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This is a discussion on LTE's game engine within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; The Game Engine that LTE studios made seems well enough for any programmer serious in doing some 3D homebrew. What ...
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#1 |
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The Game Engine that LTE studios made seems well enough for any programmer serious in doing some 3D homebrew. What homebrew programs have been made with it? It sounds easy enough to make you focus on the game logic instead of fussing around with things like physics and graphics rendering, so why haven't I heard a lot of buzz around it?
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#3 |
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You can find info about them at ltestudios.com- This game engine (and a port of ODE for PSP) seem to be their only projects available for download.
I'm only wondering if many developers know about this and are using it to unlock the full potential of PSP homebrew games.
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GameSnooper - Random drawing of gaming news The 32 Bit Shell - My development blog (also includes gaming oddities) |
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#4 |
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#5 |
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I just found a gae using LTE that's been anounced here. On the fisrt posts people complain a bit about it being a bit slow
http://forums.qj.net/f-psp-homebrew-...dio-63924.html
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#6 |
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learning the LTD api is complicated. its not like what hobbyists program. We usually make a class or two, then use the classes. with LTD, youre literally replacing the GU with other calls. this involvles drivers, timers, etc. no doubt its easier once you get used to it, but getting used to it takes quite some time. (in my opinion.) right now, i want to learn more, so i like to write my own stuff. i dunno about it being slow. maybe cause the user is loading more stuff than he needs.
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#7 |
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I'd like to use their ODE port with my game but I don't know if it would really only work with their engine or if you can integrate it with your own framework.
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GameSnooper - Random drawing of gaming news The 32 Bit Shell - My development blog (also includes gaming oddities) |
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#8 | |
![]() ![]() Your Fate is Grim...
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Quote:
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#9 |
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The LTE is a port of Irrlicht. Look at Irrlicht if you need even more info. LTE is probably a little slow because it uses PSPGL underneath, not the GU directly.
You should be able to use the ODE port separately. I'd imagine it's the same port Anonymous_Tipster (or w/e his name is) ported a while back.
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#10 | |
![]() ![]() Your Fate is Grim...
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BTW, sup? long time. not on aim anymore?
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#11 | |
![]() ![]() ...in a dream...
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No grimfate...
LTE is a closed-source port of Irrlicht 1.0 (with a few features from 1.1) to the PSP using PSPGL. ODE has been ported to work with it as well (the ODE LTE implementation) Quote:
![]() I have ported some Irrlicht projects from their forums, a few name changes however as some versions of irrlicht have member name changed but nothing too difficult to fix. And ya, im sure alot of developers have considered/ARE using it, it's just hte lack of resources holding them back *cough cough wink wink hint hint nudge nudge* (sig...)
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Launch a Kitten out of a Cannon and win real cash! Checkout my newly updated site for all my projects (Kitten Cannon, BOXHEAD, Light Cycle 3D) Last edited by SG57; 11-07-2007 at 07:24 PM.. |
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#12 | |
![]() ![]() Your Fate is Grim...
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Quote:
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#13 |
![]() ![]() ...in a dream...
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It's not a racing library...
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...you'll never know what it's like... spending your whole life in a dream...
Launch a Kitten out of a Cannon and win real cash! Checkout my newly updated site for all my projects (Kitten Cannon, BOXHEAD, Light Cycle 3D) |
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| Tags |
| engine , game , lte |
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