Fun little physics game ^^ (video added, final version)
This is a discussion on Fun little physics game ^^ (video added, final version) within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Well, your Mr.Green with an elastic extension jutting out of you (O.o) connected to a wrecking ball, if you will. ...
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02-11-2008, 11:21 PM #1words are stones in my <3

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Fun little physics game ^^ (video added, final version)
Well, your Mr.Green with an elastic extension jutting out of you (O.o) connected to a wrecking ball, if you will. Object of hte game is to flail that sucker around to send the other enemies that are out to get you to flying. (it's pretty addictive hitting them all and watching them sail off the screen, the SFX make me laugh everytime...).
Download (hosted on my googlepages server)
Credit goes to OSlib for the graphics, audio, input and a few math related functions (<3 oslib). Various sources elsewhere for a few formulas I wasn't %100 on at the time. Oh and a tiny easter egg is in there
http://www.youtube.com/watch?v=oB76tgA7LgY
I'm not the best, but I do enjoy playing every time. (whoever knows my high score gets a cookie)
Select to cycle through bg effects (one of them turns them off if you dont like them).
Start is pause.
R and L triggers will make subtle changes to the background effects (yet those small changes result in a big graphical difference ^^).
Analog / D-Pad - move your guy
Geändert von SG57 (02-12-2008 um 01:42 PM Uhr)

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02-11-2008, 11:58 PM #2QJ Gamer Silver

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alright,
I guess ill give this bit a late night testing,
though not too long,your not the only one with sexy school in the AM...
NEWMy New BLOG!NEWThe Wentire Worls in two Sectors....When did I get dev statz?
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02-12-2008, 12:17 AM #3words are stones in my <3

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O.o
I think I'll do something real quick to really make this look great.
Was experimenting with my particle engine + gravity + blurrish effect. Looks great (and ya, school in 6 and a half hours, whats new :-\)
-= Double Post =-
Alright, updated the original file. going to sleep now.
It should be uploaded very soon.
This new version, teh background has some neat effects going on, press select to cycle through them. Makes it much harder i must say ^^. Also decreased the damage they do to you, they took too big a chunks outta your life when you got hurt so...Geändert von SG57 (02-12-2008 um 01:03 AM Uhr) Grund: Automerged Doublepost

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02-12-2008, 06:39 AM #4
this realy is a small game LOL...looking forward to seeing it.
Zitat von limneosgreen
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02-12-2008, 07:02 AM #5QJ Gamer Silver

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gg.
guess ill have to try this out too.NEWMy New BLOG!NEWThe Wentire Worls in two Sectors....When did I get dev statz?
Spoiler for my PSP homebrewReleases:Spoiler for Great Quotes:
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02-12-2008, 07:15 AM #6QJ Gamer Green
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cool. i'll check this out later.
[quote=Archaemic]This isn't a chatroom, you know. We also have this new technology called "PMs". They're quite useful. They also shouldn't be confused with PMS.[/quote][quote=Magnus150]It was the nerd equivalent to watching douchebags crack their nuts over various objects. It was glorious.[/quote]
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02-12-2008, 07:25 AM #7
well...it sure is smooth motion..but im confused
when iget the red squares the green bar goes down, but i think my score goes up?
heres what it lookslike
Zitat von limneosgreen
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02-12-2008, 08:16 AM #8words are stones in my <3

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The white square is your weapon (you have a band jutting out of you, the greensquare that is connected to your weapon, the white square). Your score goes up when you hit the red squares with your weapon/white square. When you do, the force is transfered and the red square goes sailing, off screen. The red squares are attracted to you, the green square, so when they hit your green square, they die and respawn but you lose some health. This means you can only get hit so much before you loose, and you have until then to get your score up.
Also, the score and Paused screen don't show cause i the flipped background color so they are there, just the contrast is the worst possible choice (black on black, ill fix and upload a new one now).
And ya, did you try altering the effects with R/L and changing the effects with select? It makes it more difficult or easier (when nothing is going on in background it's easier, when theres a trippy light show, it changes greatly).
-= Double Post =-
Heh...
I got to stay home from school today, so I'm gonna take an hour to make this a bit more enjoyable then drop it.
So far I've added, sounds (makes a huge difference ^^ i love the smack sound), BGM, fixed a few effect bugs, fixed the contrast problems. I think all that's left is tweak a few values and convert the squares to circles then maybe deform them on impact (won't be too noticeable so i dunno if it's worth it). Then the very last thing to do would be to load the values from a config script.
-= Double Post =-
Alright, all done.
Sound, music, better graphics, better physics, easter egg adjustment, video added.
Only thing left to do really is add the config file, that can wait as I need ot go shovel my drive way :-\
Link updated. I reworded the description to give you a better idea of it.Geändert von SG57 (02-12-2008 um 01:42 PM Uhr) Grund: Automerged Doublepost

