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[Release][Demo] Age of Nations V2

This is a discussion on [Release][Demo] Age of Nations V2 within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Hi guys, ——————- Age of nations v2 Demo Release Code: SeanPaul223 Graphics: Pierrodu50 ——————– -------------- what's this ? --------------- Age ...

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Old 08-06-2008, 12:18 PM   #1

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Default [WIP]Age of Nations V3 - New Updates

Hi guys,

——————-
Age of nations v2
Demo Release
Code: SeanPaul223
Graphics: Pierrodu50
——————–






--------------
what's this ?
---------------
Age of nations is a Lua coded RTS Homebrew,based on AOE PC game. It still has basic features.

-------------------------
New Updates and features
-------------------------
[General]
Code rewrite Entirely
New Graphics
Added tables management system for units and building
Added timers for animations
Added walking animations for units
Map scroll removed.Will be added soon.

[Gameplay]
Player has ressources to manage: Food, gold, wood.
Possibility to create new units: Each units created requires a certain quantity of food, which reduce food ressources.
Each units created is independant from others.It has its own health, his own job, and many other things.
The Population Limit is fixed to 20 units.
Each unit can look for food, look for wood on a map, to increase the player ’s ressources.Just give him the order.
All natural ressources such as wood and fruits are limited.When there's no more ressources on a tree, it disappears from the map.


[Units]
Four types of units can be created:
*Peasants: they're dealing with the natural ressources and building tasks
*Soldiers
*Archers
*Riders
Note: Ai haven't been coded so military type units has no tasks.


[Building]
Peasants can build Houses.
Peasants can build Barracks.These builds are used to make military units.
Peasants can build Towers.


---------
Commands
---------

Directional Pad/Joystick to move the selector on the screen
Cross to select a unit/building/ressource.when selected its current properties appears on he board.
Circle to deselect anything selected
Select opens A System Menu, with exitting options

[How to Collect ressources:]
Select a Peasant unit.Thus click on any pont on the map to move him.Simply click on a ressource to order him collecting this.

[Knowbugs] Sometimes the unit reaches the waypoint and stands up.Select him again to ask him doing the task.


[How to build]
Select a peasant unit.Click with cross button over the buiding type you want, according to reamaining ressources you have. Thus click with triangle button on the map where you want the house to be built.

[Knowbugs]SomeTimes buiding tasks don't work on PSP.But it works with LuaPlayerWindows on PC.I'll try fixing it later.


-------------
Installation:
-------------
The game is Fat and Slim compatible.
Copy the RTS folder and its contents on your MS into ms0:/PSP/GAME/ folder.

The other folder name RTS_PC is playable game for PC.Simply run the Application named bêta located int his folder and then load the "index.lua" file.


------------
Code Thanks:
------------
RedaLua (Coded by Altair)


---------------
Special Thanks:
---------------
Pierrodu50
Masterlau (for Menu Code)
Blah (for luaplayerWindows R3 Executable file)
Homemister and PickDat (for LuaPlayerHm v7 Eboot)




Download: Age of Nations v2 Demo
Website: www.roland.xtreemhost.com

Last edited by seanpaul223; 08-10-2008 at 05:40 AM..
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Old 08-06-2008, 12:19 PM   #2
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How much of this is actually from RedALua ?
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Old 08-06-2008, 12:30 PM   #3
 
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Not too much, I tried a comparison between them and found some things rather similar but most seemed like it was new or significantly changed.
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Old 08-06-2008, 12:32 PM   #4
 
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Looks Nice
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Old 08-06-2008, 12:40 PM   #5
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Good, real nice Dling NOW
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Old 08-06-2008, 12:47 PM   #6
 
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Quote:
Originally Posted by eldiablov View Post
How much of this is actually from RedALua ?
I was wondering the same thing but I trust Turtles' examination.

Nice work, seanpaul223 .
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Old 08-06-2008, 12:56 PM   #7

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Quote:
How much of this is actually from RedALua ?
Things i've extracted from redaLua code are tables to manage units/house..
all the rest was simple to do.

Last edited by seanpaul223; 08-06-2008 at 03:21 PM..
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Old 08-06-2008, 01:57 PM   #8
 
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Quote:
Originally Posted by seanpaul223 View Post
Things i've sextracted from redaLua code are tables to manage units/house..
all the rest was simple to do.
Sextracted you really must be sean paul lol
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Old 08-06-2008, 03:20 PM   #9

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a simple mistake when typing on the keyboard...no comment to do Niko86... :P
:Edited:
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Old 08-06-2008, 06:07 PM   #10
 
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thanks man im downloading now. Hopefully its as good as it looks xD
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Old 08-06-2008, 06:11 PM   #11

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i guess too...

I've started rewriting the whole code..i'll try fixing many goddam bugs.

EDIT: Here is a great Video Link, uploaded by ThyDavidCome.After bêta Trial he has listed all bugs report in the game..

Enjoy...

IMPORTANT NOTICE: No media files are hosted on these forums. By clicking the link below you agree to view content from an external website. We can't be held responsible for the suitability or legality of this material.
I AGREE
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Old 08-06-2008, 07:33 PM   #12
 
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This looks great. Thanks alot. A Warcraft 3 port to the PSP would be amazing. Wonder if it's possible.
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Old 08-06-2008, 07:39 PM   #13

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Thx M33 User,

I've already started working on a new Update, in other to fix bugs..Notice that i've restarted from zero...

