QJ.NET | Videos | Forums | iPhone | MMORPG | Nintendo DS | Wii | PlayStation 3 | PSP | Xbox 360 | PC | Downloads | Contact Us
Forums | Gaming News | Videos | Downloads | Today's Posts | Mark Forums Read | Chat | FAQ | Members List | Contact

QJ.net Game Discussion - PSP, Xbox, Wii, PS3, PSP Homebrew, and PSP Guides

Go Back   QJ.net Game Discussion - PSP, Xbox, Wii, PS3, PSP Homebrew, and PSP Guides > Developers Corner > PSP Development, Hacks, and Homebrew > PSP Development Forum
The above video goes away if you are a member and logged in, so log in now!

[RELEASE] Dungeons Engine 2 - Stairs Demo

This is a discussion on [RELEASE] Dungeons Engine 2 - Stairs Demo within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; just to let you know that I'm still working on it... :-) a little demo room made with dungeons engine ...

Reply
 
LinkBack Thread Tools
Old 11-05-2007, 10:17 PM   #1

Developer
 
Join Date: Jul 2005
Location: Germany
Posts: 236
Trader Feedback: 0
Default [RELEASE] Dungeons Engine 2 - Stairs Demo

just to let you know that I'm still working on it... :-)

a little demo room made with dungeons engine 2, the engine can handle jumping and stair climbing now



http://www.caweb.de/psp_de2/DE2_Stairs.zip
charnold is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-05-2007, 10:29 PM   #2

Developer in Making...
 
BlackShark's Avatar
 
Join Date: Oct 2006
Location: Pimp'en in the US F#cking A!!!
Posts: 1,254
Trader Feedback: 0
Default

Sweet
I can't wait till the release!
Mapping Glore!
__________________
The Wentire Worls in two Sectors....
When did I get dev statz?
Spoiler for my PSP homebrewReleases:
Ace of Space V1|PvP Pong Online|PvP Pong v3 | 3.03 BlackShark Custom Firmware
(PvP Pong DL'ed well over 2403 times combined! get yours now!)
Spoiler for Great Quotes:

"No Snowflake in an Avalanche ever feels responsible....." - Fortune Cookie.
BlackShark is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-05-2007, 10:35 PM   #3

Developer
 
Bubbletune's Avatar
 
Join Date: Apr 2007
Posts: 1,493
Trader Feedback: 0
Default

That's pretty cool Can't wait till release!
__________________
Bubbletune's Release Site
Bubbletune is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-05-2007, 10:53 PM   #4

Developer in Making...
 
BlackShark's Avatar
 
Join Date: Oct 2006
Location: Pimp'en in the US F#cking A!!!
Posts: 1,254
Trader Feedback: 0
Default

not so in favor of the controls, but god its beautiful! great doesn't describe this, awesome might, just fix that jump thing, lol you can fly! Can't wait to see the Map editor for this!
__________________
The Wentire Worls in two Sectors....
When did I get dev statz?
Spoiler for my PSP homebrewReleases:
Ace of Space V1|PvP Pong Online|PvP Pong v3 | 3.03 BlackShark Custom Firmware
(PvP Pong DL'ed well over 2403 times combined! get yours now!)
Spoiler for Great Quotes:

"No Snowflake in an Avalanche ever feels responsible....." - Fortune Cookie.
BlackShark is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-05-2007, 11:39 PM   #5

Developer
 
Join Date: Aug 2007
Location: Australia
Posts: 657
Trader Feedback: 0
Default

looks nice, great work
__________________
Xsjado7 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-06-2007, 01:22 AM   #6

Avada Kedavra
 
Join Date: May 2007
Location: Spain
Posts: 703
Trader Feedback: 0
Default

:O Very nice
Coolj is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-06-2007, 02:45 AM   #7
 
Frack's Avatar
 
Join Date: Sep 2006
Location: France
Posts: 141
Trader Feedback: 0
Default

Hi Charnold,
Nice Work
512x512 ?


Hey, don't run up the stairs !

