I invite you to try process_one, a first homebrew of my design, midway between game and demo.
You can get it at http://www.umxprime.com and also discover some videos & pictures ...
I let talking the experience by itself.
Good evening to you.
Maybe you can't get it, so :
and excerpt from the README :
[JOY] / move the square to draw the flow
[UP] / generate an upward oriented flow
[RIGHT] / generate a left oriented flow
[DOWN] / generate a downward oriented flow
[LEFT] / generate a left oriented flow
[TRIANGLE] / show pixels in a non persistent mode
[SQUARE] / the square doesn't draw
[CIRCLE] / the flow leads the particles toward the square
[CROSS] / the flow leads the particles away from the square
[L] / generate another flow
[R] / show the flow
[SELECT] / change colors of process_one (5 themes available)
[HOME] / quit
[CONTACT] / firstname.lastname@example.org
[WEB] / http://www.umxprime.com
[MADE WITH] / - Days, Nights and a PSP
- triEngine, mainly triGraphics, a pspgu wrapper developped by Tomaz, InsertWittyName, and Raphael
- int mcrowne_isqrt(), a fast integer based sqrt function written by Mark Crowne
- int i_atan2(), a fast integer based atan2 function written by Simon Hosie
[GREETS] / PSPGEN, DEVSGEN, GENEVOIS FROM REALTECH-VR, SEB, ORU, BRUNO, UKKO_ONE, KADDD, ASDW