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process_one

This is a discussion on process_one within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Good evening, I invite you to try process_one, a first homebrew of my design, midway between game and demo. You ...

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Old 03-31-2008, 10:33 AM   #1
 
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Lightbulb process_one

Good evening,
I invite you to try process_one, a first homebrew of my design, midway between game and demo.
You can get it at http://www.umxprime.com and also discover some videos & pictures ...
I let talking the experience by itself.
Good evening to you.

Edit :
Maybe you can't get it, so :
http://www.umxprime.com/v2/works/fil...rocess_one.zip

and excerpt from the README :

///////////////////////

_:CONTROLS:_

[JOY] / move the square to draw the flow
[UP] / generate an upward oriented flow
[RIGHT] / generate a left oriented flow
[DOWN] / generate a downward oriented flow
[LEFT] / generate a left oriented flow
[TRIANGLE] / show pixels in a non persistent mode
[SQUARE] / the square doesn't draw
[CIRCLE] / the flow leads the particles toward the square
[CROSS] / the flow leads the particles away from the square
[L] / generate another flow
[R] / show the flow
[SELECT] / change colors of process_one (5 themes available)
[HOME] / quit

///////////////////////

_:VERSIONS+CHANGELOG:_

[03/31/08]
initial release

///////////////////////

_:INFOS:_

[CONTACT] / umxprime@umxprime.com
[WEB] / http://www.umxprime.com
[MADE WITH] / - Days, Nights and a PSP
- C
- PSPSDK
- triEngine, mainly triGraphics, a pspgu wrapper developped by Tomaz, InsertWittyName, and Raphael
- int mcrowne_isqrt(), a fast integer based sqrt function written by Mark Crowne
- int i_atan2(), a fast integer based atan2 function written by Simon Hosie
[GREETS] / PSPGEN, DEVSGEN, GENEVOIS FROM REALTECH-VR, SEB, ORU, BRUNO, UKKO_ONE, KADDD, ASDW

///////////////////////

.umxprime

Last edited by umxprime; 03-31-2008 at 01:24 PM..
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Old 03-31-2008, 10:40 AM   #2

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Quote:
Originally Posted by umxprime
I let talking the experience by itself.
Uhh, what experience is to be had talking?
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Old 03-31-2008, 10:56 AM   #3
 
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maybe i've been misunderstood, but i was talkin about the experience I would have to deliver with process_one...
maybe my english is too bad so...
I hope you'll try process_one.
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Old 03-31-2008, 11:01 AM   #4

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Can you tell me what it is about?The video is a bit confusing
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Old 03-31-2008, 11:35 AM   #5
 
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Yeah, I need a clarification on tihs too. Video looks beautiful nonetheless.
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Old 03-31-2008, 11:37 AM   #6
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cool vid but i didnt understand a second of it
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Old 03-31-2008, 01:17 PM   #7
 
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well i think you couldn't see the link on my website, so I added it on the first message.
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Old 03-31-2008, 01:51 PM   #8
 
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This is basically to create flows. Very interesting.
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Old 03-31-2008, 02:03 PM   #9
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Wow, thats all I can say, because I am like speechless, this is almost like what fl0w looks like, although I haven't used or played fl0w, I cannot wait to test this out!
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Old 03-31-2008, 03:02 PM   #10

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Very nice. Trying nawo.

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-= Double Post =-
The green one on black is EXTRA ORDINARY! Better than matrix

Last edited by Mr305; 03-31-2008 at 03:14 PM.. Reason: Automerged Doublepost
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Old 03-31-2008, 07:13 PM   #11
 
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Amazing, thank you.
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Old 04-01-2008, 05:47 AM   #12
 
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Ok, first I have to thank you for this homebrew, because it looks really cool. (I tried it, I am not judging from the video)


And now it's time for some critics (positive ones :P):

- Add an option to change the speed at which the lines disappear. [Triangle makes the speed like 0.1 second, but you should add a time bar or something like that to have more control over the "disappear-time".]

- More colors !!!!!

- More "themes" like own wallpaper as background or thicker lines

- What about some "obstacles" or other objects in the game? I could think of a fan which blows the lines away or a wall which bumps them away or or or..

- and last but not least: If you can, add some Anti-Aliasing to the game, that would be perfect! (like "high quality" with flash)
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Old 04-01-2008, 06:17 AM   #13
 
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Quote:
Originally Posted by MrCrabs
Ok, first I have to thank you for this homebrew, because it looks really cool. (I tried it, I am not judging from the video)


And now it's time for some critics (positive ones :P):

- Add an option to change the speed at which the lines disappear. [Triangle makes the speed like 0.1 second, but you should add a time bar or something like that to have more control over the "disappear-time".]
Very nice idea, maybe something to implement in a process_two

Quote:
Originally Posted by MrCrabs
- More colors !!!!!
These colors are my choices. Just play with it.

Quote:
Originally Posted by MrCrabs
- More "themes" like own wallpaper as background or thicker lines
It's not a desktop, minimal appearance and background is my choice.

Quote:
Originally Posted by MrCrabs
- What about some "obstacles" or other objects in the game? I could think of a fan which blows the lines away or a wall which bumps them away or or or..
Nice idea for a game. Is process_one a game anyway ?

