QJ.NET | Videos | Forums | iPhone | MMORPG | Nintendo DS | Wii | PlayStation 3 | PSP | Xbox 360 | PC | Downloads | Contact Us
Forums | Gaming News | Videos | Downloads | Today's Posts | Mark Forums Read | Chat | FAQ | Members List | Contact

QJ.net Game Discussion - PSP, Xbox, Wii, PS3, PSP Homebrew, and PSP Guides

Go Back   QJ.net Game Discussion - PSP, Xbox, Wii, PS3, PSP Homebrew, and PSP Guides > Developers Corner > PSP Development, Hacks, and Homebrew > PSP Development Forum
The above video goes away if you are a member and logged in, so log in now!

[WIP]Lua Adhoc project/smash bros style game

This is a discussion on [WIP]Lua Adhoc project/smash bros style game within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Hi everyone i am working on a smash bros style game... it will have adhoc capabilities and is coded in ...

Reply
 
LinkBack Thread Tools
Old 08-12-2008, 03:10 PM   #1
Enter Custom Title
 
waywardson's Avatar
 
Join Date: Mar 2007
Posts: 547
Trader Feedback: 0
Default [WIP]Lua Adhoc project/smash bros style game

Hi everyone i am working on a smash bros style game... it will have adhoc capabilities and is coded in Lua::
here is a video of my progress so far ...
(the blue block represents the player on the other psp)
i am open to suggestions on anything ...

http://www.youtube.com/watch?v=HzFhdCM7lGs

enjoy
__________________
http://img489.imageshack.us/img489/5841/99862310tg8.jpg
Quote:
Originally Posted by qwerty6523
tobias what do you mean by a hump and run
plz explain what that is
Quote:
Originally Posted by jaymes
hump and run.. =] thats called a one night stand
waywardson is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-12-2008, 03:20 PM   #2
 
xXChromeXx's Avatar
 
Join Date: Jul 2008
Posts: 467
Trader Feedback: 0
Default

Quote:
Originally Posted by waywardson View Post
Hi everyone i am working on a smash bros style game... it will have adhoc capabilities and is coded in Lua::
here is a video of my progress so far ...
(the blue block represents the player on the other psp)
i am open to suggestions on anything ...

http://www.youtube.com/watch?v=HzFhdCM7lGs

enjoy
This looks awesome
__________________
My Releases:
---------------------------------------------------
[URL="http://forums.qj.net/showthread.php?t=145654"]ROFLFlasher[/URL]

[URL="http://forums.qj.net/showthread.php?t=144892"]DTS MGS Edition[/URL]

[URL="http://forums.qj.net/showthread.php?t=143735"]Arkanoid Deluxe Beta[/URL]

[URL="http://forums.qj.net/showthread.php?p=2144700#post2144700"]SAVIOR![/URL]
xXChromeXx is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-12-2008, 03:23 PM   #3

lol
 
Anti-QuickJay's Avatar
 
Join Date: Aug 2006
Real First Name: Robert
Location: Whittier, CA
Just Played: Madden 10
Posts: 5,791
Trader Feedback: 0
Default

Looks very good.
Keep up the great work.
Anti-QuickJay is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-12-2008, 03:24 PM   #4
Enter Custom Title
 
dan369's Avatar
 
Join Date: Jan 2008
Real First Name: Dan
Location: Wales, cardiff
Just Played: Overlord 2
Posts: 1,308
Blog Entries: 1
Trader Feedback: 0
Default

Nice, Have You got a Single Player Tournament mode in mind?
Player Character Selection.
Make the Square something else lol (i know your gunna change it lol)
Collision Between Both Player's
Apart from That Really Nice
dan369 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-12-2008, 03:26 PM   #5
Developer and Tutor.
 
FaT3oYCG's Avatar
 
My Mood: Happy
Join Date: Jul 2007
Real First Name: Craig
Location: Widnes, England
Just Played: Life.
Posts: 1,646
Trader Feedback: 0
Default

looking good, i started making the same game but as usual got bored, make a lobby sort of thing that the players join, each player presses start to change their mode, ready/not ready, and make sure you send the settings for which player should use which sprite in the lobby. send the players x and y co-ordinates to the other psp and not adjust the blocks x and y because the other psp sent that, it works better that way.

that probalbly doesnt make sense lol but i hope you sort of understand what im saying.

basically send all the basic information before the game starts. i.e. what character each player has chosen.
__________________
------ FaT3oYCG -----
AKA Craig, call me what you want to It's your preference.
My Website: is down for a while ... I'll bring a new one back soon.

