QJ.NET | Videos | Forums | iPhone | MMORPG | Nintendo DS | Wii | PlayStation 3 | PSP | Xbox 360 | PC | Downloads | Contact Us
Forums | Gaming News | Videos | Downloads | Today's Posts | Mark Forums Read | Chat | FAQ | Members List | Contact

QJ.net Game Discussion - PSP, Xbox, Wii, PS3, PSP Homebrew, and PSP Guides

Go Back   QJ.net Game Discussion - PSP, Xbox, Wii, PS3, PSP Homebrew, and PSP Guides > Developers Corner > PSP Development, Hacks, and Homebrew > PSP Development Forum
The above video goes away if you are a member and logged in, so log in now!

[RELEASE] Legend Of Zelda Portable Adventures Beta

This is a discussion on [RELEASE] Legend Of Zelda Portable Adventures Beta within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Its taken a while but I FINALLY have a NEW release. Ok, Changelog:: -Changed the Image loading around a bit ...

Reply
 
LinkBack Thread Tools
Old 07-20-2008, 02:21 PM   #1
Enter Custom Title
 
dan369's Avatar
 
Join Date: Jan 2008
Real First Name: Dan
Location: Wales, cardiff
Just Played: Overlord 2
Posts: 1,308
Blog Entries: 1
Trader Feedback: 0
Wink [RELEASE] Legend Of Zelda Portable Adventures Beta

Its taken a while but I FINALLY have a NEW release.
Ok, Changelog::
-Changed the Image loading around a bit so images are accessed when need be
-Fixed Some Sound Bugs (Menu)
-Diagional Movement
-Analog support
-New Inventory Page Added (Character view Link's stats)
-Added Rupees
-Added Chests
-Changed sum Collision
-Use a collision function, makes code look neater/cleaner
-Added 6 new maps,
Outside Link's House2 and 3 Town_1,2 and 3
-The Shop map has been added aswell but no shop interfaceYET
-Added a simple HUD (press L to access)
-Slower Movement when walking on hills
-Started the Questing System
-Added the Baker Animation
-And other minor things

link: www.sendspace.com/file/bu48mh

screens:
[img]
http://i307.photobucket.com/albums/n...ssplayer/1.png [/img]
[img]
http://i307.photobucket.com/albums/n...ssplayer/2.png [/img]
[img]
http://i307.photobucket.com/albums/n...ssplayer/3.png
[/img]
Any Suggestions welcomed. Thanks 2 everyone 4 support so far

Last edited by dan369; 07-20-2008 at 03:35 PM..
dan369 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-20-2008, 02:41 PM   #2
 
Join Date: Apr 2008
Posts: 498
Trader Feedback: 0
Default

wow, good job downloading now.
PSProgramer is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-20-2008, 02:44 PM   #3
Local Tech
 
joseph10444's Avatar
 
Join Date: Oct 2007
Real First Name: Joe
Location: home
Just Played: rockband
Posts: 1,822
Trader Feedback: 0
Default

will do-wnload
thanks so much!!

screens please
joseph10444 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-20-2008, 02:46 PM   #4
Enter Custom Title
 
dan369's Avatar
 
Join Date: Jan 2008
Real First Name: Dan
Location: Wales, cardiff
Just Played: Overlord 2
Posts: 1,308
Blog Entries: 1
Trader Feedback: 0
Default

Ohh i forgot to say, if theres any bugs plz post up. Or if u notice sumthing wrong
Thanks
dan369 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-20-2008, 02:48 PM   #5
 
Join Date: Apr 2008
Posts: 498
Trader Feedback: 0
Default

ummm, I pressed start and I get the error:

Image.load: ERROR loading image.

it's on line 171 of Game Engine.lua
PSProgramer is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-20-2008, 02:56 PM   #6
Enter Custom Title
 
dan369's Avatar
 
Join Date: Jan 2008
Real First Name: Dan
Location: Wales, cardiff
Just Played: Overlord 2
Posts: 1,308
Blog Entries: 1
Trader Feedback: 0
Default

ok Fixed, i deleted 1 image by mistake :ARGH: lol
here: www.sendspace.com/file/bu48mh
dan369 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-20-2008, 02:58 PM   #7
 
Join Date: Apr 2008
Posts: 498
Trader Feedback: 0
Default

ok, thanx
PSProgramer is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-20-2008, 03:03 PM   #8
 
