"JellyCar is a driving/platforming game for Windows, Xbox360 and iPhone. The game is about driving a squishy car through squishy worlds, trying to reach the exit. The game features soft body physics for all of the objects in the world. Also your car can transform for a limited time to aid progression through the level."
Walaber - walaber.com
Today I can proudly present JellyCar for PSP. With permission from Walaber I was able to make nice port of the game to our beloved console.
Well it's not just simple port - game was rewritten from C# to C++ - It took same time...
What will you see in the game:
- Soft-body physics!
- 20 levels to play
- Smooth gameplay with 60 fps
- Ability to use level editor from PC version to make some new levels
Some screens:
Spoiler for Screens:
Game is here :
http://drakon.xxl-web.pl/jellycar/JellyCar_1_1.7z(2.6 MB)
http://drakon.xxl-web.pl/jellycar/JellyCar_1_1.rar(5.3 MB)
(use 7zip or winrar to open)
Package contains version for PSP Slim and PSP Fat, there is also small readme file with controls - but this should be not a problem ;)
Later I will update topic how to add new maps made with editor :>
This is version 1.0 of the game but there still can me some bugs... I have some plans for version 1.1 (music,better background,more maps... etc.) but I need some time.
Now have a nice play time :)
[EDIT]
Some promo images and trailer from upcoming version.
http://www.youtube.com/watch?v=BNjOG3cNnrg
Images and trailer made by my friend Shadow (shd16[@]interia[.]pl) from psp-team.pl community :>
[EDIT]
Here it is - JellyCar for PSP ver. 1.1
http://drakon.xxl-web.pl/jellycar/JellyCar_1_1.7z(2.6 MB)
http://drakon.xxl-web.pl/jellycar/JellyCar_1_1.rar(5.3 MB)
Changes:
- 10 new levels
- Map reverse - press X while playing
- Best jump record - when jumping in the air - jump length will be count.
- Car skins - dress car in some nice skin(skins can be easily add by user ;) )
- 2.5 D - no more flat 2D we are going in 2.5D
How to add your own skins?
You must prepare 4 images - big car,small car,big tire, small tire and put them in Assets/Car_Skins. Next you must add one line to the car_skins.xml ex.
and now you will be able to use this skin in game ;)Code:<Skin name="Car 65" chassisSmall="carSmall.png" chassisBig="carBig.png" tireSmall="tireSmall.png" tireBig="tireBig.png" />
(I can't contact with person that made skins for me so currently you must use this textures as a reference image. I will provide some clean images to make textures later...)
[EDIT]
Here is the guide - how to add my super map to JellyCar PSP.
First of all we need Level Editor from PC version. You can download editor from here : http://drakon.xxl-web.pl/jellycar/JellyEditor1.1.1.rar .
After installation of the level editor is complete, you will gain access to tutorial on using editor, made by walaber. It's very good tutorial :> Also you can open all maps from JellyCar PSP - they are in Assets/Scenes/ folder, .scene files. It's good idea to check them, how they work and how are they constructed. Try to change them, experiment on them and then make your own special map.
Ok - so you have your super map created in editor, what's next? Use option "Save All" in editor to save whole map in some folder - name it ex. "super_map.scene". Now copy all generated files to Assets/Scenes/ - when you are creating objects try to gave them some unique names.
1/3 of the process is done :>
Now open scene_list.xml in some text editor. This is list of all maps. We need to add our own line ex:
name - name of our map<Scene name="Super Map" file="super_map.scene" thumb="supermap" />
file - file with our map
thumb - file with image that will be shown in menu
2/3 is done.
Now the image file. It must be .png image, 96x96 pixels size. With name that you declared in scene_list.xml file so here it will be : supermap.png.
Put that file in Assets/Texture/. If you are not artist like me and want nice image from your level do this. Just run the game without that image file of your level - it will be ok. Navigate your map in menu - there will be name but no image.Run map and take screen in the game - use tool like remoteJoy or other (screens in next version...) Now just make your nice miniature from screenshot and put in in Assets/Texture/. Now if you will start the game and navigate in menu to your map you will see name of the map and image.
3/3 done...
I hope that this guide will help... I know that my English is terrible XD
If you have any problems just post them - I will try to answer.
If you make some nice level please send me mail or pm. I will gather them all and put in next release - also i will make small site where all maps will be for download.


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