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[Release] Pong with Colour Mapping

This is a discussion on [Release] Pong with Colour Mapping within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; I made a small pong game with a customiseable background. The ball avoids black pixels, it can't go over them. ...

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Old 11-01-2007, 02:48 PM   #1
 
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Default [Release] Pong with Colour Mapping

I made a small pong game with a customiseable background. The ball avoids black pixels, it can't go over them. You can make your own bg.png and draw some black lines onto it to make a custom map.
There is an english and a german EBOOT.PBP in the 7zip.
The game runs on the 3xx Kernel and on the Slim PSP.

http://www.sendspace.com/file/ck1e37


Last edited by sony psp player; 11-01-2007 at 03:09 PM..
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Old 11-01-2007, 02:50 PM   #2
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Heh, that's a pretty neat feature. Does it bounce of them or swerve around them?

Thanks.
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Old 11-01-2007, 02:51 PM   #3
 
 
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cool
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Old 11-01-2007, 03:01 PM   #4
 
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Quote:
Originally Posted by Moose_Island
Heh, that's a pretty neat feature. Does it bounce of them or swerve around them?

Thanks.
Bounce. I was looking for the correct word (i'm german). Yes it's bouncing of them.
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Old 11-01-2007, 03:02 PM   #5
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Quote:
Originally Posted by sony psp player
Bounce. I was looking for the correct word (i'm german). Yes it's bouncing of them.
Sweet! That adds a whole new dimension to the game, cheers.
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Old 11-01-2007, 03:34 PM   #6

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very nice, would you mind if I asked how you did the color collision? Im trying to do the very same thing within my game!
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Old 11-01-2007, 03:37 PM   #7
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Niiice

A good release
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Old 11-01-2007, 03:54 PM   #8
 
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DUDE!!!!!!!
noice feature
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Old 11-01-2007, 03:54 PM   #9

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Quote:
Originally Posted by BlackShark
very nice, would you mind if I asked how you did the color collision? Im trying to do the very same thing within my game!
Great question, I'd also like to know how to make colour collision.

Cheers
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Old 11-01-2007, 04:00 PM   #10
 
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in graphics.c/h:

Color getPixelScreen(int x, int y);
Color getPixelImage(int x, int y, Image* image);

Those functions will get the colour on the screen / on an image.

collision:
if (getPixel... == RGBcompare) {
collision
}
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Old 11-01-2007, 04:10 PM   #11

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Quote:
Originally Posted by sony psp player
in graphics.c/h:

Color getPixelScreen(int x, int y);
Color getPixelImage(int x, int y, Image* image);

Those functions will get the colour on the screen / on an image.

collision:
if (getPixel... == RGBcompare) {
collision
}
Cool, now I just need to find out how to do that using OSLib

Thanks mate!
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Old 11-01-2007, 04:59 PM   #12
 
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A very nifty twist!
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Old 11-01-2007, 05:00 PM   #13

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Quote:
Originally Posted by placo23
Cool, now I just need to find out how to do that using OSLib

Thanks mate!
ill be doing the same
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Old 11-01-2007, 05:20 PM   #14
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This is niiiiiiiiiiiiiiiiiiice I could really have fun with this nice release
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Old 11-02-2007, 01:58 AM   #15
 
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Quote:
Originally Posted by placo23
Cool, now I just need to find out how to do that using OSLib

Thanks mate!
I don't think you can get the colour of a pixel using oslib.
But I think you can mix up oslib/graphics.c(h) if you use
Code:
getPixelScreen();
because it will get colour of the pixel on screen, not an image(correct me if i'm wrong)
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Old 11-02-2007, 02:32 AM   #16
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It should still work if you include graphics.h or it's already included.
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Old 11-02-2007, 06:33 AM   #17
 
 
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Quote:
Originally Posted by Moose_Island
Sweet! That adds a whole new dimension to the game, cheers.
48hour added a new dimension This adds a cool twist
Nice work.
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Old 11-02-2007, 06:36 AM   #18
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Quote:
Originally Posted by 1337PSPer
48hour added a new dimension This adds a cool twist
Nice work.
You know what I mean
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Old 11-02-2007, 09:11 AM   #19
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Heh, Glad you decided to release it

Nice job. Did you get the glitch all sorted ?
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Old 11-05-2007, 10:35 AM   #20
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could someone up to other servers sendspace is 99% of the time busy like now
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Old 11-05-2007, 11:04 AM   #21
 
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Has anyone already done custom backgrounds?

If so, share them please
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Old 11-05-2007, 11:05 AM   #22
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use your paint skills.
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Old 11-05-2007, 11:11 AM   #23
 
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Quote:
Originally Posted by Turkfather
could someone up to other servers sendspace is 99% of the time busy like now

mirror

http://www.uploadarmy.com/file/5450/pong-7z.html
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Old 11-05-2007, 01:04 PM   #24
 
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I put black on both sides so I cant lose
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