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[Release] LuaPlayer HM v2.0

This is a discussion on [Release] LuaPlayer HM v2.0 within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; hi all here is the latest LUAPlayer HM v2.0 Read Below __ __ __ __ ____ __ __ _ _ ...

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Old 02-23-2008, 06:12 PM   #1

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Exclamation [Release] LuaPlayer HM v2.0

hi all here is the latest LUAPlayer HM v2.0
Read Below
__ __ __ __ ____ __ __ _ _ ____ ____ _ _ __ __
( ) ( )( ) /__\ ( _ \( ) /__\ ( \/ )( ___)( _ \ ( )_( )( \/ )
)(__ )(__)( /(__)\ )___/ )(__ /(__)\ \ / )__) ) / ) _ ( ) (
(____)(______)(__)(__)(__ ) (____)(__)(__)(__) (____)(_)\_) (_) (_)(_/\/\_)

LuaPlayer
-----Important----
Be careful with the System.setcpuspeed() it could cause damage to you psp.

PLEASE SEND BACK MORE MORE INFO ON NEW FEATURES WANTED TO QJ FORUMS.


-----Install-----
copy the Lua Player HM v2 into your folder for Lua programing and run from xmb.
EASY!

------New Features------

Slim and Phat Enabled.

New Functions and ability to play new audio files

------Functions-------
Sound Files able to be played
.aa3
.oma
.omg
.mp3
.ogg

Aa3me functions #####This is the Media Engine Functions####
aa3me.load()
aa3me.play()
aa3me.Stop()
aa3me.eos() (EndOfStream)
aa3me.getTime()
aa3me.percent()
aa3me.pause()

Mp3me functions #####This is the Media Engine Functions####
Mp3me.load()
Mp3me.play()
Mp3me.Stop()
Mp3me.eos() (EndOfStream)
Mp3me.getTime()
Mp3me.percent()
Mp3me.pause()

Mp3 functions #####This is the CPU Functions####
Mp3.load()
Mp3.Stop()
Mp3.pause()
Mp3.play()
Mp3.EndOfStream()
Mp3.getTime()
Mp3.volume()

Ogg functions #####This is the CPU Functions####
Ogg.load()
Ogg.stop()
Ogg.pause()
Ogg.play()
Ogg.EndOfStream()
Ogg.getSec()
Ogg.getMin()
Ogg.getHour()
Ogg.volume()


System functions
System.currentDirectory()
System.listDirectory()
System.createDirectory()
System.removeDirectory()
System.removeFile()
System.rename()
System.usbDiskModeActivat e()
System.usbDiskModeDeactiv ate()
System.powerIsPowerOnline ()
System.powerIsBatteryExis t()
System.powerIsBatteryChar ging()
System.powerGetBatteryCha rgingStatus()
System.powerIsLowBattery( )
System.powerGetBatteryLif ePercent()
System.powerGetBatteryLif eTime()
System.powerGetBatteryTem p()
System.powerGetBatteryVol t()
System.powerTick()
System.screenoff()
System.md5sum()
System.sioInit()
System.sioRead()
System.sioWrite()
System.irdaInit()
System.irdaRead()
System.irdaWrite()
System.sleep()
System.getFreeMemory()
System.Quit()
System.setLow()
System.setReg()
System.setHigh()
System.setcpuspeed() in brackets enter the cpu speed 10-333Mhz


And Special Thankx to sakya for the Media engine help and source.
I recomend LightMp3Player. Best Player out there.

Made By HOMEMISTER

Download Below
http://www.sendspace.com/file/fpxp1s
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Old 02-23-2008, 10:35 PM   #2
 
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Wow Great Release
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Old 02-24-2008, 01:12 AM   #3

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Thx Mate
if anyone has any other fetures that they want included i will do it.
Try the media engine AKA Mp3me.load() and aa3me.play()functions and use the System.setcpuspeed(30). this will playe the file using the media engine and the cpu speed will be 30Mhz it will run fine, giving you longer battery life.
Regards
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Old 02-24-2008, 01:43 AM   #4
 