Join Date: Apr 2008
Posts: 498
Trader Feedback: 0
Default

Bug: serious lag in the room with link's aunt and the room with link's uncle

some lag outside link's house also

when you enter the house with 2 doors(stable I think
, you enter link's house, rather than the new one.
PSProgramer is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-20-2008, 03:08 PM   #9
Enter Custom Title
 
dan369's Avatar
 
Join Date: Jan 2008
Real First Name: Dan
Location: Wales, cardiff
Just Played: Overlord 2
Posts: 1,308
Blog Entries: 1
Trader Feedback: 0
Default

Ok, thanks easy to solve. I'll get on it.
Also You can accept the quest but its not 100% and lags a bit.
Nothing major. Were Outside Links house? is it the first Town lvl?
dan369 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-20-2008, 03:10 PM   #10
 
Join Date: Apr 2008
Posts: 498
Trader Feedback: 0
Default

outside link's house. also y,there not a screenshot function in all of the files?? I can only take screen of menu... I'll add it, so I can do screens for you
PSProgramer is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-20-2008, 03:14 PM   #11
Enter Custom Title
 
dan369's Avatar
 
Join Date: Jan 2008
Real First Name: Dan
Location: Wales, cardiff
Just Played: Overlord 2
Posts: 1,308
Blog Entries: 1
Trader Feedback: 0
Default

ok, i guess i rushed previous versions And forgot. I didn't think it was essential
dan369 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-20-2008, 03:15 PM   #12
 
Join Date: Apr 2008
Posts: 498
Trader Feedback: 0
Default

no it's alright, just curious y, I'll add so I can upload some screens for ya.
PSProgramer is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-20-2008, 03:26 PM   #13
Enter Custom Title
 
dan369's Avatar
 
Join Date: Jan 2008
Real First Name: Dan
Location: Wales, cardiff
Just Played: Overlord 2
Posts: 1,308
Blog Entries: 1
Trader Feedback: 0
Default

Thanks.
More INFO:
About The re-code:
I'm gunna make the code more efficent and cleaner, i'm using AnimLib 4 even better animations. (I've already done this)
I'm gunna make it easier to understand, so even a noob could look at the code and say ' Hey, that code calls the Walking/Attacking Animation"
And they'd go to a txt document type in that word a there you have Animated Link walking, attacking, shielding etc.
dan369 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-20-2008, 03:36 PM   #14
 
niko86's Avatar
 
Join Date: May 2008
Location: Hartlepool, England
Posts: 357
Trader Feedback: 0
Default

Awesome work, i especially like how you haven't just used Link to the Past tilesets and used all the sprites from those.

The main issue i've found playing was clipping and the animations. Clippings around the tree and house edges were it appears rounded but your on the corner of the sprites. The sword animations are slow, walking goes too fast also when you move diagonally.

But these arent big things you probably already know how you want to improve them. Brilliant game cant wait to play about with the next beta
niko86 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-20-2008, 03:37 PM   #15
 
MiKeY188's Avatar
 
Join Date: Apr 2008
Location: Ireland
Posts: 979
Trader Feedback: 0
Default

Yeah very very nice program still needs a bit of work but it works pretty good thanks.
MiKeY188 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-20-2008, 03:42 PM   #16
Enter Custom Title
 
dan369's Avatar
 
Join Date: Jan 2008
Real First Name: Dan
Location: Wales, cardiff
Just Played: Overlord 2
Posts: 1,308
Blog Entries: 1
Trader Feedback: 0
Default

A LONGGGGGG way to go yet but i'm learning every day and with the six weeks holidays its all gd.
I know sum areas have nothing interesting yet but it'll be added in due-time.
dan369 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-20-2008, 03:52 PM   #17
 
Join Date: Mar 2008
Location: Moscow
Posts: 159
Trader Feedback: 0
Default

I remember when people laughed at you because they thought your project wasn't going to be worth anything :P

Awesome job, I'll definetly try this out!
Natey is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-20-2008, 04:23 PM   #18
Enter Custom Title
 
dan369's Avatar
 
Join Date: Jan 2008
Real First Name: Dan
Location: Wales, cardiff
Just Played: Overlord 2
Posts: 1,308
Blog Entries: 1
Trader Feedback: 0
Default

lol i'm commited and like proving people wrong
though back then was ages ago
dan369 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-20-2008, 05:02 PM   #19

Developer
 
Nielkie's Avatar
 
Join Date: Jul 2006
Posts: 549
Trader Feedback: 0
Default

Woah, your code is horribly inefficient and poorly structured. I wonder how you keep track of it all.
(Although apart from the lack of indenting, organisation and documentation is quite good)

Tips:
INDENT!
Use map based collision. (Ouch, all your map's collision is completely hardcoded)
Put animations in tables.
Put Sprites in tables
instead of a billion ifs, use math. (This would save about 1000 lines of code)
e.g: instead of:
Code:
if Timer4 == 4 then
Link.img = Link_Up_Shield1
end

if Timer4 == 8 then
Link.img = Link_Up_Shield2
end

if Timer4 == 12 then
Link.img = Link_Up_Shield3
end
Use this:
Code:
Link.img = Link.sprites[Link.direction][Link.weapon][math.floor(Link.walkTimer / 4)]

Aside from criticism, congrats for making it this far.
__________________


Nielkie is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-20-2008, 05:09 PM   #20
No longer a community member.
 
