it says "Cheats are OFF" - the WHITE cheats ARE off but the BLUE CHEATS STAY ON until you deselect them in the menu


Features:
1) Enable/Disable cheats
2) Use cheats online, search for cheats without losing connection
3) Set PRX->Cheat Hz to anything other than 0 to allow for "FREEZE" type cheats to function, otherwise, nitePR will just apply cheats only once
4) Turn ON/OFF cheats easily with the music button
5) Press the vol +/- buttons to bring up the cheat menu
6) NitePR backs up the values before it applies the cheats
7) Edit PSP RAM in the browser
8) Disassemble code in the Decoder
9) Please read the readme! It has more in depth info
10) Tutorial on how to convert SOME of the cheats from CWCheat to nitePR:
(you might need to set PRX->Cheat Hz? to a value other than 0 for some cheats to work)

Tutorial still applies but the socom.txt file is no longer used, now nitePR works for any game, just make the correct UCUS ID file


-------------------------------------------------------

Not all CWCheat codes can be converted to NitePR!!!

So pay close attention!
0x00000000 0x00000000
Cwcheat uses the first hex digit on the left (I made it red) for its OWN purposes
For example,
0x4_______ means the cheat is compressed

NitePR doesn't use this system though!
So the first hex digit on the left can be ANYTHING in nitePR.
(when I say first hex digit, in hex the "0x" DOES NOT COUNT, and hence the first digit is always AFTER the x ... and the proper name for it is nibble actually... anyhows)

When you use PRX->Save cheats, nitePR saves the first digit as ZERO, ALWAYS - which is why ALL the "0x20______" codes mysteriously change to "0x00______"

Anyways, to convert CWCheat to nitePR:
0xsaaaaaaa 0xvvvvvvvv
1) Look at first hex digit on the left (the RED s)
2) If the digit (the RED s) IS NOT, 0, 1, 2, or 4, THE CODE CANNOT BE CONVERTED
3) If the digit (the RED s) IS 0, 1, 2, or 4, keep on reading
4) If the address (the BLUE aaaaaaa) is LESS THAN 0x4000, THE CODE CANNOT BE CONVERTED
5) If the address (the BLUE aaaaaaa) is GREATER THAN or EQUAL TO 0x4000, keep on reading
6) To convert it to NitePR format, it'll become
0x?aaaaaaa 0xvv... this part depends, read below

The RED ? can be anything .. 0 to 9, or A to F, but best set it to 0
NitePR ignores that digit for now
The BLUE aaaaaaa you should copy STRAIGHT from the CWCheat
The Green depends,

If the RED s was 0, then to convert from CWCheat's GREEN vvvvvvvv to NitePR vv..., you delete the first 6 v's from the left... so if CWCheat had:
_L 0x0AAAAAAA 0x12345678 (the red parts YOU delete)
Turning it into NitePR format:
0x0AAAAAAA 0x78

If the RED s was 1, then to convert from CWCheat's GREEN vvvvvvvv to NitePR vv..., you delete the first 4 v's from the left... so if CWCheat had:
_L 0x1AAAAAAA 0x12345678 (the red parts YOU delete)
Turning it into NitePR format:
0x0AAAAAAA 0x5678

If the RED s was 2, then to convert from CWCheat's GREEN vvvvvvvv to NitePR vv..., you just COPY the vvvvvvvv to NitePR without editing anything out!!!
So if CWCheat had:
_L 0x2AAAAAAA 0x12345678 (Nothing to delete here)
Turning it into NitePR format:
0x0AAAAAAA 0x12345678

Taddah!

Last edited by SANiK; 07-28-2007 at 10:32 PM..
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Old 07-10-2007, 03:39 AM   #2

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Wow, a lot of work seems to have gone into this, it lokos pretty good!

Well done!
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Old 07-10-2007, 05:07 AM   #3
 
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I hope your happy with helping to make online gaming suck.

