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This is a discussion on [Release] Pong with Colour Mapping within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; I made a small pong game with a customiseable background. The ball avoids black pixels, it can't go over them. ...
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#1 |
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I made a small pong game with a customiseable background. The ball avoids black pixels, it can't go over them. You can make your own bg.png and draw some black lines onto it to make a custom map.
There is an english and a german EBOOT.PBP in the 7zip. The game runs on the 3xx Kernel and on the Slim PSP. http://www.sendspace.com/file/ck1e37
Last edited by sony psp player; 11-01-2007 at 03:09 PM.. |
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#5 | |
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#6 |
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very nice, would you mind if I asked how you did the color collision? Im trying to do the very same thing within my game!
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#8 |
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DUDE!!!!!!!
noice feature
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#9 | |
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Cheers
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#11 | |
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![]() Thanks mate!
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#13 | |
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NEWMy New BLOG!NEW The Wentire Worls in two Sectors.... When did I get dev statz?Spoiler for my PSP homebrewReleases:
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#15 | |
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But I think you can mix up oslib/graphics.c(h) if you use Code:
getPixelScreen(); |
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#17 | |
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This adds a cool twist Nice work.
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#20 |
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could someone up to other servers
sendspace is 99% of the time busy like now
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#23 | |
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mirror http://www.uploadarmy.com/file/5450/pong-7z.html |
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| Tags |
| colour , mapping , pong , release |
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