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This is a discussion on PSP Updates Summer Homebrew Contest - Last Card within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Here's an entry for the Homebrew contest http://members.cox.net/mathfacts/lastcard.shtml Last Card The object of the game is to have the winning ...
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#1 |
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Here's an entry for the Homebrew contest
http://members.cox.net/mathfacts/lastcard.shtml Last Card ![]() ![]() The object of the game is to have the winning score when a player reaches the seelcted points. Each player receives 7 cards. One card will be turned face up. To play, select a card that matches the color or the number/text If you cannot play you must draw a card Special cards affect the play: Skip - skips the next player Draw # - the next player draws # and skips their turn Reverse - changes the direction of play Wild - You can change the suit to any color Wild +4 - you can change the suit to any color and the next player draws 4 cards and skips a turn If you have one card left, YOU MUST press the right bumper to indicate it is your last card If you fail to do this, you will be forced to draw 2 cards. When a player plays their last card, each player will gain points based on their cards. Wild cards = 50 points Rev/Draw/Skip cards = 20 points Number cards = their value Play: Left-Right = select card X = play card O = Draw card Right Bumper = Last card Up + Triangle = restart Down + Triangle = quit Though it is fully playable, I am going to continue to work on the game. Last edited by mathfacts; 09-15-2008 at 08:54 AM.. |
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#3 |
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I wan't more options:
# of players Score to play to Draw until you can play - or draw only once Play wild any time, Only when you dont have the color, only when you can't play anything else. Those are some of the options I am working on. That's what I meant by "option screens." -=Double Post Merge =- BTW just extract it to your Game directory to play. Last edited by mathfacts; 09-12-2008 at 07:15 PM.. Reason: Automerged Doublepost |
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#5 | |
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Quote:
Oh duh.... I'm out for the night but I'll post one later on. Sorry about the misunderstanding! |
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#7 |
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Reply moved to the first post.
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#11 |
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Join Date: Oct 2007
Real First Name: Joe
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is this meant to be like an uno gameplay way??
if so, ive been waiting for something like this! -=Double Post Merge =- question: can there be one player with multiple AI players?? Last edited by joseph10444; 09-13-2008 at 09:17 AM.. Reason: Automerged Doublepost |
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#12 |
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Yes, its uno-like game play.
Right now it's AI for multiple players. |
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#14 |
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__________________
My Projects [URL="http://www.megaupload.com/?d=Q860B1VV"]BUMPER HARVEST MOD - PEGGLE DELUXE BETA 1[/URL] working on Zuno, an uno like game [QUOTE=FreePlay]It's a picture of a monkey. There, I spoiled it for you.[/QUOTE] |
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#15 |
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I've added a menu to select various menu options.
This way you can fine tune the game to your preferences. You can get the latest version from the link in the first post. Hopefully QJ will host it soon. |
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#17 |
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The link on QJ's site still points to the version without selectable options.
Anyone know who i can message to get them to update the download? I mean its all about a better playing experience!! |
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#19 |
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Join Date: Jul 2007
Real First Name: Craig
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you can send them updates on new releases and such, i think there is a link to contact them on the front page somewhere.
EDIT: here is the url http://my.qj.net/contact send them a message and hope for the best
__________________
------ FaT3oYCG -----
AKA Craig, call me what you want to It's your preference. My Website: is down for a while ... I'll bring a new one back soon. Currently working on: (0) PGE Gears Of War - On hold (Very large project). (0) PS???? - A tactical 2d side scrolling game involving AI and online multiplayer features. - Tile engine nearley finished (1 bug to fix). |
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#20 | |
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Quote:
As a dev, you spend a lot of time making a freeware product and you want people to enjoy it. I like to get the feedback from the community to see how thier ideas incorporate into your own. But, to do that, you have to be starting at the same place! Hopefully they will update the link! ![]() Update: That contact address didn't work; I received this email: Oh well! Hi. This is the qmail-send program at garibaldi.swishmail.com. I'm afraid I wasn't able to deliver your message to the following addresses. This is a permanent error; I've given up. Sorry it didn't work out. |
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#21 | |
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The only ways of contacting the blog staff (sadly) is to use the existing contact us link on the QJ homepage or leave a comment in the comments section of the article. If they are doing their job, they should notice the comment and adjust the article. |
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#22 |
![]() Developer and Tutor.
My Mood:
Join Date: Jul 2007
Real First Name: Craig
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sorry i dindt realise, i suppose there isnt any direct way to contact the bloggers as the would probably get mitherted with small developers mailing them every two seconds saying "hey i updated my app to V72 and i changed the colour of the third pixel from the left on the top row to red so i added 1 to the version number".
lol anyway sorry for the wrong information, i wish myself there was a way that we could contact the bloggers properly to give them the right kinds of updates such as this. p.s. great game btw, skillful copyright infingment avoidence
__________________
------ FaT3oYCG -----
AKA Craig, call me what you want to It's your preference. My Website: is down for a while ... I'll bring a new one back soon. Currently working on: (0) PGE Gears Of War - On hold (Very large project). (0) PS???? - A tactical 2d side scrolling game involving AI and online multiplayer features. - Tile engine nearley finished (1 bug to fix). |
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| Tags |
| card , contest , homebrew , psp , summer , updates |
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