Fair Play > Cheating.
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Old 07-10-2007, 07:40 AM   #4
 
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thanks for the release....
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Old 07-10-2007, 07:43 AM   #5
 

 
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Thanks, I think.
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Old 07-10-2007, 07:53 AM   #6
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Very nice program, but can you disable the online cheating?
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Old 07-10-2007, 08:01 AM   #7
 
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Quote:
<SANiK> is going crazy with his cheat util
<SANiK> Added a disassembler
<SANiK> As well as a memory editor
<SANiK> (One can change opcodes in the disassembler as well through hex editing)
<whazilla> ow
<SANiK> I'm only releasing it underground though
I'm pretty sure that QJ isn't underground, SANiK.
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Old 07-10-2007, 08:39 AM   #8
 
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Using cheats in-game will not work till the next loading screen... So its really... Useless... Because I can use CWCheat on the lobby...

I'll give suggestions...

Make a converter...
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Old 07-10-2007, 10:14 AM   #9


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Quote:
Originally Posted by Vicboy
Using cheats in-game will not work till the next loading screen
That's a lie
Read the Readme - can't stress that enough

When selecting cheats:
Cheats don't take effect till you tap the music button once
NitePR has to generate "OFF codes" and it does not do this till you press the music button at least once

After pressing the music button ONCE, then you'll be able to turn on/off codes whenever using the music button
(music button won't work while the menu's showing)

selecting them with the SQUARE button makes them blue - these cheats stay on until you turn em off in the menu
selecting them with the CROSS/X button makes them white - these cheats are turned on/off with the music button
So when it says "Cheats are OFF" - the WHITE cheats ARE off but the BLUE CHEATS STAY ON until you deselect them in the menu


Again,
Use the SQUARE button to select cheats to ALWAYS stay on (until you turn em off in the menu)
Use the CROSS button to select cheats that get turned ON/OFF whenever you press the Music Button

and

FistPump - I changed my mind

Last edited by SANiK; 07-10-2007 at 11:27 AM..
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Old 07-10-2007, 07:02 PM   #10
 
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This is great
Thanks SANiK

And you people need to stop complaining about how online is ruined and whatnot. -_- CWCheat can do the same. So can CheatMaster. -_-
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Old 07-10-2007, 07:27 PM   #11
 
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Nice release I think I will try it on Socom
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Old 07-10-2007, 08:27 PM   #12


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LOVE this app! MUCH more useful then CWCheat!

Donating 10,000 pts!
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Old 07-11-2007, 08:16 AM   #13
 
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thx alot for this, wiith the decoder, this beats CWcheat and CHeat master altogether

by the way , searching for cheats only search for top 100 ? can it make it more cuz i cant find cheats like ammo address
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Old 07-11-2007, 08:39 AM   #14
 
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This thread isn't about the moralities of online cheating. Please keep it on topic.
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Old 07-11-2007, 09:29 AM   #15
 
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how to use the decoder with this tool?

I mean i get a bullet address and how to use it in decoder?
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Old 07-11-2007, 11:16 AM   #16


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natan333,

As for the searcher question:
Yes it only shows the top 100 ... so play the game and keep searching for exact value to bring the results down to 40 or less
If you make a mistake, click Search Undo (warning, don't tap it too much since there's no "Search Redo"

As for the decoder question:
PSP user mode functions are at 0x08804000 and onwards.
What programs do is remove the 88 so that it becomes 0x00004000 (for neatness sake)
This is why the cheats are 0x00..... and not 0x088...
So if the decoder says jr v0 and v0 was set to 0x09EEBCD4, to get the address in the decoder, subtract 0x08800000

I'm gonnah fix this need in the next version
Todo:
1) Add floating point support (floats will only be viewed/not edited)
2) Add more opcodes to the decoder (it only understands a few)
3) Resolve the 0x08800000/0x00000000 issues in decoder/browser
4) Add support for DMA cheats, e.g.
0xFFFFFFFF 0x________ <<DMA "trigger"
0x089ABCDE 0x00000000 "Normal cheat"

The DMA trigger would contain an address
NitePR would go to the address, get the value at that address, and then add that value to the addresses of the cheats that follow

5) Finish tracker
6) Add support for difference searching
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Old 07-12-2007, 12:34 PM   #17
 
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i tried adding this to my psp but it said i didnt have enough memory in my flash
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Old 07-12-2007, 12:34 PM   #18


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Can't wait for the next release!

