QJ.NET | Videos | Forums | iPhone | MMORPG | Nintendo DS | Wii | PlayStation 3 | PSP | Xbox 360 | PC | Downloads | Contact Us
Forums | Gaming News | Videos | Downloads | Today's Posts | Mark Forums Read | Chat | FAQ | Members List | Contact

QJ.net Game Discussion - PSP, Xbox, Wii, PS3, PSP Homebrew, and PSP Guides

Go Back   QJ.net Game Discussion - PSP, Xbox, Wii, PS3, PSP Homebrew, and PSP Guides > Developers Corner > PSP Development, Hacks, and Homebrew > PSP Development Forum
The above video goes away if you are a member and logged in, so log in now!

[News] Microsoft opens game IP for non-commercial projects

This is a discussion on [News] Microsoft opens game IP for non-commercial projects within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Original source from Develop Magazine | Game Content Usage Rules Before anyone posts, please can I request you read the ...

Reply
 
LinkBack Thread Tools
Old 08-13-2007, 02:52 PM   #1

Developer
 
yaustar's Avatar
 
Join Date: Jun 2006
Location: UK
Posts: 2,317
Trader Feedback: 0
Default [News] Microsoft opens game IP for non-commercial projects

Original source from Develop Magazine | Game Content Usage Rules

Before anyone posts, please can I request you read the full article linked above.
Quote:
GAMEFEST: Landmark legal move allows consumers free use of Halo, Forza and Viva Piñata assets in homebrew works
However, despite the title of the news, there is something in the rules that has left me slightly confused:
Quote:
You can’t infringe anyone’s IP rights in your Item, even if the IP rights being infringed don’t belong to Microsoft. Among other things that means you can’t use any of Microsoft’s trademarked logos or names except in the ways described in the pages linked from www.microsoft.com/trademarks.
This to me implies that while you can use the assets, you can't use the name. E.g. You can use the Master Chief model from Halo but you can't call the game or refer to the name Halo in the game. It also means that you can't create derivative work of Halo assets.

Last edited by yaustar; 08-13-2007 at 03:04 PM..
yaustar is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-13-2007, 04:08 PM   #2
 
nugget93's Avatar
 
Join Date: Jan 2007
Posts: 169
Trader Feedback: 0
Default

nice find! but would this only be for Xbox 360 programming?
nugget93 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-13-2007, 04:11 PM   #3

lol
 
Anti-QuickJay's Avatar
 
Join Date: Aug 2006
Real First Name: Robert
Location: Whittier, CA
Just Played: Madden 10
Posts: 5,791
Trader Feedback: 0
Default

Nope.
Anti-QuickJay is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-13-2007, 04:21 PM   #4
 
Join Date: Jul 2007
Posts: 296
Trader Feedback: 0
Default

Does anyone know what model format they use? DirectX models, maybe?
_dysfunctional is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-13-2007, 05:15 PM   #5
 
pspballer07's Avatar
 
Join Date: Feb 2007
Posts: 315
Trader Feedback: 0
Default

Quote:
Originally Posted by nugget93
nice find! but would this only be for Xbox 360 programming?
sweet
I think its for anything microsoft [like a computer]
pspballer07 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-13-2007, 06:25 PM   #6


Developer
 
Join Date: Jul 2006
Posts: 90
Trader Feedback: 0
Default

Quote:
Originally Posted by pspballer07
sweet
I think its for anything microsoft [like a computer]
No, I think you're missing the point. This allows people to use the content from some of microsoft's games for their own uses, anywhere and in any way (with limitations of course).
nataku92 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-13-2007, 06:32 PM   #7

lol
 
Anti-QuickJay's Avatar
 
Join Date: Aug 2006
Real First Name: Robert
Location: Whittier, CA
Just Played: Madden 10
Posts: 5,791
Trader Feedback: 0
Default

So I can make a homebrew game with a Master Chief model as long as its not named halo or goes along the line of the story of halo, Correct?
Anti-QuickJay is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-13-2007, 06:56 PM   #8
 
pspballer07's Avatar
 
Join Date: Feb 2007
Posts: 315
Trader Feedback: 0
Default

Quote:
Originally Posted by Anti-QuickJay
So I can make a homebrew game with a Master Chief model as long as its not named halo or goes along the line of the story of halo, Correct?
you can make a homebrew game using the halo's assets[like master chief model] and it can be published as long as you include the what they say to[like credits]
pspballer07 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-14-2007, 02:11 AM   #9

