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Plasma Clock Demo :)

This is a discussion on Plasma Clock Demo :) within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Hi Guys, This is a pre-release demo of the Time Baby V11 Plasma clock display. YouTube Video Link Here: http://au.youtube.com/watch?v=28pnnn0vPuk ...

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Old 02-15-2008, 08:06 PM   #1
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Default Plasma Clock Demo :)

Hi Guys,

This is a pre-release demo of the Time Baby V11 Plasma clock display.
YouTube Video Link Here:
http://au.youtube.com/watch?v=28pnnn0vPuk
I thought I might shoot the video early because I may not have this
camera for very long, and I'll be left with a camera of not so good quality.

The video still doesn't do it justice though, here's some shots of how it really looks:





The Plasma demo is GNU, so it looks like Time Baby V11 will come with the
release of it's source code, which really should have been included with the
last version with the plasma screen saver mode.

The screen saver is easy, but any sort of programmer will realise the difficulty
of this display with speeds set to: 133, 146, 1.

The video demonstrates the user can play with the display, and I'd also like
that configuration to be saved along with the rest of the user profile.
It also demonstrates that the display can be made to gradually cycle through
solid colours, and that the normal user defined colour applies to other display modes.

I had given up on this, and then got it going today!

Credit: Armon Khosravi (PSPprogramming.com) for porting the Plasma demo to PSP.
Cheers, Art.
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Old 02-15-2008, 08:09 PM   #2
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I love your little apps
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Old 02-15-2008, 08:18 PM   #3

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Is it possible to add some kind of border to the digits, or antialias it?
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Old 02-15-2008, 08:25 PM   #4

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I've never had so much fun watching a digital clock on a 480x272 resolution
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Old 02-15-2008, 08:30 PM   #5
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Quote:
Is it possible to add some kind of border to the digits, or antialias it
antialias should have been done from the start, but now it would wreck up
some other program functionality without some other work.
The clock digits were never transparent until today, a routine actually
recoloured every part of a digit that wasn't black when the user changed colours.
Doing it this way round would make antialised digits a lot easier to implement though.
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Old 02-16-2008, 12:43 AM   #6
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nice, u finally got it working.. Psychedelic man!!
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Old 02-16-2008, 04:20 AM   #7

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Art,great as always.
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Old 02-16-2008, 04:33 AM   #8
 
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Very cool Art.
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Old 02-16-2008, 09:54 AM   #9
 
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Quote:
Originally Posted by Axxewraith
I love your little apps
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Old 02-16-2008, 03:48 PM   #10
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Art: since the Background is always black an easy way to fake AA would be to make a gradiented black mask for each digit. And just blit it ontop of the digit.
BTW It looks great .
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Old 02-16-2008, 04:21 PM   #11
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Come up with a host and I'll repost the original for pspprogramming.
The original links are dead.
Sorry I didn't hold onto the starfield.

Antialias in on the cards now, just don't know how to do it in a paint program,
any suggestions there?

Oh, I was going to set the diff grey levels as diff levels of transprency, so still only one blit.
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File Type: bmp x5.bmp‎ (2.4 KB, 15 views)
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Old 02-16-2008, 05:17 PM   #12
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I love your apps too art. All of them.
Not one that I haven't tried.
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Old 02-16-2008, 07:17 PM   #13

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Just select the border of the digit in photoshop, expand selection by 2 pixels, and blur the image. Use that as a mask.
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Old 02-16-2008, 07:33 PM   #14
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Can you show me what that would look like with the 5 digit I posted?
I would have to get photoshop first... there aren't any specialised graphics programs on this PC.
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Old 02-16-2008, 07:34 PM   #15

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GIMP 2.2.2 is for the true PSP developers Open source / freeware power!
-= Double Post =-


GIMP has a built in tool called Blur/Sharpen, it does it for you

Note I just took 5 seconds and went over it really quick, I wasn't thorough at all If you wanted me to do the digits for you, I'd do a complete pass, not just a quick swipe.
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Old 02-16-2008, 07:43 PM   #16
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I've got Gimp, and some other .net paint program, but when I blur the image,
I'm not sure if that's the effect I'm after.
I'm not sure this one looks better than the original posted earlier.

