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[RELEASE] JellyCar for PSP

This is a discussion on [RELEASE] JellyCar for PSP within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; "JellyCar is a driving/platforming game for Windows, Xbox360 and iPhone. The game is about driving a squishy car through squishy ...

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Old 11-05-2008, 02:02 AM   #1
 
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Default [RELEASE] JellyCar for PSP vr. 1.1

"JellyCar is a driving/platforming game for Windows, Xbox360 and iPhone. The game is about driving a squishy car through squishy worlds, trying to reach the exit. The game features soft body physics for all of the objects in the world. Also your car can transform for a limited time to aid progression through the level."

Walaber - walaber.com

Today I can proudly present JellyCar for PSP. With permission from Walaber I was able to make nice port of the game to our beloved console.

Well it's not just simple port - game was rewritten from C# to C++ - It took same time...

What will you see in the game:
  • Soft-body physics!
  • 20 levels to play
  • Smooth gameplay with 60 fps
  • Ability to use level editor from PC version to make some new levels

Some screens:
Spoiler for Screens:






Game is here :
http://drakon.xxl-web.pl/jellycar/JellyCar_1_1.7z(2.6 MB)
http://drakon.xxl-web.pl/jellycar/JellyCar_1_1.rar(5.3 MB)
(use 7zip or winrar to open)

Package contains version for PSP Slim and PSP Fat, there is also small readme file with controls - but this should be not a problem

Later I will update topic how to add new maps made with editor :>
This is version 1.0 of the game but there still can me some bugs... I have some plans for version 1.1 (music,better background,more maps... etc.) but I need some time.

Now have a nice play time

[EDIT]
Some promo images and trailer from upcoming version.






http://www.youtube.com/watch?v=BNjOG3cNnrg

Images and trailer made by my friend Shadow (shd16[@]interia[.]pl) from psp-team.pl community :>

[EDIT]
Here it is - JellyCar for PSP ver. 1.1



http://drakon.xxl-web.pl/jellycar/JellyCar_1_1.7z(2.6 MB)
http://drakon.xxl-web.pl/jellycar/JellyCar_1_1.rar(5.3 MB)

Changes:
  • 10 new levels
  • Map reverse - press X while playing
  • Best jump record - when jumping in the air - jump length will be count.
  • Car skins - dress car in some nice skin(skins can be easily add by user )
  • 2.5 D - no more flat 2D we are going in 2.5D

How to add your own skins?
You must prepare 4 images - big car,small car,big tire, small tire and put them in Assets/Car_Skins. Next you must add one line to the car_skins.xml ex.
Code:
<Skin name="Car 65" chassisSmall="carSmall.png" chassisBig="carBig.png" tireSmall="tireSmall.png" tireBig="tireBig.png" />
and now you will be able to use this skin in game
(I can't contact with person that made skins for me so currently you must use this textures as a reference image. I will provide some clean images to make textures later...)

[EDIT]
Here is the guide - how to add my super map to JellyCar PSP.

First of all we need Level Editor from PC version. You can download editor from here : http://drakon.xxl-web.pl/jellycar/JellyEditor1.1.1.rar .

After installation of the level editor is complete, you will gain access to tutorial on using editor, made by walaber. It's very good tutorial :> Also you can open all maps from JellyCar PSP - they are in Assets/Scenes/ folder, .scene files. It's good idea to check them, how they work and how are they constructed. Try to change them, experiment on them and then make your own special map.

Ok - so you have your super map created in editor, what's next? Use option "Save All" in editor to save whole map in some folder - name it ex. "super_map.scene". Now copy all generated files to Assets/Scenes/ - when you are creating objects try to gave them some unique names.

1/3 of the process is done :>

Now open scene_list.xml in some text editor. This is list of all maps. We need to add our own line ex:
Quote:
<Scene name="Super Map" file="super_map.scene" thumb="supermap" />
name - name of our map
file - file with our map
thumb - file with image that will be shown in menu

2/3 is done.

Now the image file. It must be .png image, 96x96 pixels size. With name that you declared in scene_list.xml file so here it will be : supermap.png.
Put that file in Assets/Texture/. If you are not artist like me and want nice image from your level do this. Just run the game without that image file of your level - it will be ok. Navigate your map in menu - there will be name but no image.Run map and take screen in the game - use tool like remoteJoy or other (screens in next version...) Now just make your nice miniature from screenshot and put in in Assets/Texture/. Now if you will start the game and navigate in menu to your map you will see name of the map and image.

3/3 done...

I hope that this guide will help... I know that my English is terrible XD
If you have any problems just post them - I will try to answer.

If you make some nice level please send me mail or pm. I will gather them all and put in next release - also i will make small site where all maps will be for download.

Last edited by Drakon; 12-21-2008 at 07:38 AM..
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Old 11-05-2008, 02:16 AM   #2
 
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looks very fun! downloaded it and will test it in the morning!
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Old 11-05-2008, 04:43 AM   #3
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Amazing, Jelly car looked so damn awesome on the 360 and i was annoyed when it stopped working until Ms add the XNA games properly. If this is even half as good then it will be brilliant. Thanks a lot and i will test asap.
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Old 11-05-2008, 04:45 AM   #4
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this sounds so awesome
i thank you so much for your great efforts
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Old 11-05-2008, 06:46 AM   #5

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Yay, I loved this game on the 360
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Old 11-05-2008, 07:49 AM   #6
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Wow, looks great! I'll give it a go soon!
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Old 11-05-2008, 09:24 AM   #7
 
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Cool frontpaged!

