![]() |
| Forums | Gaming News | Videos | Downloads | Today's Posts | Mark Forums Read | Chat | FAQ | Members List | Contact |
| ||||||
This is a discussion on [RELEASE] Legend Of Zelda Portable Adventures Beta within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Its taken a while but I FINALLY have a NEW release. Ok, Changelog:: -Changed the Image loading around a bit ...
![]() |
|
|
LinkBack | Thread Tools |
|
|
#1 |
![]() Enter Custom Title
|
Its taken a while but I FINALLY have a NEW release.
Ok, Changelog:: -Changed the Image loading around a bit so images are accessed when need be -Fixed Some Sound Bugs (Menu) -Diagional Movement -Analog support -New Inventory Page Added (Character view Link's stats) -Added Rupees -Added Chests -Changed sum Collision -Use a collision function, makes code look neater/cleaner -Added 6 new maps, Outside Link's House2 and 3 Town_1,2 and 3 -The Shop map has been added aswell but no shop interfaceYET -Added a simple HUD (press L to access) -Slower Movement when walking on hills -Started the Questing System -Added the Baker Animation -And other minor things link: www.sendspace.com/file/bu48mh screens: [img] http://i307.photobucket.com/albums/n...ssplayer/1.png [/img] [img] http://i307.photobucket.com/albums/n...ssplayer/2.png [/img] [img] http://i307.photobucket.com/albums/n...ssplayer/3.png [/img] Any Suggestions welcomed. Thanks 2 everyone 4 support so far Last edited by dan369; 07-20-2008 at 03:35 PM.. |
|
|
|
|
|
#6 |
![]() Enter Custom Title
|
ok Fixed, i deleted 1 image by mistake :ARGH: lol
here: www.sendspace.com/file/bu48mh |
|
|
|
|
|
#9 |
![]() Enter Custom Title
|
Ok, thanks easy to solve. I'll get on it.
Also You can accept the quest but its not 100% and lags a bit. Nothing major. Were Outside Links house? is it the first Town lvl? |
|
|
|
|
|
#13 |
![]() Enter Custom Title
|
Thanks.
More INFO: About The re-code: I'm gunna make the code more efficent and cleaner, i'm using AnimLib 4 even better animations. (I've already done this) I'm gunna make it easier to understand, so even a noob could look at the code and say ' Hey, that code calls the Walking/Attacking Animation" And they'd go to a txt document type in that word a there you have Animated Link walking, attacking, shielding etc. |
|
|
|
|
|
#14 |
![]() |
Awesome work, i especially like how you haven't just used Link to the Past tilesets and used all the sprites from those.
The main issue i've found playing was clipping and the animations. Clippings around the tree and house edges were it appears rounded but your on the corner of the sprites. The sword animations are slow, walking goes too fast also when you move diagonally. But these arent big things you probably already know how you want to improve them. Brilliant game cant wait to play about with the next beta
|
|
|
|
|
|
#16 |
![]() Enter Custom Title
|
A LONGGGGGG way to go yet but i'm learning every day and with the six weeks holidays its all gd.
I know sum areas have nothing interesting yet but it'll be added in due-time. |
|
|
|
|
|
#19 |
![]() ![]() Developer
|
Woah, your code is horribly inefficient and poorly structured. I wonder how you keep track of it all.
(Although apart from the lack of indenting, organisation and documentation is quite good) Tips: INDENT! Use map based collision. (Ouch, all your map's collision is completely hardcoded) Put animations in tables. Put Sprites in tables instead of a billion ifs, use math. (This would save about 1000 lines of code) e.g: instead of: Code:
if Timer4 == 4 then Link.img = Link_Up_Shield1 end if Timer4 == 8 then Link.img = Link_Up_Shield2 end if Timer4 == 12 then Link.img = Link_Up_Shield3 end Code:
Link.img = Link.sprites[Link.direction][Link.weapon][math.floor(Link.walkTimer / 4)] Aside from criticism, congrats for making it this far. |
|
|
|
|
|
#21 |
![]() Enter Custom Title
|
spirtes are from a spirte website, apart from that my gfx dude made them.
Nielkie: I'm actually gunna use animLib i've already done it actually |
|
|
|
|
|
#23 |
![]() ![]() Developer
|
agreed with mraellis, enemies should be your next versions concern imo, and perhaps more efficent coding, other than that, gl and gj for continuing it, hope to see more
__________________
1. Failed....again... 2. http://slicer.gibbocool.com/ stay updated on all my projects |
|
|
|
|
|
#27 | |
|
Banned from QJ for LIFE
|
Quote:
![]() Get to it or i will hit you. Lol (This message is a joke and Dan knows that btw) Give me a fun new Zelda to play ![]() Btw good job for you, your improving, but take a note of turtlepwn (again) and niko86's issues.
|
|
|
|
|
![]() |
| Tags |
| adventures , beta , legend , portable , release , zelda |
| Thread Tools | |
|
|