Especially the "Find unknown value" (difference searching)!
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Old 07-12-2007, 03:00 PM   #19


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Err - I fixed a bug redownload it again =)
(The bug would only save cheats for SOCOM and not any other game ... fixed now)

The next release won't be for a while - I've got summer vacation coming up - gonnah go some place nice at least
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Old 07-13-2007, 11:41 AM   #20


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Nice, thanks for the update. Downloading now...
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Old 07-13-2007, 10:36 PM   #21


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Old 07-13-2007, 10:41 PM   #22
 
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Thanks for the noob guide
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Old 07-14-2007, 03:07 AM   #23


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Found a bug - if you make cheats for a game with no .txt file, and then reload the cheats, the last cheat doesn't show up

Solution? Add 8 blank lines at the end of the file

I'm not gonnah be releasing a fixed version until the final release with all the features done - I find it retarded to post 24/7 on QJ when it comes to the smallest update, get me?
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Old 07-15-2007, 07:03 PM   #24
 
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Quote:
Originally Posted by SANiK
natan333,

As for the searcher question:
Yes it only shows the top 100 ... so play the game and keep searching for exact value to bring the results down to 40 or less
If you make a mistake, click Search Undo (warning, don't tap it too much since there's no "Search Redo"

As for the decoder question:
PSP user mode functions are at 0x08804000 and onwards.
What programs do is remove the 88 so that it becomes 0x00004000 (for neatness sake)
This is why the cheats are 0x00..... and not 0x088...
So if the decoder says jr v0 and v0 was set to 0x09EEBCD4, to get the address in the decoder, subtract 0x08800000

I'm gonnah fix this need in the next version
Todo:
1) Add floating point support (floats will only be viewed/not edited)
2) Add more opcodes to the decoder (it only understands a few)
3) Resolve the 0x08800000/0x00000000 issues in decoder/browser
4) Add support for DMA cheats, e.g.
0xFFFFFFFF 0x________ <<DMA "trigger"
0x089ABCDE 0x00000000 "Normal cheat"

The DMA trigger would contain an address
NitePR would go to the address, get the value at that address, and then add that value to the addresses of the cheats that follow

5) Finish tracker
6) Add support for difference searching
thx alot =)

If cheat engine/tsearch worked for the psp, I would already have hardcore cheats for anygame
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Old 07-15-2007, 07:34 PM   #25
 
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Quote:
Originally Posted by SANiK
Found a bug - if you make cheats for a game with no .txt file, and then reload the cheats, the last cheat doesn't show up

Solution? Add 8 blank lines at the end of the file

I'm not gonnah be releasing a fixed version until the final release with all the features done - I find it retarded to post 24/7 on QJ when it comes to the smallest update, get me?
I consider it smart of you. Do you mind making the GUI easier to manage when playing online games for example i got kinda confused when playing Socom FTB2
got killed when trying to snipe
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Old 07-15-2007, 10:53 PM   #26


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The GUI's set in stone =o
I don't like changing it *rolls eyes*

The only time one gets confused is if there's too many codes in the list - that's why one needs to delete or resort the un-needed codes =o
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Old 08-11-2007, 10:28 PM   #27
 
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i have followed all directions and screenshots and nothing is showing up in my recovery mode>plugins. Nothing it only says back. WTF. i have 3.03oe-c.
-= Double Post =-
i wanna hack again in socom damnit plz help this work

Last edited by shaunnorthern; 08-11-2007 at 10:32 PM.. Reason: Automerged Doublepost
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Old 08-12-2007, 05:06 PM   #28
 
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@SANiK

Some features request, if i may. Can you add an option to save the assembler of a game to a memorystick? Would be nice to see it.
Also when browsing the debugger, it would help if the text to display on screen would be shown.

And thanks for your program.

Last edited by Jachra; 08-12-2007 at 07:18 PM..
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Old 08-16-2007, 12:24 PM   #29
 
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i've downloded nitepr can sum1 tell me where 2 put it all??
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Old 08-16-2007, 04:50 PM   #30
 
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Quote:
Originally Posted by wozza93
i've downloded nitepr can sum1 tell me where 2 put it all??
Look, if you can't follow the guide and understand it, you shouldn't be using this in the first place.
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