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[Release]Rythm Engine : Rythm Box Mod [[V2]]

This is a discussion on [Release]Rythm Engine : Rythm Box Mod [[V2]] within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; ***EDIT: "Rythm" isn't a typo. I just like to call my rhythm game "Rythm". lol /EDIT*** Hi everyone , im ...

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Old 05-30-2008, 04:48 PM   #1
 
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Default [Release]Rythm Engine : Rythm Box Mod [[V2]]

***EDIT:
"Rythm" isn't a typo. I just like to call my rhythm game "Rythm". lol
/EDIT***

Hi everyone , im Brick , and im posting here for the first time.

Im here to release my game , so more people will have the chance to check it out.


Im posting readme + faq.txt which will answer all your questions(hopefully).

README.TXT
Quote:
**PLEASE,AFTER READING THIS FILE , DON'T FORGET TO CHECKOUT FAQ.TXT**

===HOW TO INSTALL RE:RBM====
LOL..!
Just copy "RythmEngineRBMv2" folder in "PSP/GAME"(1.5 kernel must be disabled)or "PSP/GAME371" folder ...and..have fun!


===GAMEPLAY===

The gameplay is quite simple.

First of all , you have to keep rythm bar's level high , for 2 reasons:

1)To increase score multiplier.

2)If rythm bar's level is too low , you start losing HP over the time.


To increase rythm bar's level , try to complete as many
as possible wall-beat instructions sync'ed with background
music , by jumping off the (flashing)walls.


Well , its not that easy as you might be thinking.
There are different enemies(even boss-type enemies) that will
try to kick your a$$.

So , kill them all , pick up all available powerups,complete
as many as possible wall-beat-instructions , and...... SURVIVE!.


===DIFFICULTY TAGS===
Difficulty tags are displayed next to level names.

Tag [E] : Easy
Tag [M] : Medium
Tag [H] : Hard
Tag [G] : Godlike



===CONTROLS===
(MENU CONTROLS)

X : Confirmation
O : Return to previous menu
UP/DOWN/ : next/previous menu element

(IN GAME)
Movement : UP/DOWN/LEFT/RIGHT buttons OR analog
To fire Press & hold Cross("X") + L/R
To use bombs press Circle("O")

Beat tail(only works with default weapon-Parodius G1-):
Hold : L + R + x


===CREDITS===
Rythm Engine : Rythm Box Mod

Programming & art : brick
Contact mail(public) : ---README.TXT---

Beta testing & some nice ideas:
hotrocker

Brunni for oslib.


FAQ.TXT
Quote:
======FAQ======
Q)Hmm..alright , what's all about?i mean , what exactly is RE:RBM?

A)Well..
Rythm Engine started as a (yet another) DDR clone,but , with more
accurate steps.

After reaching the goal , i decided to create something MORE original,
and something that probably never ever created.

I turned the game into a rythm shooter
I turned all key-beat-instructions into wall-beat-instructions.

Added enemies/AI/powerups/some particle effects....and ..here we are


Q)How can i create my own theme(s)?

A)LOL! , read "Custom Themes.txt"


Q)How can i create my own level(s)?

A)..."LevelEditorTUTORIAL .txt"


Here's a list which contains all features/updates/etc..

Code:
(((features.txt)))

Features/updates/additions/etc..

|------------|
|v1 Features-|
|------------|

-Scripting system
-Resource cache
-Level editor(you can easily create your own levels)
-Theme manager
-Custom theme support
-State machine
-AI state machine
-Beat instructions
-Audio cache
-Particle system
-High score system
-Statistics system
-Power-up system
-Many different enemies
-Boss type enemies
-Animation system
-Resource coloring system
-Resource "stacking" effect(enemies can go "deep" into the screen,depends on AI state/bgm beat)
-Resource collision detection(to put it simply: everything collides with ...everything)
-Power-up icons
-Dynamic menu(s)
-Input manager
-Replaced default theme


|------------|
|v2 Features-|
|------------|

-You can now break in pieces big enemies -lol-.
-New particle effects
-Different attributes for each weapon
-Different particles for each weapon
-Smoother particle effects
-Added new power-up (SHIELD)(has a small ammount of hp)
-Added animated effects for shield.
-New power-up icons.
-Added new boss-type enemy.
-Added new enemy type.
-Improved AI system(added more states , and mainly   used by the new enemies).
-Added menu sounds.
-Added more particle effects(for bombs).
-Highlighted (menu) elements are now flashing.
-New score text effects
-Added menu sounds(nav/confirmation).
-Lowered down power-up timer.
-New theme
-New theme effect
-Some misc code optimizations.
-Updated level editor to v1.c  (from v1.a).

