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[Release] LuaPlayerHM8

This is a discussion on [Release] LuaPlayerHM8 within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; That is right. LuaPlayerHM8 has been released today. You can download it from homemister.axspace.com/LuaPlayerHM8.zip or using the Update script. When ...

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Old 07-18-2008, 10:58 PM   #1

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Exclamation [Release] LuaPlayerHM8

That is right. LuaPlayerHM8 has been released today. You can download it from homemister.axspace.com/LuaPlayerHM8.zip or using the Update script.
When using the Updater script it will automaticaly start the LuaPlayerHM Drivers install. For all who don't use the Updater script you will have to install them via the included LPHMDinstall.
Regards
Homemister

Here are the updates
Quote:
%%%%%%%% NEW %%%%%%%%

Fixed Wlan.startGameShare(filep ath) Now all homebrew work for gameshare.

Added and Fixed System.autoCpu() now has power modes. 1 for saver, 2 for performance.

Added Controls.wlan() returns 1 for on and 0 for off

Added System.stopPRX() Will stop and unload a PRX file that has been loaded. It needs the unique name of the PRX file given when the PRX is loaded.
Eg name = System.loadPrxKernel(file name) System.stopPRX(name)

Fixed System.loadPrxKernel(file name) Will load a PRX into the kernel memory. Allows kernel functions to be used. returns a unique name

Fixed System.loadPrx(filename) Will load a PRX into the memory. returns a unique name

Fixed System.startGameSave() Saves game data Eg System.startGameSave("Nam e of savegame","Name of game","Details/message",data to save, "Name of the game*used to identify the save data")

Fixed System.startGameLoad() Loads the save data selected Eg data = System.startGameLoad("Nam e of the game*used to identify the save data")

Fixed Wlan.init(connection number) Can use just Wlan.init() to see all conections of use Wlan.init(1-10) to automaticaly connect to a specific conection.

Added IntraFont * Use in between Gu.start3d() and Gu.end3d() *
IntraFont.init() Call befor loading intrafont. Starts the IntraFont engine
IntraFont.term() Ends the IntraFont engine
IntraFont.load() Load a font 1 = Normal 2 = fast draw|less memory 3 = Large Memory 4 = Japaniese
IntraFont.print() Prints the text to screen Eg IntraFont.print(x,y,TEXT, Size,Color,Glow) Color and Glow must be in a HEXIDECIMAL format Eg
"0xFF0000FF" = red *****Use in between Gu.start3d() and Gu.end3d()
IntraFont.color() (Red/Gree/Blue/Alpha) Returns a Hexidecimal Value for the color

Added New TTF library (
Font.init() Call befor loading Font. Starts the Font engine
Font.print() Prints test to the screen with a font. Eg Font.print(x,y,"TEXT",col or,fontslot)
Font.load() Loads a font to a font slot Eg. Font.load("ms0:/font.ttf",1) slots range from 1 to 5
Font.unload() Unloads a font from a slot Eg. Font.unload(1)
Font.term() Ends the Font engin
Font.color() (Red/Gree/Blue/Alpha) Returns a Hexidecimal Value for the color

Fixed System.startUpdate() Now works properly

Added March33 and NP9660 use for ISO loading. *Only when LPHM Drivers are installed.

Improved System.runeboot()

Improved System.startPSX()

Added Mp3me.setPos() Sets the position of the mp3 file can be used for FastFwd OR Back. Returnes the position of the file

Added Mp3me.getPos() Returnes the position of the file

Added Mp3me.stream() Will return the remaining buffer left of the mp3.

Added Mp3me Will stream songs from the internet

Added Mp3me.visL() Will return the Visualtion data for left channel.

Added Mp3me.visR() Will return the Visualtion data for right channel.

Fixed Mp3me.percent()

Fixed Mp3me.rawSongTime()

Added PingPSP. In Adhoc send string "PINGPSP", start a timer and stop the timer when the Nickname of the pinged psp is returned with PING. Eg Adhoc.send("ping) the receved data will be "OtherPSP'sNicknamePI NG"

Added Aac to Audio files able to be played (thx to sakya)
Aac.load()
Aac.play()
Aac.stop()
Aac.eos()
Aac.gettime()
Aac.percent()
Aac.pause()
Aac.songTime()
Aac.artist()
Aac.title()
Aac.album()
Aac.genre()
Aac.year()
Aac.trackNumber()
Aac.layer()
Aac.kbit()
Aac.mode()

Added Aa3me.setPos() Sets the position of the Aa3 file can be used for FastFwd OR Back. Returnes the position of the file

Added Aa3me.getPos() Returnes the position of the file

Added Aa3me.stream() Will return the remaining buffer left of the Aa3

Added Aa3me Will stream songs from the internet

Added Aa3me.visL() Will return the Visualtion data for left channel.

