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This is a discussion on [News] Microsoft opens game IP for non-commercial projects within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Original source from Develop Magazine | Game Content Usage Rules Before anyone posts, please can I request you read the ...
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#1 | ||
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Original source from Develop Magazine | Game Content Usage Rules
Before anyone posts, please can I request you read the full article linked above. Quote:
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[Blog] [Portfolio] [Homebrew Illuminati - Serious Homebrew Development Forums] [I want to make Homebrew FAQ] [How I broke into the Games Industry] [Programming Book List] [Programming Article List] Last edited by yaustar; 08-13-2007 at 03:04 PM.. |
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[Blog] [Portfolio] [Homebrew Illuminati - Serious Homebrew Development Forums] [I want to make Homebrew FAQ] [How I broke into the Games Industry] [Programming Book List] [Programming Article List] |
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#11 | |
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**** I jumped the gun:
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[Blog] [Portfolio] [Homebrew Illuminati - Serious Homebrew Development Forums] [I want to make Homebrew FAQ] [How I broke into the Games Industry] [Programming Book List] [Programming Article List] |
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"Game Content" doesn't exclude the models/textures/etc. used in the game. The only problem is getting the data out of the game (if they're compressed together into a single file/the executable or reversing the file format used to store the data).
Same way an "item" could be your own game (as long as you don't infringe the copyright on the names/other IP that's non-disclosed [which most likely is the engine code itself and the game story]). BTW: I really like that move of Microsoft. I wish more game companies would open up their game content to hobbyists. If Lucasarts Game content were opened up, I'd already have made a Tie-Fighter/X-Wing clone for PSP :P
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Raphs board rules #31: Excessive use of punctuation is either a sign of a lesser ego or a small mind. Avoid it if you don't want to look like a total moron. Raphs board rules #17: When you need to ask whether you are capable of doing something, you are not. Raphs board rules #2: Exploits aren't found by changing version numbers, blindly merging data into a file or turning your PSP upside down. Raphs board rules #1: If you have no clue how exploits work, don't come up with ideas about them. Last edited by Raphael; 08-14-2007 at 05:22 AM.. |
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[Blog] [Portfolio] [Homebrew Illuminati - Serious Homebrew Development Forums] [I want to make Homebrew FAQ] [How I broke into the Games Industry] [Programming Book List] [Programming Article List] |
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[center][B][SIZE="3"]wheeee =:D[/SIZE][/B][/center] |
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Banned for LIFE
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With that statement it just voids everything they said in the first place ... |
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#19 |
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Humph... either they provide Kits that contain the game data then.... or they're just talking trash.
How is data for Halo for example stored? Zipped .X models and .dds textures? In that case it wouldn't be reverse engineering.
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Raphs board rules #31: Excessive use of punctuation is either a sign of a lesser ego or a small mind. Avoid it if you don't want to look like a total moron. Raphs board rules #17: When you need to ask whether you are capable of doing something, you are not. Raphs board rules #2: Exploits aren't found by changing version numbers, blindly merging data into a file or turning your PSP upside down. Raphs board rules #1: If you have no clue how exploits work, don't come up with ideas about them. |
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#21 | |
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The assets are probably in some compressed binary format, most likely proprietary format. It wouldn't be that easily readable.
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[Blog] [Portfolio] [Homebrew Illuminati - Serious Homebrew Development Forums] [I want to make Homebrew FAQ] [How I broke into the Games Industry] [Programming Book List] [Programming Article List] |
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[Blog] [Portfolio] [Homebrew Illuminati - Serious Homebrew Development Forums] [I want to make Homebrew FAQ] [How I broke into the Games Industry] [Programming Book List] [Programming Article List] |
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| Tags |
| game , microsoft , news , noncommercial , opens , projects |
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