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[Release] Resonate 0.57

This is a discussion on [Release] Resonate 0.57 within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Resonate is a fast paced undersea rail shooter. Your goal is to evolve into a thresher shark and become king ...

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Old 06-01-2008, 02:04 PM   #1

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Default [Release] Resonate 0.57

Resonate is a fast paced undersea rail shooter. Your goal is to evolve into a thresher shark and become king of the ocean. On normal difficulty the player starts as a Sea Urchin (level 2). Hit the blue striped targets to collect evolution up. Collect eight and move up a level to Sea Horse (level 3). Miss a target that collides with you and move down to Zooplankton (level 1). If you're hit too many times, the adventure ends and you need to try again.

Features

- five hero forms: Zooplankton, Sea Urchin, Seahorse, Stingray, Thresher Shark
- high score tracking for each game
- boss fight at the end of the main level
- online high score sharing
- enemies in various attack formations
- three kinds of power ups
- level editor for Windows, Linux or MacOS based on fltk and OpenGL

I submitted version 0.55 of Resonate to the compo last night, but I found a couple of minor issues with the boss fight. So here is the post compo release version:

Download version 0.57 for 3.xx CFW PSPs
- includes Windows version of the level editor.

level editor built for Intel Macs



And of course a youtube vid of the action: http://www.youtube.com/watch?v=O3LUEVsyktg

Here is the change log from 0.45:
version 0.57
- fixed boss damage visualization

version 0.55
- new compo title screen with water drop special effect
- new main level which is easier for Meyitzo but still interesting
- now fight against the tall ship of doom to free the sea (boss fight)
- moved old main level to version0_45
- Intel Mac level editor now available
- added model preview in the level editor
- increased the number of supported enemies to 512
- increased the memory used by the CFW build to 20MB for bigger sounds, etc.

And credits:

Game Design: hardhat, PSPdemon
Programming: hardhat
Art: PSPdemon, Meyitzo, Genz
Icon Music: DimensionT
Music: by Aleksi 'Heatbeat' Eeben, aka Antti Mikkonnen. (CC-Attribution-Non-comm
ercial-No Derivatives). http://www.mono211.com/modsoulbrother/
Sounds: meanrabbit.com
Testing: zion, Dutt, Wally, #psp-programming
Levels: Hardhat, Meyitzo
Mac build of the Level Editor thanks to A_Nub, jparishy, InsertWittyName, BronxBomber
Title screen is cc-by-sa licensed (http://www.creativecommons.com) and includes a reef photo by Mila Zinkova
Inspired by Rez
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Old 06-01-2008, 02:10 PM   #2
 
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So as you eat weaker things, you become stronger... And if you are caught by a stronger thing... you are dead?
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Old 06-01-2008, 02:49 PM   #3

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Nope. More like you are patrolling the border between the octopus and shark realms, and you need to take out all of the Octopus' minions, or as many as you can. You get power ups for doing that, and you can evolve into a shark yourself.
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Old 06-01-2008, 04:17 PM   #4
 
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This is almost exactly the same as a playstation game a while back, where you had to destroy things in the same manner by selecting them but you created music when you did and you also evolved into a more human form. It was a really good game, I would have liked to see this resemble that game more than it does but it brings back good memories.

http://uk.gamespot.com/ps2/action/rez/index.html

That's the game.
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Old 06-01-2008, 04:43 PM   #5

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Quote:
Originally Posted by hardhat
Inspired by Rez
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Old 06-01-2008, 04:48 PM   #6
 
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Ahaha right at the bottom, I never read that.
Rez was an awesome game though.
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Old 06-01-2008, 06:05 PM   #7

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Well creating music based on the actions that you perform was definately in the plans. The problem is to get the level designers to be musicians. Or the musicians be level designers. I didn't manage it so far. If you want to be a musical level designer, then there is a place for you in this project, I'm sure.
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Old 06-02-2008, 05:37 AM   #8
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Looks good, i will test soon.
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Old 06-02-2008, 07:50 AM   #9

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Let me know how it goes. Also there is room to upload more highscores on my high score server.

check the high scores at: http://www.teamsushi.org/games/resonate/hiscores.php
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Old 06-02-2008, 12:02 PM   #10
 
 
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ha ha i love it im in the top 10 for the high scores!!
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Old 06-02-2008, 06:11 PM   #11

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Quote:
Originally Posted by ifiwere1337
ha ha i love it im in the top 10 for the high scores!!
Well the new version has a new main level, so time to try the new challenge with the boss fight and everything.
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Old 06-02-2008, 06:19 PM   #12
 
 
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Quote:
Originally Posted by hardhat
Well the new version has a new main level, so time to try the new challenge with the boss fight and everything.
i will once i get my psp slim, i had to send mine in, and am getting the money back for it cuz it was under warranty, and the screen was cracked, sooo yeah, and i dont have a charging cable for my fat psp, so that sux
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Old 06-03-2008, 06:56 AM   #13
 
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Don't they fit the same cable?
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Old 06-03-2008, 11:46 AM   #14
 
 
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Quote:
Originally Posted by Physicist
Don't they fit the same cable?
yeah, but my fat psp i got without a cable, so i used my slims, and i had to send all parts with the slim, so i now have no charger
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Old 06-03-2008, 11:49 AM   #15
 
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Hahaha they made you send in the charger? I can see the guy in the shop now...
"Your PSP screen is broken because of a faulty charger, sir."
(whispering)"sucker"
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Old 06-07-2008, 08:29 AM   #16

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I should probably redo my video tutorial for the level editor, but here is the one for version 0.6 of the level editor:

http://www.dailymotion.com/video/x4l...t06_videogames

if you're having trouble getting started with the level editor.
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