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[WIP] Uno for PSP

This is a discussion on [WIP] Uno for PSP within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; I am working on Uno for the PSP. It is very early and I was wondering who would play it? ...

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Old 08-16-2008, 08:39 PM   #1
 
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Default [WIP] Uno for PSP

I am working on Uno for the PSP. It is very early and I was wondering who would play it? Sorry no screenies yet. I have no time schedule yet, I will let you know how it is coming soon.

Thanx to (So far)
PSProgramer- Thanx for all the help with getting me started on my first game
TurtlesPwn & xXChromeXx- for helping me with the randomizing

To do:
Make/fix deal [Pretty much done. It at least deals right]
Add colors to cards (Numbers only atm)
Add graphics (Last on my priority list)
AI functions
Turn system
Cleanup my code a bit (messy messy messy)
Add special cards (Also low on the list)

There is more just can't remember it.

Last edited by corytheidiot1; 08-20-2008 at 11:05 AM..
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Old 08-16-2008, 09:06 PM   #2

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i would. I love playing it with my bro on the train.
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Old 08-16-2008, 09:19 PM   #3
 

 
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Edit: Nvm
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Old 08-18-2008, 04:40 AM   #4


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I'm interested, I wanted to do one myself but I chose another idea. doesn't it already exist in commercial form?
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Old 08-19-2008, 05:20 PM   #5
 
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Quote:
Originally Posted by daaa57150 View Post
I'm interested, I wanted to do one myself but I chose another idea. doesn't it already exist in commercial form?
There is not one for the PSP, that I know of.
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Old 08-20-2008, 05:14 AM   #6
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i love to play it on the psp i hope you get to release/make it because i know alot of my family member that have psp and love uno
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Old 08-20-2008, 05:52 AM   #7

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uno was one of the first game's i built with ad-hoc, although it never got released, and at this point i think the source is gone, i hope this goes further than the wip stage, anywho gl
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Old 08-20-2008, 10:40 AM   #8
 
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Basically this thing hates me. For some reason math.random gives the same numbers every time (annoying as heck).

Basically there will be no limit to the numbers of cards in the deck. I will more than likely have them completely randomly generated(e.g. number value and color)

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Old 08-20-2008, 10:43 AM   #9
 
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You have to seed the random number generator. The most commonly used thing is the system clock. Just put this at the beginning of your script:
Code:
math.randomseed(os.time())
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Old 08-20-2008, 10:45 AM   #10
 
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You have to add math.randomseed(os.time() ) to the top of your code. Then it will give you different numbers.

EDIT: NVM Turtles beat me to it.
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Old 08-20-2008, 10:56 AM   #11
 
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Thank you both so much. It works now. One obstical overcome.
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Old 08-20-2008, 03:21 PM   #12
 
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Development Forum Rules...
Quote:
If creating a WIP thread make sure to do add the [WIP] tag in your thread title. WIP threads will be monitored closely for spam and will be locked without warning if the thread goes off-topic or nasty in any way, ie flaming. Be aware that WIP threads are not releases and you may not get the same replies from that of a proper release. If possible, upload some images or a video for the members to see. Any WIP threads that consist of, for example, "I am making a game, here is a mock up picture" will be locked or deleted straight away without warning.
So... is there any substance here, beyond you asking for help?

If so, PM me and I'll be glad to unlock this... until then, closed.
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