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## PSP Code Questions..

This is a discussion on PSP Code Questions.. within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; First off, can someone tell me what: pgScreenFrame(2,0); does? Also, when using: pgPrint(x,y,COLOR,&quot;String &quot;); is x,y in pixels? Or lines?...

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1. ## PSP Code Questions..

First off, can someone tell me what: pgScreenFrame(2,0); does?

Also, when using: pgPrint(x,y,COLOR,"String "); is x,y in pixels? Or lines?

2. Originally Posted by framerate
Also, when using: pgPrint(x,y,COLOR,"String "); is x,y in pixels? Or lines?
they're the coordinates to place the text on screen.

Edit: sorry I misunderstood your question, I thought you didnt understand what the arguments were for altogether :doh:

3. Originally Posted by framerate
Also, when using: pgPrint(x,y,COLOR,"String "); is x,y in pixels? Or lines?
the X and Y are lines basicly, if you look at the pgPrint function it multiplys x and y by 8(the character size) so basicly its 60 columns by 34 rows when your using pgPrint.

4. Originally Posted by Vale
the X and Y are lines basicly, if you look at the pgPrint function it multiplys x and y by 8(the character size) so basicly its 60 columns by 34 rows when your using pgPrint.
Awesome, that's what I needed. I'm trying to do the math to how many tiles I can fit for the map in my RPG on screen at one time.. This helped a bunch..

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