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This is a discussion on [Release] pgeLauncher within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Hi, This is a launcher for pge lua applications. Put your applications into the Application directory. I've included a simple ...
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#1 |
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Hi,
This is a launcher for pge lua applications. Put your applications into the Application directory. I've included a simple sample app ("draw3d"). Usage: Press Cross to launch your application Press L to activate USB Press R to refresh the application list Download
Last edited by sony psp player; 08-30-2008 at 04:01 AM.. |
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#2 |
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Join Date: Jun 2005
Real First Name: Daniel
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Oh, sounds interesting. Like Lowser for LuaPlayer. This is Powser for PGE Lua. The usual comment to make next is that you should put up some screenshots of this. A nice looking application will get you some downloads for sure if it is useful.
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#3 |
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Join Date: Jul 2007
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mot that i am saying this is bad, but why dont you just modify lowser with the pge commands?
we know its stable has a good interface and is exactly what we would need, and all we would need to do is credit nevyn
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#5 |
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#6 |
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Uh no... It would be much faster to build a simple filebrowser around PGELua then try and convert Lowser... Besides there already is a PGELua browser like this included with the distro... It just needed the usb i believe...
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#7 |
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#10 | |
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Quote:
Even I can't list all my projects A few examples: http://dl.qj.net/Moorhuhn-PSP-v2-PSP...0830/catid/195 http://dl.qj.net/Coverflow-v2.5-PSP-...6906/catid/151 http://dl.qj.net/Pong-with-Colour-Ma...5020/catid/195 ... And very very very much unreleased projects... |
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#14 | |
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Quote:
look at that: Code:
local samplescripts =
{
{name = "MP3 Playback", location = "/samples/audio/mp3", desc = "Shows the usage of the pge.mp3 module for MP3\nplayback, retrieving ID3 tag information and\npge.gfx.drawcustom() to create a simple visualizer."},
{name = "WAV Playback", location = "/samples/audio/wav", desc = "Four WAV files of different formats are loaded\nready for playback. Sound quality can be\ncompared and pge.wav functionality is demonstrated."},
{name = "Controls", location = "/samples/controls", desc = "Demonstrates how to handle button input, including\ngetting the pressed, held and released buttons.\nAnalog functionality is also shown."},
{name = "Directory Access", location = "/samples/dir", desc = "A simple filebrowser to show how the pge.dir\nmodule works, including how to differentiate\nbetween a file and a folder."},
{name = "File Access", location = "/samples/file", desc = "This sample allows you to edit the EBOOT.PBP\nto include your custom images and sounds. Full\npge.file functionality is shown."},
{name = "Fonts", location = "/samples/font", desc = "Shows how to load a TTF font and display text.\nTwo fonts are loaded and the full character set\nis printed."},
{name = "Advanced Textures", location = "/samples/graphics/advancedtextures", desc = "A sample to show the advanced features of textures.\nAll aspects of the loaded texture can be manipulated."},
{name = "Fade", location = "/samples/graphics/fade", desc = "Illustrates how to use the alpha parameter when\ndrawing a texture. Two textures are loaded\nand fade in and out of each other."},
{name = "Render Target", location = "/samples/graphics/rendertotexture", desc = "A sample that explains how to direct drawing to\na texture object instead of the screen."},
{name = "Rotation", location = "/samples/graphics/rotation", desc = "A simple demonstration of how to draw a\nrotated texture object based on the analog angle."},
{name = "Shapes", location = "/samples/graphics/shapes", desc = "Draws the primitive types of pge.gfx in a\nvariety of forms."},
{name = "Sprites", location = "/samples/graphics/sprites", desc = "Loading and drawing a texture from a spritesheet.\nIncludes how to scale the loaded spritesheet."},
{name = "Color", location = "/samples/graphics/color", desc = "This sample shows how to manipulate color\nvalues at will."},
{name = "Math Benchmark", location = "/samples/mathbenchmark", desc = "A benchmark between the pge.math functions\nand Lua's built in math lib."},
{name = "Net Download", location = "/samples/net/download", desc = "Demonstrates how to download a file from the net."},
{name = "Net POST form", location = "/samples/net/postform", desc = "Shows how data is transmitted to a PHP page\non the net and receiving the response."},
{name = "USB Access", location = "/samples/usb", desc = "Enabling and disabling USB access."},
{name = "Netfront Browser", location = "/samples/utils/browser", desc = "A simple script to launch the PSP's\nNetfront browser."},
{name = "Net Dialog", location = "/samples/utils/netdialog", desc = "Utilising the net dialog to create a\nconnection to the internet."},
{name = "Message Dialog", location = "/samples/utils/msgdialog", desc = "Message dialog usage, including how to\ncapture what the user selected."},
{name = "On Screen Keyboard", location = "/samples/utils/osk", desc = "Entering text using the built-in OSK\nand retrieving what the user input."},
{name = "Save Data", location = "/samples/utils/savedata", desc = "How to use the savedata dialog to save,\nload, autosave and delete."},
{name = "ZIP File Access", location = "/samples/zip", desc = "Demonstrates opening a ZIP file then loading\na resource from it."}
}
My browser lists the content of the directory "Applications" and doesn't need something like the code shown above. so if you delete a directory on my browser, it will no more show up in the gui. |
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| launcher , lua , pge , pgelauncher , release |
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