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[WIP] Arkanoid Deluxe

This is a discussion on [WIP] Arkanoid Deluxe within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Zitat von mraellis Oh then i have no idea. What is done on your next release? and maybe there is ...

  
  1. #31
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    Zitat Zitat von mraellis Beitrag anzeigen
    Oh then i have no idea. What is done on your next release? and maybe there is a way you could send it via ps3 to someone to zip?

    NI tbh i don't have a crapstation 3 :)
    You don't seriously think the ps3 is crap? to you..



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    haha *sniff* *sniff* do I smell a console war starting?????? I hope not. . .

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    Standard Update: Graphics Improved

    Graphics have been Improved Thanks to PSProgramer


    (This happened awhile ago forgot to post it sorry.)
    -=Double Post Merge =-
    Zitat Zitat von PSProgramer Beitrag anzeigen
    haha *sniff* *sniff* do I smell a console war starting?????? I hope not. . .
    Not in my thread.

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    lol you don't need anymore graphics do you??? I can create like a spacey background if you want. . .

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    Zitat Zitat von PSProgramer Beitrag anzeigen
    lol you don't need anymore graphics do you??? I can create like a spacey background if you want. . .
    Sure if its not to much trouble. Also could you make a paddle double the length of the first one.
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    ok I'll do them tommorow though cause right now I busy. . .

  7. #37
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    Spacey background please! :)

    Lol.

    Glad Gfx are updated. New screenies asap :P

    Not console war. I have mixed feelings for the Ps3. Its bad in UK but Ok in the Usa. I will warm to it once i get 4 usbs and backwards compatibility and more decent games (LBP :O). :)
    Geändert von Mraellis (08-11-2008 um 12:57 PM Uhr) Grund: Tpyo's.. cus i am drinking lol.

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    Zitat Zitat von PSProgramer Beitrag anzeigen
    ok I'll do them tommorow though cause right now I busy. . .
    @PSProgramer: Thanks
    @mraellis: One sec for the screenshots.
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    lol y 4 usbs?? it's not like you need them for controllers, all are wireless, so you can currently have 7 people tops right now. . . . and new 80 GB I think has better backwadz, but anywho I have some ideas for the backgrouns that chould be cool

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    Zitat Zitat von PSProgramer Beitrag anzeigen
    lol y 4 usbs?? it's not like you need them for controllers, all are wireless, so you can currently have 7 people tops right now. . . . and new 80 GB I think has better backwadz, but anywho I have some ideas for the backgrouns that chould be cool
    (PM them to me)


    -=Double Post Merge =-
    Here is a Screenshot with the updated graphics
    Geändert von xXChromeXx (08-11-2008 um 01:13 PM Uhr) Grund: Automerged Doublepost
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  11. #41
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    New ball is needed.

    I want 4 usbs because we derserve the same lol. New 80gb doesn't have extra BC and Hmm like the ball the lives needs better gfx and rotating.

    Why 7 and not 8? makes no sense...

    And cool make that bg boy! lol

    P.s i am on laptop and about to send you what i think was a complete chapter 1.

  12. #42
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    Question

    Zitat Zitat von mraellis Beitrag anzeigen
    New ball is needed.

    I want 4 usbs because we derserve the same lol. New 80gb doesn't have extra BC and Hmm like the ball the lives needs better gfx and rotating.

    Why 7 and not 8? makes no sense...

    And cool make that bg boy! lol

    P.s i am on laptop and about to send you what i think was a complete chapter 1.
    Is it possible to rotate text in Lua? If so do you know how?

    Im pretty sure you can have 8 controllers

    PSProgramer can you make the ball look like the other pictures?
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    There's a hackaround way you could use to do it if you need to do it but there's no easy built in way. If you need to print sideways I could make a demo of that hackaround.

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    Zitat Zitat von TurtlesPwn Beitrag anzeigen
    There's a hackaround way you could use to do it if you need to do it but there's no easy built in way. If you need to print sideways I could make a demo of that hackaround.
    I would appreciate that


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    Does it need to have rotations for reading from the left or right or only from the left or both of those plus upside down? Also, does it need to be able to have various different colors or just 1? And would you rather it uses a chunk of memory and some CPU or a little bit of memory and a good bit of CPU?

  16. #46
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    Red face

    Flaming heck... its only rotating some text. :o

    Maybe not have us turn the psp on its side... its sucks like that anyway.
    Spoiler for Cough:
    breakout
    ... Arkanoid would look just as fine going proper on the psp. :)

    And saves all this rotating hassle and allows for bigger "levels". :ROFL:

  17. #47
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    Zitat Zitat von TurtlesPwn Beitrag anzeigen
    Does it need to have rotations for reading from the left or right or only from the left or both of those plus upside down? Also, does it need to be able to have various different colors or just 1? And would you rather it uses a chunk of memory and some CPU or a little bit of memory and a good bit of CPU?
    I need it so that if the psp is held with the dpad pointing down the text will be readable from left to right. Just white. Whatever is more efficient.

