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[NEED LUA GAMES!]Mega Portable Games

This is a discussion on [NEED LUA GAMES!]Mega Portable Games within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; For those of you that don't know, right now I am working on a game called Mega Portable games. This ...

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Old 01-03-2008, 10:32 AM   #1
 
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Default [NEED LUA GAMES!]Mega Portable Games

For those of you that don't know, right now I am working on a game called Mega Portable games. This game will be much like 4 Second Frenzy, or Wario Ware. The concept is you play tons of quick mini-games. I am looking for LUA coders who would like one of their games (or a small excerpt of it) to be a mini-game. Bare in mind, the games are 4 seconds long, but that is the ONLY limit. If you would like your game to be a mini-game, post it here and I'll see what I can do.
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Old 01-03-2008, 10:41 AM   #2
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This wouldve been awesome for dementia... But thats not a 5 second thing, more of a 15 or 30.
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Old 01-03-2008, 10:42 AM   #3
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so you are saying that if i made a few four second mini games for you you would put them in ???

if so what format would you like them in raw code or a file with the game name

e.g. 4secgame.lua

thanks
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Old 01-03-2008, 11:18 AM   #4
 
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-TheSilenceOfNoOne-: You could always modify it to be 4 seconds long, don't forget, it doesn't have to be the WHOLE game.

FaT3oYCG: Just give me the game (and the code) and I'll see what I can do. Which game did you have in mind?
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Old 01-03-2008, 11:21 AM   #5
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i was going to make some now would that be ok ??

they would be four seconds long because i would make them four seconds long so it should make it easier for you

i have had a few ideas and they could easily be made into four second games
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Old 01-03-2008, 11:26 AM   #6
 
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Sure, but there is a certain format, I will PM you how it has to be done to work.
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Old 01-03-2008, 11:28 AM   #7
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ok thanks ill get to work as soon as i get that thanks
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Old 01-03-2008, 11:35 AM   #8

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This was attempted before
http://forums.qj.net/f-psp-developme...ent-46820.html


Pretty much nobody contributed anything
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Old 01-03-2008, 11:40 AM   #9
 
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Wow, I never knew that Slasher. XD Still, I'm gonna give it a shot. Even if no-one ends up making games, I still plan on making many myself.
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Old 01-03-2008, 11:50 AM   #10
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ill make some games as i said also i would just like to complement you Highsight of the simplicity of the structure that you have used to load games well done
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Old 01-03-2008, 11:56 AM   #11
 
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Heh, thanks alot, it took alot of planing. ^_^
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Old 01-03-2008, 02:33 PM   #12
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ok ive made a game its called Mario catcher but i cant get the coins to fall properly because i want them to randomly fall and Mario has to run around and catch them but they are randomly positioned in one place and come down too fast do you reckon you could help me fix that i just wanted to make a quick game but it seems to be more than i bargained for lol

so basically all of the game works

except for the main part

lol

hers is the ****ty code

Code:
white = Color.new(255,255,255)
Mario = Image.load("mario.png")
Coin = Image.load("coin.png")
result = false

current_coin = 0
direction = down

timer = Timer.new()
timer:start()

mario = { x = 100, y = 272 - Mario:height(), img = Mario }
coin = { x = math.random(480), y = 0, img = Coin }

coins = { }
for coin_no = 1, 50 do
	coins[coin_no] = { pic = coin.img, falling = false, direction = down, x = coin.x, y = coin.y + 5}
end

function coins_setup()
if current_coin < 50 then
current_coin = current_coin + 1
else
current_coin = 1
end
if direction == down then
coins[current_coin].x = coin.x
coins[current_coin].y = coin.y + 5
end
coins[current_coin].direction = down
coins[current_coin].falling = true
end

function coins_fall()
for i = 1, 50 do
if coins[i].falling == true then
if coins[i].direction == down then
coins[i].y = coins[i].y + 10
screen:blit(coins[i].x, coins[i].y, coins[i].pic)
end
if coins[i].y > 272 then
coins[i].falling = false
end
end
end
end

score = 0

oldpad = Controls.read()

while true do

pad = Controls.read()
screen:clear()

screen:print(315, 0, 4 - math.floor(timer:time() / 1000) .. " Seconds remaining!", white)
screen:blit(mario.x, mario.y, mario.img)

direction = down

coins_setup()
coins_fall()
coins.falling = true

if mario.x < 0 then
mario.x = 1
end

if mario.x > 480 - Mario:width() then
mario.x = 479 - Mario:width()
end

if pad:left() then
mario.x = mario.x - 5
end

if pad:right() then
mario.x = mario.x + 5
end

if coin.x > mario.x and coin.x < mario.x + Mario:width() then
score = score + 1
end

screen.flip()
screen.waitVblankStart()

if score >= 20 then
result = true
end

if timer:time() >= 4000 then
timer:stop()
return result
end

oldpad = pad

end
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Old 01-03-2008, 03:01 PM   #13
 
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Looks good! Could you PM me with the whole thing? (Including the images)
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Old 01-03-2008, 10:03 PM   #14
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Quote:
Originally Posted by Highsight
-TheSilenceOfNoOne-: You could always modify it to be 4 seconds long, don't forget, it doesn't have to be the WHOLE game.

