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[Release] JPong 0.3

This is a discussion on [Release] JPong 0.3 within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Hello. I made the PSP Homebrew game named "JPong 0.3". It's Pong remake (yep, Pong will never die out). You ...

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Old 11-02-2007, 03:26 AM   #1
 
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Red face [Release] JPong 0.3

Hello. I made the PSP Homebrew game named "JPong 0.3". It's Pong remake (yep, Pong will never die out). You control your paddle with D-pad (first player) or triangle and cross (second player). It contains music, sounds, 1player and 2player modes, pause, map selecting, etc. I'm going to make new versions.

Actual version:
JPong 0.6 - http://www.gmclan.org/up444_4_jpong06.html
JPong 0.5 - http://www.gmclan.org/up444_4_jpong05.html
JPong 0.3 and 0.4 - avablive at dl.qj.net
JPong 0.2 - totally rewrite - http://www.gmclan.org/up444_4_jpong02.html
JPong 0.1 - http://www.gmclan.org/up444_4_jpong_psp.html

Last edited by Jaklub; 11-05-2007 at 01:34 PM..
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Old 11-02-2007, 03:56 AM   #2

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Quote:
Originally Posted by Jaklub
Hello. I made the PSP Homebrew game named "JPong 0.3". It's Pong remake (yep, Pong will never die out). You control your paddle with D-pad (first player) or triangle and cross (second player). It contains music, sounds, 1player and 2player modes, pause, map selecting, etc. I'm going to make new versions.

http://www.gmclan.org/up444_4_jpong03.html
The second PONG in less than 12 hours.... People are gonna be playing PONG the whole weekend now!!!!!!

So what did you use for this one?

Cheers
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Old 11-02-2007, 04:09 AM   #3
 
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Gonna play this at school.

Looks like Pong will NEVER die out.
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Old 11-02-2007, 04:24 AM   #4

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pong, die? never!
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Old 11-02-2007, 06:36 AM   #5
 
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Hello again. I just released JPong 0.4. I write about this in this thread, because I won't make new one for it.
Changelog:
* 2player mode bugfix (2player mode didn't run in JPong 0.3)
* ball bugfix
* paddle sprite edited
+ 3 new bgs
+ new music track
http://www.gmclan.org/up444_4_jpong04.html
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Old 11-02-2007, 12:12 PM   #6
 
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Does it have a CPU player that can never be beat?
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Old 11-02-2007, 01:55 PM   #7
 
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No, it doesn't. CPU player is following ball with player's speed.
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Old 11-02-2007, 02:00 PM   #8
 
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i downloaded this game few hours working working great on my slim!!
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Old 11-02-2007, 02:29 PM   #9
 
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nice job!

tnx
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Old 11-02-2007, 02:58 PM   #10
 
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Quote:
Originally Posted by Xsjado7
pong, die? never!
i dont think 2 bars and a ball will EVER die!
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Old 11-03-2007, 01:38 AM   #11
 
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Hello. I just released next version of JPong - 0.5. Now there are some new things that make gameplay more interestring!
Change log:
*changed track of Lolcat map
+selecting special objects on the map (3 now: large wall, 2 large walls, vertical speeder)
+2bgs
+new track
http://www.gmclan.org/up444_4_jpong05.html
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Old 11-03-2007, 07:16 AM   #12
 
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GJ Man i like Pong!
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Old 11-03-2007, 10:41 AM   #13


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I think the obstacles add a nice twist to the game.
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Old 11-04-2007, 04:36 AM   #14

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yeah, they are a nice addition
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Old 11-05-2007, 01:34 PM   #15
 
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JPong 0.6 is out now.

Changelog:
* some minor graphical changes
+ Yoshi & Tricky mix in obstacles selecting
+ 4 bgs

http://www.gmclan.org/up444_4_jpong06.html
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Old 11-07-2007, 11:16 AM   #16
 
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Great game, thanks for the updates it adds some nice extras.

One thing I have noticed is that I get the occasional lock up / freeze, where I have to turn off the PSP.

I appears random, sometimes after playing for a short time others after a long time....has anyone else noticed this ?

(I'm running 3.52 M33-4)

Cheers...
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Old 11-09-2007, 12:44 PM   #17
 
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Yes, game sometime freezes. I don't know how to fix it, sorry.

JPong 0.7 is out now!
Changelog:
* some changes in eboot presentation
+ 2 new obstacle modes
+ new bgs
+ new effects in menu
+ selecting racket and ball look
+ stupid normal bot for small babies, play on difficult
http://www.gmclan.org/up444_4_jpong07.html
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Old 11-10-2007, 02:33 AM   #18
 
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could someone possibly convert this to cso for me please
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Old 11-10-2007, 02:34 AM   #19
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Quote:
Originally Posted by nukester
could someone possibly convert this to cso for me please
Why not just run it as a normal homebrew game?
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Old 11-10-2007, 03:50 AM   #20

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Quote:
Originally Posted by Jaklub
Yes, game sometime freezes. I don't know how to fix it, sorry.

JPong 0.7 is out now!
Changelog:
* some changes in eboot presentation
+ 2 new obstacle modes
+ new bgs
+ new effects in menu
+ selecting racket and ball look
+ stupid normal bot for small babies, play on difficult
http://www.gmclan.org/up444_4_jpong07.html
Hi, I think you shou fix the freezing thing before doing 3 releases a day. The freezing problem might just be the images or sounds being loaded everytime or something silly like that.

Do you want some help?

Cheers
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