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This is a discussion on Mr. Jabberwocky Pssst! Making a game from the ground up within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; http://seb.fotons.nl/Jabberwock.html A collection of posts made at the GP32X forums Jabberwocky's progress reports on his development on a game. While ...
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#1 |
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http://seb.fotons.nl/Jabberwock.html
A collection of posts made at the GP32X forums Jabberwocky's progress reports on his development on a game. While I question some parts of his coding style, I can't deny the amount of detail inserted. It gives a clear idea on the steps and blocks taken to build a game using SDL and getting it finished.
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#2 |
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I have tried to learn SDL (way way back in the past) but never really like how it's so jammed packed full of everything, even things you won't need in your project meaning over kill. I applaud anyone who has/can make quality PSP homebrew using SDL
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#3 |
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It is no more packed then OSLib since it has the same functionality (but less optimised for the PSP).
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#4 | |
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Quote:
Cheers
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#5 | |
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Quote:
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#6 | |
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Of course, sometimes I have the impression that in some kind of tasks, SDL would be much better, so I'd like to learn it. But I don't wanna have to dig into somebody elses code to learn it. Do you know any good source for documentation? Also, can you make a comparison about the two methods? I klnow you're a very experienced developer, and believe that you are the one who can change my mind about the API's Also, sometimes I feel that OSLib ain't very good for programming on the PC (as Brunni mentioned), and I miss the that sometimes as it's much easier to test functionality on PC and then move to the PSP Cheers
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#7 |
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All the information is in the header files of SDL as the documentation is auto generated from source.
http://www.libsdl.org/cgi/docwiki.cgi/ http://lazyfoo.net/SDL_tutorials/index.php SDL is great for massively multi cross platform work as there is a port for most consoles and hardware out there. If you are focusing on PSP, then stick with OSLib for performance reasons. PC you have a huge wealth of APIs and engines that SDL can be a poor choice depending on what you want to do.
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#8 | |
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Quote:
Humm cool.. nice piece of information. Cheers
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Last edited by placo23; 10-31-2007 at 07:22 AM.. |
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| Tags |
| game , ground , jabberwocky , making , pssst |
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