A low quality GIF animated "video" --400kb-- , can be found here:
http://img239.imageshack.us/img239/3...imationuz3.gif


Some screenshots:








=====DOWNLOADS=====
Download RE:RBMV2

RE: RBM Japanese Anime Rock/Pop level pack



-UPDATE-

Here's another level pack.


Contains 2 levels.

Level name | difficulty tag

"Skinnyman"| [M](Medium)

"Decadence"| [G](Godlike)

Screenshot:


Download link:
http://rapidshare.com/files/12052181...ack_2.zip.html

Checkout Readme.txt for controls & more information.

___

Thanks for looking

Last edited by BrickDev; 06-06-2008 at 07:48 AM..
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Old 05-30-2008, 05:22 PM   #2
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This looks good and i will have a look at it tomorrow.
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Old 06-01-2008, 07:30 AM   #3
 
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I don't know about the gameplay being simple. I've tried the original release and just finished loading the new one but I still can't seem to figure out what's going on despite the provided instructions.
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Old 06-01-2008, 08:42 AM   #4
 
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lol this game is kinda simple..but definatly NOT easy! i'll give this instruction thing a go since iv been playing it since beta..
U control the box with either the analog stick or the dpad controls (imho its A LOT easier with the analog, more precise). When the song starts the sides/top of the psp screen will begin to light up, ur goal is to hit the side of the screen that has light up, that is the rhythm part of the game (its really cool once you see the pattern going along with the music..). the rhythm bar is the one on the bottom on the top, right part of the screen, and the light up sides you hit the higher this goes..if it gets too low you lose HP (the top part) the shooter part of this game comes from all the other boxes that appear on the screen..ur enemies! You hit them/they hit you, you lose HP. they fire their weapons (some of them) and hit you, you lose HP. but dont worry, you have ur own firepower! by holding ONLY the R OR L trigger, you begin to spin..as soon as your spinning hold the x button to fire, and ur 'bullets/particles' fire in a spinning manner, spreading out all around you. if you hold the L AND R triggers while firing your bullets will trail behind you..this is most effective when ur furiously bouncing around as it kind of boxes in the enemies and when they move they die.
then theres the powerups! S for sheild..lasts for a few hits B for bomb (you start out with one, and ur total number is indicated below the Rhythm bar), press circle to use it..x,x1,x2(?) are different forms of firepower boosters..once u have on of these it doesnt matter how u hold the L,R triggers..the bullets will fly out from behind you going in many directions, doesnt last forever though..and H, for health..restores all your health, literally a life saver
i think i covered it all...if not just ask and ill add it, or clarify!
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Old 06-01-2008, 09:05 AM   #5
 
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Oh that is what is meant when he states "jumping off the walls". Thanks I get it now.
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Old 06-01-2008, 12:51 PM   #6
 
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Awesome post hotrocker.

If you guys have any questions , feel free to ask them..


Also , here's a list with all available powerups.


Icon "B" : Bomb


Icon "P" : gives a *X* ammount(you can choose from the level editor) of bonus points.


Icon "H" : gives a negative or positive ammount(you can choose from the level editor) of HP


Icon "C4" : Explosive trap. Damages nearby enemy units ,but you also get damage.


Icon "X" : Weapon powerup , Xion


Icon "X1" : Weapon powerup , Xion upgraded


Icon "G" : Weapon powerup , parodius g1


Icon "S" : Shield



And here's some screenshots with the level editor:



Oh , and by the way , in few days im going to release some level packs(including Godlike levels).

Last edited by BrickDev; 06-01-2008 at 01:05 PM..
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Old 06-02-2008, 05:16 AM   #7
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Haven't understood it proper yet but I'm learning lol

Good work though and i hope you release that editor down the line
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Old 06-02-2008, 05:58 AM   #8
 
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You can find level editor + a lame tutorial in "Level Editor" folder....lol
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Old 06-02-2008, 06:49 AM   #9
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Lol teaches me for not looking.
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Old 06-06-2008, 07:48 AM   #10
 
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-UPDATE-

Here's another level pack.


Contains 2 levels.

Level name | difficulty tag

"Skinnyman"| [M](Medium)

"Decadence"| [G](Godlike)

Screenshot:


Download link:
http://rapidshare.com/files/12052181...ack_2.zip.html
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