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A couple of things. Do you just mod the latest luaplayer and add the functions using C++ or somthing? And How about AVI or MPEG4 support? if its possible
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Old 02-24-2008, 03:10 AM   #5

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Any plans on releasing the source?
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Old 02-24-2008, 03:17 AM   #6
 
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oh and also a function to return to the xmb that doesnt crash the psp if theres isnt one alreay lol
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Old 02-24-2008, 04:05 AM   #7
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Quote:
Originally Posted by homemister91
-----Important----
Be careful with the System.setcpuspeed() it could cause damage to you psp.
:/ I stopped reading after that. How could it cause damage ?
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Old 02-24-2008, 04:07 AM   #8
 
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How bout wma support
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Old 02-24-2008, 04:27 AM   #9
 
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I keep getting this error message, can you take a look at it for me?

Exception - Bus error (data)
EPC - 09F8CDC8
Cause - 9000001C
Status - 60108613
BadVAddr - 560844A2
zr 00000000 at 2008FF00 v0 00000001 v1 08AB76D8
a0 001683F8 a1 00000000 a2 F01D73A7 a3 D632ACDB
t0 00002000 t1 00002000 t2 00000000 t3 40000000
t4 09F8A0A8 t5 00000000 t6 09F91098 t7 20008600
s0 08808000 s1 FFFFF000 s2 002AF6D8 s3 09FA0000
s4 00000003 s5 DEADBEEF s6 DEADBEEF s7 DEADBEEF
t8 00000102 t9 00000000 k0 09F8A700 k1 00000000
gp 09FA2CB0 sp 09F8A0B0 fp 00000000 ra 09F8CD44
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Old 02-24-2008, 04:40 AM   #10

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Quote:
Originally Posted by GT-Dex2k3
I keep getting this error message, can you take a look at it for me?

Exception - Bus error (data)
EPC - 09F8CDC8
Cause - 9000001C
Status - 60108613
BadVAddr - 560844A2
zr 00000000 at 2008FF00 v0 00000001 v1 08AB76D8
a0 001683F8 a1 00000000 a2 F01D73A7 a3 D632ACDB
t0 00002000 t1 00002000 t2 00000000 t3 40000000
t4 09F8A0A8 t5 00000000 t6 09F91098 t7 20008600
s0 08808000 s1 FFFFF000 s2 002AF6D8 s3 09FA0000
s4 00000003 s5 DEADBEEF s6 DEADBEEF s7 DEADBEEF
t8 00000102 t9 00000000 k0 09F8A700 k1 00000000
gp 09FA2CB0 sp 09F8A0B0 fp 00000000 ra 09F8CD44
That might be because homemister91 is using PSP_HEAP_SIZE_MAX()

homemister - I don't know if you know this already or not, but I believe that you need to recompile your entire toolchain (or at least pspsdk and newlib) to use this, otherwise your homebrew will crash with an exxception - Bus error (data).

One, sometimes reliable method, of tracing that exception back to something that may be causing the error is to use

addr2line -fisCe luaplayer.elf 0x09F8CD44

I think you may have to use the PRX instead of ELF for 3XX but hey its worth a shot. One more reason to release the source :P
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Old 02-24-2008, 05:16 AM   #11
 
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Does .WAV not work on here then? I tried to load one in and it gave an error saying "error loading sound".

Any ideas or could you add it support for it in a later version.

Cheers
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Old 02-24-2008, 05:33 AM   #12

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PSPKOR - I believe the WAV sound must follow a certain encoding. I think it has to be MONO and a multiple of 1000 mhz frequency or osmething (11000, 22000, 44000). Don't think thses numbers are exact, just know it does have to be a certain frequency specified by mikmod (could probably read the readme for the psp's mikmodlib and find out)
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Old 02-24-2008, 06:43 AM   #13

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LuaPlayer is under GPL so the source has to be released if requested.
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Old 02-24-2008, 06:55 AM   #14
 
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The latest release of LP has this in the license file:
Quote:
Originally Posted by LP .20 license
Copyright (c) 2005 Frank Buss
All rights reserved.

Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
3. The names of the authors may not be used to endorse or promote products
derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE AUTHORS ``AS IS'' AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Yes, this is in violation of the license (rule 2), but that certainly doesn't look like a GPL license to me.
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Old 02-24-2008, 07:01 AM   #15
 
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Nice mod. May try it out if I get into LUA again.
And you should release the source. It's tradition.
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Old 02-25-2008, 01:52 AM   #16

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The Lua Player will not play old sound files eg .wav mdi and so on, because the lib caused errors with the Media Engine.
Do not run this LUA Player through Eloader. I will run on slim and phat.
I am currently working on .flv and .wma support.
I will releace the source for all to use.
please make reference all the source you use in the readme and who made it.
like i did in my latest readme i noted sakya.

any other requests will be happily accepted.
If you have any source for other files please post so that i can include it in the LUA player. You will be acknowledged.
Regards
Homemister
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Old 02-25-2008, 10:46 AM   #17
 
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You're really a god !
Good chance for flv and wma support, but i have a question :
In my game, I have an Background music (BGM) and I use MP3me for play it (very good function, no lag !).
But if i want make Sound effects (duration : 1 second for my example) with MP3 files, i can't hear it, both MP3.xx() and MP3me.xx() doesn't work. Why ?
Quote:
if pad:down() then
System.sleep(200)
Mp3.load('Audio/' .. music_se_select)
Mp3.play()
menu_variable = menu_variable + 1
end
And for requests, I wanna want (if possible of course) =
-EBOOT launching (waited by a lot of Lua developpers)
-MIDI support ?
-Use C librairies, for example : Unzip, Netlib (download file), etc...
If possible ^^
Thanks for the lua player !!!
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Old 02-25-2008, 10:55 AM   #18
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eboot launching

Code:
static int lua_LoadExec(lua_State *L)
{
    if (lua_gettop(L) != 1) return luaL_error(L, "the file path was expected");
    const char *FILEPATH = luaL_checkstring(L, 1);
    sceKernelLoadExec(FILEPATH, NULL);
    return 0;
}
i personally added this into a mod that i made so i know it works - it was in 1.50 kernel so i dont know if it will work the same for you but i think the 3.xx library has a function that does the same thing

- note i didn't release the mod so i didn't need to release the source just for those who wanted to know why

Quote:
Originally Posted by eldiablov
:/ I stopped reading after that. How could it cause damage ?
if you set it over 333 but he should put a limiter on it

these weren't coded by me but im sure that you wouldn't mind adding them in

- gets the psp's nickname

Code:
static int lua_nickName(lua_State *L)

{

    if (lua_gettop(L) != 0) return luaL_error(L, "no arguments expected.");
    char *namebuffer = "";

    sceUtilityGetSystemParamString(1, namebuffer, 25);
    lua_pushstring(L, namebuffer);
    return 1;

}
- exits to the xmb

Code:
static int lua_Quit(lua_State *L)
{
    if (lua_gettop(L) != 0) return luaL_error(L, "no arguments expected.");
    sceKernelExitGame();
    return 0;
}
- tests to see if there is a umd drive inserted, it was to go along with umd loading but i never got it to work - umd loading that is

Code:
static int lua_UmdCheckMedium(lua_State *L)
{
    if (lua_gettop(L) != 0) return luaL_error(L, "no arguments expected");

    lua_pushnumber(L, sceUmdCheckMedium(0));
    return 1;
}
- i would post the code for accessing flash but i dont know if i am allowed as it would be taken from sg57's mod that i happened to come across the luasystem.cpp file of, shouldn't he have released it anyway ??? i dont know if he should ill post it if you want it
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Last edited by FaT3oYCG; 02-25-2008 at 11:16 AM.. Reason: Automerged Doublepost
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Old 02-25-2008, 11:27 PM   #19

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i will add all of those functions in and put a limiter on the cpu speed to 333. if you could pm me the flash assess code that would be great.
thx for all of the great feed back
Regards
Homemister
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Old 02-28-2008, 10:12 AM   #20
 
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Hello,
I've a big problem : I speak Frech but Lua Player can't read accents, such as éèàô...
Then we will write without it and it's ugly :S
Could you see why Lua Player can't read UTF-8 encoded files, and accents (in ANSI or UTF-8)
Thx a lot !
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Old 02-28-2008, 10:14 AM   #21
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I see you still haven't released the source yet ...
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Old 02-28-2008, 11:03 AM   #22

