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[RELEASE] Star Wars: Renegade Squadron Cheat Device

This is a discussion on [RELEASE] Star Wars: Renegade Squadron Cheat Device within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Hey guys! Finally finished up my first version of the Cheat Device for Star Wars: Renegade Squadron. This Cheat Device ...

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Old 10-31-2007, 03:21 PM   #1
 
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Default [RELEASE] Star Wars: Renegade Squadron Cheat Device

Hey guys! Finally finished up my first version of the Cheat Device for Star Wars: Renegade Squadron.

This Cheat Device will allow you to change your weapons in-game without having to make new cheats over and over!

Each weapon slot has its own option on the menu and you just use Left and Right to change each option.

In the future I hope to add more Interactive Cheats, maybe a teleport function, and will definitely be adding more stuff as you guys find it. Credit will be given to anyone who's cheats I use in the Cheat Device.

Here's the download:
http://www.themaxone.net/SWRSHACKER.zip

Read the ReadMe.txt file for instructions on installation.

To bring up the menu, hit L+R+UP, to hide it, hit L+R+DOWN.

Thanks for reading and/or downloading!
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Old 10-31-2007, 03:49 PM   #2
 
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Great job! Keep the updates coming! Looking forward to a cheat that makes you Darth Vador and unlimited health and such!
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Old 10-31-2007, 03:50 PM   #3
 
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Lol, I hope to do that, but no promises. :P

I'm quite bad at hex searching, so if you're interested in helping me, please do!
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Old 10-31-2007, 03:52 PM   #4
 
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nice release
tnx!
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Old 10-31-2007, 03:55 PM   #5
 
 
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Dlad to see you succeeded in making your memory alteration program. I recall you saying you wont bother
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Old 10-31-2007, 03:56 PM   #6
 
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That was before someone helped me get it working :P
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Old 10-31-2007, 03:57 PM   #7

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Who would have thought this would be coming so soon, after reading the other thread where you asked for help and got none very useful for three pages :P
Nice first work though, good luck with improving on it and your coding experience
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Old 10-31-2007, 03:58 PM   #8
 
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Thanks man, and I really appreciate your help on getting it working, as well.
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Old 10-31-2007, 03:59 PM   #9

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Nice :P

Good job getting it to work so fast
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Old 10-31-2007, 04:00 PM   #10
 
 
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Quote:
Originally Posted by Raphael
Who would have thought this would be coming so soon, after reading the other thread where you asked for help and got none very useful for three pages :P
Nice first work though, good luck with improving on it and your coding experience
I've never seen you this positive Raphael, are you high?
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Old 10-31-2007, 04:28 PM   #11

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Hey that's very cool, and very quick too. Nice job mate! I was the one who said that you would succeed in that
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Old 10-31-2007, 04:42 PM   #12
 
 
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Quote:
Originally Posted by placo23
Hey that's very cool, and very quick too. Nice job mate! I was the one who said that you would succeed in that
<3 placo23
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Old 10-31-2007, 05:35 PM   #13

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Quote:
Originally Posted by JaSo PsP
I've never seen you this positive Raphael, are you high?
I'm always positive with people that seem to do their homework rather than just request everything to be done for them :P
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Old 10-31-2007, 05:41 PM   #14
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Sweet! I'm going to "get" the game just to test this out!!
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Old 10-31-2007, 05:52 PM   #15
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does this work online?
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Old 10-31-2007, 05:55 PM   #16
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Quote:
Originally Posted by SpiderJames
does this work online?
I hope NOT.
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Old 10-31-2007, 06:07 PM   #17
 
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Quote:
Originally Posted by SpiderJames
does this work online?
Yes.
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Old 10-31-2007, 06:39 PM   #18
 
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Why is this not working on 3.71 M33-2?
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Old 10-31-2007, 06:41 PM   #19
 
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I have to change something called NIDs or something. I have no clue how to do it, but when I do, I will release a version for 3.71.
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Old 10-31-2007, 08:23 PM   #20
 
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dude,
nooooo ;_;
star wars was so much fun online because no one cheated,
no one with instant kills or currupted ultimate weapons,
oh god dude,
why did you let people be able to use it online?
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Old 10-31-2007, 09:06 PM   #21
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Wowe I had no idea about this, and I'm usually abreast about things like this. Good job that you got this working, you're in League with Edison now. Time to PWN the CARP outta all the little pwnr bees. Muhahahahahah, Thanks for the added FUN!
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Old 10-31-2007, 11:35 PM   #22

