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[RELEASE] yaS^4 v0.05

This is a discussion on [RELEASE] yaS^4 v0.05 within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Title: yaS^4 (yet another Stupid, SideScrolling Shooter) download: clicky Installation: unzip the rar file into GAME3xx folder. It was build ...

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Old 10-31-2007, 09:22 PM   #1
 
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Default [RELEASE] yaS^4 v0.05

Title: yaS^4 (yet another Stupid, SideScrolling Shooter)

download: clicky

Installation: unzip the rar file into GAME3xx folder. It was build for FW3.71 but it runs fine on my 3.52 M33-4 PSP. I haven't tested it on a slim, so any feedback from slim owners is appreciated.

How to play: Analog moves the ship around on the screen and X shoots. To exit either use HOME or press both trigger buttons at the same time.

To do:
1) add sound
2) add some animation and explosions
3) add high score saving
4) add burst fire and more weapons
5) add power-ups
6) possibly implement shields
7) touch up some of the sprite textures
8) increase difficulty based on score
9) whatever else comes to mind that I think will be cool...

If you have any suggestions or run into any bugs, pm me.
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Old 10-31-2007, 09:26 PM   #2

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dling! making a little space scroller of myself
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Old 10-31-2007, 09:31 PM   #3
 
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What engine, if any, are you using. I wrote yaS^4 using JGE++, and I must say that I'm impressed with its capabilities. I was working on learning enough GU stuff to make my own engine similar to JGE, but why re-invent the wheel, right?
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Old 10-31-2007, 09:41 PM   #4

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Im using the OSlib, but i heard the JGE++ engine was really great as well,
the game is a little simplistic, but if your learning a new lib, I wouldn't expect any thing too extravagant at first any way, looks like it has good promise though! if you need help, maybe adding player momentum or what not, just give me a pm.
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Old 11-01-2007, 05:50 AM   #5
 
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I thought about adding momentum, but I like the movement of the ship right now. I'm toying with the idea of making a game that similar to the GP2X's Vektar. If I get into that, I'll definitely be adding momentum.
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Old 11-01-2007, 11:49 AM   #6

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you do know that "s^4" implies four words starting with "s"?
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Old 11-01-2007, 12:09 PM   #7

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Will try asap.
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Old 11-01-2007, 12:56 PM   #8

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That's nice. Very simple, but bug free

How long did it take for you to develop this game? I wanna know how simple is that to develop something JGE++
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Old 11-01-2007, 01:11 PM   #9
 
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@placo23:
I've been working on it for an hour or so a day for the last two weeks. JGE++ is pretty simple once you figure out how everything works. There are some good examples provided with the source code, but if you're like me you start looking for main.cpp and you can't find it. All the coding that you do goes in the gameapp.cpp file. I'm probably going to write up some simple tutorials on how to do the things that I've learned so far so that others will have an easier time with it.

Quote:
Originally Posted by delight1
you do know that "s^4" implies four words starting with "s"?
I knew someone would point that out....I counted SideScrolling as two S's. If it bothers you that much, I'll change it to s^3.
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Old 11-01-2007, 01:13 PM   #10
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Quote:
Originally Posted by myersn024
I knew someone would point that out....I counted SideScrolling as two S's.
Stupid, SideScrolling Shooter
I count 4.
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Old 11-01-2007, 01:23 PM   #11

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Quote:
Originally Posted by Moose_Island
Stupid, SideScrolling Shooter
I count 4.
notice that i said starting, and and that is a compund word XP

but it is no big deal
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Old 11-01-2007, 02:06 PM   #12

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Quote:
Originally Posted by myersn024
@placo23:
I've been working on it for an hour or so a day for the last two weeks. JGE++ is pretty simple once you figure out how everything works. There are some good examples provided with the source code, but if you're like me you start looking for main.cpp and you can't find it. All the coding that you do goes in the gameapp.cpp file. I'm probably going to write up some simple tutorials on how to do the things that I've learned so far so that others will have an easier time with it.
Cool I'm actually using OSLib for development, and find it very handy. But anyways, it would be nice to see some code samples.

Cheers
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Old 11-01-2007, 03:32 PM   #13

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JGE++ looks nice, but I think it is for C++ only? correct me if im wrong!
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Old 11-01-2007, 03:58 PM   #14

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Quote:
Originally Posted by BlackShark
JGE++ looks nice, but I think it is for C++ only? correct me if im wrong!
Yes, as far as I could see from the files I've downloaded, that's why I didn't really go for it.

The same for the new PSPFramework released last week. Is pretty cool, but C++ only.

cheers
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Old 11-01-2007, 04:33 PM   #15
 
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If you don't mind me asking, why do you want to stay away from C++? Its just C with more stuff. All C code that I've ever written has worked in C++ without having to do anything special.
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Old 11-01-2007, 04:43 PM   #16

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Quote:
Originally Posted by myersn024
If you don't mind me asking, why do you want to stay away from C++? Its just C with more stuff. All C code that I've ever written has worked in C++ without having to do anything special.
No, I don't wanna stay away from C++ at all, it's just that most of my stuff is written in C and moving everything to C++ will be a bit painful right now.

I know the migration should be straight forward, but at this time I just don't feel comfortable using a Framework that's written in C++
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Old 11-01-2007, 04:59 PM   #17

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Quote:
Originally Posted by myersn024
If you don't mind me asking, why do you want to stay away from C++? Its just C with more stuff. All C code that I've ever written has worked in C++ without having to do anything special.
.

Quote:
Originally Posted by placo23
No, I don't wanna stay away from C++ at all, it's just that most of my stuff is written in C and moving everything to C++ will be a bit painful right now.

I know the migration should be straight forward, but at this time I just don't feel comfortable using a Framework that's written in C++
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Old 11-01-2007, 05:25 PM   #18
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could you upload a screenshot please
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