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This is a discussion on [RELEASE] yaS^4 v0.05 within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Title: yaS^4 (yet another Stupid, SideScrolling Shooter) download: clicky Installation: unzip the rar file into GAME3xx folder. It was build ...
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#1 |
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Title: yaS^4 (yet another Stupid, SideScrolling Shooter)
download: clicky Installation: unzip the rar file into GAME3xx folder. It was build for FW3.71 but it runs fine on my 3.52 M33-4 PSP. I haven't tested it on a slim, so any feedback from slim owners is appreciated. How to play: Analog moves the ship around on the screen and X shoots. To exit either use HOME or press both trigger buttons at the same time. To do: 1) add sound 2) add some animation and explosions 3) add high score saving 4) add burst fire and more weapons 5) add power-ups 6) possibly implement shields 7) touch up some of the sprite textures 8) increase difficulty based on score 9) whatever else comes to mind that I think will be cool... If you have any suggestions or run into any bugs, pm me. |
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#2 |
![]() ![]() Developer in Making...
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dling! making a little space scroller of myself
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#3 |
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What engine, if any, are you using. I wrote yaS^4 using JGE++, and I must say that I'm impressed with its capabilities. I was working on learning enough GU stuff to make my own engine similar to JGE, but why re-invent the wheel, right?
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#4 |
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Im using the OSlib, but i heard the JGE++ engine was really great as well,
the game is a little simplistic, but if your learning a new lib, I wouldn't expect any thing too extravagant at first any way, looks like it has good promise though! if you need help, maybe adding player momentum or what not, just give me a pm.
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#6 |
![]() ![]() 73|-| m4573r poker
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you do know that "s^4" implies four words starting with "s"?
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#7 |
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Will try asap.
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#8 |
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That's nice. Very simple, but bug free
How long did it take for you to develop this game? I wanna know how simple is that to develop something JGE++
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#9 | |
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@placo23:
I've been working on it for an hour or so a day for the last two weeks. JGE++ is pretty simple once you figure out how everything works. There are some good examples provided with the source code, but if you're like me you start looking for main.cpp and you can't find it. All the coding that you do goes in the gameapp.cpp file. I'm probably going to write up some simple tutorials on how to do the things that I've learned so far so that others will have an easier time with it. Quote:
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#11 | |
![]() ![]() 73|-| m4573r poker
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but it is no big deal |
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#12 | |
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Quote:
Cheers
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#13 |
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JGE++ looks nice, but I think it is for C++ only? correct me if im wrong!
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#14 | |
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Quote:
The same for the new PSPFramework released last week. Is pretty cool, but C++ only. cheers
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#16 | |
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Quote:
I know the migration should be straight forward, but at this time I just don't feel comfortable using a Framework that's written in C++
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#17 | ||
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Quote:
Quote:
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NEWMy New BLOG!NEW The Wentire Worls in two Sectors.... When did I get dev statz?Spoiler for my PSP homebrewReleases:
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| release , v005 , yas4 |
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