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Durka, you should take a look at the SDK that comes with 3.71 M33, that might help with porting it
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Old 11-01-2007, 01:31 AM   #23
 
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isnt there that 3.52 to 3.71 NID changer. ive never used but i think it would do the trick
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Old 11-01-2007, 05:38 AM   #24


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To make it work with 3.71 M33:
1) Update the PSP SDK toolchain
2) Use:
psp-fixup-imports -m map.txt your.prx
3) The map.txt file uses this format:

Code:
@sceDisplay_driver 
sceDisplayIsForeground:0x044FF282 
sceDisplayGetFramePerSec:0x13AA96B7 
sceDisplayWaitVblankCB:0x16FD49DC 
sceDisplayGetBrightnes:0x1CB8CB47 
0x92C8F8B7:0x28B0525E 
sceDisplayDisable:0x32B67781 
sceDisplayGetVblankRest:0x3737A23B 
sceDisplaySetFrameBuf:0x4AB7497F 
0x66961521:0x5CD75E4A 
0x63E22A26:0x643F3841 
sceDisplayGetCurrentHcount:0x689C0CC2 
sceDisplaySetBrightness:0x776ADFDB 
sceDisplayWaitVblankStartCB:0x792E8018 
sceDisplayWaitVblank:0x7FBA941A 
0x5B5AEFAD:0x820C6038 
sceDisplayIsVblank:0x8BE19BF8 
0x23CE8C51:0x8DECEF47 
sceDisplaySetHoldMode:0x906281D5 
sceDisplayEnable:0x946155FD 
sceDisplayIsVsync:0xA26AAF53 
0xAE0E8972:0xA44B9FFC 
sceDisplayAdjustAccumulatedHcount:0xA86C2E86 
sceDisplayGetAccumulatedHcount:0xA99B94A3 
0xE4E4C018:0xB43C8B57 
sceDisplayWaitVblankStart:0xB685BA36 
sceDisplayGetResumeMode:0xC3C340AF 
sceDisplaySetResumeMode:0xE4AB9AB5 
sceDisplayGetFrameBuf:0xE56B11BA 
sceDisplayGetVcount:0xE8466BC2 
sceDisplayGetForegroundLevel:0xF3C6C317
@LIBRARY_NAME_GOES_HERE
0xBEFORE_NID:0xAFTER_NID
...or...
BEFORE_FUNCTION_NAME:0xAFTER_NID
4) Use prxtool to list the function imports of your PRX
All you have to do is find the new NIDs for the functions that are KERNEL based (SONY doesn't touch USER NIDs cause they'd break compatibility)

Source of Info + list of OLD NIDs and their NEW NID counterparts: (scroll down to TyRANiD's post)
http://forums.ps2dev.org/viewtopic.php?t=9020&start=0
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Old 11-01-2007, 06:25 AM   #25

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You can use psp-fixupimports together with Tyranids added remapping function. You just need a map file for the functions your prx uses. A good start is the one posted by Tyranid himself here: http://forums.ps2dev.org/viewtopic.php?t=9020
For the rest of the functions you need to create it yourself (by using the NID changes posted in that thread).

EDIT: Meh, Sanik beat me to it ;P
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Old 11-01-2007, 07:01 AM   #26
 
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Is there anyway someone can upload whatever I need to get this to work on 3.71 M33?

I can usually get whatever HB I want to work, but I have never did anything nor heard about NID's...so I don't want to mess anything up. Plus I am at work! And I want to be able to use this on my 45 minute bathroom break!

Thanks! Cannot wait to try this out!
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Old 11-01-2007, 07:11 AM   #27
 
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I love you, I thought Id wasted my money when I bought it. Seems this could turn out to be a fun little game with the right cheats!
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Old 11-01-2007, 07:16 AM   #28
 
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i tried to do something with the nid changer...but i still can't get it to work...so can anyone post the one for 3.71 if it's finished?
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Old 11-01-2007, 08:29 AM   #29
 
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Quote:
Originally Posted by underground_hc
i tried to do something with the nid changer...but i still can't get it to work...so can anyone post the one for 3.71 if it's finished?
i would like to see this converted to work on 3.71m33 soon
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Old 11-01-2007, 08:53 AM   #30
 
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Has anyone got this to work? 3.52m33-4? Doesnt work.
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