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[release] [psp-hacks compo] BOXHEAD: PSP STYLE *PATCHED VERSION AVAILABLE!*

This is a discussion on [release] [psp-hacks compo] BOXHEAD: PSP STYLE *PATCHED VERSION AVAILABLE!* within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Here's me entry into the PSP Hacks homebrew competition I patched it to fix many inconveniences so update yours now ...

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Old 06-01-2008, 12:31 AM   #1

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Exclamation [release] [psp-hacks compo] [UPDATE] BOXHEAD: PSP STYLE *NEW PATCH AVAILABLE!!!*

Here's me entry into the PSP Hacks homebrew competition

I patched it to fix many inconveniences so update yours now and enjoy
Again i patched it, please update to the latest version to get hte best experience!

Also check out this video:
MAX Airstrike Upgrade (don't watch if you want to see the best upgrade for yourself in-game)
http://www.youtube.com/watch?v=xZtY0o5ZJKY

Here's a video review of boxhead with patch #1:
http://www.youtube.com/watch?v=-Y8fKu-u4Is

Currently patch#3 is out and it sports even more features to enhance your playing experience ^^

You can read it all the info and get the download here(Check the first post for an updated list of things fixed in the patches ):
http://www.psp-hacks.com/forums/viewtopic.php?id=144365
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Last edited by SG57; 06-10-2008 at 04:17 PM..
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Old 06-01-2008, 12:50 AM   #2
 
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Nice job SG
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Old 06-01-2008, 01:05 AM   #3
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Wow, i wasn't expecting the entry's this year to be so good seeing how the scenes been lately but this looks astounding. Well done SG57, I'll give this a test asap!
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Old 06-01-2008, 02:10 AM   #4

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Best.Homebrew.Ever.
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Old 06-01-2008, 03:35 AM   #5
 
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It's been one hell of a ride, SG57.

^_^

Also, Mirror here : http://www.sendspace.com/file/nta7nn

Last edited by Natey; 06-01-2008 at 04:16 PM..
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Old 06-01-2008, 04:31 AM   #6
 
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Whats the point of the game other than surviving long enough?
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Old 06-01-2008, 04:37 AM   #7
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Quote:
Originally Posted by Vicboy
Whats the point of the game other than surviving long enough?
To survive even longer.
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Old 06-01-2008, 04:37 AM   #8
 
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Quote:
Originally Posted by Vicboy
Whats the point of the game other than surviving long enough?
let out anger, show your skills at killing zombies. When Ad-hoc is supported it's going to be much better too


It's for fun, so enjoy!
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Old 06-01-2008, 04:40 AM   #9
 
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I'd rather get Infrastructure than Ad-Hoc...
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Old 06-01-2008, 04:42 AM   #10
 
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Quote:
Originally Posted by Vicboy
I'd rather get Infrastructure than Ad-Hoc...
I won't say we haven't talked about that but there are always matters of things like servers...

Anything infrastructure related will be handled after ad-hoc is implemented, but don't count on it
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Old 06-01-2008, 05:34 AM   #11

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Vicboy - What's the point of any game? And yeah it's just to survive against the increasing difficult enemies, meanwhile upgrading your current arsenal of weapons to help with that task. If you want i can come up with a storyline and whatnot - kinda resident evil styled where a town has been infected and you're the only one left alone in a forest sorta thing. But ya the current thing to do would get the highest score you can, kinda proving that you can survive and have developed good strategies for dealing with the waves of enemies. Personally, i tend to build small bunkers out of barricades to hide in when i'm low on health. Then i wait for an ammo box to drop off an enemy while killing them from within the bunker nad hope it's a Life Up :S I also like to place small bunches of barrels to help clear out holes in mob of zombies lol.
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Old 06-01-2008, 05:45 AM   #12
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alsome game
this is a keeper on my psp
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Old 06-01-2008, 07:21 AM   #13
 
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Good Stuff! Time to do some button mashing and kick some butt.

Good luck in the competition.
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Old 06-01-2008, 07:29 AM   #14
 
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I really hope this wins... then I can say I achieved something in my life even if My help was minimal compared to Scorpus57 and SG57
-= Double Post =-
Also, unfortunately due to time restrictions, new bugs created by adding enemies (all were gone prior to this) include but are not limited to:

-Enemies stuck in trees/cliff sides
-Rocket Launcher not doing right damage

Last edited by Natey; 06-01-2008 at 09:07 AM.. Reason: Automerged Doublepost
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Old 06-01-2008, 10:25 AM   #15
 
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Yeah I've encountered a few zombies who couldn't get by a couple of trees; still challenging to shoot everyone down though. One thing I just noticed is that it crashes if you choose not to have devils (circle when selecting a level).
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Old 06-01-2008, 10:28 AM   #16
 
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This loooks freakin awesome! Nice Job SG57


^_-
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Old 06-01-2008, 10:41 AM   #17
 
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Quote:
Originally Posted by NeilR
Yeah I've encountered a few zombies who couldn't get by a couple of trees; still challenging to shoot everyone down though. One thing I just noticed is that it crashes if you choose not to have devils (circle when selecting a level).
What are your PSPs Specs? Slim/Phat&Version

I'm 3.90m33-3 Slim and no problems using no devils at all
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Old 06-01-2008, 11:02 AM   #18
 
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Mine is a phat on 3.80M33-5. It should be noted that I've only tried it through iRShell usbhost so far so that could play into it but I've no issue when including devils.
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Old 06-01-2008, 11:05 AM   #19
 
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Well your config suggests a possible mishap.

It works fine for me off the MS
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Old 06-01-2008, 11:20 AM   #20

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Best entry by far.
Lovin' this game dude!
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Old 06-01-2008, 11:29 AM   #21
 
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Quote:
Originally Posted by Anti-QuickJay
Best entry by far.
Lovin' this game dude!
Glad you like it.

All opinions are welcome here! Talk about your experiences!

Personally, Nightmare difficulty... is a nightmare
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Old 06-01-2008, 01:37 PM   #22
 
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Quote:
Originally Posted by NeilR
Mine is a phat on 3.80M33-5. It should be noted that I've only tried it through iRShell usbhost so far so that could play into it but I've no issue when including devils.
Both with or without devils works when running from a memorystick so I guess that it was just iRShell/usbhost.
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Old 06-01-2008, 01:52 PM   #23
 
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Best game ever...
I play the PC version for hours!! Now it goes on when I'm somewhere else
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Old 06-01-2008, 02:28 PM   #24

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very, very nice sg=-), much props, even with only zombies, and devils, and the ai getting caught on tree's it still get's hard=-), very nice, much props=-)
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Old 06-01-2008, 03:12 PM   #25
 
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The AI with the trees should be resolved in the next version of Boxhead
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Old 06-01-2008, 03:22 PM   #26
 
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I can't download from the link it says bandwith exceeded. cant wait to try this out tho!
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Old 06-01-2008, 03:26 PM   #27
 
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Same. Can someone upload it to a mirror site or something?
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Old 06-01-2008, 03:42 PM   #28

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i'm uploading the version on my psp to sendspace, give me 10 min's and i'll have an mirror up for all, i couldn't download another one and the one on my computer i deleted after copying to my psp, so no readme, but everything else is there
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Old 06-01-2008, 03:48 PM   #29
 
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Let me guess, ms0:/PSP/GAME ?
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Old 06-01-2008, 03:57 PM   #30

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k...maybe i won't sendspace keeps timing out on me when i'm uploading
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