Roll 'Em Out will be a game in the same type as Super Monkey Ball- you roll a ball towards the goal, trying to avoid falling out of the course. I've been mostly working on the collision detection, since it's the most essential part of the game to get working right.
This demo only provides a small piece of what is possible. But making levels is currently done with coding in the polygons, which isn't exactly productive. My next step is to make a level editor.