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This is a discussion on [NEED LUA GAMES!]Mega Portable Games within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; For those of you that don't know, right now I am working on a game called Mega Portable games. This ...
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#1 |
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For those of you that don't know, right now I am working on a game called Mega Portable games. This game will be much like 4 Second Frenzy, or Wario Ware. The concept is you play tons of quick mini-games. I am looking for LUA coders who would like one of their games (or a small excerpt of it) to be a mini-game. Bare in mind, the games are 4 seconds long, but that is the ONLY limit. If you would like your game to be a mini-game, post it here and I'll see what I can do.
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#2 |
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Join Date: Jul 2006
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This wouldve been awesome for dementia... But thats not a 5 second thing, more of a 15 or 30.
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#3 |
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Join Date: Jul 2007
Real First Name: Craig
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so you are saying that if i made a few four second mini games for you you would put them in ???
if so what format would you like them in raw code or a file with the game name e.g. 4secgame.lua thanks
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------ FaT3oYCG -----
AKA Craig, call me what you want to It's your preference. My Website: is down for a while ... I'll bring a new one back soon. Currently working on: (0) PGE Gears Of War - On hold (Very large project). (0) PS???? - A tactical 2d side scrolling game involving AI and online multiplayer features. - Tile engine nearley finished (1 bug to fix). |
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#4 |
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-TheSilenceOfNoOne-: You could always modify it to be 4 seconds long, don't forget, it doesn't have to be the WHOLE game.
![]() FaT3oYCG: Just give me the game (and the code) and I'll see what I can do. Which game did you have in mind?
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#5 |
![]() Developer and Tutor.
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i was going to make some now would that be ok ??
they would be four seconds long because i would make them four seconds long so it should make it easier for you i have had a few ideas and they could easily be made into four second games
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------ FaT3oYCG -----
AKA Craig, call me what you want to It's your preference. My Website: is down for a while ... I'll bring a new one back soon. Currently working on: (0) PGE Gears Of War - On hold (Very large project). (0) PS???? - A tactical 2d side scrolling game involving AI and online multiplayer features. - Tile engine nearley finished (1 bug to fix). |
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#7 |
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ok thanks ill get to work as soon as i get that thanks
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------ FaT3oYCG -----
AKA Craig, call me what you want to It's your preference. My Website: is down for a while ... I'll bring a new one back soon. Currently working on: (0) PGE Gears Of War - On hold (Very large project). (0) PS???? - A tactical 2d side scrolling game involving AI and online multiplayer features. - Tile engine nearley finished (1 bug to fix). |
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#8 |
![]() ![]() OMFG
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This was attempted before
http://forums.qj.net/f-psp-developme...ent-46820.html Pretty much nobody contributed anything |
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#10 |
![]() Developer and Tutor.
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ill make some games as i said also i would just like to complement you Highsight of the simplicity of the structure that you have used to load games well done
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------ FaT3oYCG -----
AKA Craig, call me what you want to It's your preference. My Website: is down for a while ... I'll bring a new one back soon. Currently working on: (0) PGE Gears Of War - On hold (Very large project). (0) PS???? - A tactical 2d side scrolling game involving AI and online multiplayer features. - Tile engine nearley finished (1 bug to fix). |
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#12 |
![]() Developer and Tutor.
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Join Date: Jul 2007
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ok ive made a game its called Mario catcher but i cant get the coins to fall properly because i want them to randomly fall and Mario has to run around and catch them but they are randomly positioned in one place and come down too fast do you reckon you could help me fix that i just wanted to make a quick game but it seems to be more than i bargained for lol
so basically all of the game works ![]() except for the main part lol hers is the ****ty code Code:
white = Color.new(255,255,255)
Mario = Image.load("mario.png")
Coin = Image.load("coin.png")
result = false
current_coin = 0
direction = down
timer = Timer.new()
timer:start()
mario = { x = 100, y = 272 - Mario:height(), img = Mario }
coin = { x = math.random(480), y = 0, img = Coin }
coins = { }
for coin_no = 1, 50 do
coins[coin_no] = { pic = coin.img, falling = false, direction = down, x = coin.x, y = coin.y + 5}
end
function coins_setup()
if current_coin < 50 then
current_coin = current_coin + 1
else
current_coin = 1
end
if direction == down then
coins[current_coin].x = coin.x
coins[current_coin].y = coin.y + 5
end
coins[current_coin].direction = down
coins[current_coin].falling = true
end
function coins_fall()
for i = 1, 50 do
if coins[i].falling == true then
if coins[i].direction == down then
coins[i].y = coins[i].y + 10
screen:blit(coins[i].x, coins[i].y, coins[i].pic)
end
if coins[i].y > 272 then
coins[i].falling = false
end
end
end
end
score = 0
oldpad = Controls.read()
while true do
pad = Controls.read()
screen:clear()
screen:print(315, 0, 4 - math.floor(timer:time() / 1000) .. " Seconds remaining!", white)
screen:blit(mario.x, mario.y, mario.img)
direction = down
coins_setup()
coins_fall()
coins.falling = true
if mario.x < 0 then
mario.x = 1
end
if mario.x > 480 - Mario:width() then
mario.x = 479 - Mario:width()
end
if pad:left() then
mario.x = mario.x - 5
end
if pad:right() then
mario.x = mario.x + 5
end
if coin.x > mario.x and coin.x < mario.x + Mario:width() then
score = score + 1
end
screen.flip()
screen.waitVblankStart()
if score >= 20 then
result = true
end
if timer:time() >= 4000 then
timer:stop()
return result
end
oldpad = pad
end
__________________
------ FaT3oYCG -----
AKA Craig, call me what you want to It's your preference. My Website: is down for a while ... I'll bring a new one back soon. Currently working on: (0) PGE Gears Of War - On hold (Very large project). (0) PS???? - A tactical 2d side scrolling game involving AI and online multiplayer features. - Tile engine nearley finished (1 bug to fix). |
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#14 | ||
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Join Date: Jul 2006
Real First Name: [TSON]
Location: Location?