Quote:
Originally Posted by MrCrabs
- and last but not least: If you can, add some Anti-Aliasing to the game, that would be perfect! (like "high quality" with flash)
Process consuming, so i prefer smoother moves, not smoother pixels.
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Old 04-01-2008, 08:11 AM   #14

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Quote:
Originally Posted by umxprime
Nice idea for a game. Is process_one a game anyway ?
i think of it as more some sweet eye candy
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Old 04-01-2008, 11:03 AM   #15
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I am speechless. This is just... Beautiful.
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Old 04-01-2008, 12:25 PM   #16
 
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Hey umxprime, very very cool little app here. I was wonder if you are using 333mhz for the app, cause I do see some slowdown at some places and was wondering if you upped the speed to 333mhz you could add more pixels or make the movement of them alil faster/smoother.

Some suggestions:
Add a menu to increase/decrease particle count.
Increase/decrease trail length.
Increase/decrease particle speed.
Lower the analog stick sensitivity, because on my psp, the square cursor is always moving to the right =(.
Use Triangle to toggle the trail on or off, instead of having to hold it down.
MP3 player haha, no no, jk. =) maybe some lightweight tracker music tho.
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Old 04-01-2008, 01:30 PM   #17

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Hey, Umxprime...

If you're intrested in getting this to run on XMB, hit me up via PM ( when the TRIANGLE is pressed, the particles look eye blowing and will look 2x better on xmb. )
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Old 04-01-2008, 01:39 PM   #18
 
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Quote:
Originally Posted by MiGs
Hey umxprime, very very cool little app here. I was wonder if you are using 333mhz for the app, cause I do see some slowdown at some places and was wondering if you upped the speed to 333mhz you could add more pixels or make the movement of them alil faster/smoother.
process_one already switch the psp to 333Mhz.
already tried with more particles (actually there are 768) , and the fps have to be slowed down because the buffers can't sync with more process.
i am actually studying some other tricks to get more fps.

Quote:
Originally Posted by MiGs
Some suggestions:
Add a menu to increase/decrease particle count.
Increase/decrease trail length.
Increase/decrease particle speed.
all these seems a good idea, but as already said, maybe for a process_two

Quote:
Originally Posted by MiGs
Lower the analog stick sensitivity, because on my psp, the square cursor is always moving to the right =(.
your stick seems to have a problem, I suggest you to repair/change it, because there is already a disabled range near the joy center. maybe I should increase it anyway. will think about it.

Quote:
Originally Posted by MiGs
Use Triangle to toggle the trail on or off, instead of having to hold it down.
to hold it is what I wanted, the only thing to toggle is colors

Quote:
Originally Posted by MiGs
MP3 player haha, no no, jk. =) maybe some lightweight tracker music tho.
you can use irshell - for example - playing mp3 in background, I tested that and process_one doesn't suffer from any slowdowns.

thanx for your feedback and suggestions
good evening.
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Old 04-01-2008, 01:46 PM   #19
 
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Awesome. Simply awesome. Some music with the same style as the one you had to your video would be a nice complement.

~Unquestionable
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Old 04-01-2008, 02:06 PM   #20
 
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i must say...wow. This is amazing...thank you very much..it amused me all through class today! now theres only one thing left to do w/ it....watch it whilst trippin
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Old 04-01-2008, 02:14 PM   #21

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cool, but what is the object of the game?
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Old 04-01-2008, 03:36 PM   #22
 
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Awesome job. as soon as i seen it, i had to have it! works in 3.90 M33-2.
U should hook up with LightMP3 fella (sakya) and implement this with music somehow. that would blow sony AWAY!!!
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Old 04-01-2008, 03:43 PM   #23

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nice touch with new colors each time u start the program, as MrCrabs said add some obstacles and it could turn into an actual game, gj man GJ!!
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Old 04-02-2008, 06:34 AM   #24
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Quote:
Originally Posted by BlackShark
cool, but what is the object of the game?
It's no game, it's an experience.
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Old 04-02-2008, 06:42 AM   #25
 
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yeah, i hope this will become a game somehow...
with objects to evade or pick up with the stream...

Its quite bores me now, like JaX3RiR said: "its a experience"...nothing more.
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Old 04-02-2008, 11:02 AM   #26
 
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Quote:
Originally Posted by borgqueenx
yeah, i hope this will become a game somehow...
with objects to evade or pick up with the stream...

Its quite bores me now, like JaX3RiR said: "its a experience"...nothing more.
maybe i didn't want to make games...
if a game is a score + ranking purpose, every more process i'll make won't be a game.
if it bores you, bypass it, delete it, and "play" with something else
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Old 04-02-2008, 11:13 AM   #27
 
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Quote:
Originally Posted by umxprime
maybe i didn't want to make games...
if a game is a score + ranking purpose, every more process i'll make won't be a game.
if it bores you, bypass it, delete it, and "play" with something else
Well said.

This looks just amazing
Very , very nice work
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Old 04-02-2008, 12:11 PM   #28
 
 
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cool thats amazing well done i love it when you press triangle. I reacon you should add to it a bit ex. more colors
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Old 04-02-2008, 05:38 PM   #29
 
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Looks spectacular!

Perhaps, for process_twenty-seven, can you make the flow move to our music (mp3/ogg)?

This would be a beautiful visualizer
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Old 04-03-2008, 09:28 AM   #30
 
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Ok, here you got some screenies where I tried to make something cool.


http://img143.imageshack.us/img143/673/snap002pu2.png
a cross


http://img143.imageshack.us/img143/1246/snap003mb5.png
a peni... whatever


http://img143.imageshack.us/img143/8510/snap008cj1.png
wave o.o


http://img255.imageshack.us/img255/9877/snap010sh1.png
the letter "B"


http://img143.imageshack.us/img143/8979/snap012ae5.png
double-O, aka 8


http://img402.imageshack.us/img402/8979/snap014xh7.png
finally managed to control the lines
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