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[WIP] Age of Nations- Demo 3 - Screenshots

This is a discussion on [WIP] Age of Nations- Demo 3 - Screenshots within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Hi guys, My Homebrew RTS Project is really geting improving.I've succeded in correcting a few bugs and simplyfing the code..it ...

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Old 08-12-2008, 04:57 AM   #1

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Default [WIP] Age of Nations- Demo 3 -(Now With AI )-

Hi guys,
My Homebrew RTS Project is really geting improving.I've succeded in correcting a few bugs and simplyfing the code..it fully works for now on.

Here i've created many Peasant, selected one and i'm looking for a place to build a stable with the selector..


Now i've choose a place fo the building and then the selected unit starts working.


I've also coded the Drag Selection with Mouse.here i've created two horsemen and i'm making them move...


Here i've created two soldiers and i'm also moving them


The release is for soon.Others taks i'm going to wok on is:
  • The repair task for Peasants.
  • Functions to cancel a task asked to a unit
  • A mini Map.
  • And after all, I'll code AI Modules.

Last edited by seanpaul223; 08-19-2008 at 05:00 AM.. Reason: New Updates
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Old 08-12-2008, 05:19 AM   #2
 
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thats looking really cool SeanPaul. Looks like you have put a lot of work and effort into it.
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Old 08-12-2008, 05:20 AM   #3
 
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Wow looking really nice. . .
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Old 08-12-2008, 05:59 AM   #4
 
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i enjoy this game and updates are needed!
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Old 08-12-2008, 06:51 AM   #5
 
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Keep up the good work I can't wait for the release
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Old 08-12-2008, 12:16 PM   #6
 
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Shweet, can't wait to try this puppy out.
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Old 08-12-2008, 01:17 PM   #7
 
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you better join the QJ homebrew compo with this
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Old 08-12-2008, 01:50 PM   #8
 
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What coding language is this in and also, this is very nice.
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Old 08-12-2008, 01:55 PM   #9
 
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Lua
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Old 08-12-2008, 04:15 PM   #10
 
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I have to say Seanpaul that is looking really good, i cannot wait until you do your first release.
Keep up the good work

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Old 08-12-2008, 06:59 PM   #11
 
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O.o it get better and better every time, im impressed
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Old 08-13-2008, 02:17 AM   #12

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[QUOTE=SGT4EVA;2099006]O.o it get better and better every time, im impressed[/QUOT

Thanks for encouraging me..i still have a huge work to do.
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Old 08-15-2008, 02:03 PM   #13
 
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Not to rush you but, how much longer? I can't wait for the next demo. Also are you going to add water to the game later? Like in warcraft II having ships and things. That would be cool if you could have that in the first non-beta release.
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Old 08-16-2008, 08:09 AM   #14

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Quote:
Originally Posted by corytheidiot1 View Post
Not to rush you but, how much longer? I can't wait for the next demo. Also are you going to add water to the game later? Like in warcraft II having ships and things. That would be cool if you could have that in the first non-beta release.

This isn't an easy Job, and i'm coding it according to my time.

here's the new updates..The game is now really more interesting compared to the last release..

  • Mini Map Added (yes, at least.. :P)
  • Team Selection Works
  • And many other things fixed, just have a look on screenshots..

here is a peasant who's proceeding to build a stable, as I ordered him to do.


Now i've built a Stable and a House..Notice that A new House built increases your maximum population from 5...



And now, i've built a barrack..and created many Bowmen, Horsemen, and soldiers..And ussing a team selection i've ordered them to move..you can notice that they collides with each others..so it's now easy to pick up one and order him another Direction..




What remains to do...
  • Create a Function which prevents the player fom building something new over an existing building.
  • Add AI functions..

And this stage, if someone is interested in beta trying it..just tell.I'll be offline for a moment, but when back i'll send to him a link by PM..
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Old 08-16-2008, 11:22 AM   #15
 
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I would love to beta test for you. And sorry if I seemed arrogant or pushy. That isn't the way I wanted to seem.
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Old 08-16-2008, 12:00 PM   #16
 
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looking really nice man, keep it up
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Old 08-16-2008, 05:07 PM   #17
 
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my first post here on qj, and btw, your game looks AWESOME.... can't wait for the release. it's amazing what you've done in lua!
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this is my first post on qj. your game is AWESOME!!! it's amazing what you've done in lua! oo, and did you do artwork on your own, just wondering?

Last edited by Tdude_gamer; 08-16-2008 at 05:12 PM.. Reason: Automerged Doublepost
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Old 08-16-2008, 06:11 PM   #18
 
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So this is becoming a pretty good app. Can't wait much longer...
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Old 08-17-2008, 11:10 AM   #19
 
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Question, how do you scroll around the map. I can't seem to figure out how.
-------------
never mind. Literaly a second aft pressing post I figured it out.
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Old 08-17-2008, 11:29 AM   #20
 
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This is looking really good, keep up the good work.

