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[WIP] Arkanoid Deluxe

This is a discussion on [WIP] Arkanoid Deluxe within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Zitat von PSProgramer I made 3 backgrounds, and made the ball look nice, I'm uploading now. . . . EDIT: ...

  
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    Talking

    Zitat Zitat von PSProgramer Beitrag anzeigen
    I made 3 backgrounds, and made the ball look nice, I'm uploading now. . . .

    EDIT: oo and I made the double length paddle. . . .
    There GREAT!!!!!

    Ill probably put out some new screenshots with the backgrounds



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    ok, cool

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    could you add a feature to be able to play it with the bar on the bottom of the PSP?

    Like a choice which to play?

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    Zitat Zitat von MiKeY188 Beitrag anzeigen
    could you add a feature to be able to play it with the bar on the bottom of the PSP?

    Like a choice which to play?
    You mean holding it normally

    or the HUD at the bottom?
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    playing it normally having the bar on the bottom.

    have an option to make the game vertical and not horizontal.

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    Zitat Zitat von MiKeY188 Beitrag anzeigen
    playing it normally having the bar on the bottom.

    have an option to make the game vertical and not horizontal.
    I will probably add that(I have had other requests for it), although the first release will just have vertical.
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    Cool, thanks :)

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    Exclamation Update: Screenshots

    Here are some Screenshots of the backgrounds:
    Shows a Background


    Shows another Background.


    There will be an Option to choose which Background you want.
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    That does actual look pretty Nice, and when i said Using Reading and Writing files I meant The score Itself.It Would be very easy.Especially for Highscores :)

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    Zitat Zitat von dan369 Beitrag anzeigen
    That does actual look pretty Nice, and when i said Using Reading and Writing files I meant The score Itself.It Would be very easy.Especially for Highscores :)
    If I did just the normal score wouldn't it stay there even after a gameover.

    Highscores I understand but Normal Scores??
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    i think he's thinking of like keeping your own highscores, and then having like internet high scores. . . but I could be wrong. Either way dan's right you can just use a .txt, or .cfg file to save them.

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    Save the high scores for the user in a text file, something like that.
    BTW, the game is looking good. :)

    edit: Someone beat me to it.

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    Simply for Highscores:
    Code:
    function HighScore() 
    file = io.open("score.txt", "r")
    highscore = file:read(*n)
    file:close()
    end
    That would simply read from a file (*n reads a number) then
    Code:
     
    if gameover == true then
    HighScore() 
    screen:clear()
    screen:print(0,0, "Score = "...highscore, red)
    end
    That's Off the Top of my head.

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    @michaelp Thanks

    @dan Thanks
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    hmm I'm pretty sure that would just read the saved high score dan, before you did the game over you would have to use io functions to open the file, and compare current score to high score, if current score is higher then you would save that as highschool and then screenrint you got a highscore, but if you don't have a highscore then you would screenrint (0,0,"Score =" . . currentscore,red)

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    Zitat Zitat von PSProgramer Beitrag anzeigen
    hmm I'm pretty sure that would just read the saved high score dan, before you did the game over you would have to use io functions to open the file, and compare current score to high score, if current score is higher then you would save that as highschool and then screenrint you got a highscore, but if you don't have a highscore then you would screenrint (0,0,"Score =" . . currentscore,red)
    Ya True
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    Yeah But I can't be bothered Doing the Rest, but yes you'd Have to Compare The Score To The Score In a .txt File.
    Code:
     
    Score = 0
    highscore = false
    
    HighScore() ---Taken from code above
    
    if Score > highscore then
    highscore = true
    end
    
    if highscore == true then
    file =io.open("score.txt", "w") 
    file:write(""..highscore)
    file:close() 
    end
    Edit: It should work now
    Geändert von dan369 (08-12-2008 um 10:34 AM Uhr) Grund: fixing code

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    I understand you didn't want to type all of that, I just wanted to show xXChromeXx so he doesn't get confused cause that program would always show the same highscore. . . . but I understand what you meant

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    Zitat Zitat von PSProgramer Beitrag anzeigen
    I understand you didn't want to type all of that, I just wanted to show xXChromeXx so he doesn't get confused cause that program would always show the same highscore. . . . but I understand what you meant
    True, didn't think off that, i have dun a little example anyway lol.
    I could most promblem do something better. But i cba.

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    Lovely gfx pspprog :) You've made it a lot nicer and the backgrounds rock.

    Lo, I am glad PWN pointed you to w3schools. Great site to learn at.

    I was the other guy who asked for normal playing btw. :O

    The only problem i can see with that screenshot is that the blue bar at the top looks crap and plain compared to the niceness of the blocks/paddles/balls.

    Maybe leave online high scores for now till you have added all the stuff people have suggested.

    @Dan - What's happening with Mario and Zelda! lol

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    lol I just noticed that, I can make a bar like that for you xXChromeXx make it look better, just let me know. . .

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    Zitat Zitat von PSProgramer Beitrag anzeigen
    lol I just noticed that, I can make a bar like that for you xXChromeXx make it look better, just let me know. . .
    Ok I just don't want to overburden you. But if its not a problem then, sure id love if you could do that.
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    lol, this is easy stuff so it's no burden I'll work on all of the stuff tommorow then

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    Zitat Zitat von PSProgramer Beitrag anzeigen
    lol, this is easy stuff so it's no burden I'll work on all of the stuff tommorow then
    Thanks
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    Yippee! lol :)

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    Exclamation Update: Options

    I have added an Options menu and the Option to change the Background
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    2 cookies to the first person who completely explains how the rotated printing system works
    also, nice screens, looking pretty good. any more stuff you need help with i can help.
    Geändert von TurtlesPwn (08-12-2008 um 01:10 PM Uhr)

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    Zitat Zitat von TurtlesPwn Beitrag anzeigen
    2 cookies to the first person who completely explains how the rotated function works
    also, nice screens, looking pretty good. any more stuff you need help with i can help.
    I have no Idea how it works lol. No I don't need help at the moment and Thanks.
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    This is how i think it rotates:
    You create an empty image.
    It clears the previous txt then prints the same text in the old postition plusing 1 each time until 255. Then it creates another empty image. Then -7 pixels each loop until 7.So it rotates, but really it just prints the same text at a new y and x postition every loop.
    It blits the text by taking the size of the text at the x, with the y it + the size of the text -1 times by 8.I ain't sure but i think its right.

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    Zitat Zitat von dan369 Beitrag anzeigen
    You create an empty image.
    Duh.
    Zitat Zitat von dan369 Beitrag anzeigen
    It clears the previous txt
    What previous text?
    Zitat Zitat von dan369 Beitrag anzeigen
    then prints the same text in the old postition plusing 1 each time until 255.
    Why would it print the SAME TEXT in the OLD POSITION 255 times? Makes no sense.
    Zitat Zitat von dan369 Beitrag anzeigen
    Then it creates another empty image.
    Not if we've already done the 255 times part.
    Zitat Zitat von dan369 Beitrag anzeigen
    Then -7 pixels each loop until 7.
    Wait, what?
    Zitat Zitat von dan369 Beitrag anzeigen
    So it rotates, but really it just prints the same text at a new y and x postition every loop.
    No, it's not just printing at a different X/Y
    Zitat Zitat von dan369 Beitrag anzeigen
    It blits the text by taking the size of the text at the x, with the y it + the size of the text -1 times by 8.
    Huh? No
    Zitat Zitat von dan369 Beitrag anzeigen
    I ain't sure but i think its right
    Good thing you're not sure because I can't make any sense of your explanation.


 
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