    Thanks Again
    -=Double Post Merge =-
    Zitat Zitat von mraellis Beitrag anzeigen
    Flaming heck... its only rotating some text. :o

    Maybe not have us turn the psp on its side... its sucks like that anyway.
    Spoiler for Cough:
    breakout
    ... Arkanoid would look just as fine going proper on the psp. :)

    And saves all this rotating hassle and allows for bigger "levels". :ROFL:
    The distance from the top is much less and if I used the whole screen it would be much, much harder to play.
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  18. #48
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    Not really it wouldn't. It would be nice having the wide screen instead of a little thing... and it would be faster paced and more fun knowing it didn't go up far. Play space invaders extreme for a weird but good in a way example. That is brill so imagine it for breakout/Arkanoid. Youtube it if needed

  19. #49
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    Zitat Zitat von mraellis Beitrag anzeigen
    Not really it wouldn't. It would be nice having the wide screen instead of a little thing... and it would be faster paced and more fun knowing it didn't go up far. Play space invaders extreme for a weird but good in a way example. That is brill so imagine it for breakout/Arkanoid. Youtube it if needed
    I might add it in the future as an extra mode XD
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  20. #50
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    Lol right.

    If changing a bit of dam text though will take up much memory/cpu then i wouldn't bother doing it though myself. :S

  21. #51
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    Code:
    function generateSidewaysCharacters(textColor)
    	sidewaysCharacters = {}
    	local currentChar = Image.createEmpty(8,8)
    	local currentColor = textColor
    	for i = 1, 255 do
    		currentChar:clear()
    		currentChar:print(0,0,(string.char(i)),textColor)
    		sidewaysCharacters[i] = Image.createEmpty(8,8)
    		for x = 0, 7 do
    			for y = 0, 7 do
    				currentColor = currentChar:pixel(x,y)
    				sidewaysCharacters[i]:pixel(7-y,x,currentColor)
    			end
    		end
    	end
    end
    
    function printSideways(x,y,text,target)
    	target = target or screen
    	for i = 1, string.len(text) do
    		target:blit(x,y+((i-1)*8),sidewaysCharacters[string.byte(text,i)])
    	end
    end
    
    
    --in loading call:
    generateSidewaysCharacters(theColorYouWantSidewaysPrintsToBeIn)
    
    --to print, call:
    printSideways(x,y,text,thingToPrintOnWhichDefaultsToScreenIfYouDontPutAnythingThere)
    Untested, it should work but knowing me it very well might have some stupid little bug in it.
    Geändert von TurtlesPwn (08-11-2008 um 04:45 PM Uhr) Grund: fixing code

  22. #52
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    Zitat Zitat von mraellis Beitrag anzeigen
    Lol right.

    If changing a bit of dam text though will take up much memory/cpu then i wouldn't bother doing it though myself. :S
    It probably won't take up to much.

    Also any ideas on features I should add to the game?
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  23. #53
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    Meh play a few versions of Arkanoid and breakout and you will have loads of ideas yourself.

    I tbh will happily criticise it and give suggestions when its out but before that point i can never be bothered lol.

    Once you have a demo and a good start and i get some time i will try to think of some things but like i said on the first line. Play the games your copying and you'll be full of ideas. :)

    P.s I am off to bed.. I am to tired and drunk to type something without taking over 5 minutes fixing errors.

  24. #54
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    Test it out and tell me if it works or not real quick please.....

  25. #55
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    Zitat Zitat von TurtlesPwn Beitrag anzeigen
    Test it out and tell me if it works or not real quick please.....
    It says error attempt to index field 'char' (a function value)
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  26. #56
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    edited code, try that

  27. #57
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    hey yeah sorry parrently I didn't add the finished layer to the ball, my bad, I'll give that to you tommorow with the background

  28. #58
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    Zitat Zitat von TurtlesPwn Beitrag anzeigen
    edited code, try that
    It say s error argument was incorrect.


    on this line: rotatedImgixel(8-j,i,sidewaysCharacters[i]ixel(i,j))
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  29. #59
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    try again, new code

  30. #60
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    Zitat Zitat von TurtlesPwn Beitrag anzeigen
    try again, new code
    Same line still incorrect
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    [URL="http://forums.qj.net/showthread.php?t=143735"]Arkanoid Deluxe Beta[/URL]

    [URL="http://forums.qj.net/showthread.php?p=2144700#post2144700"]SAVIOR![/URL]


 
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