QJ.NET | Videos | Forums | iPhone | MMORPG | Nintendo DS | Wii | PlayStation 3 | PSP | Xbox 360 | PC | Downloads | Contact Us
Forums | Gaming News | Videos | Downloads | Today's Posts | Mark Forums Read | Chat | FAQ | Members List | Contact

QJ.net Game Discussion - PSP, Xbox, Wii, PS3, PSP Homebrew, and PSP Guides

Go Back   QJ.net Game Discussion - PSP, Xbox, Wii, PS3, PSP Homebrew, and PSP Guides > Developers Corner > PSP Development, Hacks, and Homebrew > PSP Development Forum
The above video goes away if you are a member and logged in, so log in now!

PSP Dungeons: Assault Run - 3D Editor

This is a discussion on PSP Dungeons: Assault Run - 3D Editor within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; This package contains the Mac+Windows versions of the Editor and the Mac+PSP+Windows versions of the Dungeons Assault Run game. www.caweb.de ...

Reply
 
LinkBack Thread Tools
Old 03-03-2008, 11:36 AM   #1

Developer
 
Join Date: Jul 2005
Location: Germany
Posts: 236
Trader Feedback: 0
Default PSP Dungeons: Assault Run with 3D Editor (1.0.6)

This package contains the Mac+Windows versions of the Editor and the Mac+PSP+Windows versions of the Dungeons Assault Run game.





www.caweb.de

Download Version 1.0.6


07-09-2008 Version 1.0.6

- some internal map format changes: the map editor can open the old versions, but the game can't (so open the map in the editor and goto file / create game format)

editor changes:

- set hitpoints of each enemy

game changes:

- set hitpoints of player (config.txt)
- faster rendering of world geometry


06-28-2008 Version 1.0.5

- faster collision detection of enemy bullets vs. player
- faster collision detection of enemy vs. world geometry
- slightly faster rendering of bullets and world geometry
- new option in config.txt: [GODMODE] on/off
- weapon shooting range + enemy sight range limited to 50 meter


06-21-2008 Version 1.0.4

editor changes:

- game geometry view shows enemie's attack animation frame with the bullet's starting position

game changes:

- simple enemy AI:
- enemies check, if they see the player and alarm other enemies
- enemies are alarmed when the player shoots
- global alarm stops when no enemy sees the player for some time
- enemies evade when the player aims at them
- enemies try to aim at the player, when they are in alarmed state
- enemies shoot at the player (visible bullets)
- collision detection bullets - player, player dies after some hits


05-02-2008 Version 1.0.3

- some internal map format changes: the map editor can open the old versions, but the game can't (so open the map in the editor and goto file / create game format)

editor changes:

- bug removed when opening a map that has fewer mapareas than the currently selected maparea (now the current maparea after opening a map is always the first)

new property per component: is level-exit (yes/no)

- when the player collides with this component, the current map is deleted from memory and the next map is loaded (the map names must be map001.d2, map002.d2, map003.d2...).
- when a map has a level exit and there is no next map, the map001.d2 is loaded again
- when the next map has a different modelpack, the md3 models are also deleted and loaded

game changes:

- config.txt file (in system folder), here you can set vsync on/off and change the titlescreen text
- particle effect when hitting enemies


04-12-2008 Version 1.0.2

new properties per maparea:
- fog on/off
- fog color
- fog start/end distance
- z-clipping distance

new property per map:
- load complete map into game on/off

other editor changes:
- rotate and mirror local texture coordinates
- confirmation before deleting items

other game changes:
- md3 object culling against viewing frustum


03-16-2008 Version 1.0.1

New:
- some internal map format changes: the map editor can open the old versions, but the game can't (so open the map in the editor and goto file / create game format)

Editor changes:

- lights: size 0 = invisible light
- startweapon: -1 = rendering no weapon, no crosshairs in game (=standard for new map)
- now possible to make maps without a modelpack (enemies/weapons), player weapon and crosshairs
- fixed: crash of weaponlist in edit startpoint, when no modelpack loaded
- fixed: calculation of game geometry for open areas didn't remove hidden polygons (means, calculated too many lightmaps, rendered to many polys)
- calculate game geometry depends now on maparea properties (lightmaps yes/no, so lightmaps can be deleted, sealed/open area)
- editor help file updated
- new option in modelpack (per weapon): 1st person offset x,y,z
- "real" skybox per maparea (no more big, far away walls needed) yes/no + index of 6 textures: front, back, left, right, top, bottom (the sample textures are from http://skymatter.thegamecreators.com/?f=sample)






Maps:

Racing Room by BTR711





Resident Evil Mansion map by waywardson (work in progress video)
Download map





The first level for the Frack Mod V by Frack





























New levels by Frack: (work in progress)


Black Pearl:


















Spacestation:












Frack's website:

http://pagesperso-orange.fr/frack.psp/downloads.html

Last edited by charnold; 07-09-2008 at 01:18 PM..
charnold is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-03-2008, 11:42 AM   #2
Enter Custom Title
 
waywardson's Avatar
 
Join Date: Mar 2007
Posts: 547
Trader Feedback: 0
Default

awesome ...thanks iv been waiting for this :]]]
__________________
http://img489.imageshack.us/img489/5841/99862310tg8.jpg
Quote:
Originally Posted by qwerty6523
tobias what do you mean by a hump and run
plz explain what that is
Quote:
Originally Posted by jaymes
hump and run.. =] thats called a one night stand
waywardson is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-03-2008, 11:47 AM   #3
Enter Custom Title
 
carboycam's Avatar
 
Join Date: Oct 2006
Location: Suffolk, England
Posts: 637
Trader Feedback: 0
Default

This looks great. A great addition to a great Homebrew game/project.