FaT3oYCG: Just give me the game (and the code) and I'll see what I can do. Which game did you have in mind?
The concept of the game is to take long -- to be a time consumer.

Or I could make it so easy you could do it in 10 seconds... But that'd ruin the fun... -.-
-= Double Post =-
Quote:
Originally Posted by Bachonga
5 seconds, uh ok. Maybe a mode for some a little longer than a whole 5 seconds? That might be a cool little addition, considering i don't really wanna play 20 different games in 1 minute.
Food for teh mindz.
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Last edited by -TheSilenceOfNoOne-; 01-03-2008 at 10:07 PM.. Reason: Automerged Doublepost
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Old 01-03-2008, 10:36 PM   #15
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cant wait for this game sounds promising I wish you all luck
oh and i mght if i have time dust off one of my old games and make it a 4 second one but no promises lol
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Old 01-04-2008, 03:22 AM   #16
 
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Sounds good chrono! If you would like, you can tell me which one you'd like done and I'll do it myself. (You'll still get credit for the original code of course)
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Old 01-04-2008, 04:10 AM   #17

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I think this is a great idea! Although I think you should increase the time limit to somewhere between 5-10 seconds. 4 is too short.

I will probably make a mini-game for this. If anyone has an idea for a minigame, feel free to tell me.
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Old 01-04-2008, 05:01 AM   #18
 
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4 is too short. What was that game for PSP that was like this, that was 10 though.
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Old 01-04-2008, 06:43 AM   #19

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Code:
function coins_setup()
	if current_coin < 50 then
		current_coin = current_coin + 1
	else
		current_coin = 1
	end
	
	if direction == down then
		coins[current_coin].x = math.random(480)
		coins[current_coin].y = coin.y + 5
	end
	coins[current_coin].direction = down
	coins[current_coin].falling = true
end

function coins_fall()
	for i = 1, 50 do
		if coins[i].falling == true then
			if coins[i].direction == down then
				coins[i].y = coins[i].y + 5 -- change the coin speed HERE
				screen:blit(coins[i].x, coins[i].y, coins[i].pic)
			end
			if coins[i].y > 272 then
				coins[i].falling = false
			end
		end
	end
end
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Old 01-04-2008, 09:20 AM   #20
 
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Well... the game time is really up to the game creater since it is part of their code... so screw it! You can make the timelimit whatever you think suits the game best. But it MUST be under 15 seconds long. These are supposed to be short games after all.
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Old 01-04-2008, 09:22 AM   #21
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Woo. <3
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Old 01-04-2008, 10:35 AM   #22
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well i made mine 4 seconds but i will make it longer because four seconds just isn't enough time to react ill make it about 10 secs long

also thanks to yaustar for fixing my code it worked fine but i had to modify it slightly again to get the scores to work

also the game is finished after i make two changes so ill put a link here

if you wanted to test it you just put it in luaplayer and play it and it works and exits automatically because of the setup that highsight made well done again on that highsight

EDIT:


mario_catcher - download link
http://www.sendspace.com/file/f4n2d0
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Old 01-04-2008, 02:56 PM   #23
 
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Thanks alot, it works prefect with the system! I might change a few things (add a background or something) but otherwise it's great. ^_^
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Old 01-04-2008, 04:40 PM   #24

 
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The games on Wario Ware are so simple, it would be easy to just make a clone of the game written from scratch...

I just wouldn't actually rip the sprites, or the MODS here wouldn't like it...
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Old 01-04-2008, 05:21 PM   #25
 
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I was planing on trying to stray away from their games. I do plan on porting SOME of them, but not all.
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Old 01-07-2008, 10:14 AM   #26
 
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I am not an artist, so I need an artist. :P Is anyone here willing to make some kind of timer gauge? I need some kind of gauge that can adjust depending on how much time the game has (for example, in Wario Ware, the gauge is a fuse to a bomb, the fuse gets a certain length smaller with every second.) However, I do not want you copying this idea. Is anyone up for it?
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Old 01-07-2008, 12:51 PM   #27


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I can contribute with some mini games if you want, just pm me.
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Old 01-13-2008, 02:50 AM   #28

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I can contribute too, but I probebly won't get round to it til next week knowing me. Just a note to highsight not to make this game completely reliant on other people's minigames; you should still make quite a few of your own, as they don't take much to make, and I don't think you'll get by on just other people's contributions. Just my opinion, sorry if thats already been said.
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Old 01-13-2008, 06:09 AM   #29
 
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Oh no, beleive me, I'm making plenty of my own as well. I just want to see if anyone has any they want to make.
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