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This is a discussion on [Release] Modo - ultra simple mod player within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Hello Supported formats Trackers: 669, IT, MED, MOD, MTM, S3M, STM and XM module format. C64: SID and MUS Atari ...
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#1 |
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Hello
Supported formats
[[Update - June 16, 2008]]
[[Update - February 26, 2008]]
[[Update - January 28, 2008]]
[[Update - January 21, 2008]]
[[Update - October 14, 2007]] I have updated the player, the following has changed:
Please see Readme.txt for details. Download Modo (Version from June 16) for Firmware 3.xx Directory browser ![]() Playback mode for MP3 ![]() Playback mode for modules ![]() Playback mode for sid ![]() Playback mode for consoles
Last edited by wbb; 06-17-2008 at 12:44 AM.. Reason: Update, new version |
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#4 |
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i havent posted on this forum for ages, but this is worth it.... i am copying my post from what i wrote on another site though....
there are some fairly sizable bugs in the MED playback... i think tempo changes (cmds F and er.. 9? on octamed) and definatley sample-offset trigers (cmd 19) definately arent working right, as the time-strected William Shatner sample in one of my songs is all wrong and causes havoc! also, when the MED format is used, the sample trigger frequencies should still be restricted to only 3 octaves, with triggers for higher-octaves only playing back at the top of the 3. this bug causes some MEDs to play back with samples pitched too high (beyond what the original hardware would have done) only MMD2 (later MED) "mix mode" modules support a larger octave range.... although even MMD2 can be used without mix-mode, and still impose the 3 octave limit. hope this info is of use the player is good mostly, and nice and light. a few cosmetic additions might be nice, but perfect the playback routines alone and you have got a really useful proggie here. oh, and AY3 and SID support would be great, but as they are not strictly mods, its a bit of wishful thinking! thanks for the work. |
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#5 | |
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Thanks for feedback. I already answered at dcemu.com, where other problems surfaced.
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#6 |
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Updated the player, added 222Mhz mode for some really demanding mod files and improved playback routines (especially MED, thx to horace for his help). For a list of all changes and download please check first post in this thread.
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#7 |
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thanks for sharing your works with us i will test l8r when i have time....so thanks again in advance.....
__________________
this is what my psp doe's....:) [url]http://www.youtube.com/watch?v=XY1wM-YexC4[/url] |
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#14 |
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updated player:
embedded Blargg's Game Music Emulation library (http://slack.net/~ant/libs/audio.html) |
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#16 |
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thanks for the update! will there be any support for playing files located inside zip files, or perhaps playing a single selected file, rather than playing an entire folder? also i would love it if your app would support the psp audio remote control so that i can play/pause and skip back and forth through my songs, while having the psp in my pocket...
again thanks for the great app!!! steven |
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#17 |
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very nice
__________________
NEWMy New BLOG!NEW The Wentire Worls in two Sectors.... When did I get dev statz?Spoiler for my PSP homebrewReleases:
Spoiler for Great Quotes:
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#18 |
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@Art
Yes, the player uses mikmod for the tracker formats. I did a major update to the mikmod MED-Loader for better OctaMed support. @steveliv I know my current approach does not suit all cases, but I want it as simple as possible, just to hit one button and there it goes. When your on the PSP you just wanna listen some music in most cases, without big playlist generation etc. I add remote control in next version. |
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#19 | |
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i understand your approach, and can see how being simple is a good thing. i appreciate you adding remote control support in the next version, that would make your app the best, better than it already is. the addition of these new game sound formats was such a good addition. i apologize for asking for these things, i am glad that you have written such a nice program, but is there a way to possibly add a default directory so that if i have all of my music in a certain directory, i can load the program, and it will automatically be in that folder? steven |
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#20 |
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No need to apologize for anything.
To be honest I had to smile while reading good words, I look into it but I cannot promise anything soon, for the time being use clever directory management. I group my favourites / music styles into single directories.Regarding default directory, the player could read a textfile 'modo.cfg' where first line simply contains default directory (eg, ms0:/Music/). I add it to next version. -= Double Post =- In another forum that was also requested, single files etc I' am going to add that individual files are shown below the directories. With triangle you can mark directories and files which are in current directory. Pressing Circle loops all selected files and files in selected directories. I know that is not 100% what ppl want, still too limited if compared to other players. Last edited by wbb; 09-04-2007 at 01:21 PM.. Reason: Automerged Doublepost |
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#22 |
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Hi! Wbb, i'm a moderator from an important italian Psp forum, I appreciate very many your job with the Modo.
i have a request for you. Can you implement the support for .tfmx and .ogg file? This homebrew could become the definitive player for psp Sorry for my bad english and thanks still for your program. |
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#23 |
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.tfmx is not possible atm. I tried a while ago to write a libmikmod loader, it was not very successful as the format lacks documentation (read: I am to stupid). Best for the moment is to convert the few .tfmx to MP3/OGG. sry.
Ogg support I have embedded (via libtremor), so far it works great. Will be included in next version. I had to limit support because of player implementation, eg. multiple streams are not supported and a few other things. But 99% standard music ogg files should play fine. I have to test a bit more. |
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#28 |
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updated the player.
@Speedvicio Sorry, equalizer won't happen. First I lack knowledge, second some formats already need 222mhz. Analyzing signal and apply equalizer is not in there. I am unsure what you mean with "volume up and down" as you can change the volume the Sony way (plain "+" and "-" buttons or using remote). |
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| Tags |
| mod , modo , player , release , simple , ultra |
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