Join Date: Dec 2005
Posts: 22
Trader Feedback: 0
Default

Did you do those graphics yourself, or rip them from someplace?
Hardrive is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-20-2008, 05:25 PM   #21
Enter Custom Title
 
dan369's Avatar
 
Join Date: Jan 2008
Real First Name: Dan
Location: Wales, cardiff
Just Played: Overlord 2
Posts: 1,308
Blog Entries: 1
Trader Feedback: 0
Default

spirtes are from a spirte website, apart from that my gfx dude made them.
Nielkie: I'm actually gunna use animLib i've already done it actually
dan369 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-20-2008, 06:09 PM   #22
Banned from QJ for LIFE
 
Join Date: Jul 2006
Posts: 1,558
Trader Feedback: 0
Default

Dan... One word is all i will say if you want my "suggestions" (or for me to even look at this) again.

E N E M I E S.
Mraellis is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-20-2008, 06:19 PM   #23

Developer
 
slicer4ever's Avatar
 
Join Date: Jul 2005
Location: everywhere
Posts: 3,357
Trader Feedback: 0
Default

agreed with mraellis, enemies should be your next versions concern imo, and perhaps more efficent coding, other than that, gl and gj for continuing it, hope to see more
__________________
1. Failed....again...
2. http://slicer.gibbocool.com/ stay updated on all my projects
slicer4ever is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-20-2008, 06:20 PM   #24
Enter Custom Title
 
dan369's Avatar
 
Join Date: Jan 2008
Real First Name: Dan
Location: Wales, cardiff
Just Played: Overlord 2
Posts: 1,308
Blog Entries: 1
Trader Feedback: 0
Default

Well most of the background stuff is there now, so thats gunna be the next thing
dan369 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-20-2008, 06:34 PM   #25
 
Join Date: May 2007
Posts: 70
Trader Feedback: 0
Default

I can't check right now, but are you using a scrolling tilemap?
SafariAl is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-20-2008, 06:35 PM   #26
Enter Custom Title
 
dan369's Avatar
 
Join Date: Jan 2008
Real First Name: Dan
Location: Wales, cardiff
Just Played: Overlord 2
Posts: 1,308
Blog Entries: 1
Trader Feedback: 0
Default

Nope why? Its just a blitted image.
dan369 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-20-2008, 07:08 PM   #27
Banned from QJ for LIFE
 
Join Date: Jul 2006
Posts: 1,558
Trader Feedback: 0
Default

Quote:
Originally Posted by dan369 View Post
Well most of the background stuff is there now, so thats gunna be the next thing
Dan. You keep saying it's the next thing to do and coming out with other stuff first. The game is boring and therefore worthless without something to do in it. It would take you a few hours max to add a few goblins FFS.



Get to it or i will hit you. Lol
(This message is a joke and Dan knows that btw)

Give me a fun new Zelda to play

Btw good job for you, your improving, but take a note of turtlepwn (again) and niko86's issues.
Mraellis is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-20-2008, 07:25 PM   #28
 
maxexcloo's Avatar
 
Join Date: Feb 2008
Location: Australia
Posts: 390
Trader Feedback: 0
Default

Looks great!

Awesome job
maxexcloo is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-20-2008, 07:26 PM   #29
Enter Custom Title
 
dan369's Avatar
 
Join Date: Jan 2008
Real First Name: Dan
Location: Wales, cardiff
Just Played: Overlord 2
Posts: 1,308
Blog Entries: 1
Trader Feedback: 0
Default

haha lol yeah i know its a joke
ok i WILL add Ai, thats a promise
dan369 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-20-2008, 07:27 PM   #30
 
Join Date: Jan 2008
Posts: 612
Trader Feedback: 0
Default

@mraellis - I didnt even post in this thread. Might you be referring to evilmana?

Also, as nielkie said, some good structuring and using tables to organize as well as math to figure things out will drop your billions of ifs.
TurtlesPwn is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Tags
adventures , beta , legend , portable , release , zelda

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -8. The time now is 01:24 AM.



Use of this Web site constitutes acceptance of the TERMS & CONDITIONS and PRIVACY POLICY
Copyright © 2009, QJ.NET. All Rights Reserved.
Contact Us