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This is a discussion on [Release]Rythm Engine : Rythm Box Mod [[V2]] within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; ***EDIT: "Rythm" isn't a typo. I just like to call my rhythm game "Rythm". lol /EDIT*** Hi everyone , im ...
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#1 | ||
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***EDIT:
"Rythm" isn't a typo. I just like to call my rhythm game "Rythm". lol /EDIT*** Hi everyone , im Brick , and im posting here for the first time. Im here to release my game , so more people will have the chance to check it out. Im posting readme + faq.txt which will answer all your questions(hopefully). README.TXT Quote:
FAQ.TXT Quote:
Here's a list which contains all features/updates/etc.. Code:
(((features.txt))) Features/updates/additions/etc.. |------------| |v1 Features-| |------------| -Scripting system -Resource cache -Level editor(you can easily create your own levels) -Theme manager -Custom theme support -State machine -AI state machine -Beat instructions -Audio cache -Particle system -High score system -Statistics system -Power-up system -Many different enemies -Boss type enemies -Animation system -Resource coloring system -Resource "stacking" effect(enemies can go "deep" into the screen,depends on AI state/bgm beat) -Resource collision detection(to put it simply: everything collides with ...everything) -Power-up icons -Dynamic menu(s) -Input manager -Replaced default theme |------------| |v2 Features-| |------------| -You can now break in pieces big enemies -lol-. -New particle effects -Different attributes for each weapon -Different particles for each weapon -Smoother particle effects -Added new power-up (SHIELD)(has a small ammount of hp) -Added animated effects for shield. -New power-up icons. -Added new boss-type enemy. -Added new enemy type. -Improved AI system(added more states , and mainly used by the new enemies). -Added menu sounds. -Added more particle effects(for bombs). -Highlighted (menu) elements are now flashing. -New score text effects -Added menu sounds(nav/confirmation). -Lowered down power-up timer. -New theme -New theme effect -Some misc code optimizations. -Updated level editor to v1.c (from v1.a). A low quality GIF animated "video" --400kb-- , can be found here: http://img239.imageshack.us/img239/3...imationuz3.gif Some screenshots: ![]() ![]() ![]() ![]() ![]() ![]() =====DOWNLOADS===== Download RE:RBMV2 RE: RBM Japanese Anime Rock/Pop level pack -UPDATE- Here's another level pack. Contains 2 levels. Level name | difficulty tag "Skinnyman"| [M](Medium) "Decadence"| [G](Godlike) Screenshot: ![]() Download link: http://rapidshare.com/files/12052181...ack_2.zip.html Checkout Readme.txt for controls & more information. ___ Thanks for looking
Last edited by BrickDev; 06-06-2008 at 07:48 AM.. |
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#4 |
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lol this game is kinda simple..but definatly NOT easy! i'll give this instruction thing a go since iv been playing it since beta..
U control the box with either the analog stick or the dpad controls (imho its A LOT easier with the analog, more precise). When the song starts the sides/top of the psp screen will begin to light up, ur goal is to hit the side of the screen that has light up, that is the rhythm part of the game (its really cool once you see the pattern going along with the music..). the rhythm bar is the one on the bottom on the top, right part of the screen, and the light up sides you hit the higher this goes..if it gets too low you lose HP (the top part) the shooter part of this game comes from all the other boxes that appear on the screen..ur enemies! You hit them/they hit you, you lose HP. they fire their weapons (some of them) and hit you, you lose HP. but dont worry, you have ur own firepower! by holding ONLY the R OR L trigger, you begin to spin..as soon as your spinning hold the x button to fire, and ur 'bullets/particles' fire in a spinning manner, spreading out all around you. if you hold the L AND R triggers while firing your bullets will trail behind you..this is most effective when ur furiously bouncing around as it kind of boxes in the enemies and when they move they die. then theres the powerups! S for sheild..lasts for a few hits B for bomb (you start out with one, and ur total number is indicated below the Rhythm bar), press circle to use it..x,x1,x2(?) are different forms of firepower boosters..once u have on of these it doesnt matter how u hold the L,R triggers..the bullets will fly out from behind you going in many directions, doesnt last forever though..and H, for health..restores all your health, literally a life saver ![]() i think i covered it all...if not just ask and ill add it, or clarify! |
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#6 |
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Awesome post hotrocker.
If you guys have any questions , feel free to ask them.. Also , here's a list with all available powerups. Icon "B" : Bomb ![]() Icon "P" : gives a *X* ammount(you can choose from the level editor) of bonus points. ![]() Icon "H" : gives a negative or positive ammount(you can choose from the level editor) of HP ![]() Icon "C4" : Explosive trap. Damages nearby enemy units ,but you also get damage. ![]() Icon "X" : Weapon powerup , Xion ![]() Icon "X1" : Weapon powerup , Xion upgraded ![]() Icon "G" : Weapon powerup , parodius g1 ![]() Icon "S" : Shield ![]() And here's some screenshots with the level editor: ![]() ![]() Oh , and by the way , in few days im going to release some level packs(including Godlike levels). Last edited by BrickDev; 06-01-2008 at 01:05 PM.. |
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#10 |
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-UPDATE-
Here's another level pack. Contains 2 levels. Level name | difficulty tag "Skinnyman"| [M](Medium) "Decadence"| [G](Godlike) Screenshot: ![]() Download link: http://rapidshare.com/files/12052181...ack_2.zip.html |
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| Tags |
| box , engine , mod , releaserythm , rythm |
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