Just Played: PKMN Crystal (WIP)
Posts: 1,862
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Quote:
Or I could make it so easy you could do it in 10 seconds... But that'd ruin the fun... -.- -= Double Post =- Quote:
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This signature has been raped by the rep system Last edited by -TheSilenceOfNoOne-; 01-03-2008 at 10:07 PM.. Reason: Automerged Doublepost |
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#15 |
![]() Look at my user title :p
Join Date: Feb 2006
Real First Name: Dave
Location: Texas
Just Played: Banjo Kazooie
Posts: 1,178
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cant wait for this game sounds promising I wish you all luck
![]() oh and i mght if i have time dust off one of my old games and make it a 4 second one but no promises lol |
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#17 |
![]() ![]() Developer
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I think this is a great idea! Although I think you should increase the time limit to somewhere between 5-10 seconds. 4 is too short.
I will probably make a mini-game for this. If anyone has an idea for a minigame, feel free to tell me. |
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#19 |
![]() ![]() Developer
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Code:
function coins_setup() if current_coin < 50 then current_coin = current_coin + 1 else current_coin = 1 end if direction == down then coins[current_coin].x = math.random(480) coins[current_coin].y = coin.y + 5 end coins[current_coin].direction = down coins[current_coin].falling = true end function coins_fall() for i = 1, 50 do if coins[i].falling == true then if coins[i].direction == down then coins[i].y = coins[i].y + 5 -- change the coin speed HERE screen:blit(coins[i].x, coins[i].y, coins[i].pic) end if coins[i].y > 272 then coins[i].falling = false end end end end
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#20 |
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Well... the game time is really up to the game creater since it is part of their code... so screw it! You can make the timelimit whatever you think suits the game best.
But it MUST be under 15 seconds long. These are supposed to be short games after all.
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#22 |
![]() Developer and Tutor.
My Mood:
Join Date: Jul 2007
Real First Name: Craig
Location: Widnes, England
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well i made mine 4 seconds but i will make it longer because four seconds just isn't enough time to react ill make it about 10 secs long
also thanks to yaustar for fixing my code it worked fine but i had to modify it slightly again to get the scores to work also the game is finished after i make two changes so ill put a link here if you wanted to test it you just put it in luaplayer and play it and it works and exits automatically because of the setup that highsight made well done again on that highsight EDIT: mario_catcher - download link http://www.sendspace.com/file/f4n2d0
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------ FaT3oYCG -----
AKA Craig, call me what you want to It's your preference. My Website: is down for a while ... I'll bring a new one back soon. Currently working on: (0) PGE Gears Of War - On hold (Very large project). (0) PS???? - A tactical 2d side scrolling game involving AI and online multiplayer features. - Tile engine nearley finished (1 bug to fix). |
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#24 |
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The games on Wario Ware are so simple, it would be easy to just make a clone of the game written from scratch...
I just wouldn't actually rip the sprites, or the MODS here wouldn't like it...
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#26 |
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I am not an artist, so I need an artist. :P Is anyone here willing to make some kind of timer gauge? I need some kind of gauge that can adjust depending on how much time the game has (for example, in Wario Ware, the gauge is a fuse to a bomb, the fuse gets a certain length smaller with every second.) However, I do not want you copying this idea. Is anyone up for it?
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#28 |
![]() ![]() Three Years Old
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I can contribute too, but I probebly won't get round to it til next week knowing me. Just a note to highsight not to make this game completely reliant on other people's minigames; you should still make quite a few of your own, as they don't take much to make, and I don't think you'll get by on just other people's contributions. Just my opinion, sorry if thats already been said.
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| Tags |
| games , gamesmega , lua , portable |
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