*Downloads*
__________________
My Creations: PatchSFO For 3.XX OE | Speech XMB | teXtMB

PSP Phat & Slim: Both M33 | PS3: 320GB Internal HDD | PSN ID: CarBoyCam
carboycam is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-03-2008, 12:25 PM   #4
 
andyauff's Avatar
 
Join Date: Jan 2007
Location: U.S.
Posts: 405
Trader Feedback: 0
Default

Wow, great work. Thanks for this!
andyauff is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-03-2008, 12:45 PM   #5
 
Muhie's Avatar
 
Join Date: Apr 2007
Location: The Netherlands
Posts: 104
Trader Feedback: 0
Default

Really nice !

Thanks for this
Muhie is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-03-2008, 12:53 PM   #6
Enter Custom Title
 
waywardson's Avatar
 
Join Date: Mar 2007
Posts: 547
Trader Feedback: 0
Default

aha i found the secret bathroom behind the mirror :P
__________________
http://img489.imageshack.us/img489/5841/99862310tg8.jpg
Quote:
Originally Posted by qwerty6523
tobias what do you mean by a hump and run
plz explain what that is
Quote:
Originally Posted by jaymes
hump and run.. =] thats called a one night stand
waywardson is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-03-2008, 12:57 PM   #7

Developer
 
Join Date: Jul 2005
Location: Germany
Posts: 236
Trader Feedback: 0
Default

hmm, with the editor, it wasn't secret anymore :-)
charnold is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-03-2008, 01:32 PM   #8
Enter Custom Title
 
waywardson's Avatar
 
Join Date: Mar 2007
Posts: 547
Trader Feedback: 0
Default

haha yeah lol ..i found it with the editor :P
__________________
http://img489.imageshack.us/img489/5841/99862310tg8.jpg
Quote:
Originally Posted by qwerty6523
tobias what do you mean by a hump and run
plz explain what that is
Quote:
Originally Posted by jaymes
hump and run.. =] thats called a one night stand
waywardson is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-03-2008, 01:41 PM   #9

Developer
 
Join Date: Jul 2005
Location: Germany
Posts: 236
Trader Feedback: 0
Default



waiting for modded maps...
charnold is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-03-2008, 03:20 PM   #10
No longer a community member.
 
a_noob's Avatar
 
Join Date: Sep 2006
Location: Over there.
Posts: 666
Trader Feedback: 0
Default

hmm charnold what happend to the osx ver?
I coulda swore your other screens were. On mac

Ps I can help test on mac
a_noob is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-03-2008, 03:36 PM   #11

Developer
 
Join Date: Jul 2005
Location: Germany
Posts: 236
Trader Feedback: 0
Default

Quote:
Originally Posted by a_noob
hmm charnold what happend to the osx ver?
I coulda swore your other screens were. On mac

Ps I can help test on mac
I've tested it only on my dev machine, not sure if it works:

http://www.caweb.de/psp_dar/PSPDAR_Mac.zip
charnold is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-03-2008, 05:53 PM   #12
Enter Custom Title
 
waywardson's Avatar
 
Join Date: Mar 2007
Posts: 547
Trader Feedback: 0
Default

Quote:
Originally Posted by charnold


waiting for modded maps...
working on one
__________________
http://img489.imageshack.us/img489/5841/99862310tg8.jpg
Quote:
Originally Posted by qwerty6523
tobias what do you mean by a hump and run
plz explain what that is
Quote:
Originally Posted by jaymes
hump and run.. =] thats called a one night stand
waywardson is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-03-2008, 06:10 PM   #13
 
Bob Hoil's Avatar
 
Join Date: May 2006
Posts: 347
Trader Feedback: 0
Default

I plan on working on one to. Since I can model I hope to make it pretty cool.
Bob Hoil is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-03-2008, 06:38 PM   #14
Enter Custom Title
 
Sullivan's Avatar
 
Join Date: Feb 2007
Location: Houston, Texas
Posts: 3,349
Trader Feedback: 0
Default

Great release!!!

*Downloads*
*Future Maps Made by Sullivan!*
__________________

PSN: TrueDef
AIM: TrueDef91
Prestige 7 On COD4
Sullivan is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-04-2008, 05:09 AM   #15
 
Be3f's Avatar
 
Join Date: Dec 2006
Posts: 91
Trader Feedback: 0
Default

Oh, great, thanks Charnold! I'm currently busy, but i'll probably do smth with it this weekend (if won't have other plans...)
-= Double Post =-
Upd: Oh, it will be 8-th March - women's day, so i'll be busy celebrating it Anyway, i'm going to make a mod, when i have free time...