Frack Mod IV:

http://pagesperso-orange.fr/frack.psp/
Frack is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-06-2007, 03:37 AM   #8

Developer
 
placo23's Avatar
 
Join Date: Aug 2007
Posts: 726
Trader Feedback: 0
Default

Very sexy!!!!
__________________
Placo23

Spoiler for Wanna see my Apps?:
Why not donate and become part of this selected list?
Spoiler for Donators:
DarkSeveN - 5.100.000
--DylanDangles--2.000.000
Zuiver - 100.000
AlwaysAmiYumi - 10.338.63
placo23 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-06-2007, 03:46 AM   #9
 
lifey's Avatar
 
Join Date: Apr 2006
Location: england
Posts: 833
Trader Feedback: 0
Default

as always a great preview of what is to come.... thanks for sharing your great works......
__________________
this is what my psp doe's....:)
[url]http://www.youtube.com/watch?v=XY1wM-YexC4[/url]
lifey is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-06-2007, 04:42 AM   #10
 

 
Join Date: Sep 2006
Posts: 270
Trader Feedback: 0
Default

Looks great. It ran great on my PSP slim too. I hope you keep the compatibility. What kinds of things can this be used for?
L33tMasta is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-06-2007, 05:31 AM   #11
 
ZereoX's Avatar
 
Join Date: Jan 2006
Posts: 871
Trader Feedback: 0
Default

This is awesome charnold good one.
__________________
Free Prizes at [url=http://www.prizerebel.com/index.php?r=189687]Prizerebel[/url] Join us!
I already got [b]11[/b] Gifts. Ask me for details or proof.
ZereoX is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-06-2007, 06:16 AM   #12
 
Join Date: Sep 2006
Location: Finland
Posts: 752
Trader Feedback: 0
Default

OH COME ON! Get Dungeons 2 finished! It's like waiting for Xmas (well actually I'm now waiting for my two week job at Nokia to start in December)
__________________
[center][B][SIZE="3"]wheeee =:D[/SIZE][/B][/center]
MaTiAz is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-06-2007, 07:18 AM   #13


Developer
 
JustChris's Avatar
 
Join Date: Oct 2005
Posts: 206
Trader Feedback: 0
Default

Wow, it's looking very nice. I agree about the controls needing work, but I see you handled mip mapping pretty well.

I'm not familiar with Dungeons 2 very much but can it take custom meshes? Instead of just bsp-like floors, walls, etc.
__________________
GameSnooper - Random drawing of gaming news

The 32 Bit Shell - My development blog (also includes gaming oddities)
JustChris is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-06-2007, 07:53 AM   #14
 
CodesRCool's Avatar
 
Join Date: Oct 2006
Location: The Netherlands
Posts: 248
Trader Feedback: 0
Default

man, this is almost as great as the first coded arms game now!
CodesRCool is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-06-2007, 08:17 AM   #15
 
Join Date: Aug 2006
Posts: 12
Trader Feedback: 0
Default

I really liked that gallery demo. Can't wait to see more.
poof2124 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-06-2007, 09:53 AM   #16

Developer
 
Join Date: Jul 2005
Location: Germany
Posts: 236
Trader Feedback: 0
Default

Thanks for the feedback!

Quote:
Originally Posted by Frack
512x512 ?
not used in the demo, but the engine can load 512x512 pixel textures now!

Quote:
Originally Posted by BlackShark
just fix that jump thing, lol you can fly!
I thought it was funny :-) But I'll remove it in the real game...

Quote:
Originally Posted by JustChris
can it take custom meshes?
Maybe in the next release
charnold is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-06-2007, 10:02 AM   #17

Developer
 
tommydanger's Avatar
 
Join Date: Mar 2006
Posts: 166
Trader Feedback: 0
Default

nice
Care to share some more insights of your engine?
If my memory treats me right, you developed a new map format, specifically designed for this engine, including own level editor with wxwidgets?
Why this?
Wasn't worldcraft/hammer editor, gtkradiant suitable enough?
Would have saved some development time :P
What format do you use for the game assets? Own file format or classic md2?
Any eyecandy stuff coming, like billboards, glow,...
anyway good work so far
__________________
robot mafia
tommydanger is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-06-2007, 12:10 PM   #18
 
ataxy's Avatar
 
Join Date: Dec 2006
Location: Montreal, Qc
Posts: 264
Trader Feedback: 0
Default

wow again this is the biggest incoming development from the homebrew scene and as it was said great cannot describe it, its revolutionary
ataxy is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-06-2007, 02:28 PM   #19
Enter Custom Title
 
Sullivan's Avatar
 
Join Date: Feb 2007
Location: Houston, Texas
Posts: 3,349
Trader Feedback: 0
Default

Nice, homebrew keeps getting more 3d!