Currently working on:
(0) PGE Gears Of War - On hold (Very large project).
(0) PS???? - A tactical 2d side scrolling game involving AI and online multiplayer features. - Tile engine nearley finished (1 bug to fix).
FaT3oYCG is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-12-2008, 03:27 PM   #6
Enter Custom Title
 
waywardson's Avatar
 
Join Date: Mar 2007
Posts: 547
Trader Feedback: 0
Default

Quote:
Originally Posted by dan369 View Post
Nice, Have You got a Single Player Tournament mode in mind?
Player Character Selection.
Make the Square something else lol (i know your gunna change it lol)
Collision Between Both Player's
Apart from That Really Nice
yeah all that will be added ... this thread was started to demonstrate the adhoc..:]
all in due time:P
__________________
http://img489.imageshack.us/img489/5841/99862310tg8.jpg
Quote:
Originally Posted by qwerty6523
tobias what do you mean by a hump and run
plz explain what that is
Quote:
Originally Posted by jaymes
hump and run.. =] thats called a one night stand
waywardson is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-12-2008, 03:43 PM   #7
Raining
 
wicked_fable's Avatar
 
My Mood: Relaxed
Join Date: Jun 2005
Real First Name: Daniel
Location: In The Fog...
Just Played: Persona 4
Posts: 545
Trader Feedback: 0
Default

That is pretty cool waywardson. I hope you can get this finished before getting bored with it.

Would it be possible to see the code for this? I would love to see how this works exactly as I have not even begun to work on any wi-fi things yet.
__________________
wicked_fable is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-12-2008, 03:48 PM   #8
Enter Custom Title
 
waywardson's Avatar
 
Join Date: Mar 2007
Posts: 547
Trader Feedback: 0
Default

Quote:
Originally Posted by wicked_fable View Post
That is pretty cool waywardson. I hope you can get this finished before getting bored with it.

Would it be possible to see the code for this? I would love to see how this works exactly as I have not even begun to work on any wi-fi things yet.
sure here is the adhoc function used in that vid:::
(note that it is verry crude at the moment as i was just tessing if id be able to do this..)
Code:
function adhoc()
--initiating adhoc
if Adhoc.getState()==0 then 
	adhocstate="OFF"
	if pad:r() and not oldpad:r() then Adhoc.init() Adhoc.connect() end
elseif Adhoc.getState()==1 then
	adhocstate="ON" 
	if pad:r() and not oldpad:r() then Adhoc.term() end
end
screen:print(0,30,"ADHOC:"..adhocstate,white)
if adhocstate=="ON" then
---sending data
outdata = "X"..player.x.."Y"..player.y.."N"..name.."L"
Adhoc.send(outdata)
--receiving data
indata=Adhoc.recv()
	xpo=string.find(indata, "X")
	ypo=string.find(indata, "Y")
	npo=string.find(indata, "N")
	lpo=string.find(indata, "L")
	if xpo==nil then
	else
--player 2 x
	p2x=string.sub(indata,(xpo+1),(ypo-1))
	tonumber(p2x)
--player 2 y
	p2y=string.sub(indata,(ypo+1),(npo-1))
	tonumber(p2y)
--lobyname
	lobyname=string.sub(indata, (npo+1),(lpo-1))
	end
end
end
__________________
http://img489.imageshack.us/img489/5841/99862310tg8.jpg
Quote:
Originally Posted by qwerty6523
tobias what do you mean by a hump and run
plz explain what that is
Quote:
Originally Posted by jaymes
hump and run.. =] thats called a one night stand
waywardson is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-12-2008, 03:49 PM   #9
Banned from QJ for LIFE
 
Join Date: Jul 2006
Posts: 1,558
Trader Feedback: 0
Default

Looks like a great start waywardson. Good luck with this. The psp needs a good adhoc fighter brew.
Mraellis is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-12-2008, 03:54 PM   #10
 
xXChromeXx's Avatar
 
Join Date: Jul 2008
Posts: 467
Trader Feedback: 0
Default

Will it be WiFi or just psp to psp?
__________________
My Releases:
---------------------------------------------------
[URL="http://forums.qj.net/showthread.php?t=145654"]ROFLFlasher[/URL]

[URL="http://forums.qj.net/showthread.php?t=144892"]DTS MGS Edition[/URL]

[URL="http://forums.qj.net/showthread.php?t=143735"]Arkanoid Deluxe Beta[/URL]

[URL="http://forums.qj.net/showthread.php?p=2144700#post2144700"]SAVIOR![/URL]
xXChromeXx is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-12-2008, 03:58 PM   #11
Enter Custom Title
 
waywardson's Avatar
 
Join Date: Mar 2007
Posts: 547
Trader Feedback: 0
Default

Quote:
Originally Posted by xXChromeXx View Post
Will it be WiFi or just psp to psp?
as of now just adhoc (between two psp's near by)
__________________
http://img489.imageshack.us/img489/5841/99862310tg8.jpg
Quote:
Originally Posted by qwerty6523
tobias what do you mean by a hump and run
plz explain what that is
Quote:
Originally Posted by jaymes
hump and run.. =] thats called a one night stand
waywardson is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-12-2008, 03:58 PM   #12
Developer and Tutor.
 
