![]() |
| Forums | Gaming News | Videos | Downloads | Today's Posts | Mark Forums Read | Chat | FAQ | Members List | Contact |
| ||||||
This is a discussion on [RELEASE][C] flAstro -- Flatmush (Complete game) within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; This is an entry into GBAX2007, which can be found here . Homebrew Name: flAstro Screenshots: Can be found on ...
![]() |
|
|
LinkBack | Thread Tools |
|
|
#1 |
![]() |
This is an entry into GBAX2007, which can be found here.
Homebrew Name: flAstro Screenshots: Can be found on any other forum where the upload limit is a reasonable size, unfortunately QJ isn't one of those forums. Download from the link above or the attachment at the bottom. Description: This is a polished astro lander game, where the objective is to land your spacecraft as quickly and gently as possible and avoiding damage. It features: Load/Save games, HiScores, Unlocks, In-Game Instructions, and much more. It has been extensively tested and to my knowledge is bug-free. Instructions: The aim of this game is to land your spaceship as close to the center of the red, green, or blue colored landing pads. Bonus points are awarded for landing quickly, landing softly, landing close to the center and using fuel efficiently. As the levels progress gravity starts to become more of an issue, as does the rocky terrain and damage recieved from bumps. There are three difficulty settings: Easy: This is more of a training mode, skilled players will quickly tire of this. Medium: Most players should play this mode. Hard: This mode adds more to all areas of difficulty, aswell as adding in wind. Controls: DPAD LEFT/RIGHT - Thrust left/right. DPAD UP/DOWN - Navigate menus. CROSS - Normal thrust / Menu select. CIRCLE - Hyper thrust / Menu back. START - Pause menu. SELECT - Take screenshot. Unlocks: There are two unlocks that can be gained from playing well in medium and hard mode. You will be notified when you have recieved them. Hints/Tips: -Try only saving your game when you intend to quit, saving and reloading for infinate lives gets frustrating even if it makes the HiScores easier to beat. -You can crash even on the landing pad if you land with too much force. -It is possible to land on the ground, however it is considered a crash if you run out of fuel and aren't landed correctly. -The landing multiplier is affected by 2 things, how hard you land and how close to the center you are. -It is nearly impossible to get 100% for either multiplier, but try to get as high as possible. -Try to land quickly for a good time bonus, as well as the fuel bonus. -On hard levels keep the lander high up until you are above the landing pad, then descend slowly. Source: The source of this game has not been released for reasons I cannot disclose at this time, but I can assure you that the source will be released soon to all those interested. Contact Me: Post on the psp-programming forums at (http://www.psp-programming.com/forums), my username is Flatmush. Join (irc://chat.freenode.net/psp-programming) or (irc://chat.freenode.net/flatzone). NOTE: Don't expect me to answer eMails/posts in the moring (GMT)! Credits: Programmer: Flatmush Unlock Graphics: Ryalla The following have helped me and kept me from going mad (or have they): -Sleepy -InsertWittyName -Raphael -PSPJunkie -Xfacter -Zetablade -a_noob -filiph -Tomaz -mazor55 -jsharrad -peterM Also a big thankyou to all the people at: PSP-Programming (http://www.psp-programming.com) PS2DEV (http://ps2dev.org) And all the other contributors to psp homebrew scene. And thankyou for reading. If apologize if I have left anyone out. Updates: This is the same as my entry into gbax except it is optimized to give better performance (i.e VFPU and a 4-bit palettized debug font). Last edited by flatmush; 07-19-2007 at 11:47 AM.. |
|
|
|
|
|
#2 |
![]() ![]() sceKernelExitGame();
|
Looking good flatmush! I love how all the background graphics are randomly generated
__________________
|
|
|
|
|
|
#4 |
![]() ![]() Avada Kedavra
|
Very nice game!
Maybe a bit short but really nice I like the graphics ![]() EDIT: Huh,hard mode is really hard -.-' xD
__________________
Last edited by Coolj; 07-12-2007 at 07:34 AM.. |
|
|
|
|
|
#5 | |
![]() ![]() total-Z
|
Quote:
![]() Cool game though.
__________________
牧来栠摩琠敨映汩獥PSN: youresam From Earth the Frozen Ipaqs shall rise and be silenced and all will live free.
--Mike Hollingsworth |
|
|
|
|
|
|
#7 |
![]() |
Thanks for trying it guys, if you want screenies then you will have to check out my post at psp-programming forums, as I have no easy way of hosting images for a few days. I dunno if it's against the rules to talk about another forum, but if any of the staff want to allow me more upload space to post the screenshots I will be more than happy to.
|
|
|
|
|
|
#8 |
![]() ![]() Developer
|
![]() ![]() ![]() Three of the screenshots. Should be enough to give you a good impression and make you think "I gotta download this!" :P
__________________
Raphs board rules #31: Excessive use of punctuation is either a sign of a lesser ego or a small mind. Avoid it if you don't want to look like a total moron. Raphs board rules #17: When you need to ask whether you are capable of doing something, you are not. Raphs board rules #2: Exploits aren't found by changing version numbers, blindly merging data into a file or turning your PSP upside down. Raphs board rules #1: If you have no clue how exploits work, don't come up with ideas about them. |
|
|
|
|
|
#10 |
![]() ![]() Developer
|
That's not mine :P It's just the screenshots provided by flatmush on psp-programming.com
__________________
Raphs board rules #31: Excessive use of punctuation is either a sign of a lesser ego or a small mind. Avoid it if you don't want to look like a total moron. Raphs board rules #17: When you need to ask whether you are capable of doing something, you are not. Raphs board rules #2: Exploits aren't found by changing version numbers, blindly merging data into a file or turning your PSP upside down. Raphs board rules #1: If you have no clue how exploits work, don't come up with ideas about them. |
|
|
|
|
|
#11 |
![]() ![]() Avada Kedavra
|
Wow i played this game now 4 hours non-stop,awesome
__________________
|
|
|
|
|
|
#13 | |
![]() ![]() Developer
|
Quote:
.Provided me with 15 Mins of entertainment... Longest in the history of homebrew entertainment.!
__________________
Hardware Alarm Suite II v2.7 bld 1727 (1730 Latest)|Academic Aid 6.R769 w/ Motion|LocoRoco Motion Plugin|XmbController 1.61|More(32) TweakDISPLAY(NOW OUT!) | PaintOnXMB v1
|
|
|
|
|
|
|
#18 |
![]() Developer and Tutor.
My Mood:
Join Date: Jul 2007
Real First Name: Craig
Location: Widnes, England
Just Played: Life.
Posts: 1,646
Trader Feedback: 0
|
your mum lol
__________________
------ FaT3oYCG -----
AKA Craig, call me what you want to It's your preference. My Website: is down for a while ... I'll bring a new one back soon. Currently working on: (0) PGE Gears Of War - On hold (Very large project). (0) PS???? - A tactical 2d side scrolling game involving AI and online multiplayer features. - Tile engine nearley finished (1 bug to fix). |
|
|
|
|
|
#19 | |
![]() |
Well it may count as cheating, me being the creator and all but here is my highscore table for med.
![]() PS: For those of you wondering I suck at hard mode too. Also Quote:
|
|
|
|
|
|
|
#24 |
|
I heard that the source for this game was finally released with this package: http://pspupdates.qj.net/funcLib-v1-.../49/aid/109480
|
|
|
|
|
|
|
#26 | |
![]() |
Quote:
|
|
|
|
|
![]() |
| Tags |
| complete , flastro , flatmush , game , releasec |
| Thread Tools | |
|
|