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02-12-2008, 02:19 PM #9
Suggestion: You should make Red Blocks bigger and also the shotput :ROFL:
Currently, it is very hard to hit
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02-12-2008, 02:29 PM #10words are stones in my <3

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Sure, simple enough.
What do you mean shotput? Talking about another little physics game?
...at what speed must I live.. to be able to see you again?...
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02-12-2008, 02:45 PM #11
The thing we hit with. :Jump:
Zitat von SG57
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02-12-2008, 02:49 PM #12QJ Gamer Bronze
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im glad your doing some cool work again, your one of the best, btw can i donate money or something to you?
(´・ω・‘)ノシ
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02-12-2008, 03:22 PM #13
Hey SG57, thats pretty cool, and yes, it is addicting. Could you possibly send me some of its source so that I could maybe, if you let me of course, implement them or tweak them a little, for a game that I am planning on writing as soon as I'm up and running?
But great game, kudos.[QUOTE=Archaemic]
[size=1]My manwich![/size][/QUOTE]
[QUOTE=mohaas05]lol i can't say d*ck?[/QUOTE]
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02-12-2008, 04:13 PM #14words are stones in my <3

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I didn't think about releasing the source, but sure - it's a compilation of a few things things I had made to make science class a bit more fun...
It isn't commented however (not extensively anyway), cause as said I didn't think about releasing the source. If you have any problems or questions about it, I could comment that specific part for you. And ya it isn't as efficient as it could be - I threw it together last night for science (I use C++ in it, but only for convenience in this small project (for(int i = .. mainly). It uses the latest OSlib, other then that I think that's it...
http://jordansg57.googlepages.com/SmallGame_src.rar
Mr305 - Oh that wrecking ball thing ;) (named a 'weapon' or 'spring object' source-wise). I currently have the width/height hard coded, cause I was using just 'draw' commands, but I found images to be a bit more colorful and I haven't gotten around to replacing all wrecking ball hard coded width's (10) with weapon->width , etc. Then you can just resize the weapon.png, etc. to whatever you want (I could do it real quick if you really wanted).
Jomann - Nope, just your friendship pal :oGeändert von SG57 (02-12-2008 um 04:30 PM Uhr)

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02-12-2008, 04:15 PM #15QJ Gamer Silver
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awesome

just needs soundPSN: Greyone16
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02-12-2008, 04:21 PM #16words are stones in my <3

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Greyone - About that, the article on the frontpage has an outdated version. Try the updated one in the first post (if a mod with access to dl.qj.net database could replace that version with the latest version (in first post), you'd save me a headache maybe)
P.S. the current bgm is L's theme from Death Note (I had to clip off a minute and blend it together then compress it small enough for oslib's BGM conversion tool)Geändert von SG57 (02-12-2008 um 04:31 PM Uhr)

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02-12-2008, 04:34 PM #17
Zitat von SG57
Alrighty, thanks for that, Ima just take a look at it, see what there is to see
[QUOTE=Archaemic]
[size=1]My manwich![/size][/QUOTE]
[QUOTE=mohaas05]lol i can't say d*ck?[/QUOTE]
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02-12-2008, 04:37 PM #18QJ Gamer Platinum
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Judging from the Youtube video, this looks really addictive. Kinda reminds me of Pain concept wise.
Nice job :)If you ever need me, you can contact me at [URL="**********.net"]**********.net.[/URL]
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02-12-2008, 05:26 PM #19
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Awesome, thanks for the source. I've never used OSLib, but I think I may take a look into it. Great game by the way, I would like to see it just a little more customizable, maybe a speed setting or something. I also don't know if it was your intention or what not, but I can't see the red guys' movement being altered by the force of your weapon. it would be cool to see them recoil, then explode in a spectacular display of particles.
Just my $.02. Great job!
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02-12-2008, 05:44 PM #20
a little off topic, but SG57, I was looking in the logo.c, and I saw that there was coding there in French, that was you who coded it in right?
[QUOTE=Archaemic]
[size=1]My manwich![/size][/QUOTE]
[QUOTE=mohaas05]lol i can't say d*ck?[/QUOTE]
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02-12-2008, 06:07 PM #21OMFG