FaT3oYCG's Avatar
 
My Mood: Happy
Join Date: Jul 2007
Real First Name: Craig
Location: Widnes, England
Just Played: Life.
Posts: 1,646
Trader Feedback: 0
Default

lol wifi would be so laggy, psp to psp will be great tho, you could even smash smash bro's and have 8 players if you coded it right
__________________
------ FaT3oYCG -----
AKA Craig, call me what you want to It's your preference.
My Website: is down for a while ... I'll bring a new one back soon.

Currently working on:
(0) PGE Gears Of War - On hold (Very large project).
(0) PS???? - A tactical 2d side scrolling game involving AI and online multiplayer features. - Tile engine nearley finished (1 bug to fix).
FaT3oYCG is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-12-2008, 04:02 PM   #13
 
MiKeY188's Avatar
 
Join Date: Apr 2008
Location: Ireland
Posts: 979
Trader Feedback: 0
Default

Quote:
Originally Posted by FaT3oYCG View Post
lol wifi would be so laggy, psp to psp will be great tho, you could even smash smash bro's and have 8 players if you coded it right
That would be awesome!

GL and hope to see a release.
MiKeY188 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-12-2008, 04:05 PM   #14
Raining
 
wicked_fable's Avatar
 
My Mood: Relaxed
Join Date: Jun 2005
Real First Name: Daniel
Location: In The Fog...
Just Played: Persona 4
Posts: 545
Trader Feedback: 0
Default

Thanks for letting us check out that adhoc function. It actually doesn't look as hard as I expected it to be, though, I can't say anything for when you are finished with it.

Keep up the good work. I can't wait to try this out. Ha, this is one [WIP] thread I'll definitely be checking back on.
__________________
wicked_fable is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-12-2008, 04:37 PM   #15
 
Join Date: Jan 2008
Posts: 612
Trader Feedback: 0
Default

"lol wifi would be so laggy"

lol youve never played wedge racer
TurtlesPwn is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-12-2008, 04:55 PM   #16
 
Join Date: Dec 2007
Location: East Midlands, UK
Posts: 66
Trader Feedback: 0
Default

Quote:
Originally Posted by waywardson View Post
Hi everyone i am working on a smash bros style game... it will have adhoc capabilities and is coded in Lua::
here is a video of my progress so far ...
(the blue block represents the player on the other psp)
i am open to suggestions on anything ...

http://www.youtube.com/watch?v=HzFhdCM7lGs

enjoy
WOW that is mint i'm so loving it i want to play it now
Keep up the good work dude

Luke
PS:if you need a beta tester give me a bell, id be delighted to help
lukespalding is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-12-2008, 11:21 PM   #17

oh hai thar
 
Da_MerV's Avatar
 
Join Date: Mar 2007
Real First Name: Merv
Posts: 1,128
Blog Entries: 1
Trader Feedback: 0
Default

Mmmm looks delicious. Questions for you: more than 2 players? less than 2 players? is the collision map hard coded? how does your collision system work? will you have multiple arenas? will you have a dynamic camera (focus moves)? what other ssb features do you plan (character select screen etc)?

If you need any coding help, PM me, always willing to help out.
Da_MerV is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-13-2008, 12:41 AM   #18

Developer
 
slicer4ever's Avatar
 
Join Date: Jul 2005
Location: everywhere
Posts: 3,357
Trader Feedback: 0
Default

hmm, i wonder why you used a blue block to represent the other psp, probably could have just blitted the same char over, but anywho looks nice, also as DA_merv asked, is the collision map hard-coded, or have you already begun working on a map loader?
__________________
1. Failed....again...
2. http://slicer.gibbocool.com/ stay updated on all my projects
slicer4ever is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-13-2008, 01:54 AM   #19
Raining
 
wicked_fable's Avatar
 
My Mood: Relaxed
Join Date: Jun 2005
Real First Name: Daniel
Location: In The Fog...
Just Played: Persona 4
Posts: 545
Trader Feedback: 0
Default

Quote:
Originally Posted by slicer4ever View Post
hmm, i wonder why you used a blue block to represent the other psp, probably could have just blitted the same char over, but anywho looks nice, also as DA_merv asked, is the collision map hard-coded, or have you already begun working on a map loader?
I was wondering the same as well, but it is possible he just didn't get around to it as to make it look proper he would need to make it animate which I presume takes a little more work.
__________________
wicked_fable is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-13-2008, 02:33 AM   #20
Developer and Tutor.
 