What have been done yet..
Scrolling Feature included..the map is now larger..and it means more possibilities..
The map size is now 960*544.You can browse the map.
Also the Selector pic was changed..But who cares ?

Have a look



Don't care to the four values displayed on the left top of the screen..just variables for tests..

bunch of code waits me..
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Old 08-06-2008, 07:40 PM   #14
 
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Quote:
Originally Posted by M33_User View Post
This looks great. Thanks alot. A Warcraft 3 port to the PSP would be amazing. Wonder if it's possible.
No.
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Old 08-06-2008, 10:15 PM   #15

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New Shots.Just to let u have an idea of the great quantity of ressources available since the map size was icreased...








Now dealing with the TownCenter and the units creation/moving animation..
-=Double Post Merge =-
New Progress On the code.

Summarizing:
The Scrolling feature has been added.you can now explore a huge map size.Works fine.

Added Units creation with TownCenter.Units appears near the towncenter.

Walking animation completed.Work fine.
Bug fixed: When you asserts a destination to a unit, even if he reaches the point, he's still walking.Now Fixed.

Other bug fixed: Units will not move if you clicks on the board.

New screenshot: See all units can explore the map.


Last edited by seanpaul223; 08-07-2008 at 12:15 AM.. Reason: Automerged Doublepost
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Old 08-07-2008, 01:52 AM   #16
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nice, you work fast lol.
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Old 08-07-2008, 03:49 AM   #17

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...yeah and i'm tired now..
goind to take a lttle rest.Haven't sleep since 36 hours..
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Old 08-07-2008, 03:51 AM   #18
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This is honestly shaping up nicely. Good work.
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Old 08-07-2008, 04:50 AM   #19
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nice work seanpaul223, i cant wait until you add a real cool ai battle
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Old 08-07-2008, 05:27 AM   #20

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INfo...Like some of you said, i'm goind fast sometimes..too fast that i forget importants facts..
i've got a genius idea..And it obliges me to restart from the start.
The fact is that the code will be simplified at shortened, good for the RAM..

More infos if i succeed in write in code the idea i got.

And just to inform..the following release will have AI and fight scenes..i've the way to code it also.

Maybe i'll have questions in the Lua Help Thread...
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Old 08-07-2008, 07:16 AM   #21
 
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Its getting better and better
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Old 08-07-2008, 11:31 AM   #22
 
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there are some bugs....
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Old 08-07-2008, 02:01 PM   #23
 
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Thought you might like to know these probs:
When I try to command the guys to build a building by clicking the icon for what I want them to build they will build it where the button is, right under the black bar.

Also if you command multiple people to do the same thing, they go to the exact same spot so that from then on you have to command all of them at once. And that slows the game down a good little bit. You may want to speed up the cpu to maybe 300mhz or so.
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Old 08-07-2008, 03:10 PM   #24
 
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ive tried it and its really cool. sure needs bit of work but its probably one of the best coded lua games!
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Old 08-07-2008, 03:10 PM   #25
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Quote:
Originally Posted by Gefa View Post
there are some bugs....
You have to be a little more specific so that the dev has a chance of fixing them.
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Old 08-07-2008, 05:23 PM   #26
 
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"You may want to speed up the cpu to maybe 300mhz or so."

Why not find the root of the problem in the code and fix that?

Last edited by Mister Chief; 08-09-2008 at 03:03 PM..
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Old 08-08-2008, 01:32 AM   #27
 
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Quote:
Originally Posted by TurtlesPwn View Post
"You may want to speed up the cpu to maybe 300mhz or so."
Your name is fitting. Rather than taking the stupid way out, why not find the root of the problem in the code and fix that?
Yeah because the problem will only get worse as the game develops and more units come on screen if it isnt sorted soon.

Seanpaul mentioned he is simplifying his code so probably get sorted soon anyway.
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Old 08-08-2008, 01:54 AM   #28

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Quote:
there are some bugs....
Maybe if u tells more, they'll be a chance for me to overcome them.

EDIT: New Updates

Added Ressources Display on the Whole map
Added TownCenter Display on the map.You've to scroll down a lot to see this.
Added Player's Towncenter Burning animation.This will be when AI attacks.

Shots:

The town Center and its health


As its health decreases it starts burning


Burning more and more


Burning all...(we be burning not concerning what nobody wanna say..)


No more towncenter when health reaches zero

Last edited by seanpaul223; 08-08-2008 at 04:33 AM..
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Old 08-08-2008, 06:08 AM   #29
 
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DUAE this looks Awesome man, keep it up.
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Old 08-08-2008, 06:13 AM   #30
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Quote:
Originally Posted by seanpaul223 View Post
Maybe if u tells more, they'll be a chance for me to overcome them.

EDIT: New Updates

Added Ressources Display on the Whole map
Added TownCenter Display on the map.You've to scroll down a lot to see this.
Added Player's Towncenter Burning animation.This will be when AI attacks.

Shots:

The town Center and its health


As its health decreases it starts burning


Burning more and more


Burning all...(we be burning not concerning what nobody wanna say..)


No more towncenter when health reaches zero
You should make an ash pile appear for a while.
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