[WIP] Arkanoid Deluxe
This is a discussion on [WIP] Arkanoid Deluxe within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Zitat von PSProgramer I made 3 backgrounds, and made the ball look nice, I'm uploading now. . . . EDIT: ...
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08-12-2008, 08:38 AM #91
My Releases:
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[URL="http://forums.qj.net/showthread.php?t=145654"]ROFLFlasher[/URL]
[URL="http://forums.qj.net/showthread.php?t=144892"]DTS MGS Edition[/URL]
[URL="http://forums.qj.net/showthread.php?t=143735"]Arkanoid Deluxe Beta[/URL]
[URL="http://forums.qj.net/showthread.php?p=2144700#post2144700"]SAVIOR![/URL]
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08-12-2008, 08:40 AM #92QJ Gamer Blue
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ok, cool
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08-12-2008, 09:15 AM #93QJ Gamer Bronze
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could you add a feature to be able to play it with the bar on the bottom of the PSP?
Like a choice which to play?
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08-12-2008, 09:21 AM #94My Releases:
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[URL="http://forums.qj.net/showthread.php?t=145654"]ROFLFlasher[/URL]
[URL="http://forums.qj.net/showthread.php?t=144892"]DTS MGS Edition[/URL]
[URL="http://forums.qj.net/showthread.php?t=143735"]Arkanoid Deluxe Beta[/URL]
[URL="http://forums.qj.net/showthread.php?p=2144700#post2144700"]SAVIOR![/URL]
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08-12-2008, 09:25 AM #95QJ Gamer Bronze
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playing it normally having the bar on the bottom.
have an option to make the game vertical and not horizontal.
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08-12-2008, 09:30 AM #96
My Releases:
---------------------------------------------------
[URL="http://forums.qj.net/showthread.php?t=145654"]ROFLFlasher[/URL]
[URL="http://forums.qj.net/showthread.php?t=144892"]DTS MGS Edition[/URL]
[URL="http://forums.qj.net/showthread.php?t=143735"]Arkanoid Deluxe Beta[/URL]
[URL="http://forums.qj.net/showthread.php?p=2144700#post2144700"]SAVIOR![/URL]
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08-12-2008, 09:31 AM #97QJ Gamer Bronze
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Cool, thanks :)
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08-12-2008, 09:51 AM #98
Update: Screenshots
Here are some Screenshots of the backgrounds:
Shows a Background

Shows another Background.