FaT3oYCG's Avatar
 
My Mood: Happy
Join Date: Jul 2007
Real First Name: Craig
Location: Widnes, England
Just Played: Life.
Posts: 1,646
Trader Feedback: 0
Default

or maybe he has only made the sprite for one character so used a blue block for the example so we could tell the difference more easily. i would hope that the collisions will be based on collision maps that can be loaded into the game, such as F for floor and A for air space etc. so people can easily make a map.

it might look something like this.

FFAAAAAFF
AAAAAAAA
AAAFFAAA
AAAAAAAA
FFFFFFFFF

but that is just a suggestion.
__________________
------ FaT3oYCG -----
AKA Craig, call me what you want to It's your preference.
My Website: is down for a while ... I'll bring a new one back soon.

Currently working on:
(0) PGE Gears Of War - On hold (Very large project).
(0) PS???? - A tactical 2d side scrolling game involving AI and online multiplayer features. - Tile engine nearley finished (1 bug to fix).
FaT3oYCG is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-13-2008, 03:13 AM   #21

Developer
 
Nielkie's Avatar
 
Join Date: Jul 2006
Posts: 549
Trader Feedback: 0
Default

Ascii maps FTL.

Anyway, nah. This kind of game is more suited to be object-based. Tile maps would just limit its flexibility.
__________________


Nielkie is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-13-2008, 10:02 AM   #22
Enter Custom Title
 
waywardson's Avatar
 
Join Date: Mar 2007
Posts: 547
Trader Feedback: 0
Default

Quote:
Originally Posted by FaT3oYCG View Post
or maybe he has only made the sprite for one character so used a blue block for the example so we could tell the difference more easily. i would hope that the collisions will be based on collision maps that can be loaded into the game, such as F for floor and A for air space etc. so people can easily make a map.

it might look something like this.

FFAAAAAFF
AAAAAAAA
AAAFFAAA
AAAAAAAA
FFFFFFFFF

but that is just a suggestion.
yeah at the moment i have only one character so i didnt want to confuse the two... it was normal link but i recolored him to shadow link :P (looks cooler as shadow link!!!)
but i will get more characters in there :]
__________________
http://img489.imageshack.us/img489/5841/99862310tg8.jpg
Quote:
Originally Posted by qwerty6523
tobias what do you mean by a hump and run
plz explain what that is
Quote:
Originally Posted by jaymes
hump and run.. =] thats called a one night stand
waywardson is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-13-2008, 11:33 AM   #23

oh hai thar
 
Da_MerV's Avatar
 
Join Date: Mar 2007
Real First Name: Merv
Posts: 1,128
Blog Entries: 1
Trader Feedback: 0
Default

So what about the collision map? Or any other of my questions?
Da_MerV is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-13-2008, 11:48 AM   #24

OMFG
 
Slasher's Avatar
 
Join Date: Jul 2005
Location: Toronto
Posts: 2,816
Trader Feedback: 0
Default

Quote:
Originally Posted by Nielkie View Post
Ascii maps FTL.

Anyway, nah. This kind of game is more suited to be object-based. Tile maps would just limit its flexibility.
Are you kidding me? Tile maps are perfect for being object based. I think it would suit this style of game perfectly.
Slasher is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-13-2008, 12:01 PM   #25
Developer and Tutor.
 
FaT3oYCG's Avatar
 
My Mood: Happy
Join Date: Jul 2007
Real First Name: Craig
Location: Widnes, England
Just Played: Life.
Posts: 1,646
Trader Feedback: 0
Default

Quote:
Originally Posted by Slasher View Post
Are you kidding me? Tile maps are perfect for being object based. I think it would suit this style of game perfectly.
that is what i thought, you could simply make it so that a player can stand on a certan letter of an ascii map e.g. F for floor like i said, and just interperet the F with a floor tile, you can even use multiple letters, i was messing arround with ascii maps before just to see how i could get them to work it isnt very good but here is what i got.

Download: http://www.psp-networks.ath.cx/files...p_gen_test.rar

i was just basically testing the logic behind what i thought, i strongly advise noone to use that code as its crap becuse as i said i was just testing it.
__________________
------ FaT3oYCG -----
AKA Craig, call me what you want to It's your preference.
My Website: is down for a while ... I'll bring a new one back soon.

