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This is a discussion on [RELEASE] LocoRoco Motion Plugin v0.8 - Next-gen xperience & new dimension in gaming within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; LocoRoco Motion Plugin v0.8 -------------------------- This is the first ever homebrew that provides motion support for a commercial game. You ...
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#1 |
![]() ![]() ![]() QJ Gamer Gold
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LocoRoco Motion Plugin v0.8
-------------------------- This is the first ever homebrew that provides motion support for a commercial game. You can buy the Neo Motion kit here ; It's a great investment you won't regret. The name is self-explanatory. You tilt the PSP either left or right and Loco's do their magic. Videos Illustration: Tutorial / How to use the plugin Fast Paced action video Installation: 1) Copy MotionRoco.prx to seplugins folder 2) Add the line PHP Code:
3) Enable in recovery Currently in progress: ---------------------- - Jumping by tilting forward then backwards. - Fix for audio Download Make a Donation Any ideas for improvement welcome. ![]() Enjoy!
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Hardware Alarm Suite II v2.7 bld 1727 (1730 Latest)|Academic Aid 6.R769 w/ Motion|LocoRoco Motion Plugin|XmbController 1.61|More(32) TweakDISPLAY(NOW OUT!) | PaintOnXMB v1
Last edited by Mr305; 12-24-2007 at 07:26 PM.. |
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#2 |
![]() ![]() Avada Kedavra
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Cool,but i don't have motion kit and its pretty expensive for me
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#3 |
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So this is actually competing my motion kit driver then, eh? :P
Bad it's hardcoded for Loco Roco, but still shows that controlling even such a game with the motion kit is possible. Also you take that "first UMD game made capable of using motion kit" title, but whatever... there's more than just being "first" :P I also guess the "audio fix" still relies on the motion kit being plugged in *before* the game is started (ie just the bare code from deniskas mapthis) and cannot detect if the plugged device is really a motion kit, so it also keeps speaker output when a headphone is plugged? Or are you just waiting for me and adrahil on ps2dev to find the firmware function to do the real audio forwarding? :P Sorry for the critique. Still nice seeing this as a PoC.
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Raphs board rules #31: Excessive use of punctuation is either a sign of a lesser ego or a small mind. Avoid it if you don't want to look like a total moron. Raphs board rules #17: When you need to ask whether you are capable of doing something, you are not. Raphs board rules #2: Exploits aren't found by changing version numbers, blindly merging data into a file or turning your PSP upside down. Raphs board rules #1: If you have no clue how exploits work, don't come up with ideas about them. |
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#5 |
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[Frm psp 255 max chars]
Raphael: lol no competition; waiting for ya work too. Generic driver cant do some specialzd things which require time sensitive actions like jumping. This auto disables if its a headphone and can differenciate a motion kit from remote ; consider it A.I. Thanks to hprm magic.EDIT: Regarding audio fix; you'll c it coming and I havent contacted anyone. |
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#6 |
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wonderful add on to locoroco! this is truly how the game should have been played.
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[CENTER][SIZE=1][U]Top RPG Games[/U][/SIZE] [/CENTER] [SIZE=1][URL="http://www.gamespot.com/ps/rpg/finalfantasy7/index.html?tag=result;title;1"]Final Fantasy VII (PSX)[/URL] | [URL="http://www.gamespot.com/psp/rpg/crisiscorefinalfantasyvii/index.html"]Crisis Core: Final Fantasy VII (PSP)[/URL] | [URL="http://www.gamespot.com/psp/rpg/bravestory/index.html"]Brave Story: New Traveler (PSP)[/URL] | [URL="http://www.gamespot.com/psp/rpg/popolocrois/index.html"]PoPoLoCrois (PSP)[/URL] | [URL="http://www.gamespot.com/ps/rpg/talesofphantasia/index.html?tag=result;title;1"]Tales of Phantasia (PSX w/ English patch)[/URL] | [URL="http://www.gamespot.com/psp/rpg/dungeonsiegethroneofagony/index.html"]Dungeon Siege: Throne of Agony (PSP)[/URL] | [URL="http://www.gamespot.com/psp/rpg/eiyuudensetsuivakaishizuku/index.html"]The Legend of Heroes: A Tear of Vermillion (PSP) [/URL][/SIZE] |
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#10 |
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Combining the fast-paced PSP movements from one side to the other and the ghost-effect from the PSP LCD Screen you surely must get some sort of dizziness after playing a while .... but nevermind, it´s impressive. This plugin will surely give a new playability to Loco Roco.
I personally would have liked to see a similar plugin for Mercury´s though. ![]() On the other hand if the price of the motion kit were fair I would definately get one.... but since it´s more or less the same price as the official GPS / Camera thing, never in a million years. Definately too expensive to afford. |
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#11 |
![]() ![]() QJ Gamer Bronze
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I thought of this when the MotionKit first came out but sadly, I do not code PRXs. I just tried it out and I have to say I'm disappointed. It is very buggy. The language select screen flipped out and the controls became unstable. It ran EXTREMELY slow and when I finally started a level, it didn't work AND the shoulder buttons didn't work either. I'm on 3.52 M33-4 if that is the problem.
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#12 | |
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Quote:
As u c in the vid, everything is smooth and works great. Itsnt even v1
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#16 |
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Looks great! I might buy the motion kit JUST for this!
![]() I look forward to more releases like this.
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My Creations: PatchSFO For 3.XX OE | Speech XMB | teXtMB
PSP Phat & Slim: Both M33 | PS3: 320GB Internal HDD | PSN ID: CarBoyCam |
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#18 | |
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there is a demo for the sequel! mecury meltdown, which is a much better game in general finds it here: http://www.pspdemocenter.com/ btw, ****ing nice man! gotta get this kit when i have teh money |
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#19 | |
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Quote:
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#21 | |
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Important Note Regarding this Version: It is a known bug that sluggish behaviour or motion sensing doesn't seem to work; if it happens exit and restart the game. There is a 1 in 3 Chance of successful launch. This is something I am trying to investigate and should be fixed sooon
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#27 |
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Would it be possible to take this a step further, and make it so that the physics still work correctly, but the rotation stays the same on the PSP screen (as in L and R would not move the screen at all, but the gravity and variables would still be changed accordingly)? This would give your plugin a more realistic feeling, since the screen would be the same rotation as the PSP is in your hand.
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#28 |
![]() ![]() ![]() QJ Gamer Bronze
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Uhm... no... unless he would take the time to reverse engineer loco roco to find how/where it handles the screen rotation and hack that part. And there are a few reasons why that won't happen.
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#29 | |
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Quote:
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#30 |
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..perhaps as a separate plugin, unless I were to see a photoshop concept or something I don't quite see the whole picture.
But are you sure the idea is impossible? I wouldn't know unless I could see what type of method they used in the functions triggered by L and R. |
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| Tags |
| dimension , gaming , locoroco , motion , nextgen , plugin , release , v08 , xperience |
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