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[Release] pgeLauncher
This is a discussion on [Release] pgeLauncher within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Hi, This is a launcher for pge lua applications. Put your applications into the Application directory. I've included a simple ...
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08-30-2008, 02:01 AM #1
[Release] pgeLauncher
Hi,
This is a launcher for pge lua applications.
Put your applications into the Application directory.
I've included a simple sample app ("draw3d").
Usage:
Press Cross to launch your application
Press L to activate USB
Press R to refresh the application list
Download
Last edited by sony psp player; 08-30-2008 at 03:01 AM.
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08-30-2008, 02:28 AM #2Raining
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Oh, sounds interesting. Like Lowser for LuaPlayer. This is Powser for PGE Lua. The usual comment to make next is that you should put up some screenshots of this. A nice looking application will get you some downloads for sure if it is useful.
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08-30-2008, 04:14 AM #3Developer and Tutor.
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mot that i am saying this is bad, but why dont you just modify lowser with the pge commands?
we know its stable has a good interface and is exactly what we would need, and all we would need to do is credit nevyn------ FaT3oYCG -----
AKA Craig, call me what you want to It's your preference.
My Website: http://www.modern-gamer.co.uk/
Currently working on:
(0) MediaGrab
(0) PGE Gears Of War - On hold (Very large project).
(0) PS???? -On Hold A tactical 2d side scrolling game involving AI and online multiplayer features. - Tile engine nearley finished (1 bug to fix).
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08-30-2008, 04:43 AM #4QJ Gamer Platinum
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It would be nice, if you have a refresh option, to include an option that allows a USB connection.
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08-30-2008, 05:33 AM #5
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08-30-2008, 12:27 PM #6words are stones in my <3

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...at what speed must I live.. to be able to see you again?...
Projects
You can support my Open World 3D RPG for PSP by voting for it here
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08-30-2008, 11:18 PM #7
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08-30-2008, 11:46 PM #8QJ Gamer Green
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Yeah,usefull app,good luck with next relase... :)
[CENTER][B][COLOR="DarkOrange"]PSP Slim/Lite (4.01M33)[/COLOR] | [COLOR="Sienna"]Asus Jupiter (WM 6.1) [/COLOR]| X[COLOR="DarkRed"]box1(EvoX+linux)[/COLOR] | [COLOR="Red"]Asus EEE 901[/COLOR][/B][/CENTER]
[B][CENTER]Sorry about my weak english[/CENTER][/B]
[CENTER][COLOR="SandyBrown"]PSP Developer from czech[/COLOR][/CENTER]
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08-31-2008, 03:23 AM #9QJ Gamer Bronze

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it'll be more usefull with others Apps and func which shows the real power of PGE..Be it stands good for a first release.
keep up the good work.
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08-31-2008, 08:16 AM #10
My first release?
Even I can't list all my projects
A few examples:
http://dl.qj.net/Moorhuhn-PSP-v2-PSP...0830/catid/195
http://dl.qj.net/Coverflow-v2.5-PSP-...6906/catid/151
http://dl.qj.net/Pong-with-Colour-Ma...5020/catid/195
...
And very very very much unreleased projects...
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08-31-2008, 08:52 AM #11QJ Gamer Blue
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lol I think he meant the first release of this app.
.
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08-31-2008, 09:20 AM #12
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08-31-2008, 01:55 PM #13
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09-01-2008, 03:37 AM #14
That is not really a browser
look at that:
This is from the "browser" that came with pge.Code:local samplescripts = { {name = "MP3 Playback", location = "/samples/audio/mp3", desc = "Shows the usage of the pge.mp3 module for MP3\nplayback, retrieving ID3 tag information and\npge.gfx.drawcustom() to create a simple visualizer."}, {name = "WAV Playback", location = "/samples/audio/wav", desc = "Four WAV files of different formats are loaded\nready for playback. Sound quality can be\ncompared and pge.wav functionality is demonstrated."}, {name = "Controls", location = "/samples/controls", desc = "Demonstrates how to handle button input, including\ngetting the pressed, held and released buttons.\nAnalog functionality is also shown."}, {name = "Directory Access", location = "/samples/dir", desc = "A simple filebrowser to show how the pge.dir\nmodule works, including how to differentiate\nbetween a file and a folder."}, {name = "File Access", location = "/samples/file", desc = "This sample allows you to edit the EBOOT.PBP\nto include your custom images and sounds. Full\npge.file functionality is shown."}, {name = "Fonts", location = "/samples/font", desc = "Shows how to load a TTF font and display text.\nTwo fonts are loaded and the full character set\nis printed."}, {name = "Advanced Textures", location = "/samples/graphics/advancedtextures", desc = "A sample to show the advanced features of textures.\nAll aspects of the loaded texture can be manipulated."}, {name = "Fade", location = "/samples/graphics/fade", desc = "Illustrates how to use the alpha parameter when\ndrawing a texture. Two textures are loaded\nand fade in and out of each other."}, {name = "Render Target", location = "/samples/graphics/rendertotexture", desc = "A sample that explains how to direct drawing to\na texture object instead of the screen."}, {name = "Rotation", location = "/samples/graphics/rotation", desc = "A simple demonstration of how to draw a\nrotated texture object based on the analog angle."}, {name = "Shapes", location = "/samples/graphics/shapes", desc = "Draws the primitive types of pge.gfx in a\nvariety of forms."}, {name = "Sprites", location = "/samples/graphics/sprites", desc = "Loading and drawing a texture from a spritesheet.\nIncludes how to scale the loaded spritesheet."}, {name = "Color", location = "/samples/graphics/color", desc = "This sample shows how to manipulate color\nvalues at will."}, {name = "Math Benchmark", location = "/samples/mathbenchmark", desc = "A benchmark between the pge.math functions\nand Lua's built in math lib."}, {name = "Net Download", location = "/samples/net/download", desc = "Demonstrates how to download a file from the net."}, {name = "Net POST form", location = "/samples/net/postform", desc = "Shows how data is transmitted to a PHP page\non the net and receiving the response."}, {name = "USB Access", location = "/samples/usb", desc = "Enabling and disabling USB access."}, {name = "Netfront Browser", location = "/samples/utils/browser", desc = "A simple script to launch the PSP's\nNetfront browser."}, {name = "Net Dialog", location = "/samples/utils/netdialog", desc = "Utilising the net dialog to create a\nconnection to the internet."}, {name = "Message Dialog", location = "/samples/utils/msgdialog", desc = "Message dialog usage, including how to\ncapture what the user selected."}, {name = "On Screen Keyboard", location = "/samples/utils/osk", desc = "Entering text using the built-in OSK\nand retrieving what the user input."}, {name = "Save Data", location = "/samples/utils/savedata", desc = "How to use the savedata dialog to save,\nload, autosave and delete."}, {name = "ZIP File Access", location = "/samples/zip", desc = "Demonstrates opening a ZIP file then loading\na resource from it."} }
My browser lists the content of the directory "Applications" and doesn't need something like the code shown above. so if you delete a directory on my browser, it will no more show up in the gui.


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