The Yellow one is how it would look on the PSP, and I'd just call it blurry.
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File Type: bmp x5(2).bmp‎ (53.2 KB, 11 views)
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Old 02-16-2008, 07:56 PM   #17

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Better then it is now to be honest Art But hey your call. I don't think it makes that big a difference, nothing to care too much about.
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Old 02-16-2008, 08:11 PM   #18
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I think there would be a program or algorithm to antialias properly,
rather than just blur the whole image.
I'd prefer a graphics program do it rather than me do it at runtime.
None of these images are really antialiased, there is no reason to blur any of
the straight lines in the 5 digit.
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Old 02-16-2008, 08:39 PM   #19

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Quote:
Originally Posted by Art
I think there would be a program or algorithm to antialias properly,
rather than just blur the whole image.
I'd prefer a graphics program do it rather than me do it at runtime.
None of these images are really antialiased, there is no reason to blur any of
the straight lines in the 5 digit.
Send me all digits I will make them look nice without blurring the image.

Its the minute details that make a big difference!
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Old 02-16-2008, 08:39 PM   #20
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I wish my pc was fixed already by my dad... I have photoshop and could easily do this for you.
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Old 02-16-2008, 08:43 PM   #21
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Does it have a specific antialias feature?
I had a look at Wickopedia, it gives a good explanation of exactly what
that means.

These are all only 2 colour bmps, so you'll need to open them and save as 24bit
bmps to allow any colour gradients.
Don't worry about the digital (seven segment) digits.
I have already tried them in the program and they sucked.

It may not be necessary to do anything with the smaller versions either,
since the bigger ones could probably just be resized once done.
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Old 02-16-2008, 08:48 PM   #22
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Like this Xart?
Attached Thumbnails
Plasma Clock Demo :)-x5.png  
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Old 02-16-2008, 08:51 PM   #23
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Yes, but NVM, I just got a free proggy that does that and nothing else.
I'm not Xart, he can draw, and I can spell. Just compare our websites

Actually, if you could do them for me it would be appreciated.
The proggy has a feature called antialias that should be called blur.

Last edited by Art; 02-16-2008 at 09:01 PM..
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Old 02-16-2008, 09:04 PM   #24
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Sorry for the name mistake xD. All im doing is tracing them with the pen tool. Its really easy. But Actually I know an even easier way. Free vector tracing online. Go to. HERE

Below is an example attached of the final product.
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Plasma Clock Demo :)-x1_vectorized.png  
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Old 02-16-2008, 09:18 PM   #25
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1 probably isn't the best example, but I'll give it a go, thanks.

BTW everyone who posted blurred pics includng me, it's time to get rid of them, they're embarrassing

Funny the program I mentioned has an antialias function, and a blur function.
I'd guess they both call the same program routine .
-= Double Post =-
Ok,
great, churns out a png without even installing any program.
Now I'll go and save everyone battery time by
seperating every colour in the image to seperate R,
G,
B,
byte values,
calculating the mean average of each of them to represent the colour brightness as a single byte,
then use that to a level of transparency for the colour black,
then rewrite that to the same pixel for every image when the program starts.
Cheers, Art.

Last edited by Art; 02-16-2008 at 09:32 PM.. Reason: Automerged Doublepost
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Old 02-16-2008, 10:15 PM   #26
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Have fun with that .
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Old 02-16-2008, 10:33 PM   #27
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The only real reward is the end result,
anything you know you can do, and just requires work, sux
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Old 02-17-2008, 07:05 AM   #28

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The black and white images are alpha masks.
It will not blur anything. Only the edges will smoothly fade into the black.
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Old 02-17-2008, 07:16 AM   #29

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Quote:
Originally Posted by Torch
The black and white images are alpha masks.
It will not blur anything. Only the edges will smoothly fade into the black.
Whats the price of slim PSP there @ Madras in INR?
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Old 02-17-2008, 06:46 PM   #30
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Default Spot the difference.



Spot the difference Only the zeros are done.. not perfect, but heaps better.
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