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[WIP][Near Release] Age of nations RTS Update

This is a discussion on [WIP][Near Release] Age of nations RTS Update within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Hi guys i've been able to manage many updates to my Lua Coded RTS game. There's no link for dl, ...

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Old 08-05-2008, 08:54 AM   #1

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Default [WIP][Near Release] Age of nations RTS Update

Hi guys

i've been able to manage many updates to my Lua Coded RTS game.
There's no link for dl, i'm still working on it.This is just to inform, and collect cool ideas..

I want you please to understand that i'm not trying to make a great RTS game such as Age of Empires, but something really interesting and original.Many developers on this forum are able to code such an Homebrew, even better...Altair did (RedaLua)..this time age of nations increases the work..

New features:

* The Player has ressources to manage: Food, Wood, Gold.
* Possibility to create new units: Each units created requires a certain quantity of food, which reduce food ressources.
* Each units created is independant from others.It has its own health, his own job, and many other things.
* The Population Limit is fixed to 20 units.
* Each unit can look for food, look for wood on a map, to increase the player 's ressources.Just give him the order.
* All natural ressources such as wood and fruits are limited.When all fruits were taken on a tree, it disappears from the map.
* Player can now order to unit buiding houses.
* Player can order units to collect gold
* Many others features are being coded.Just come back sometimes to be informed, and see new screenshots of the game.


And screenshots:

A map and a Towncenter



Displaying TownCenter Info



9 units were created.Each requires food ressources



3 units are working on different tasks.



The second unit has started building a House



The unit has finished building the new house



A unit is looking for gold



A unit is mining for gold, while the other is collecting food




The demo release is for soon, with new features.
Thanks for the look.

Last edited by seanpaul223; 08-06-2008 at 09:47 AM..
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Old 08-05-2008, 08:57 AM   #2
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wow ... looks good. A change from the other wip threads i've seen today.
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Old 08-05-2008, 09:06 AM   #3

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Thanks Eldiablov,
i'm coding new features.Update and new screenshots in this thread soon.
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Old 08-05-2008, 09:08 AM   #4
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WOW!!! Thsts the best RTS i've ever seen on PSP!!
Nice work + You've included screenies
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Old 08-05-2008, 09:13 AM   #5
 
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Seems like it might be interesting I have been wanting a good RTS, maybe the first good one i play will be this one.
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Old 08-05-2008, 09:25 AM   #6
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The only criticism I have is that the houses look a bit advanced for the stone age xD
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Old 08-05-2008, 10:02 AM   #7
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Quote:
Originally Posted by eldiablov View Post
wow ... looks good. A change from the other wip threads i've seen today.
I honestly feel ill.

Never have i seen a kind word from you.....

P.S You are right about the building not being very "Stone Age" like though.

P.P.S I am up for very critical analysis of a Alpha/Beta if you like Seanpaul (even if i have been busy this last week so need to catch up on uncharted lands).
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Old 08-05-2008, 10:26 AM   #8
 
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Buildings are more like imperial age and the cursor looks like it got into a car wreck. But, who cares about graphics. It's a good start and if you don't get stuck on any of the mechanics in making it into a game (pathfinding, big maps, good tile engine, AI, attacking, etc) it could turn out to be a great game.
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Old 08-05-2008, 11:02 AM   #9

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well thus far you've been proving me wrong=-), continue onward, i'll accept it as a true rts once you appear to have a working ai, and you show that the map can move around, after that.....well i'll probably play it=-)
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Old 08-05-2008, 11:05 AM   #10
 
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Looks really nice man hopefully it will be finished soon!
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Old 08-05-2008, 11:16 AM   #11
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Question: Can you Build stuff?
Like what e.g barracks, farm.
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Old 08-05-2008, 11:17 AM   #12
 
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Instead of asking a question and waiting several minutes or hours for a response, why not download it and find out for yourself?
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Old 08-05-2008, 11:21 AM   #13

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umm...TutlesPwn....do provide a link, idk about you but i think i must have missed it=-)
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Old 08-05-2008, 11:29 AM   #14
 
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Ah, right. Sorry. He sent it to me the other day for looking at/helping him with some stuff.
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Old 08-05-2008, 12:49 PM   #15
 
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nice work man, let me know if you need music BTW: for Mrio Kart: I finished 2 more tracks yesterday, I'll try to do some more today, infact I'll start right now
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Old 08-05-2008, 01:04 PM   #16

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Updtate, guys!

Player can order units to build houses
Player can order units to build barracks
Player can create soldiers using barracks

I'll release it tomorrow i think.but for now, i'll send it to mraellis and TurTlesPwn (a.k.a. T.P. o_O) for bêta trial first.

Screenshots

What a barrack requires...



a unit is building barrack, while the others are mining and collecting wood


3 soldiers have been created.Player can order them to move
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Old 08-05-2008, 01:06 PM   #17
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Nice, thats answered my question. I'm guessing theres Only 1 type of solider you can bulid?
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Old 08-05-2008, 01:32 PM   #18

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actually, yes.
others type will be included after.There's no need to include others type of soldiers cause i haven't coded IA for fights and wars
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Old 08-05-2008, 01:35 PM   #19
 
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whats this coded in??
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Old 08-05-2008, 01:37 PM   #20
 
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i'd say lua because thats what most of his games are coded in but perhaps C.

It looks really nice thanks for the update
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Old 08-05-2008, 01:42 PM   #21

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I've ever said it..It's a Lua coded Homebrew..just to give he proof that Lua can make great things...
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Old 08-05-2008, 01:42 PM   #22
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Quote:
Originally Posted by seanpaul223 View Post
actually, yes.
others type will be included after.There's no need to include others type of soldiers cause i haven't coded IA for fights and wars
yeah, thats wat i meant. So 4 this release you can only bulid 1 type of unit?
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Old 08-05-2008, 09:07 PM   #23

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Yeah. As units there's only peasant and soldier.I think it is a good start.
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Old 08-05-2008, 11:39 PM   #24
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this looks really cool...im working on something verry similar but space themed :P
if your maps are scrolling maps then i think it would look cool if u added a radar to show were stuff is..
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Old 08-06-2008, 05:35 AM   #25

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Quote:
Originally Posted by waywardson View Post
this looks really cool...im working on something verry similar but space themed :P
if your maps are scrolling maps then i think it would look cool if u added a radar to show were stuff is..
Thanks waywardon..
i've tried to add a scrolling function..but i've some problems of coordinates.
I'll try fixing it later.For the time being i'm coding new stuffs.

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Old 08-06-2008, 05:46 AM   #26
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wow this look greate can wait to play it keep up the good work
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wow this look greate can wait to play it keep up the good work
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Old 08-06-2008, 06:20 AM   #27

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New Update:
  • The Player can Build Towers

You select the Player and thus select the tower building icon.See what this requires as ressources.



the tower building is ended.Now units proceed to other tasks.




See the current tower skills

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Old 08-06-2008, 06:25 AM   #28
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Quote:
Originally Posted by seanpaul223 View Post
New Update:
  • The Player can Build Towers

You select the Player and thus select the tower building icon.See what this requires as ressources.



the tower building is ended.Now units proceed to other tasks.




cool it almost coming to be a replica of age of empire for psp in lua . have you done the ai yet?
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Old 08-06-2008, 06:31 AM   #29

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I'm not working on Ai now.I'll code quite all the features for player, and after i'll see how to integrate a scrolling system.The Ai will be considered just after all these stuffs.
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Old 08-06-2008, 06:39 AM   #30
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Suggesion: for bulidings i'd say a Farm aswell or a market place were u can trade or sumthing
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