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PSP Dungeons: Assault Run - 3D Editor

This is a discussion on PSP Dungeons: Assault Run - 3D Editor within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; thank you charnold its awesome!...

  
  1. #421
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    thank you charnold

    its awesome!



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    wow.... because of AI my game is laggy :Argh: now i must rebuild the maps

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    If the player is on higher level than the enemy's, they can't shoot the player (but they shoot in the right direction )

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    great thanks for the update

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    Zitat Zitat von BTR711 Beitrag anzeigen
    wow.... because of AI my game is laggy :Argh: now i must rebuild the maps
    I've uploaded a new eboot of version 1.0.5 here

    - faster collision detection of enemy bullets vs. player
    - faster collision detection of enemy vs. world geometry
    - slightly faster rendering of bullets and world geometry
    - new option in config.txt: [GODMODE] on/off
    - weapon shooting range + enemy sight range limited to 50 meter

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    Zitat Zitat von charnold Beitrag anzeigen
    I've uploaded a new eboot of version 1.0.5 here

    - faster collision detection of enemy bullets vs. player
    - faster collision detection of enemy vs. world geometry
    - slightly faster rendering of bullets and world geometry
    - new option in config.txt: [GODMODE] on/off
    - weapon shooting range + enemy sight range limited to 50 meter
    thanks il try it out tonight

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    Zitat Zitat von Frack Beitrag anzeigen
    If the player is on higher level than the enemy's, they can't shoot the player (but they shoot in the right direction )
    Atm, the enemies can lean forward/backward their upperbody only up to 10 degrees (more looks very strange).
    Currently I haven't made a function to raise only their arms (with the weapon), so long they can only shoot 10 degrees up/down (as a quick fix, I could allow higher angles for the bullet launch, and don't care if the weapon is lower, but this would also look strange...)

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    Zitat Zitat von JamesX Beitrag anzeigen
    Great work Charnold. It was well worth the wait! It's given me a little boost to get working on my maps again .

    I know you've just released 1.0.4 but I was woundering what your plans are for 1.0.5? Will we see the ability to add in MD3 models as components? Or maybe the 'invisible component' mentioned earlier.


    Anyway, once again excellent work. You really are making this editor into something special (well it's special anyway but you get my drift).

    Thanks,
    JamesX
    Next plans are to make a game that is fun :) but this is not so easy. In the meantime, I'll make some bugfixes and try to make the engine cleaner and faster...

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    Zitat Zitat von charnold Beitrag anzeigen
    Next plans are to make a game that is fun :) but this is not so easy. In the meantime, I'll make some bugfixes and try to make the engine cleaner and faster...
    you me and maybe frack should work on a game. (the same game) and once its done it will be one of the best/fun out there.

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    We already do this. You, Frack and others play with the editor, post ideas and I try to implement some of them... we just need some good maps and some more funny things / gameplay to add to the levels...

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    Zitat Zitat von charnold Beitrag anzeigen
    We already do this. You, Frack and others play with the editor, post ideas and I try to implement some of them... we just need some good maps and some more funny things / gameplay to add to the levels...
    i have a map thats almost done...maps(s) i dont know how fun they will be because i put platforming into them... and i kinda had a story into my head on why the player is where and what he is doing there...

    next game il be making a recreation of the maps in mgs4 i think that will be fun =)

    idea for the editor and game

    editor:

    since i have problems with mapareaX or mapareaXX with the edirot could you add a (select this part) like highlight a zone form here to here and then that would be map areaXX. its hard to explain..:Argh: forget it.

    Game:

    1]when you hit the "p" key when selected an enemy could you give use the ability to increase the damage that enemy can take? for harder enemy's and or bosses?

    2]when you hit the "p" key when an enemy is selected, could you also give us the ability to change that enemy's size in the world? (mainly for bosses)

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    If you have problems with managing a lot of mapareas:

    - you can give them names
    - you can move the camera into the area you want to edit and press space, the editor autoselects the maparea you're in

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    A very usefull feature would be the ability to specify the amount of health the player has. Just an option in the config file would be fine.

    Also, I find one of the best ways to add depth to any game is by having background music. A lot of games are made that much better just because of a sound file playing in the background. I dont want a jukebox, just the ability to have a wav file playing in the background on a per map or per room basis.

  14. #434
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    Zitat Zitat von charnold Beitrag anzeigen
    If you have problems with managing a lot of mapareas:


    - you can move the camera into the area you want to edit and press space, the editor autoselects the maparea you're in
    ^that might help me. il try it

    that eboot (faster frame rate) helped alot for my game. huge difference.
    Geändert von BTR711 (06-30-2008 um 12:29 PM Uhr)

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    Is there any chance that you will port it to the Pandora when it's released? i for one would truley love that.

