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[RELEASE] Legend Of Zelda Portable Adventures Beta

This is a discussion on [RELEASE] Legend Of Zelda Portable Adventures Beta within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Its taken a while but I FINALLY have a NEW release. Ok, Changelog:: -Changed the Image loading around a bit ...

  
  1. #1
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    Wink [RELEASE] Legend Of Zelda Portable Adventures Beta

    Its taken a while but I FINALLY have a NEW release.
    Ok, Changelog::
    -Changed the Image loading around a bit so images are accessed when need be
    -Fixed Some Sound Bugs (Menu)
    -Diagional Movement
    -Analog support
    -New Inventory Page Added (Character view Link's stats)
    -Added Rupees
    -Added Chests
    -Changed sum Collision
    -Use a collision function, makes code look neater/cleaner
    -Added 6 new maps,
    Outside Link's House2 and 3 Town_1,2 and 3
    -The Shop map has been added aswell but no shop interfaceYET
    -Added a simple HUD (press L to access)
    -Slower Movement when walking on hills
    -Started the Questing System
    -Added the Baker Animation
    -And other minor things

    link: www.sendspace.com/file/bu48mh

    screens:
    [img]
    http://i307.photobucket.com/albums/n...ssplayer/1.png [/img]
    [img]
    http://i307.photobucket.com/albums/n...ssplayer/2.png [/img]
    [img]
    http://i307.photobucket.com/albums/n...ssplayer/3.png
    [/img]
    Any Suggestions welcomed. Thanks 2 everyone 4 support so far
    Last edited by dan369; 07-20-2008 at 02:35 PM.

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    wow, good job downloading now.

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    will do-wnload
    thanks so much!!

    screens please

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    Ohh i forgot to say, if theres any bugs plz post up. Or if u notice sumthing wrong
    Thanks

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    ummm, I pressed start and I get the error:

    Image.load: ERROR loading image.

    it's on line 171 of Game Engine.lua

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    ok Fixed, i deleted 1 image by mistake :ARGH: lol
    here: www.sendspace.com/file/bu48mh

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    ok, thanx

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    Bug: serious lag in the room with link's aunt and the room with link's uncle

    some lag outside link's house also

    when you enter the house with 2 doors(stable I think
    , you enter link's house, rather than the new one.

  9. #9
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    Ok, thanks easy to solve. I'll get on it.
    Also You can accept the quest but its not 100% and lags a bit.
    Nothing major. Were Outside Links house? is it the first Town lvl?

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    outside link's house. also y,there not a screenshot function in all of the files?? I can only take screen of menu... I'll add it, so I can do screens for you

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    ok, i guess i rushed previous versions And forgot. I didn't think it was essential

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    no it's alright, just curious y, I'll add so I can upload some screens for ya.

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    Thanks.
    More INFO:
    About The re-code:
    I'm gunna make the code more efficent and cleaner, i'm using AnimLib 4 even better animations. (I've already done this)
    I'm gunna make it easier to understand, so even a noob could look at the code and say ' Hey, that code calls the Walking/Attacking Animation"
    And they'd go to a txt document type in that word a there you have Animated Link walking, attacking, shielding etc.

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    Awesome work, i especially like how you haven't just used Link to the Past tilesets and used all the sprites from those.

    The main issue i've found playing was clipping and the animations. Clippings around the tree and house edges were it appears rounded but your on the corner of the sprites. The sword animations are slow, walking goes too fast also when you move diagonally.

    But these arent big things you probably already know how you want to improve them. Brilliant game cant wait to play about with the next beta

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    Yeah very very nice program still needs a bit of work but it works pretty good thanks.

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    A LONGGGGGG way to go yet but i'm learning every day and with the six weeks holidays its all gd.
    I know sum areas have nothing interesting yet but it'll be added in due-time.

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    I remember when people laughed at you because they thought your project wasn't going to be worth anything :P

    Awesome job, I'll definetly try this out!

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    lol i'm commited and like proving people wrong
    though back then was ages ago

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    Woah, your code is horribly inefficient and poorly structured. I wonder how you keep track of it all.
    (Although apart from the lack of indenting, organisation and documentation is quite good)

    Tips:
    INDENT!
    Use map based collision. (Ouch, all your map's collision is completely hardcoded)
    Put animations in tables.
    Put Sprites in tables
    instead of a billion ifs, use math. (This would save about 1000 lines of code)
    e.g: instead of:
    Code:
    if Timer4 == 4 then
    Link.img = Link_Up_Shield1
    end
    
    if Timer4 == 8 then
    Link.img = Link_Up_Shield2
    end
    
    if Timer4 == 12 then
    Link.img = Link_Up_Shield3
    end
    Use this:
    Code:
    Link.img = Link.sprites[Link.direction][Link.weapon][math.floor(Link.walkTimer / 4)]

    Aside from criticism, congrats for making it this far.

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    Did you do those graphics yourself, or rip them from someplace?

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    spirtes are from a spirte website, apart from that my gfx dude made them.
    Nielkie: I'm actually gunna use animLib i've already done it actually

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    Dan... One word is all i will say if you want my "suggestions" (or for me to even look at this) again. ;)

    E N E M I E S.

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    agreed with mraellis, enemies should be your next versions concern imo, and perhaps more efficent coding, other than that, gl and gj for continuing it, hope to see more
    1. Failed....again...
    2. http://slicer.gibbocool.com/ stay updated on all my projects
    3. it'll be 5 years in june, that's nearly 1/4 of my life on this planet that i've visited these forums, what a ride it has been

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    Well most of the background stuff is there now, so thats gunna be the next thing

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    I can't check right now, but are you using a scrolling tilemap?
    [url="http://www.safarial.homebrewheaven.net"]Blog[/url]

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    Nope why? Its just a blitted image.

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    Quote Originally Posted by dan369 View Post
    Well most of the background stuff is there now, so thats gunna be the next thing
    Dan. You keep saying it's the next thing to do and coming out with other stuff first. The game is boring and therefore worthless without something to do in it. It would take you a few hours max to add a few goblins FFS.

    :)

    Get to it or i will hit you. Lol
    (This message is a joke and Dan knows that btw)

    Give me a fun new Zelda to play ;)

    Btw good job for you, your improving, but take a note of turtlepwn (again) and niko86's issues. :)

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    Looks great!

    Awesome job ;)

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    haha lol yeah i know its a joke
    ok i WILL add Ai, thats a promise

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    @mraellis - I didnt even post in this thread. Might you be referring to evilmana?

    Also, as nielkie said, some good structuring and using tables to organize as well as math to figure things out will drop your billions of ifs.


 
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