There will be an Option to choose which Background you want.My Releases:
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[URL="http://forums.qj.net/showthread.php?t=145654"]ROFLFlasher[/URL]
[URL="http://forums.qj.net/showthread.php?t=144892"]DTS MGS Edition[/URL]
[URL="http://forums.qj.net/showthread.php?t=143735"]Arkanoid Deluxe Beta[/URL]
[URL="http://forums.qj.net/showthread.php?p=2144700#post2144700"]SAVIOR![/URL]
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08-12-2008, 09:57 AM #99Lua guy
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That does actual look pretty Nice, and when i said Using Reading and Writing files I meant The score Itself.It Would be very easy.Especially for Highscores :)
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08-12-2008, 10:00 AM #100
My Releases:
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[URL="http://forums.qj.net/showthread.php?t=145654"]ROFLFlasher[/URL]
[URL="http://forums.qj.net/showthread.php?t=144892"]DTS MGS Edition[/URL]
[URL="http://forums.qj.net/showthread.php?t=143735"]Arkanoid Deluxe Beta[/URL]
[URL="http://forums.qj.net/showthread.php?p=2144700#post2144700"]SAVIOR![/URL]
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08-12-2008, 10:08 AM #101QJ Gamer Blue
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i think he's thinking of like keeping your own highscores, and then having like internet high scores. . . but I could be wrong. Either way dan's right you can just use a .txt, or .cfg file to save them.
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08-12-2008, 10:09 AM #102QJ Gamer Bronze
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Save the high scores for the user in a text file, something like that.
BTW, the game is looking good. :)
edit: Someone beat me to it.
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08-12-2008, 10:09 AM #103Lua guy
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Simply for Highscores:
That would simply read from a file (*n reads a number) thenCode:function HighScore() file = io.open("score.txt", "r") highscore = file:read(*n) file:close() end
That's Off the Top of my head.Code:if gameover == true then HighScore() screen:clear() screen:print(0,0, "Score = "...highscore, red) end
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08-12-2008, 10:11 AM #104
@michaelp Thanks
@dan ThanksMy Releases:
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[URL="http://forums.qj.net/showthread.php?t=145654"]ROFLFlasher[/URL]
[URL="http://forums.qj.net/showthread.php?t=144892"]DTS MGS Edition[/URL]
[URL="http://forums.qj.net/showthread.php?t=143735"]Arkanoid Deluxe Beta[/URL]
[URL="http://forums.qj.net/showthread.php?p=2144700#post2144700"]SAVIOR![/URL]
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08-12-2008, 10:14 AM #105QJ Gamer Blue
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hmm I'm pretty sure that would just read the saved high score dan, before you did the game over you would have to use io functions to open the file, and compare current score to high score, if current score is higher then you would save that as highschool and then screen
rint you got a highscore, but if you don't have a highscore then you would screen
rint (0,0,"Score =" . . currentscore,red)
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08-12-2008, 10:15 AM #106My Releases:
---------------------------------------------------
[URL="http://forums.qj.net/showthread.php?t=145654"]ROFLFlasher[/URL]
[URL="http://forums.qj.net/showthread.php?t=144892"]DTS MGS Edition[/URL]
[URL="http://forums.qj.net/showthread.php?t=143735"]Arkanoid Deluxe Beta[/URL]
[URL="http://forums.qj.net/showthread.php?p=2144700#post2144700"]SAVIOR![/URL]
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08-12-2008, 10:20 AM #107Lua guy
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Yeah But I can't be bothered Doing the Rest, but yes you'd Have to Compare The Score To The Score In a .txt File.
Edit: It should work nowCode:Score = 0 highscore = false HighScore() ---Taken from code above if Score > highscore then highscore = true end if highscore == true then file =io.open("score.txt", "w") file:write(""..highscore) file:close() endGeändert von dan369 (08-12-2008 um 10:34 AM Uhr) Grund: fixing code
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08-12-2008, 10:24 AM #108QJ Gamer Blue
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I understand you didn't want to type all of that, I just wanted to show xXChromeXx so he doesn't get confused cause that program would always show the same highscore. . . . but I understand what you meant
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08-12-2008, 10:27 AM #109Lua guy
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08-12-2008, 11:34 AM #110Banned from QJ for LIFE
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Lovely gfx pspprog :) You've made it a lot nicer and the backgrounds rock.
Lo, I am glad PWN pointed you to w3schools. Great site to learn at.
I was the other guy who asked for normal playing btw. :O
The only problem i can see with that screenshot is that the blue bar at the top looks crap and plain compared to the niceness of the blocks/paddles/balls.
Maybe leave online high scores for now till you have added all the stuff people have suggested.
@Dan - What's happening with Mario and Zelda! lol
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08-12-2008, 11:38 AM #111QJ Gamer Blue
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lol I just noticed that, I can make a bar like that for you xXChromeXx make it look better, just let me know. . .
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08-12-2008, 11:40 AM #112
My Releases:
---------------------------------------------------
[URL="http://forums.qj.net/showthread.php?t=145654"]ROFLFlasher[/URL]
[URL="http://forums.qj.net/showthread.php?t=144892"]DTS MGS Edition[/URL]
[URL="http://forums.qj.net/showthread.php?t=143735"]Arkanoid Deluxe Beta[/URL]
[URL="http://forums.qj.net/showthread.php?p=2144700#post2144700"]SAVIOR![/URL]
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08-12-2008, 11:41 AM #113QJ Gamer Blue
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lol, this is easy stuff
so it's no burden
I'll work on all of the stuff tommorow then
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08-12-2008, 11:55 AM #114My Releases:
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[URL="http://forums.qj.net/showthread.php?t=145654"]ROFLFlasher[/URL]
[URL="http://forums.qj.net/showthread.php?t=144892"]DTS MGS Edition[/URL]
[URL="http://forums.qj.net/showthread.php?t=143735"]Arkanoid Deluxe Beta[/URL]
[URL="http://forums.qj.net/showthread.php?p=2144700#post2144700"]SAVIOR![/URL]
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08-12-2008, 12:14 PM #115Banned from QJ for LIFE
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Yippee! lol :)
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08-12-2008, 12:16 PM #116
Update: Options
I have added an Options menu and the Option to change the Background
My Releases:
---------------------------------------------------
[URL="http://forums.qj.net/showthread.php?t=145654"]ROFLFlasher[/URL]
[URL="http://forums.qj.net/showthread.php?t=144892"]DTS MGS Edition[/URL]
[URL="http://forums.qj.net/showthread.php?t=143735"]Arkanoid Deluxe Beta[/URL]
[URL="http://forums.qj.net/showthread.php?p=2144700#post2144700"]SAVIOR![/URL]
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08-12-2008, 12:24 PM #117QJ Gamer Green
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2 cookies to the first person who completely explains how the rotated printing system works
also, nice screens, looking pretty good. any more stuff you need help with i can help.Geändert von TurtlesPwn (08-12-2008 um 01:10 PM Uhr)
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08-12-2008, 12:30 PM #118
My Releases:
---------------------------------------------------
[URL="http://forums.qj.net/showthread.php?t=145654"]ROFLFlasher[/URL]
[URL="http://forums.qj.net/showthread.php?t=144892"]DTS MGS Edition[/URL]
[URL="http://forums.qj.net/showthread.php?t=143735"]Arkanoid Deluxe Beta[/URL]
[URL="http://forums.qj.net/showthread.php?p=2144700#post2144700"]SAVIOR![/URL]
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08-12-2008, 01:12 PM #119Lua guy
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This is how i think it rotates:
You create an empty image.
It clears the previous txt then prints the same text in the old postition plusing 1 each time until 255. Then it creates another empty image. Then -7 pixels each loop until 7.So it rotates, but really it just prints the same text at a new y and x postition every loop.
It blits the text by taking the size of the text at the x, with the y it + the size of the text -1 times by 8.I ain't sure but i think its right.
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08-12-2008, 01:47 PM #120QJ Gamer Green
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Duh.
What previous text?
Why would it print the SAME TEXT in the OLD POSITION 255 times? Makes no sense.
Not if we've already done the 255 times part.
Wait, what?
No, it's not just printing at a different X/Y
Huh? No
Good thing you're not sure because I can't make any sense of your explanation.


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