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    It would be nice to see Virus mode (TimeSplitters)... it's like a game of tag, except it spreads... if one person gets the virus, he has to bump into someone else without it. The virus spreads and the game gets hectic :o
    [SIZE="5"][B]๏̯͡๏[/B][/SIZE]

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    Zitat Zitat von SWE_PsYcHo Beitrag anzeigen
    Is there any chance that you will port it to the Pandora when it's released? i for one would truley love that.
    Wow, I didn't know the Pandora before, but it looks like a great console for homebrew (open, powerful, ...), so maybe, when it's out... Porting Dungeons should be very easy.

  18. #438
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    There's alot of people from the psp scene that are getting the pandora, and Dungeons would be awesome for it, you can even use a mouse if you.
    some other fps's will most likely be ported as well, as quake 3, cube, cube 2 (sauerbraten), etc. well anyway thanks for an awesome game :)

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    Pandora:

    * ARM® Cortex™-A8 600Mhz+ CPU running Linux
    * 430-MHz TMS320C64x+™ DSP Core
    * PowerVR SGX OpenGL 2.0 ES compliant 3D hardware
    * 800x480 4.3" 16.7 million colours touchscreen LCD
    * Wifi 802.11b/g, Bluetooth & High Speed USB 2.0 Host
    * Dual SDHC card slots & SVideo TV output
    * Dual Analogue and Digital gaming controls
    * 43 button QWERTY and numeric keypad
    * Around 10+ Hours battery life


    ...Dude...

  20. #440
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    it's a bit kickass isn't it :P

    edit: btw, whenever i go through a door the psp crashes (iam using a fat), i think it may be cause of the ai, as it worked on the previous versions.
    Geändert von SWE_PsYcHo (07-02-2008 um 03:04 PM Uhr)

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    firmware?

    (I'm also using a fat with 3.90 M33-2, game folder homebrew 3.90 kernel)

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    Zitat Zitat von SWE_PsYcHo Beitrag anzeigen
    it's a bit kickass isn't it :P

    edit: btw, whenever i go through a door the psp crashes (iam using a fat), i think it may be cause of the ai, as it worked on the previous versions.

    This happened to me when I tried to use a map built with a previous version of the map editor. Try using a map created with the latest editor. Worked for me.

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    im finishing my 1st official mod (not a gallery like the racing room) hopefully it will be done in a day or two.

  24. #444
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    Zitat Zitat von charnold Beitrag anzeigen
    firmware?

    (I'm also using a fat with 3.90 M33-2, game folder homebrew 3.90 kernel)
    First tried with 3.90 M33-2 game folder homebrew with the 3.90 kernel now iam using 4.01 M33-2 game folder with 4.01 kernel. on both firmwares it bugs,iam playing the built-in map that comes with DAR, ive noticed that sometimes (quite rare) it doesnt freeze but most times it does :/

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    Standard permit mod halo

    hola.soy a fan of halo and that also likes you, I am also a follower of all his works.
    wanted to ask permission to make a mod of halo.
    I have always worked with the quake and I would try to dungeons.
    Like pense que le gustaria que lo try.
    you decide if he chooses not, I do nothing.
    thanks and greetings.
    Google traductions.sorry

  26. #446
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    Sure, use the Dungeons Editor to make any mod you like! (But I don't know, how the creators of Halo see this. I think it's ok, as long as you don't make money with it)

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    Zitat Zitat von charnold Beitrag anzeigen
    Sure, use the Dungeons Editor to make any mod you like! (But I don't know, how the creators of Halo see this. I think it's ok, as long as you don't make money with it)
    yup as long as there is no profit on your end it should be ok to do.

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    although bungie seems pretty strict with this, look at the whole halogen thingy.

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    Smile

    Zitat Zitat von charnold Beitrag anzeigen
    Sure, use the Dungeons Editor to make any mod you like! (But I don't know, how the creators of Halo see this. I think it's ok, as long as you don't make money with it)
    has always been my mod for personal use.
    I never asked for money or what I need.
    just enough to make me happy wing people, as you made me have fun with the dungeons, the games are homemade pasion.no my game never any commercial and not because.
    Finally, I hope to get a mod for fun todos.creo that it's a good idea.
    gracias.y a greeting from spain:)

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    Just to say to the developer (Charnold) that he is really making good stuffs.tha graphics are impressive!


 
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