Developer
 
yaustar's Avatar
 
Join Date: Jun 2006
Location: UK
Posts: 2,317
Trader Feedback: 0
Default

Quote:
Originally Posted by Anti-QuickJay
So I can make a homebrew game with a Master Chief model as long as its not named halo or goes along the line of the story of halo, Correct?
That is how I am reading it at the moment.
yaustar is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-14-2007, 02:18 AM   #10
Banned for LIFE
 
Join Date: Oct 2006
Location: East London, England
Posts: 2
Trader Feedback: 0
Default

hmm interesting move ...
eldiablov is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-14-2007, 02:20 AM   #11

Developer
 
yaustar's Avatar
 
Join Date: Jun 2006
Location: UK
Posts: 2,317
Trader Feedback: 0
Default

**** I jumped the gun:
Quote:
We know that people like you love our games and sometimes want to use things like gameplay footage, screenshots, music, and other elements of our games (“Game Content”) to make things like machinima, videos, and and other cool things (your “Item” or “Items”). We’d like to make that easier for you. So long as you can respect these rules, you can use our Game Content to make your Items.
Either this was added last night or I should heed my own advice in reading. This means that they don't give you access to the assets (i.e. model files) but you can grab screenshots/videos/etc from the game to use. For example, you can make a sprite sheet of Master Chief from screen grabs.
yaustar is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-14-2007, 02:22 AM   #12
Banned for LIFE
 
Join Date: Oct 2006
Location: East London, England
Posts: 2
Trader Feedback: 0
Default

meh
eldiablov is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-14-2007, 02:30 AM   #13
 
headlesslizard's Avatar
 
Join Date: Mar 2007
Location: UK
Posts: 1,389
Trader Feedback: 0
Default

Oh thats not so great.
__________________
[FONT="Arial"][B]PSN: headlesslizard[/B][/FONT]
headlesslizard is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-14-2007, 04:51 AM   #14

Developer
 
Raphael's Avatar
 
Join Date: Jan 2006
Location: Germany
Posts: 919
Trader Feedback: 0
Default

"Game Content" doesn't exclude the models/textures/etc. used in the game. The only problem is getting the data out of the game (if they're compressed together into a single file/the executable or reversing the file format used to store the data).
Same way an "item" could be your own game (as long as you don't infringe the copyright on the names/other IP that's non-disclosed [which most likely is the engine code itself and the game story]).

BTW: I really like that move of Microsoft. I wish more game companies would open up their game content to hobbyists. If Lucasarts Game content were opened up, I'd already have made a Tie-Fighter/X-Wing clone for PSP :P
__________________
Raphs board rules #31: Excessive use of punctuation is either a sign of a lesser ego or a small mind. Avoid it if you don't want to look like a total moron.
Raphs board rules #17: When you need to ask whether you are capable of doing something, you are not.
Raphs board rules #2: Exploits aren't found by changing version numbers, blindly merging data into a file or turning your PSP upside down.
Raphs board rules #1: If you have no clue how exploits work, don't come up with ideas about them.

Last edited by Raphael; 08-14-2007 at 05:22 AM..
Raphael is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-14-2007, 05:38 AM   #15

Developer
 
yaustar's Avatar
 
Join Date: Jun 2006
Location: UK
Posts: 2,317
Trader Feedback: 0
Default

Quote:
Originally Posted by Raphael
"Game Content" doesn't exclude the models/textures/etc. used in the game. The only problem is getting the data out of the game (if they're compressed together into a single file/the executable or reversing the file format used to store the data).
Same way an "item" could be your own game (as long as you don't infringe the copyright on the names/other IP that's non-disclosed [which most likely is the engine code itself and the game story]).

