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This is a discussion on process_one within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Good evening, I invite you to try process_one, a first homebrew of my design, midway between game and demo. You ...
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#1 |
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Good evening,
I invite you to try process_one, a first homebrew of my design, midway between game and demo. You can get it at http://www.umxprime.com and also discover some videos & pictures ... I let talking the experience by itself. Good evening to you. Edit : Maybe you can't get it, so : http://www.umxprime.com/v2/works/fil...rocess_one.zip and excerpt from the README : /////////////////////// _:CONTROLS:_ [JOY] / move the square to draw the flow [UP] / generate an upward oriented flow [RIGHT] / generate a left oriented flow [DOWN] / generate a downward oriented flow [LEFT] / generate a left oriented flow [TRIANGLE] / show pixels in a non persistent mode [SQUARE] / the square doesn't draw [CIRCLE] / the flow leads the particles toward the square [CROSS] / the flow leads the particles away from the square [L] / generate another flow [R] / show the flow [SELECT] / change colors of process_one (5 themes available) [HOME] / quit /////////////////////// _:VERSIONS+CHANGELOG:_ [03/31/08] initial release /////////////////////// _:INFOS:_ [CONTACT] / umxprime@umxprime.com [WEB] / http://www.umxprime.com [MADE WITH] / - Days, Nights and a PSP - C - PSPSDK - triEngine, mainly triGraphics, a pspgu wrapper developped by Tomaz, InsertWittyName, and Raphael - int mcrowne_isqrt(), a fast integer based sqrt function written by Mark Crowne - int i_atan2(), a fast integer based atan2 function written by Simon Hosie [GREETS] / PSPGEN, DEVSGEN, GENEVOIS FROM REALTECH-VR, SEB, ORU, BRUNO, UKKO_ONE, KADDD, ASDW /////////////////////// .umxprime Last edited by umxprime; 03-31-2008 at 01:24 PM.. |
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#2 | |
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#4 |
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Can you tell me what it is about?The video is a bit confusing
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cool vid but i didnt understand a second of it
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#9 |
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Wow, thats all I can say, because I am like speechless, this is almost like what fl0w looks like, although I haven't used or played fl0w, I cannot wait to test this out!
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PSN: TrueDef AIM: TrueDef91 Prestige 7 On COD4 |
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#10 |
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Very nice.
Trying nawo. -- -= Double Post =- The green one on black is EXTRA ORDINARY! Better than matrix
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Hardware Alarm Suite II v2.7 bld 1727 (1730 Latest)|Academic Aid 6.R769 w/ Motion|LocoRoco Motion Plugin|XmbController 1.61|More(32) TweakDISPLAY(NOW OUT!) | PaintOnXMB v1
Last edited by Mr305; 03-31-2008 at 03:14 PM.. Reason: Automerged Doublepost |
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#12 |
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Ok, first I have to thank you for this homebrew, because it looks really cool. (I tried it, I am not judging from the video)
And now it's time for some critics (positive ones :P): - Add an option to change the speed at which the lines disappear. [Triangle makes the speed like 0.1 second, but you should add a time bar or something like that to have more control over the "disappear-time".] - More colors !!!!! - More "themes" like own wallpaper as background or thicker lines - What about some "obstacles" or other objects in the game? I could think of a fan which blows the lines away or a wall which bumps them away or or or.. - and last but not least: If you can, add some Anti-Aliasing to the game, that would be perfect! (like "high quality" with flash) |
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#16 |
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Hey umxprime, very very cool little app here. I was wonder if you are using 333mhz for the app, cause I do see some slowdown at some places and was wondering if you upped the speed to 333mhz you could add more pixels or make the movement of them alil faster/smoother.
Some suggestions: Add a menu to increase/decrease particle count. Increase/decrease trail length. Increase/decrease particle speed. Lower the analog stick sensitivity, because on my psp, the square cursor is always moving to the right =(. Use Triangle to toggle the trail on or off, instead of having to hold it down. MP3 player haha, no no, jk. =) maybe some lightweight tracker music tho.
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[CENTER][IMG]http://img171.imageshack.us/img171/131/sig2x3pk2.gif[/IMG] [COLOR="DarkRed"][SIZE="1"][FONT="Fixedsys"]3.03OE/3.40OE Exclusive.[/FONT][/SIZE][/COLOR] [SIZE="1"][FONT="Fixedsys"]Keepin' it real for the old school fools.[/FONT][/SIZE] [/CENTER] [COLOR="#F3F3F3"][SIZE="1"]I own...[/SIZE][/COLOR] [CENTER]::My Creations::[/CENTER] [CENTER][URL="http://forums.qj.net/showthread.php?t=106230"]XMB Visualizer[/URL] [URL="http://forums.qj.net/showthread.php?t=106346"]Simple Fade Background[/URL] [URL="http://forums.qj.net/showpost.php?p=1599796&postcount=48"]Hologram Icon Effect[/URL][/CENTER] |
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#17 |
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Hey, Umxprime...
If you're intrested in getting this to run on XMB, hit me up via PM ( when the TRIANGLE is pressed, the particles look eye blowing and will look 2x better on xmb. )
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Hardware Alarm Suite II v2.7 bld 1727 (1730 Latest)|Academic Aid 6.R769 w/ Motion|LocoRoco Motion Plugin|XmbController 1.61|More(32) TweakDISPLAY(NOW OUT!) | PaintOnXMB v1
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#18 | |||||
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already tried with more particles (actually there are 768) , and the fps have to be slowed down because the buffers can't sync with more process. i am actually studying some other tricks to get more fps. Quote:
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thanx for your feedback and suggestions good evening. |
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#21 |
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cool, but what is the object of the game?
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NEWMy New BLOG!NEW The Wentire Worls in two Sectors.... When did I get dev statz?Spoiler for my PSP homebrewReleases:
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#23 |
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nice touch with new colors each time u start the program, as MrCrabs said add some obstacles and it could turn into an actual game, gj man GJ!!
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1. Failed....again... 2. http://slicer.gibbocool.com/ stay updated on all my projects |
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#26 | |
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if a game is a score + ranking purpose, every more process i'll make won't be a game. if it bores you, bypass it, delete it, and "play" with something else
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#27 | |
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This looks just amazing Very , very nice work |
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#30 |
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Ok, here you got some screenies where I tried to make something cool.
![]() http://img143.imageshack.us/img143/673/snap002pu2.png a cross http://img143.imageshack.us/img143/1246/snap003mb5.png a peni... whatever http://img143.imageshack.us/img143/8510/snap008cj1.png wave o.o http://img255.imageshack.us/img255/9877/snap010sh1.png the letter "B" http://img143.imageshack.us/img143/8979/snap012ae5.png double-O, aka 8 http://img402.imageshack.us/img402/8979/snap014xh7.png finally managed to control the lines |
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