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This is a discussion on Please I need help within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; I need help with Nanodesktop. I've a ready guide for Nanodesktop 0.3.4 and I'm looking for an English man that ...
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#1 |
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I need help with Nanodesktop.
I've a ready guide for Nanodesktop 0.3.4 and I'm looking for an English man that could fix the grammatical errors. I've done that, but I'm italian and so the result is not perfect. Can someone help me ? Thanks in advance. Filippo |
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#4 |
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Join Date: Jul 2007
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i wont because apparently the only gramatic skills i have are non existant according to moose, plus the fact that this isnt formatted correctly, but if you mean spelling then why dont you just run it through a spell checker on english mode?
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------ FaT3oYCG -----
AKA Craig, call me what you want to It's your preference. My Website: is down for a while ... I'll bring a new one back soon. Currently working on: (0) PGE Gears Of War - On hold (Very large project). (0) PS???? - A tactical 2d side scrolling game involving AI and online multiplayer features. - Tile engine nearley finished (1 bug to fix). |
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#5 | |
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#6 |
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Infinite thanks for everybody of you. You are all very dear.
Well, I've downloaded the file here (ODF - Openoffice Document Format): http://rapidshare.com/files/11754875...guide.odt.html Who does the work ? Moose Island... can you help me ? Thanks to everybody. |
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#10 |
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It didn't convert correctly, I am about 50% through downloading Open Office. I should be able to get the readme back to you by tomorrow morning (GMT +0), is that OK with you?
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#11 | |
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Yes. It's ok. Don't worry about the time. We have all time we need.
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#13 |
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Yeah, most of it is fine. I haven't been through all 240 pages as it would have taken a pretty long time, but most of the grammar and spelling is perfect. I have changed some small things on about 100 of the pages, do you want me to upload it for you? I did, however, go through the first 20 pages completely, changing all that needed it. A lot of the things I wasn't sure whether I should change as they may not have made sense with the rest of the instructions.
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#14 | |
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My main preoccupation is about the last 40 pages. Can you see these, please ? If there are errors, surely are in the last 40 pages. Thanks
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#15 |
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I have just been through the and have corrected all the mistakes I saw, but a lot of it was code (which of course I didn't touch). Also, the manual has increased in size by about 10 pages.
Tell me when you want me to upload it, and where to. |
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#16 | |
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Can you upload it using a RapidShare ? |
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#17 |
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#18 | |
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done a very good work. If you send me your name via email (see in Visilab website), I can cite you in the thanking page of the manual. A second question: what do you think about this SDK ? I ask you because you have fully examinated the documentation, and I collect always the impressions of the users, in way of making nd better.
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#19 |
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It seems very impressive, you have utilized the PSP's full potential. The concept of face recognition and text to voice really impressed me and I think that developers couldn't go wrong using the SDK. I love the amount of features you have incorporated into this SDK and I can see that you have really tried to make this as user-friendly as possible (just by reading the code). I was particularly impressed with the outcome of some of the most simple features (which I could see in the manual), such as the file browser, which looks superb with the file icons, etc. Also, the variety of image and text manipulation functions are superb, and the BGR engine (is it an engine? I can't remember) provided quite a few extraordinary twists to the amount of things you could do with the text and/or image. The basis of Nanodesktop is very impressive and I can see that you have obviously put a lot of work into this. I can only say well done, on a huge scale.
I also have a couple of questions: Is this a project for university (or some other type of schooling)? Did you reverse the OpenCV and HighGUI components or did Intel release the sources? How did you go about emulating (?) the VPFU as I can see that your SDK does not (or cannot?) utilize the PSP's existing VPFU. Do you think, as the creator of the SDK, that it is worth developers switching from the Sony SDK to the ND SDK? Thanks, and I must say, at times, I enjoyed reading the manual. It is a shame I will never use the SDK, though. I hope some developers pick it up and if anything just give it a try, because I am sure they'll like it. I'll be looking forward to seeing any releases that use the Nanodesktop SDK as I am sure that someone could put it to good use. ![]() Could you provide a link to your website, as I can't seem to find one. Thanks. |
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improve the speed of speech synthesis (now is 30% faster...) Quote:
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University of Messina - Italy. We use Nanodesktop for our research purposes: for example, it is the first time that the OpenCV can be executed under a portable device. This is not trivial, and only nd tecnology can do this possible. My final work before laurea (the thesy) is based on Nanodesktop and Blind Assistant. When it will be finished, and when the scientifical commission of my university will have examinated it, I'll provide to publish it on Visilab website. It is important because in this work there are many technical informations about nd internals. Quote:
We have ported the components CxCore, Cv, CvAux (with changes that use VFPU to improve the speed), while ndHighGUI is totally written by me. Quote:
on the real PSP. It is possible because in NanoM there is a component called EMI that uses a set of assembler routines that access directly to VFPU processor. When the program runs on PSPE, Nanodesktop uses a software emulation layer that replaces the VFPU routines with the equivalent in C. This is possible because the HAL hides the differences between the architectures where nd runs. For example, if we would port Nanodesktop on Nintendo DS in a near future, we should simply write a new HAL and all the upper libraries and programs will adapt themselves automatically. This means that OpenCV o FLite will work also on Nintendo DS with few works. Same concept if we would port it on PS3 or PS2 etc. Quote:
There are small bugs, but at every release we improve the software. The next version 0.3.4 is reliable and compatible also with firmware 3.90 M33-3. So, I say, that the PSP developers could pass to nd. It's simpler to use Nanodesktop and to integrate to nd the features that miss, that writing code from scratch. It is for this reason that I've looked for other developers for months. Without success till now. Quote:
http://visilab.unime.it/~filippo/ There is also a forum for technical support here: http://www.psp-ita.com/forum/ Bye Filippo |
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#22 | |
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The video engine of Nanodesktop is Phoenix. My mail is here: http://visilab.unime.it/~filippo/Nan.../Mail/Mail.htm |
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#23 | |
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![]() And thanks, I will mail you now. |
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