BTW: I really like that move of Microsoft. I wish more game companies would open up their game content to hobbyists. If Lucasarts Game content were opened up, I'd already have made a Tie-Fighter/X-Wing clone for PSP :P
The part that really confuses me is this:
Quote:
You can’t reverse engineer our games to access the assets or otherwise do things that the games don’t normally permit in order to create your Items.
So where will the actual assets come from?
yaustar is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-14-2007, 11:03 AM   #16
 
pspballer07's Avatar
 
Join Date: Feb 2007
Posts: 315
Trader Feedback: 0
Default

Quote:
Originally Posted by yaustar
So where will the actual assets come from?
I guess u have to rip them from the games. For some games it would be harder tho.
pspballer07 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-14-2007, 11:31 AM   #17
 
Join Date: Sep 2006
Location: Finland
Posts: 752
Trader Feedback: 0
Default

Quote:
Originally Posted by pspballer07
I guess u have to rip them from the games. For some games it would be harder tho.
Quote:
You can’t reverse engineer our games to access the assets or otherwise do things that the games don’t normally permit in order to create your Items.
__________________
[center][B][SIZE="3"]wheeee =:D[/SIZE][/B][/center]
MaTiAz is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-14-2007, 12:17 PM   #18
Banned for LIFE
 
Join Date: Oct 2006
Location: East London, England
Posts: 2
Trader Feedback: 0
Default

Quote:
Originally Posted by yaustar
The part that really confuses me is this:

So where will the actual assets come from?
Exactly ...

With that statement it just voids everything they said in the first place ...
eldiablov is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-14-2007, 12:54 PM   #19

Developer
 
Raphael's Avatar
 
Join Date: Jan 2006
Location: Germany
Posts: 919
Trader Feedback: 0
Default

Humph... either they provide Kits that contain the game data then.... or they're just talking trash.

How is data for Halo for example stored? Zipped .X models and .dds textures? In that case it wouldn't be reverse engineering.
__________________
Raphs board rules #31: Excessive use of punctuation is either a sign of a lesser ego or a small mind. Avoid it if you don't want to look like a total moron.
Raphs board rules #17: When you need to ask whether you are capable of doing something, you are not.
Raphs board rules #2: Exploits aren't found by changing version numbers, blindly merging data into a file or turning your PSP upside down.
Raphs board rules #1: If you have no clue how exploits work, don't come up with ideas about them.
Raphael is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-14-2007, 01:32 PM   #20
 
pspballer07's Avatar
 
Join Date: Feb 2007
Posts: 315
Trader Feedback: 0
Default

Quote:
Originally Posted by MaTiAz
quote:You can’t reverse engineer our games to access the assets or otherwise do things that the games don’t normally permit in order to create your Items.
what raphael said is what i mean't about using their files. nothing reverse engineering about that
pspballer07 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-14-2007, 03:55 PM   #21

Developer
 
yaustar's Avatar
 
Join Date: Jun 2006
Location: UK
Posts: 2,317
Trader Feedback: 0
Default

Quote:
Originally Posted by pspballer07
what raphael said is what i mean't about using their files. nothing reverse engineering about that
How are you going to get those files? They aren't exactly easily readable discs. Unless you have an official reader (if one exists), you have to use something that has reversed engineered their DVD format to be able to get to the data in the first place.

The assets are probably in some compressed binary format, most likely proprietary format. It wouldn't be that easily readable.
yaustar is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-14-2007, 05:38 PM   #22
 
pspballer07's Avatar
 
Join Date: Feb 2007
Posts: 315
Trader Feedback: 0
Default

Quote:
Originally Posted by yaustar
How are you going to get those files? They aren't exactly easily readable discs. Unless you have an official reader (if one exists), you have to use something that has reversed engineered their DVD format to be able to get to the data in the first place.

The assets are probably in some compressed binary format, most likely proprietary format. It wouldn't be that easily readable.
well if u install a game onto ur computer, you can easily get the files from where it was installed from. Then do what you want with them, and I'm sure something's in .X format[which u can use]
pspballer07 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-15-2007, 01:49 AM   #23

Developer
 
yaustar's Avatar
 
Join Date: Jun 2006
Location: UK
Posts: 2,317
Trader Feedback: 0
Default

Quote:
Originally Posted by pspballer07
well if u install a game onto ur computer, you can easily get the files from where it was installed from. Then do what you want with them, and I'm sure something's in .X format[which u can use]
That much is true, but I highly doubt that all the assets are in the .X format and more likely they are in a proprietary binary format. Then it comes down to where the line is drawn between conversion and reverse engineering of data formats.
yaustar is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Tags
game , microsoft , news , noncommercial , opens , projects

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -8. The time now is 06:19 AM.



Use of this Web site constitutes acceptance of the TERMS & CONDITIONS and PRIVACY POLICY
Copyright © 2009, QJ.NET. All Rights Reserved.
Contact Us