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[Release] Pipeline 0.2

This is a discussion on [Release] Pipeline 0.2 within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Here comes the Pipeline v0.2 What's new: - many bugs fixed - 15 more levels (total 35 now) - some ...

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Old 05-26-2008, 09:42 AM   #1

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Default [Release] Pipeline 0.2

Here comes the Pipeline v0.2

What's new:
- many bugs fixed
- 15 more levels (total 35 now)
- some levels redesigned
- increased difficulties
- you've got a chance to save every 5 levels
- Hi-Scores is now working
- Support Analog-Nub now
- The secret level editor has been removed
- More fancy graphics
- More SFX

"Pipeline" is a remake of the famous puzzle game "Pipemania(aka Pipedream"). Rules are simple: construct a path using the randomly generated pipes from starting point to ending point. Water starts to flow when timer finishes the countdown. If you let the water spill out or did not meet the minimum distance requirement, you fail.

I do all the coding and gfx. Sfx from flashkit.com & soundsnap.com. This homebrew is entering the PSP-Hacks homebrew competition.

Controls:

D-pad/Analog-Nub: moves the cursor

X or O: put down a pipe

Triangle: Speed up the timer and water flow

Start: pause/resume game






Demo Video:
http://hk.youtube.com/watch?v=9zBSHGZV-Ug

Download link:
http://www.sendspace.com/file/36hm28

Special thanks to Snowy, thank you for your patient while I'm coding this game. You know I love you. Fetch!
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Old 05-26-2008, 10:10 AM   #2
 
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Wow this looks really good! I'll be sure to give this one a go!
-= Double Post =-
Or I would if the download link worked properly.
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Ah got it ^_^

Last edited by PhonicUK; 05-26-2008 at 10:11 AM.. Reason: Automerged Doublepost
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Old 05-26-2008, 10:18 AM   #3

 
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Looks fantastic

I'm downloading this
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Old 05-26-2008, 10:19 AM   #4
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Brilliant work. Surprised its still only a 0.2. What else can you add except the editor which you took out
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Old 05-26-2008, 11:14 AM   #5
 
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Needs the level editor back with a seperate gameplay mode for user-levels. Perhaps even the ability to share levels online/adhoc?
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Old 05-26-2008, 11:16 AM   #6
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very nice game fun as well great release
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Old 05-26-2008, 11:22 AM   #7
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I love the Pc version of this. And I love this version.

Thank you so much.
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Old 05-26-2008, 11:23 AM   #8
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This is one of the few homebrew games I actually enjoy playing.

Thanks.
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Old 05-26-2008, 11:28 AM   #9
 
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Thanks!
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Old 05-26-2008, 11:30 AM   #10
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Wow man.
This is close to commercial quallity!
Keep it up!
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Old 05-26-2008, 11:35 AM   #11
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Quote:
Originally Posted by PhonicUK
Needs the level editor back with a seperate gameplay mode for user-levels. Perhaps even the ability to share levels online/adhoc?
Yeah that and difficulty levels. So we can have easy, medium and hard and maybe insane mode.

Would be brilliant then
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Old 05-26-2008, 02:17 PM   #12

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Just wanted to give you a thumbs up for your homebew snowymydog (this game as well as the previous two).

It stands on the shoulders of most other homebew.

Well done, I'm a fan
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Old 05-26-2008, 02:35 PM   #13
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Great game. Brings back a lot of memories from when I got my first computer. This was the game I spent forever playing :P
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Old 05-26-2008, 03:03 PM   #14
 
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Thanks for the update. Give Snowy a treat for me.
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Old 05-26-2008, 03:54 PM   #15
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Nice game really like it. U got another fan
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Old 05-27-2008, 02:26 PM   #16
 
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Hi! This is a great game! Thanks =)
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Old 05-27-2008, 04:32 PM   #17
 
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Its a pretty cool game i like it its very enjoyable to play nice work
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Old 05-27-2008, 06:05 PM   #18
 
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Amazing job with this game.
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Old 05-27-2008, 07:14 PM   #19

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Thanks everyone for playing this game.

Quote:
Originally Posted by PhonicUK
Needs the level editor back with a seperate gameplay mode for user-levels. Perhaps even the ability to share levels online/adhoc?
The editor will be back, I just don't want to put it to public until it's friendly enough to use. From the past experience when I code "Treasure of Pharaoh", writing an editor is nearly as much time as making the game!

Quote:
Originally Posted by mraellis
Yeah that and difficulty levels. So we can have easy, medium and hard and maybe insane mode.
Difficulty levels is always an good idea. Testing all 50 maps with 3 difficulty levels, each map test 3 times. That is 450 levels. I will consider your suggestion. Thanks.

Quote:
Originally Posted by Insert_Witty_Name
Just wanted to give you a thumbs up for your homebew snowymydog (this game as well as the previous two).

It stands on the shoulders of most other homebew.

Well done, I'm a fan
My honour to receive your praise. You're one of the dev I admire. I'm just a small potato making some simple game and share with everyone. The game itself is not hard to code. Everyone can do that, there's no secret technique.
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