Added Aa3me.visR() Will return the Visualtion data for right channel.

Fixed Aa3me.percent()

Fixed Aa3me.rawSongTime()

Added System.getTachyon() return version

Added System.getPommel() return version

Added System.getBaryon() return version

Added System.download() Use like the Webbrowser System.download(url,downl oad path) Must be in same directory as the LPHM Eboot
Eg System.download("http://www.homemister.axspace.co m/LuaPlayerHM7.zip","ms0:/PSP/GAME/LPHM"),
You can also use the Webbreowser to download files just put the download url in.

########## LPHMDRIVERS############
Added Syslib Will load the syslib.prx from the flash1:/ Alows for the following functions
Added System.mute() Mute the System volume
Added System.disableDisplay() Turn off the Screen
Added System.enableDisplay() Turn on the screen
Added System.getVolume() Returns the system volume 0-30
Added System.setVolume() Set the system Volume 0->30
Added System.setBrightness() Set the backligh brightness 0->100
Added System.getBrightness() Return the backligh brightness 0->100
Added System.homePopup() 1 to enable 0 to disable
Added volup,voldown,screen,note ,home to the Controls function. Therefor all controls need the LPHMDRIVERS installed

Added System.hook() Will make the target EBOOT.PBP loaded after the game is exited. Can be used to return to your app from UMD,ISO,Other Homebrew,PSX.
Eg System.hook("ms0:/PSP/GAME/LPHM8/EBOOT.PBP")
Added System.unhook() Will stop the returning to the selected EBOOT.PBP Eg System.unhook()

Fixed Other Bugs.
%%%%%%%% Updated %%%%%%%%
System.madeby() to 8.0

System.playerVer() To 8.0
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Old 07-19-2008, 01:35 AM   #2
 
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thank you! i love lua player hm
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Old 07-19-2008, 01:43 AM   #3
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Quote:
Originally Posted by homemister91
Added Mp3me.stream() Will return the remaining buffer left of the mp3.

Added Mp3me Will stream songs from the internet
Aren't these two supposed to be something like this:

Quote:
Originally Posted by .
Added Mp3me.stream() Will stream songs from the internet

Added Mp3me.getBuffer() Will return the remaining buffer left of the mp3.

Anyway, great application!
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Old 07-19-2008, 02:00 AM   #4

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no.
The Mp3me and Ac3me .stream() functions show the buffer left from streaming and playing a song.

The streaming is a built into the decoding thread so streaming is always enabled.

BTW In order to use the latest LuaPlayerHM8 you need to install the LuaPlayerHM Drivers that were included in the download.
Just copy the LuaPlayerHM8 Eboot into the LPHMDinstall folder then copy that folder to the GAME folder on your memory stick (4.xx GAME folder for phats) And run it. It will install the drivers automatically.

If you have any questions i will be happy to answer them
Regards
Homemister
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Old 07-19-2008, 02:05 AM   #5
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Quote:
Originally Posted by homemister91 View Post
no.
The Mp3me and Ac3me .stream() functions show the buffer left from streaming and playing a song.

The streaming is a built into the decoding thread so streaming is always enabled.
Oh, I just thought it was a typo My fault.
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Old 07-19-2008, 02:07 AM   #6

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don't worry. It is always good to have people checking.
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Old 07-19-2008, 02:18 AM   #7
 
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Awsome job!

How long did all those fixes and features take?
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Old 07-19-2008, 02:25 AM   #8

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about a month working a couple hours a day.
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Old 07-19-2008, 02:26 AM   #9

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the hardest was trying to get Intrafont and the TTF to work with the graphics.
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Old 07-19-2008, 02:57 AM   #10
 
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Quote:
Originally Posted by homemister91 View Post
the hardest was trying to get Intrafont and the TTF to work with the graphics.
Thanks for spending so much time on it and making it so great
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Old 07-19-2008, 04:53 AM   #11
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Nice Update
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Old 07-19-2008, 06:18 AM   #12
 
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Can i just replace the old eboot with new one?
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Old 07-19-2008, 06:24 AM   #13
 
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hey can u please remove that "must install drivers"?
I want to use lua player without the drivers.
(Maybe later i'll install)
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Old 07-19-2008, 07:08 AM   #14
 
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Cool

This is great I love luaplayer, because it is so easy to program with.
Thanks.
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Old 07-19-2008, 07:20 PM   #15
 
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Thanks for this update! Luaplayer HM is extremely handy.