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The logo.c/h was coded by brunni (oslibs author). It's just the oldschool library intro screen that you see at the beginning of this game.
Zitat von spike021
Also sg57, neat game, I like the concept and it's very unique. Some visual improvement will make it all that much better!
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02-12-2008, 06:37 PM #22No longer a community member.
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EDIT: HEH I didnt refresh the page xD
Spike021, No, Bruni the creator of OSLib Coded that intro ;).
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02-12-2008, 06:43 PM #23
Oh yeah, I had forgotten that ^^. Still playin' it though, very very addicting.
[QUOTE=Archaemic]
[size=1]My manwich![/size][/QUOTE]
[QUOTE=mohaas05]lol i can't say d*ck?[/QUOTE]
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02-12-2008, 06:55 PM #24words are stones in my <3

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spike - Slasher has ya covered - Brunni made that as the sort of non-offcial OSlib intro (I like using it to show my appreciation for the developers behind Oslib, I'll add brunni to the introi as well). It's not the prettiest code but it works and is in it's own 5 second thing (unloads it's resources afterwards) with no real effect on the program so it doesn't hurt).
Slasher - Thanks. :o I'll start designing something visually pleasing on certain events.
Llano - It's within the collision function. 2 if statements, one is for when the player collides with an enemy, and the other is when the enemy collides with the springobject/weapon. when the enemy collides with the spring object/weapon, the velocity of the enemy hit is set to that equal to the springobject/weapon's at that exact time. then the 'enemy_dead' flag is flipped, used for later to tell whether the enemy should be attracting towards the player. I hope that helps... (
Well, if you make a list of specific things you'd like to see in there, I'll see what I can do. gameplay wise, a few things i was thinking was damage multipliers (more rewarding double kills, triple kills, etc.), rarely a few will spawn incredibly fast (:P) and . Code wise I'm going to undo a few hardcoded values and probably begin commenting. something that sounds interesting is a multiplayer duel. I can see my friend and I duking it out swinging that thing at eachother til one of us gets lucky. Shouldn't be that hard either, haven't done networking on the PSP yet, but I could refer to that adhoc guide (hopefully that'd work)
By the way, any one else feel like your swinging a nunchuk around? Like your whipping it around smacking them? i like just making really tiny circles making a tiny ball of death swinging around
Lastly, what's is your guys' best scores? I seem to always get around 350-400 at bestGeändert von SG57 (02-12-2008 um 07:08 PM Uhr)

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02-12-2008, 07:08 PM #25QJ Gamer Gold

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jw sg is this working off of a semi-real physics or an simple if else physics?
(semi-real i mean uses gravital attraction, and kinematics, etc, etc) <-- this i'm attempting to produce
(if else i mean like if hit to the left of the object than move right at this velocity, etc, etc) <-- this i have produced, not like this but a small particle effect i made1. Failed....again...
2. http://slicer.gibbocool.com/ stay updated on all my projects
3. it'll be 5 years in june, that's nearly 1/4 of my life on this planet that i've visited these forums, what a ride it has been
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02-12-2008, 07:18 PM #26words are stones in my <3

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You can take a gander at the source yourself slicer - it's based off the physics and formulas I learned in physics class so far so I don't think it's "if else" physics (not 100% sure what those are so I can't say yes or no to either just yet)

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02-12-2008, 07:26 PM #27QJ Gamer Gold

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o i didn't relieze u released the source alongside however if your using formula's from your physics class than you can say a no to if else physics
i'll check the source to though=-)1. Failed....again...
2. http://slicer.gibbocool.com/ stay updated on all my projects
3. it'll be 5 years in june, that's nearly 1/4 of my life on this planet that i've visited these forums, what a ride it has been
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02-12-2008, 07:30 PM #28words are stones in my <3

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Ya it was requested, I don't have too big intentions for this, so if anyone wanted to pick this up and run with it, by all means, I have other projects and this was a fun break from them ^^. However, no takers would mean I'd still be building onto this, just not as frequent as others might.

...at what speed must I live.. to be able to see you again?...
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02-12-2008, 07:43 PM #29QJ Gamer Gold

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very nice stuff=-)
however it seems closer to an if else type of physics like i built a long time back
what i built a while back
anyways from what i see this seems to be more closely modeled to that than to a kinematics physics which is my personal goal still nice job=-)1. Failed....again...
2. http://slicer.gibbocool.com/ stay updated on all my projects
3. it'll be 5 years in june, that's nearly 1/4 of my life on this planet that i've visited these forums, what a ride it has been
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02-12-2008, 08:09 PM #30words are stones in my <3

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Heh, judging by this why, is there a need for kinematics physics other then a personal goal? I'm sure it won't be as fast (PSP especially ;))

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