Currently working on:
(0) PGE Gears Of War - On hold (Very large project).
(0) PS???? - A tactical 2d side scrolling game involving AI and online multiplayer features. - Tile engine nearley finished (1 bug to fix).
FaT3oYCG is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-13-2008, 12:03 PM   #26
 
xXChromeXx's Avatar
 
Join Date: Jul 2008
Posts: 467
Trader Feedback: 0
Default

Are there any good tile map tutorials?
__________________
My Releases:
---------------------------------------------------
[URL="http://forums.qj.net/showthread.php?t=145654"]ROFLFlasher[/URL]

[URL="http://forums.qj.net/showthread.php?t=144892"]DTS MGS Edition[/URL]

[URL="http://forums.qj.net/showthread.php?t=143735"]Arkanoid Deluxe Beta[/URL]

[URL="http://forums.qj.net/showthread.php?p=2144700#post2144700"]SAVIOR![/URL]
xXChromeXx is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-13-2008, 12:28 PM   #27

oh hai thar
 
Da_MerV's Avatar
 
Join Date: Mar 2007
Real First Name: Merv
Posts: 1,128
Blog Entries: 1
Trader Feedback: 0
Default

Quote:
Originally Posted by xXChromeXx View Post
Are there any good tile map tutorials?
I vaguely remember a pacman themed one. But why don't you just code your own. I did that for Let's Roll! and it turned out to be pretty fast. It was hard coded to 8x8 maps but you could easily change it to anything, even dynamic.
Da_MerV is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-13-2008, 12:42 PM   #28
Developer and Tutor.
 
FaT3oYCG's Avatar
 
My Mood: Happy
Join Date: Jul 2007
Real First Name: Craig
Location: Widnes, England
Just Played: Life.
Posts: 1,646
Trader Feedback: 0
Default

i just made another one that would maybe suit this sort of game more, i only spent half an hour on it including making the images but for anyone who wants a look

Download http://psp-networks.ath.cx/files/dow...gen_test_2.rar

it would be good if this game was created like this because it would make it easy for people to make their own maps.
__________________
------ FaT3oYCG -----
AKA Craig, call me what you want to It's your preference.
My Website: is down for a while ... I'll bring a new one back soon.

Currently working on:
(0) PGE Gears Of War - On hold (Very large project).
(0) PS???? - A tactical 2d side scrolling game involving AI and online multiplayer features. - Tile engine nearley finished (1 bug to fix).
FaT3oYCG is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-13-2008, 12:56 PM   #29

oh hai thar
 
Da_MerV's Avatar
 
Join Date: Mar 2007
Real First Name: Merv
Posts: 1,128
Blog Entries: 1
Trader Feedback: 0
Default

Quote:
Originally Posted by FaT3oYCG View Post
i just made another one that would maybe suit this sort of game more, i only spent half an hour on it including making the images but for anyone who wants a look

Download http://psp-networks.ath.cx/files/dow...gen_test_2.rar

it would be good if this game was created like this because it would make it easy for people to make their own maps.
I just took a look at your code. That would waste a HUGE amount of ram. Its making a copy of a tile for every position. Also, thats not an ASCII based tile generator, its built off a table, which also means it might be a bit more difficult to edit or create your own. And it has no collision detection. But I'm not trying to flame you, clean it up and you can make your point. waywardson has some problems with his code too.
Da_MerV is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-13-2008, 12:57 PM   #30
 
xXChromeXx's Avatar
 
Join Date: Jul 2008
Posts: 467
Trader Feedback: 0
Talking

Quote:
Originally Posted by Da_MerV View Post
I vaguely remember a pacman themed one. But why don't you just code your own. I did that for Let's Roll! and it turned out to be pretty fast. It was hard coded to 8x8 maps but you could easily change it to anything, even dynamic.
I don't understand tile maps??? Thats why im asking for a tutorial or even an explanation??
__________________
My Releases:
---------------------------------------------------
[URL="http://forums.qj.net/showthread.php?t=145654"]ROFLFlasher[/URL]

[URL="http://forums.qj.net/showthread.php?t=144892"]DTS MGS Edition[/URL]

[URL="http://forums.qj.net/showthread.php?t=143735"]Arkanoid Deluxe Beta[/URL]

[URL="http://forums.qj.net/showthread.php?p=2144700#post2144700"]SAVIOR![/URL]
xXChromeXx is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Tags
adhoc , bros , game , project or smash , style , wiplua

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -8. The time now is 10:39 AM.



Use of this Web site constitutes acceptance of the TERMS & CONDITIONS and PRIVACY POLICY
Copyright © 2009, QJ.NET. All Rights Reserved.
Contact Us