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This is a discussion on [BETA] Soft Body Physic library/demo within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Hi. It's my first post here and I want to share with my small project. I ported small Soft Body ...
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#1 |
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Hi.
It's my first post here and I want to share with my small project. I ported small Soft Body Physics library made by walaber from C# to C++. Also I made some optimizations for PSP so it's running on PSP quite nice ![]() Here you can find vr. 0.2 beta of the library. For rendering I used pspGl (I have version with GU for rendering but it have some bugs). In demo on square and circle bodies are added, on triangle you can drag bodies. Exit is on the start button. If someone is interested here is svn repository with c++ version for PSP and PC ![]() I would very grateful for some advices about optimizations. |
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#2 |
![]() **The Welsh Guy**
Join Date: Sep 2006
Real First Name: Nick
Location: welsh guy in canada
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couldn't even get this to start up.. screen just goes black and PSP shuts off
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#4 | |
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Quote:
@maxexcloo: Ok, I will add some screenshots an maybe small movie, but later ( I forgot to take cable for psp and can't plug it in -_-) |
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#6 |
![]() **The Welsh Guy**
Join Date: Sep 2006
Real First Name: Nick
Location: welsh guy in canada
Just Played: Infamous
Posts: 1,717
Trader Feedback: 1
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i have a fat and i tried it in both GAME and GAME150 and couldn't get it to work
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#7 |
![]() ![]() Avada Kedavra
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Good job :P
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#14 |
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This is so funny Thanks.
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"The True Master Paralyzes His Opponent Leaving Him Vulnerable to Attack" M.Shinoda V.3.52 M33 [B][FONT="Times New Roman"]Thanks Deturb For Premium.[/FONT][/B] [IMG]http://i118.photobucket.com/albums/o106/ghostENVY/Untitled-2.jpg[/IMG] |
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#15 |
![]() ![]() oh hai thar
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yeah thats what i was thinking! a hb loco roco would be neat!
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#16 |
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Why make something that is already made?
You should make a new game that includes them, what about a game where you have to stack weird jelly blobs, and when you get them to a line a jelly rocket comes and shoots them... You could call it stack.. oh no.. erm, stak.. no no, umm... jellystacks, yeah! |
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#17 | |
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It should be easy to made Maybe not game but as a small demo for library. I will think about this ![]() I'm trying to get permission to port JelloCar ( http://walaber.com/index.php?action=showitem&id=17) from C# to c++. Now when the library is ported and it's working really nice on the PSP game could also be ported But only if I got permission.
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#18 | |
![]() ![]() OMFG
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Quote:
![]() I just watched a video of JelloCar in action. Porting JelloCar would be friggin awesome! Would definitely be one of the most incredible homebrews for the PSP. Last edited by Slasher; 07-16-2008 at 01:08 PM.. |
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#20 |
![]() **The Welsh Guy**
Join Date: Sep 2006
Real First Name: Nick
Location: welsh guy in canada
Just Played: Infamous
Posts: 1,717
Trader Feedback: 1
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it's set to 4.XX kernel. it seems i'm the only one who can't get this to work. i really like these physics type things too..
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#22 |
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Ya I am getting a black screen to. I tried it out when you posted this on PS2Dev forums.
But this looks promising, I have a old flash game that I have been wanting to Port, this will help me if I go into coding it.
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PSN: TrueDef AIM: TrueDef91 Prestige 7 On COD4 |
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#27 |
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Nah it was Crayon Physics Deluxe:
http://www.kloonigames.com/blog/category/crayonphysics I saw it on an episode of DLTV. But I googled magic pen and it is also awesome. My friends were playing it in school last week. Thank you for the name of the game (Y) |
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#28 |
![]() ![]() OMFG
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For anyone wanting to run this on a fat psp:
http://slasher.team-duck.com/physics.zip This will run fine. I recompiled it and changed a couple of things. I tried it in the 4.01 kernel, not sure if it will work in the 1.5 kernel. Edit: After trying it in the 1.5 kernel, I can confirm it also works. |
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| Tags |
| beta , body , library or demo , physic , soft |
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