hi, I'm trying out some opengl coding out of the neheport examples (http://www.psp-programming.com/code/doku.php?id=cspgu-neheport-lesson1)
I'm actually using the toolchain thing on win Xp+netbeans with the c++ addon.
I can compile and run on my psp code from examples 1 to 4, the 4th is the rotating polygons with no texture. The problem I have is that starting from example 5 I can compile to a good eboot.pbp (no corrupted data or whatsoever) but the program crash the psp and make it self-reboot. From example 5 there are the textured thingies... do someone know what is my mistake?
I've also tried setting the dummy folder %__SCE__programname but the result is the same. If I try the executable available for the download, that will work perfectly. please help
p.s. I'm on a 3.52M33-4 firmware
p.s. I've tried right now to enter cygwin and compile the old way my netbean project (just moved the entire folder).. well it works! I mean, it's bad because of course it's very better to use Netbeans to code in whatever language, coding from shell isn't the same. What may I be missing in netbeans conf? :/
to moderators: I've mistaken the right thread, please move this to c/c++ programming help
-= Double Post =-
I'm a stupid... (:rtfm:) I supposed that my paint shop pro X was capable to save in the only texture format that works, Tga-uncompressed-32bit.. but can save uncompressed only between 8,16 or 24 bits.. as I deleted my custom tga and pasted nehe's original, It worked... HAHA:ROFL:Originally Posted by ruspa