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[WIP] Asterz

This is a discussion on [WIP] Asterz within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; good job cant wait for the release....

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Old 10-30-2007, 06:05 PM   #61
 
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good job cant wait for the release.
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Old 10-30-2007, 07:11 PM   #62

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Very great job Slasher!
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Old 10-31-2007, 01:44 AM   #63

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Looking great so far

A few things could be polished a little, like the flame particle effect (lasts a bit too long for the size of the player ship).

Small pet peeves really, the mechanics seem fine ^^
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Old 10-31-2007, 08:32 AM   #64
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slasher please update your slashnflash for 3.52 thats the only thing thats missing on my psp
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Old 10-31-2007, 07:15 PM   #65

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Quote:
Originally Posted by Turkfather
slasher please update your slashnflash for 3.52 thats the only thing thats missing on my psp
SlashNFlash was made pretty much specifically with 3.52 in mind....maybe you mean 3.71?
But really, is this the thread for talking about it? no.
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Originally Posted by ZereoX
That is nice I love it, any date for the Release of this build?
No specific date, but I'd imagine probobly sometime soon

Last edited by Slasher; 10-31-2007 at 07:56 PM.. Reason: Automerged Doublepost
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Old 11-18-2007, 08:02 PM   #66

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Sorry theres been no updates recently... I'm caught up with work, and COD4 on my ps3 . I'll try and get this update rolled out asap!
My main focus right now is optimizations to the code. I want to push the PSP as far as I can, so I can get as many triangles as possible rendered with a full 60fps being maintained.
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Old 11-22-2007, 09:57 AM   #67

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K, I've updated the build to #5 now.

Jeeze, I have no idea whats changed from #4, all I can say is 'alot' has changed.
Few things off the top of my head
- Earth/moon combo
- Powerup pick-upable
- New enemy
- Map GUI
- Lots of optimizations to the code
- Tweaked some things here and there

http://slasher.team-duck.com/Development/Asterz/
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Old 11-29-2007, 04:35 PM   #68

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I've been working on the particle engine alot lately and have managed to get it looking waaay better than before.

Here's a video
http://youtube.com/watch?v=tIROF77rdy8
(Doesn't do true justice)


And here's a demo.
And Asterz Build #5b (Only thing added is the new particles).

Demo of the particles
Asterz Build #5b
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Old 11-29-2007, 07:15 PM   #69
 
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Nice on Slasher.Let me find my PSP and I'll try it out, I really like the progression of this.Your going really fast and these are good releases nice one.I hope I could code as well as you.

--EDIT--
I like the new Particle effect smoother less bright really cool.
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Last edited by ZereoX; 11-29-2007 at 07:28 PM..
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Old 12-03-2008, 02:50 PM   #70

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For anyone that remembers this, or for anyone that wants to get involved, check it out HERE. I'm starting work on this again and have already improved it quite a bit.

"I've been working like crazy for the past few days and have pretty much gutted the core code completely. I completely erased all of the weapon code and redid it from scratch, I completely redid the particle engine by using the TEDGE team-duck particle engine, I added makeshift anti-aliasing(not seen in these screenshots, so things are actually smoother and not jaggity), and I did countless other revisions to optimize things better and more efficiently. In addition to this, I've also added GU lighting so things look much more defined and better as opposed to what it used to look like."

Here's some teaser screen shots:








Come check it out HERE.

Last edited by Slasher; 12-03-2008 at 03:36 PM..
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Old 12-03-2008, 03:18 PM   #71
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Looks a lot nicer at least.
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Old 12-03-2008, 05:14 PM   #72
 
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Hell Ya Thanks Slasher!
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Old 12-03-2008, 05:35 PM   #73

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hmm, can i ask how you accomplished the smoke trail on the ships(is it generated real time, or just an image fading out?(looks like image to me, but just wanted to know)), also looks nice, very nice=-)
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Old 12-03-2008, 06:01 PM   #74
 
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looks great
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Old 12-03-2008, 06:17 PM   #75

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Quote:
Originally Posted by slicer4ever View Post
hmm, can i ask how you accomplished the smoke trail on the ships(is it generated real time, or just an image fading out?(looks like image to me, but just wanted to know)), also looks nice, very nice=-)
It's an image with its size, colour, and alpha value being manipulated, as most particle engines work. Doing it in real time would likely cause a lot of speed issues, especially on the psp

I'm glad it turned out really good though, I think it looks nice
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Old 12-03-2008, 06:24 PM   #76

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indeed, it does look nice, but it was an thought that you might have done it real time=-)
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Old 12-06-2008, 08:15 PM   #77

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Build #6 Released:
http://forums.**********.net/showpos...4&postcount=13
http://team-duck.com/#post14





Hope you enjoy it

Last edited by Slasher; 12-06-2008 at 10:04 PM..
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Old 12-06-2008, 08:25 PM   #78

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Holy crap, I can't believe its been a year since the last build. Great work Slasher
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Old 12-06-2008, 08:43 PM   #79

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Quote:
Originally Posted by Xsjado7 View Post
Holy crap, I can't believe its been a year since the last build. Great work Slasher
Thanks . Keep in mind though, I haven't been working on this for the past year nonstop. More like the past week lol
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Old 12-06-2008, 09:49 PM   #80
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thnx for the update
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Old 12-06-2008, 10:19 PM   #81

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Is the ship on level 3 invincible or just have heaps of health? I've been shooting him for ages
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Old 12-06-2008, 10:59 PM   #82

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Quote:
Originally Posted by Xsjado7 View Post
Is the ship on level 3 invincible or just have heaps of health? I've been shooting him for ages
Quoted from the readme
Quote:
Originally Posted by read.txt
Please keep in mind that this is a test build. It's not a fully functional game. You can only get up until about Level 3 and then you can't kill the enemy so you can't proceed, in which case you can press SELECT at any time to go back to the menu if you wish.
Much like all of the other builds have been, this is an update on the progress
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Old 12-06-2008, 11:37 PM   #83

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Ahh, sorry. Didn't read anymore than the changelog
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