I am tying to read some data from a file into a buffer using the following code inside a loop (because i need to do this i number of times)
But the PSP crashes when this line is reached. The idea is that 60 characters are read, into buffer, then another 60 characters read and appended to the buffer at the position (i*61) and so on until i = X.Code:sceIoRead(pFile, readBuffer[i*61], 60);
Is there an alternative way of doing this that might work? Like read one lot into a temp buffer, then shift to another buffer, then read another into temp and shift and append to the main buffer.
Also, is blit_string capable of outputting 2k bytes of data to the screen?