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This is a discussion on [Release] Kurok v0.3 Demo within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Starting a new thread because the old one got too big. For those new to Kurok, please check the official ...
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#1 | |
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Starting a new thread because the old one got too big.
For those new to Kurok, please check the official site at www.bladebattles.com/kurok for more information and screenhots. Here is the Kurok PSP Demo v0.3 Here is the Readme for v0.3 Here is the Changes for v0.3 I've really got to update the gallery though, those screenshots are pre v0.1! Anyone willing to take some new ones for me? Or a Youtube video even? I'll link the video on the site .Also, I'm willing to replace the Canyon Arena (kdm1) multiplayer map with a better one. Anyone want to take up the opportunity to have your map included in Kurok? ![]() Sorry for the huge change list! Quote:
Thanks.
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Kurok - www.bladebattles.com/kurok Latest version: v0.4 Kurok Forums Kurok/Quake Mapping? Check these links: Free Quake Quake Map Editor func_msgboard Inside3D |
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#2 |
![]() Local Tech
Join Date: Oct 2007
Real First Name: Joe
Location: home
Just Played: rockband
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YAY FIRST POST!!!
sweet !! OMG is it possible to put the changelog/readme/kurok in one package ?this is a sweet feature!!! - Added: New 'Autocenter Button Look' option in controls sub menu, toggle if the view auto centers when moving or not. ive always hates looking in the middle when moving EXCELLENT JOB!!! |
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#3 |
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Quite an impressive release, though I was wondering, is there any server program that allows us to host this game? I would be willing to host it from time to time so other players can play online with the community. Also, do you have a separate forum from these? My IP is static and I would not want to flood these forums with an new IP each time I reboot this computer.
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#9 |
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Download v0.3... AMAZING loading times and new weapons balancing... and the new level is awesome.
Hey I'm just some normal guy who knows nothing about mapping or modeling, but I guess this sorta inspired me to try and make a map/model. Can you PM or post here any good tutorials and programs to get started with? EDIT: OMG......THE NEW ROCKET LAUNCHER IS AWESOME!!!! I won't spoil it for the others but... DANG MAN I DIDN'T THINK THAT WAS POSSIBLE!!!! Last edited by HaloBro35; 06-04-2008 at 06:46 PM.. |
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#12 |
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Amazing work! I love the new rocket launcher as well, works so much better. Keep up the great work!
BTW: You have entered this in the PSP-Hacks competition, right?
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#13 |
![]() **The Welsh Guy**
Join Date: Sep 2006
Real First Name: Nick
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yeah, thnx again mate
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#14 |
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Alright! I was telling some friends about this game today. They all love playing it and said they couldn't wait for the next release and all the bug fixes.
I wasn't expecting soo much! This is amazing.. I've ran my battery down so many times in school playing this game. It's so addicting. I haven't downloaded this release yet but I'm about to. Can't wait to see the rocket launcher some people have been talking about! So, would you still want me to bomb you with some of the bugs I find? :P I don't want to annoy you with them. School's about to let out tomorrow so I won't really be able to test out the multiplayer much now... But I'm gonna play the heck out of the single player. And I'm still working on my map... I could also help you out with the story mode, or the next episode if you'd like? I'm still figuring out the map editor but I'm coming along pretty good. But anyways, Congratulations and good luck on the future releases! By the way.. when do you think your going to release a "full" version, like... not a demo..? |
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#16 | ||
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omg wooo i love the new rocket launcher secondary mode... its just what i wanted haha its like the nikitta from MGS
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http://img489.imageshack.us/img489/5841/99862310tg8.jpg Quote:
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#17 | |
![]() ![]() ...in a dream...
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I envy you with your 3d modeler :P
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Launch a Kitten out of a Cannon and win real cash! Checkout my newly updated site for all my projects (Kitten Cannon, BOXHEAD, Light Cycle 3D) |
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#20 | |
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I didn't know about the competition until a few days ago :P too late to enter too. I will say though, that this is based on a port of quake 1 by peter m and a few others who contributed to porting it like myself. Not MCZonk, he ported quake 2 I have created all the content from scratch though. Models, animations, maps etc. And this is a psp exclusive mod :PIt could be the same as using a graphics or sound library, which isn't coded by yourself but its used for the homebrew application I'm not being fussy over it though. The stuff I've seen entered in the competition is great ![]() chrisp6825: Great to hear! Please do report any bugs so I can fix them for the next version. This will remain a demo until I make more maps and enemies for further episodes. I will definetly need help with maps. They take so long to plan out, come up with ideas on how the design looks like and then making it long enough to be fun. Especially when I'm the only one doing it AND everything else in the game :P I do have forums on my site http://www.bladebattles.com/forum/index.php , but they are pretty empty at the moment. That, and I keep getting bots registering and spamming Once I solve that problem, I'll put a link to it on my site :P
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Kurok - www.bladebattles.com/kurok Latest version: v0.4 Kurok Forums Kurok/Quake Mapping? Check these links: Free Quake Quake Map Editor func_msgboard Inside3D Last edited by MDave; 06-05-2008 at 01:36 AM.. |
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#22 |
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If your old autoexec.cfg still contains the old zoom script, then yeah, zoom won't really work properly. Anything else should be ok though.
Workin on online server stuff at the moment
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Kurok - www.bladebattles.com/kurok Latest version: v0.4 Kurok Forums Kurok/Quake Mapping? Check these links: Free Quake Quake Map Editor func_msgboard Inside3D |
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#23 |
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Sweeeeeeet! Awsome updates man good job. It says we can use mods yes? Would this allow us to play the full version of quake? I have it on a cd but could never work out how to update the psp demo to include all the extra levels.
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#24 | |
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all you have to do is put your pak1.pak file into the id1 folder, and then edit the quake.cmdline file with a txt editor and delete the line that says '-kurok'. If you want to play a quake mod then add the line '-game modname' instead of -kurok.
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Kurok - www.bladebattles.com/kurok Latest version: v0.4 Kurok Forums Kurok/Quake Mapping? Check these links: Free Quake Quake Map Editor func_msgboard Inside3D |
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#25 |
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i love you
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My Projects [URL="http://www.megaupload.com/?d=Q860B1VV"]BUMPER HARVEST MOD - PEGGLE DELUXE BETA 1[/URL] working on Zuno, an uno like game [QUOTE=FreePlay]It's a picture of a monkey. There, I spoiled it for you.[/QUOTE] |
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#27 |
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HaloBro35, read the previous threads:
http://forums.qj.net/f-psp-developme...01-140438.html |
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#28 | |
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Thanks Frack, I found the mapping tut. Now to find a good weapon modeling tutorial...
Oh and on the person who was asking for console codes: Quote:
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#30 |
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Sorry about that, fixed it now.
I need to upgrade the forum software though, its pretty out of date. spambots keeping getting in.
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Kurok - www.bladebattles.com/kurok Latest version: v0.4 Kurok Forums Kurok/Quake Mapping? Check these links: Free Quake Quake Map Editor func_msgboard Inside3D |
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| Tags |
| demo , kurok , release , v03 |
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