Last edited by Be3f; 03-04-2008 at 05:22 AM.. Reason: Automerged Doublepost
Be3f is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-04-2008, 05:33 AM   #16
 
Join Date: Aug 2006
Posts: 32
Trader Feedback: 0
Default

Ther enemys dont attack? D:
Btw, im working on a map too, i did a lot of modeling before so if i figure the editor out i will let it know lol
Edit: i cant even figure out how to delet something like an enemy or component :S
jackmynt is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-04-2008, 05:34 AM   #17

Developer
 
Join Date: Jul 2005
Location: Germany
Posts: 236
Trader Feedback: 0
Default

do it! :-) (maybe there is enemy ai in a few days...)

jackmynt,

there is a readme in the data folder
charnold is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-04-2008, 05:40 AM   #18
 
Join Date: Aug 2006
Posts: 32
Trader Feedback: 0
Default

Quote:
Originally Posted by charnold
do it! :-) (maybe there is enemy ai in a few days...)

jackmynt,

there is a readme in the data folder
ooooooooohhhh, xD i didnt notice that im reading it straight away
jackmynt is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-04-2008, 05:41 AM   #19
 
Join Date: Dec 2006
Posts: 251
Trader Feedback: 0
Default

Quote:
Originally Posted by charnold
I've tested it only on my dev machine, not sure if it works:

http://www.caweb.de/psp_dar/PSPDAR_Mac.zip
Just gave the Mac version a quick run and it appears to work well. Nice
littlevish is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-04-2008, 05:49 AM   #20
 
Join Date: Aug 2006
Posts: 32
Trader Feedback: 0
Default

There is only one thing left i dont get :O
how to resize things with j,i,l,k they only replace them for me :S

Solved, although its a little weird :P
jackmynt is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-04-2008, 05:52 AM   #21

Developer
 
Join Date: Jul 2005
Location: Germany
Posts: 236
Trader Feedback: 0
Default

with the green control, you can select which face or edge you want to move
charnold is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-04-2008, 06:11 AM   #22
 
Join Date: Aug 2006
Posts: 32
Trader Feedback: 0
Default

Quote:
Originally Posted by charnold
with the green control, you can select which face or edge you want to move
thank you , i made my first box room with an enemy in it lol now i know that it works i can think of something bigger
jackmynt is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-04-2008, 06:43 AM   #23
 
Join Date: May 2005
Posts: 42
Trader Feedback: 0
Default

I dont understand most of the keys darn
Kiko is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-04-2008, 06:52 AM   #24

Developer
 
Join Date: Jul 2005
Location: Germany
Posts: 236
Trader Feedback: 0
Default

like what?
charnold is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-04-2008, 07:14 AM   #25
 
Join Date: Aug 2006
Posts: 32
Trader Feedback: 0
Default

Do the textures need to be 128 x 128 or 512 x 512 or 128 x 512
, you know what i mean i hope :P

because with my new map with skybox my psp crashes while loading the game :S
jackmynt is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-04-2008, 07:17 AM   #26

Developer
 
Join Date: Jul 2005
Location: Germany
Posts: 236
Trader Feedback: 0
Default

128x128 is ok
512x512 is ok
128x512 is not ok
they must be power of 2 and square (use e.g. irfanview to convert them)
charnold is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-04-2008, 07:23 AM   #27
No longer a community member.
 
a_noob's Avatar
 
Join Date: Sep 2006
Location: Over there.
Posts: 666
Trader Feedback: 0
Default

charnold can you make it a universal binary? As I am on PPC and it just hangs. ANd the editor is an invalid binary.
This is looking beautiful though
a_noob is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-04-2008, 07:23 AM   #28
 
Join Date: Aug 2006
Posts: 32
Trader Feedback: 0
Default

Quote:
Originally Posted by charnold
128x128 is ok
512x512 is ok
128x512 is not ok
they must be power of 2 and square (use e.g. irfanview to convert them)
ok im now testing my skybox lol hope it works with 128 x 128....

yeeey, it works

Yet another question,
How do it change the gun that i am holding :O
jackmynt is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-04-2008, 07:31 AM   #29

Developer
 
Join Date: Jul 2005
Location: Germany
Posts: 236
Trader Feedback: 0
Default

jackmynt,

go to Mapobjects / Edit startpoint - here you can set the weapon for the player


a_noob,

are you running it on tiger? (I saw I compiled only the game as ub for 10.4, I'll compile the editor as ub later when I'm at home)
charnold is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-04-2008, 07:52 AM   #30
 
Join Date: Aug 2006
Posts: 32
Trader Feedback: 0
Default

cool thanks
jackmynt is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Tags
assault , dungeons , editor , engine , glew , homebrew , openal , opengl , psp , run , sdl , wxwidgets

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -8. The time now is 07:44 PM.



Use of this Web site constitutes acceptance of the TERMS & CONDITIONS and PRIVACY POLICY
Copyright © 2009, QJ.NET. All Rights Reserved.
Contact Us