I'd love to beta test.
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Old 08-18-2008, 08:03 AM   #21

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New Screens
Ive succeeded in speeding up the game..it runs right even if may units are blitted on the screen..


i've finished coding AI Functions..here is a shot


new screens as soon as possible...
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Old 08-18-2008, 08:04 AM   #22
 
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Nice man soon we will get a really cool game going!
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Old 08-18-2008, 08:25 AM   #23
 
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Awesome
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Old 08-18-2008, 08:39 AM   #24
 
 
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Quote:
Originally Posted by seanpaul223 View Post
Hi guys,
My Homebrew RTS Project is really geting improving.I've succeded in correcting a few bugs and simplyfing the code..it fully works for now on.

Here i've created many Peasant, selected one and i'm looking for a place to build a stable with the selector..



New Screens
Ive succeeded in speeding up the game..it runs right even if may units are blitted on the screen..
Looks like you removed the stauts bar (the black bit on the first screen) or you changed so that it only appears when you select a building or unit.

I would like to donate to you & beta test this.
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Old 08-18-2008, 11:18 AM   #25
 
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Yeah that was a little weird with it being a little laggy. The only thing that I have seen so far is that the minimap and text above it go under the buildings. Maybe that can somehow be changed. Just giving my input so that you know. Can't wait for the AI to come.
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Old 08-19-2008, 12:07 AM   #26

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Quote:
Originally Posted by corytheidiot1
Yeah that was a little weird with it being a little laggy. The only thing that I have seen so far is that the minimap and text above it go under the buildings. Maybe that can somehow be changed. Just giving my input so that you know. Can't wait for the AI to come.
yeah certainly,it is really more entertaining now...with few lags.I'll bring new updates to-day.
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Alright then, here are the new updates of the morning...

First I've added a Board Image, instead of the black image which appears when you selects something.
I've also changed the mimimap Design
I've fixed some Bugs linked to AI.
Added function to repair All types of Builds
Added The Next Age Upgrade Function for The player
Added The Next Age Upgrade Function for AI
Added a Demo Campaign Scenario (See AI facts below)


Concerning AI:
First, when you starts playing, Ai starts building some houses to increase his population limit.While doing it, it creates some peasants which collects food and food for Ai ressources.At a certain time, Ai upgrades to the second age, and now creates soldiers...These soldiers moves one by one towards your Towncenter, to destroy it..

The game will be released with an HTML Document for help..i'll use the LPHM's RunEboot function to start the Webbrowser and enable viewing this document..

What remains to do:
Fix some timers
Clean the code
do some stuffs such as Menu Design, etc..


Screenshots
(don't take care to variables printed, i'll remove'em after)

Here is a AI soldiers which try to destroy the towncenter


Then,ordering to the horseman to attack


Now the peasant has finished repairing the townCenter


Need Some Things:
Yeah, i thing it should be nice to have this in many languages, so i need translators...
for Spanish, Italian...and others languages if necessary (Not French and English, already did).Just PM me about it, i'll be online for long.

Last edited by seanpaul223; 08-19-2008 at 04:51 AM.. Reason: Automerged Doublepost
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Old 08-19-2008, 05:45 AM   #27
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It is looking lovely seanpaul.

Maybe a beta for me when i get back from holiday? lol
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Old 08-19-2008, 05:52 AM   #28
 
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Hey nice game
I had started smth like this time ago,but never made it to public beta though,too much work in RL killed my time
Anyway if you need this,i have a very basic and fully functional idea on how the menu can work and it should be fast to access too.Here's the screen
Let me know if you need it
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Old 08-19-2008, 06:00 AM   #29

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Quote:
Originally Posted by fuxer View Post
Hey nice game
I had started smth like this time ago,but never made it to public beta though,too much work in RL killed my time
Anyway if you need this,i have a very basic and fully functional idea on how the menu can work and it should be fast to access too.Here's the screen
Let me know if you need it
Nice Shot.
Why haven't you released this ?Seems to be great.
Just PM me.


[QUOTE = omracer]Looks like you removed the stauts bar (the black bit on the first screen) or you changed so that it only appears when you select a building or unit.
I would like to donate to you & beta test this. [/QUOTE]

Anyway just PM me to confirm.i'll send you a link for beta trial.
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Old 08-19-2008, 06:05 AM   #30
 
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Actually thats the 2nds attempt, hehe the first one was running under LTE and had different graphics.Anyway it never made it because i was too busy at the time with my work,and it's quite a hassle for every coder to make this since its 3d
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I'll see if i can find the psd and the doc i wrote once i get back home.

Last edited by fuxer; 08-19-2008 at 06:07 AM.. Reason: Automerged Doublepost
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