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Quote:
Originally Posted by eldiablov
I see you still haven't released the source yet ...
The license doesn't say you have to. There are 3 conditions, none of them say that the source must be released with the binary.
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Old 02-28-2008, 03:41 PM   #23
 
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It does not say the source must be released, but:
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
REQUIREMENT NOT MET
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Old 02-28-2008, 03:50 PM   #24

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Quote:
Originally Posted by FaT3oYCG
eboot launching

Code:
static int lua_LoadExec(lua_State *L)
{
    if (lua_gettop(L) != 1) return luaL_error(L, "the file path was expected");
    const char *FILEPATH = luaL_checkstring(L, 1);
    sceKernelLoadExec(FILEPATH, NULL);
    return 0;
}
i personally added this into a mod that i made so i know it works - it was in 1.50 kernel so i dont know if it will work the same for you but i think the 3.xx library has a function that does the same thing

- note i didn't release the mod so i didn't need to release the source just for those who wanted to know why

if you set it over 333 but he should put a limiter on it

these weren't coded by me but im sure that you wouldn't mind adding them in

- gets the psp's nickname

Code:
static int lua_nickName(lua_State *L)

{

    if (lua_gettop(L) != 0) return luaL_error(L, "no arguments expected.");
    char *namebuffer = "";

    sceUtilityGetSystemParamString(1, namebuffer, 25);
    lua_pushstring(L, namebuffer);
    return 1;

}
- exits to the xmb

Code:
static int lua_Quit(lua_State *L)
{
    if (lua_gettop(L) != 0) return luaL_error(L, "no arguments expected.");
    sceKernelExitGame();
    return 0;
}
- tests to see if there is a umd drive inserted, it was to go along with umd loading but i never got it to work - umd loading that is

Code:
static int lua_UmdCheckMedium(lua_State *L)
{
    if (lua_gettop(L) != 0) return luaL_error(L, "no arguments expected");

    lua_pushnumber(L, sceUmdCheckMedium(0));
    return 1;
}
- i would post the code for accessing flash but i dont know if i am allowed as it would be taken from sg57's mod that i happened to come across the luasystem.cpp file of, shouldn't he have released it anyway ??? i dont know if he should ill post it if you want it
lol I didn't say "here's the source" cause I didn't really see a need in releasing it at the time ^^ However I got asked for it multiple times so I uploaded that source file to my server and linked it to whoever wants it.

I requested for the source of this to be released because a few people requested I make a 3.XX compatible Lua player with flashing capabilities. I would do it myself but I don't have the time (26 imports - ranging from 1-8 references in each :-\).

That source also includes an IR keyboard integration (palm os one) as I was going on a trip and wanted PSPirc and PSP window's text editor to support my specific keyboard (wasn't aware of piKey at the time) so I just through something in there (it worked btw)
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Old 02-28-2008, 03:56 PM   #25
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Quote:
Originally Posted by SG57
lol I didn't say "here's the source" cause I didn't really see a need in releasing it at the time ^^ However I got asked for it multiple times so I uploaded that source file to my server and linked it to whoever wants it.

I requested for the source of this to be released because a few people requested I make a 3.XX compatible Lua player with flashing capabilities. I would do it myself but I don't have the time (26 imports - ranging from 1-8 references in each :-\).

That source also includes an IR keyboard integration (palm os one) as I was going on a trip and wanted PSPirc and PSP window's text editor to support my specific keyboard (wasn't aware of piKey at the time) so I just through something in there (it worked btw)
i never knew but thanks for letting me know, because im sure you would appreciate that i did what i did if you didnt want the whole scene to have that code even if it isnt the most important code in the world i was just thinking ahead
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Old 02-28-2008, 06:16 PM   #26

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Damn...i was gone for a few days, yet your coding skills improved drastically. Great job, and keep it up!
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Calypso - Enjoy the excellent 2D space shooter:
http://dl.qj.net/Calypso-v1-PSP-Home...6542/catid/195

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