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[Release] pgeLauncher

This is a discussion on [Release] pgeLauncher within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Hi, This is a launcher for pge lua applications. Put your applications into the Application directory. I've included a simple ...

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Old 08-30-2008, 03:01 AM   #1
 
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Default [Release] pgeLauncher

Hi,

This is a launcher for pge lua applications.
Put your applications into the Application directory.
I've included a simple sample app ("draw3d").

Usage:
Press Cross to launch your application
Press L to activate USB
Press R to refresh the application list

Download


Last edited by sony psp player; 08-30-2008 at 04:01 AM..
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Old 08-30-2008, 03:28 AM   #2
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Oh, sounds interesting. Like Lowser for LuaPlayer. This is Powser for PGE Lua. The usual comment to make next is that you should put up some screenshots of this. A nice looking application will get you some downloads for sure if it is useful.
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Old 08-30-2008, 05:14 AM   #3
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mot that i am saying this is bad, but why dont you just modify lowser with the pge commands?

we know its stable has a good interface and is exactly what we would need, and all we would need to do is credit nevyn
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Old 08-30-2008, 05:43 AM   #4
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It would be nice, if you have a refresh option, to include an option that allows a USB connection.
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Old 08-30-2008, 06:33 AM   #5
 
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Quote:
Originally Posted by Moose View Post
It would be nice, if you have a refresh option, to include an option that allows a USB connection.
Usage:
Press Cross to launch your application
Press L to activate USB
Press R to refresh the application list

xD
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Old 08-30-2008, 01:27 PM   #6

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Quote:
Originally Posted by FaT3oYCG View Post
mot that i am saying this is bad, but why dont you just modify lowser with the pge commands?

we know its stable has a good interface and is exactly what we would need, and all we would need to do is credit nevyn
Uh no... It would be much faster to build a simple filebrowser around PGELua then try and convert Lowser... Besides there already is a PGELua browser like this included with the distro... It just needed the usb i believe...
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Old 08-31-2008, 12:18 AM   #7
 
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Quote:
Originally Posted by SG57 View Post
Uh no... It would be much faster to build a simple filebrowser around PGELua then try and convert Lowser... Besides there already is a PGELua browser like this included with the distro... It just needed the usb i believe...
Hmm I can't find the browser...
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Old 08-31-2008, 12:46 AM   #8
 
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Yeah,usefull app,good luck with next relase...
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Old 08-31-2008, 04:23 AM   #9

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it'll be more usefull with others Apps and func which shows the real power of PGE..Be it stands good for a first release.
keep up the good work.
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Old 08-31-2008, 09:16 AM   #10
 
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Quote:
Originally Posted by seanpaul223 View Post
it'll be more usefull with others Apps and func which shows the real power of PGE..Be it stands good for a first release.
keep up the good work.
My first release?
Even I can't list all my projects

A few examples:
http://dl.qj.net/Moorhuhn-PSP-v2-PSP...0830/catid/195
http://dl.qj.net/Coverflow-v2.5-PSP-...6906/catid/151
http://dl.qj.net/Pong-with-Colour-Ma...5020/catid/195
...

And very very very much unreleased projects...
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Old 08-31-2008, 09:52 AM   #11
 
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lol I think he meant the first release of this app. .
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Old 08-31-2008, 10:20 AM   #12
 
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oh
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Old 08-31-2008, 02:55 PM   #13

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Quote:
Originally Posted by sony psp player View Post
Hmm I can't find the browser...
You know the thing where you select to run which sample PGE lua came with.

All you need to add to that is USB and bam.
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Old 09-01-2008, 04:37 AM   #14
 
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Originally Posted by Anti-QuickJay View Post
You know the thing where you select to run which sample PGE lua came with.

All you need to add to that is USB and bam.
That is not really a browser
look at that:

Code:
local samplescripts =
{
	{name = "MP3 Playback", location = "/samples/audio/mp3", desc = "Shows the usage of the pge.mp3 module for MP3\nplayback, retrieving ID3 tag information and\npge.gfx.drawcustom() to create a simple visualizer."},
	{name = "WAV Playback", location = "/samples/audio/wav", desc = "Four WAV files of different formats are loaded\nready for playback. Sound quality can be\ncompared and pge.wav functionality is demonstrated."},
	{name = "Controls", location = "/samples/controls", desc = "Demonstrates how to handle button input, including\ngetting the pressed, held and released buttons.\nAnalog functionality is also shown."},
	{name = "Directory Access", location = "/samples/dir", desc = "A simple filebrowser to show how the pge.dir\nmodule works, including how to differentiate\nbetween a file and a folder."},
	{name = "File Access", location = "/samples/file", desc = "This sample allows you to edit the EBOOT.PBP\nto include your custom images and sounds. Full\npge.file functionality is shown."},
	{name = "Fonts", location = "/samples/font", desc = "Shows how to load a TTF font and display text.\nTwo fonts are loaded and the full character set\nis printed."},
	{name = "Advanced Textures", location = "/samples/graphics/advancedtextures", desc = "A sample to show the advanced features of textures.\nAll aspects of the loaded texture can be manipulated."},
	{name = "Fade", location = "/samples/graphics/fade", desc = "Illustrates how to use the alpha parameter when\ndrawing a texture. Two textures are loaded\nand fade in and out of each other."},
	{name = "Render Target", location = "/samples/graphics/rendertotexture", desc = "A sample that explains how to direct drawing to\na texture object instead of the screen."},
	{name = "Rotation", location = "/samples/graphics/rotation", desc = "A simple demonstration of how to draw a\nrotated texture object based on the analog angle."},
	{name = "Shapes", location = "/samples/graphics/shapes", desc = "Draws the primitive types of pge.gfx in a\nvariety of forms."},
	{name = "Sprites", location = "/samples/graphics/sprites", desc = "Loading and drawing a texture from a spritesheet.\nIncludes how to scale the loaded spritesheet."},
	{name = "Color", location = "/samples/graphics/color", desc = "This sample shows how to manipulate color\nvalues at will."},
	{name = "Math Benchmark", location = "/samples/mathbenchmark", desc = "A benchmark between the pge.math functions\nand Lua's built in math lib."},
	{name = "Net Download", location = "/samples/net/download", desc = "Demonstrates how to download a file from the net."},
	{name = "Net POST form", location = "/samples/net/postform", desc = "Shows how data is transmitted to a PHP page\non the net and receiving the response."},
	{name = "USB Access", location = "/samples/usb", desc = "Enabling and disabling USB access."},
	{name = "Netfront Browser", location = "/samples/utils/browser", desc = "A simple script to launch the PSP's\nNetfront browser."},
	{name = "Net Dialog", location = "/samples/utils/netdialog", desc = "Utilising the net dialog to create a\nconnection to the internet."},
	{name = "Message Dialog", location = "/samples/utils/msgdialog", desc = "Message dialog usage, including how to\ncapture what the user selected."},
	{name = "On Screen Keyboard", location = "/samples/utils/osk", desc = "Entering text using the built-in OSK\nand retrieving what the user input."},
	{name = "Save Data", location = "/samples/utils/savedata", desc = "How to use the savedata dialog to save,\nload, autosave and delete."},
	{name = "ZIP File Access", location = "/samples/zip", desc = "Demonstrates opening a ZIP file then loading\na resource from it."}
}
This is from the "browser" that came with pge.

My browser lists the content of the directory "Applications" and doesn't need something like the code shown above. so if you delete a directory on my browser, it will no more show up in the gui.
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