Great Release of the Demo!!!

Dled!

~Sullivan~
__________________

PSN: TrueDef
AIM: TrueDef91
Prestige 7 On COD4
Sullivan is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-06-2007, 02:33 PM   #20
Enter Custom Title
 
Join Date: Feb 2006
Location: National Front Disco
Posts: 13,063
Trader Feedback: 0
Default

Very nice, keep at it!
Moose is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-06-2007, 03:47 PM   #21
 
Join Date: Sep 2007
Posts: 38
Trader Feedback: 0
Default amazing

this is pretty sweet, like really, i didn't think you could do better than the gallery, but this is even better

i can't wait for the real game, or changable controls.

btw, in the real game, will we be able to use the nub?
silverstein101 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-06-2007, 05:53 PM   #22
 
Join Date: Sep 2007
Posts: 4
Trader Feedback: 0
Default

Wow, this is cool. I like the Perfect Dark style controls. XD

Really shows how bad ghosting is on the PSP, though. Wish they would have done something to fix that on the slim. :/
kaizokukitsune is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-06-2007, 11:28 PM   #23

Developer
 
Join Date: Jul 2005
Location: Germany
Posts: 236
Trader Feedback: 0
Default

Quote:
Originally Posted by tommydanger
nice
Care to share some more insights of your engine?
If my memory treats me right, you developed a new map format, specifically designed for this engine, including own level editor with wxwidgets?
Why this?
Wasn't worldcraft/hammer editor, gtkradiant suitable enough?
Would have saved some development time :P
What format do you use for the game assets? Own file format or classic md2?
Any eyecandy stuff coming, like billboards, glow,...
anyway good work so far
These editors are very powerful and flexible, but I wanted something that's easier to handle and has exactly the functions that I need. Now, rooms like the gallery or stairs demo (with glowing or moving textures, lights and lightmaps) can be made in a few minutes.
The second reason is, I can quickly add special functions to my own editor that other editors don't have.
game assets: it will be possible to use models (maybe md3/obj) in the level editor and md3 for enemy and weapon models


silverstein101,
the real game will have changable controls (and use the nub)
charnold is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-07-2007, 12:27 AM   #24
 

 
Join Date: Sep 2006
Posts: 270
Trader Feedback: 0
Default

That's awesome work man. I showed it to all my friends at work and they were like "wow, it can do that?"
L33tMasta is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-07-2007, 06:38 AM   #25
 
Be3f's Avatar
 
Join Date: Dec 2006
Posts: 91
Trader Feedback: 0
Default

Quote:
Originally Posted by ataxy
wow again this is the biggest incoming development from the homebrew scene and as it was said great cannot describe it, its revolutionary
+1! My signature is here! Keep it up, Charnold Still wanna make "Despair" game or remake Serious Dungeons...
Be3f is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-12-2007, 03:59 AM   #26
 
Join Date: Nov 2007
Posts: 1
Trader Feedback: 0
Thumbs up Awesome!!!

Oh my, this engine is so good I can´t believe that it was made by one person for the PSP!!!

Keep up the super great work, charnold, we will all wait for your next release!

btw: I saw on your webpage that you added movement physics to your engine. Wanna see!!!

TF
ThunderFall is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Tags
demo , dungeons , engine , release , stairs

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -8. The time now is 04:51 AM.



Use of this Web site constitutes acceptance of the TERMS & CONDITIONS and PRIVACY POLICY
Copyright © 2009, QJ.NET. All Rights Reserved.
Contact Us