I'm not really a programmer, but I've just become obsessed with getting my PSP-on-monitor setup looking nice, so I'm hard at work on a modification to RemoteJoy to run OpenGL shaders (specifically working with those designed for Pete Bernert's PSX OpenGL2 plugin) in order to provide a fast-performing good-looking alternative to RemoteJoy ResizeMod's ugly scaling and vaseline-smear dog-slow antialiasing mode.
I'd just like to know if there's enough interest out there to justify the work involved in cleaning up my code, adding ways to configure various things without recompiling, and working out a stable or nearly stable release.
Or at least someone interested enough to check over my mess of code for memory leaks and the like.
Current status: performance seems great, shaders work nicely. Changing shader intensity requires a recompile. Memory leak suspected as performance of other programs degrades after about 5 minutes of use. Resolution locked at 960x544. Shaders that load external textures not yet supported.