Question, though. Is intrafont faster than TTF? And did you speed up TTF in this version?

Thanks, and please keep developing.
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Old 07-19-2008, 07:46 PM   #16
 
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Default trying to install the drivers

Dear Homemister
Thankyou for the inclusion of intrafont. I tried to use the build and went on to install th drivers first, I copied LPHMDinstall into GAME folder and copied the EBOOT also. I tried to execute it thru the XMB and then it went to the screen and said "install luaplayerhm8 drivers". Press start to return to XMB and then does nto do anything... any ideas sir?

Manish
http://blog.livedoor.jp/gai_jin/
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Old 07-19-2008, 09:21 PM   #17
 
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Default Sorry, i got it....

No problem!
I copied the install folder to FLASH1 by myself and the LuaplayerHM8 worked without a problem
Thanks Homemister91!!!!!

Japanese text because of Intrafont is rocking on my LUA based programs!!!!!!

Thanks and Regards
Manish
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Old 07-19-2008, 10:07 PM   #18
 
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Could anyone explain to me what's the use of LuaPlayer?
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Old 07-20-2008, 12:30 AM   #19

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Dear All,
It is necessary to install the drivers for LuaPlayerHM8 If they are not installed then the player will not work. I know that there is a bug in the install program for LuaPlayerHM8 Drivers. When it says press start to exit it was meant to be press R Trigger to exit. Sorry.
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Old 07-20-2008, 03:13 AM   #20

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Ever going to release the source?

And also, just throwing it out there, you need to include the Lua license with all releases:
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Originally Posted by Lua 5.0 License
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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Old 07-20-2008, 03:57 AM   #21
 
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Is there a sample for the System.hook() function??

It's sorta confusing.

-Light_AleX
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Old 07-20-2008, 04:02 AM   #22

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Thx Nielkie, I will include it in the furure. I am not going to release all of the source but if people ask for parts i will be happy to help them with source code (it depends on what they wasn't, some of it is not allowed to be distributed because the authors told me not to.)

Light_AleX
Eg System.hook("ms0:/PSP/GAME/LPHM8/EBOOT.PBP")
Will make that eboot load when you exit a game.
Use System.unhook() to stop that eboot from loading when exiting a game.
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Old 07-20-2008, 05:02 AM   #23
 
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Yes, but where do I put the code?

Right at the top of the code like System.usbDiskModeActivat e()??

and where do you put the unhook?

A full working sample would be nice.

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Last edited by Light_AleX; 07-21-2008 at 12:19 AM..
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Old 07-20-2008, 05:12 AM   #24
 
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accidental double post

-Light_AleX

Last edited by Light_AleX; 07-21-2008 at 12:18 AM.. Reason: accidental double post
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Old 07-20-2008, 09:05 AM   #25
 
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Thx for the new Lua Player homemister...
I think that I've found a bug :
The Player said to me that "createProportional" is a nil value... with Lua Player HM7 there are no problems...
But : Great work!!
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Old 07-20-2008, 10:39 PM   #26
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I am a bit worried about the drivers. Homebrew is usually meant to be easy to use but, now, with the drivers, I will need to have all of my users install something extra to make my game work if I want to use LuaPlayer HM 8 to run my game. You can say, "Well if people are really interested in playing Lua games they'll definitely already have the drivers installed." This, while true for some people, probably won't be true for the majority of users. The drivers effectively kill the ability to make a stand-alone game - it isn't really a stand-alone program if it depends on something extra, after all, is it?

I have no idea how to fix this except to suggest maybe giving the player the ability to simply run the drivers instead of having to install them? I don't know all the ins and outs of the PSP so I have no idea if this is possible but it would be really, way better, if you could do away with the driver install.
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Old 07-21-2008, 12:14 AM   #27

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I know that alot of the people are hating the idea of the drivers. But they are necessary for the psp controls, ISO, Hook and 1/8 of the System. function.
i thought that it would be easer for people to just install the drivers to the flash therefor not having to include them in with there homebrew games. I will try to get incontact with Dark_AleX and see if he could include them with all future M33 releases therefor not needing for you the users to have to install them.
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Old 07-21-2008, 12:21 AM   #28
 
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Where do I put the System.hook() function and unhook?

-Light_AleX
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Old 07-21-2008, 12:31 AM   #29

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any where in the file
But System.hook() goes before unhook.
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Old 07-21-2008, 12:31 AM   #30

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i normaly hook it at the start
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