Good job on the brew, Drakon! We just got this up on the QJ frontpage! Give us a holler when you've posted that how-to guide on adding new maps from the level editor. I'll see if I can append it into the article later on (given that I'm still logged on by that time). Cheers!
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Old 11-05-2008, 01:04 PM   #8
 
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Awesome job, Drakon. Game works fluently and it's fun. I wait for the level editing tutorial, cause there are not many levels.
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Old 11-05-2008, 02:25 PM   #9
 
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Here is the guide - how to add my super map to JellyCar PSP.

First of all we need Level Editor from PC version. You can download editor from here : http://drakon.xxl-web.pl/jellycar/JellyEditor1.1.1.rar .

After installation of the level editor is complete, you will gain access to tutorial on using editor, made by walaber. It's very good tutorial :> Also you can open all maps from JellyCar PSP - they are in Assets/Scenes/ folder, .scene files. It's good idea to check them, how they work and how are they constructed. Try to change them, experiment on them and then make your own special map.

Ok - so you have your super map created in editor, what's next? Use option "Save All" in editor to save whole map in some folder - name it ex. "super_map.scene". Now copy all generated files to Assets/Scenes/ - when you are creating objects try to gave them some unique names.

1/3 of the process is done :>

Now open scene_list.xml in some text editor. This is list of all maps. We need to add our own line ex:
Quote:
<Scene name="Super Map" file="super_map.scene" thumb="supermap" />
name - name of our map
file - file with our map
thumb - file with image that will be shown in menu

2/3 is done.

Now the image file. It must be .png image, 96x96 pixels size. With name that you declared in scene_list.xml file so here it will be : supermap.png.
Put that file in Assets/Texture/. If you are not artist like me and want nice image from your level do this. Just run the game without that image file of your level - it will be ok. Navigate your map in menu - there will be name but no image.Run map and take screen in the game - use tool like remoteJoy or other (screens in next version...) Now just make your nice miniature from screenshot and put in in Assets/Texture/. Now if you will start the game and navigate in menu to your map you will see name of the map and image.

3/3 done...

I hope that this guide will help... I know that my English is terrible XD
If you have any problems just post them - I will try to answer.

If you make some nice level please send me mail or pm. I will gather them all and put in next release - also i will make small site where all maps will be for download.

Last edited by Drakon; 12-21-2008 at 07:22 AM..
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Old 11-05-2008, 03:13 PM   #10
 
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Great work, I loved playing this on the iPhone, but I'll bet it will be a lot easier to control on the PSP.
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Old 11-05-2008, 04:38 PM   #11
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Very nice game

YOu can cheat on the catapult level, by transforming to 4WD,
then backing up over the wall.
If you do it at just the right time,
the moving blue platform will push you back toward the target
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Old 11-05-2008, 05:03 PM   #12

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Game is GREAT!

But audio is VERY BAD
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Old 11-06-2008, 04:39 AM   #13
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Actually there are quite a few levels where you can cheat by not going the route you are supposed to
and a few where I can't figure out what you're meant to do.

I really like this game. Beats me how anything like this is programmed.
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Old 11-06-2008, 09:21 AM   #14
 
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too fun !
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Old 11-06-2008, 06:15 PM   #15
 

 
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this is great! cant wait till another map pack or whatever is released! keep up the good work!
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Old 11-06-2008, 06:38 PM   #16
 

 
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okay, this is really getting kind of annying...

so i installed xna frameworks or w/e from the link you provided, and i always get the error message when trying to open it... i included a pic so you might be able to help me more....

also, once ive installed xna frameworks, should there be an app shortcut or w/e under all programs in the start menu???

thanks

pic:
would have made it bigger but the size limit stopped me....

pretty much whats not in the pic is the top part that says
JellyEditor has stopped working
windows can check online bla bla bla.

--> check online 4 solution & close
--> close program

then whats in my pic

EDIT

sorry for double post, didnt notice that till now....
Attached Thumbnails
[RELEASE] JellyCar for PSP-picture_05.jpg  
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Old 11-06-2008, 06:56 PM   #17
 
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This is really great!
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Old 11-07-2008, 12:11 AM   #18
 
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Quote:
Originally Posted by Art View Post
Actually there are quite a few levels where you can cheat by not going the route you are supposed to
and a few where I can't figure out what you're meant to do.

I really like this game. Beats me how anything like this is programmed.
You little cheater
The source of the game is not so complicated - the hardest part was to rewrite physic engine that is used in the game and have sure that everything is ok. So there were hours of testing.... -_-'

@usernameforever - about you problem with the editor. Could you try to download PC version (here) - first install the game and then try to install editor.
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Old 11-07-2008, 02:49 AM   #19
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Are you going to make more levels?
Hope so...
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Old 11-07-2008, 05:35 AM   #20
 
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I love this game. This is an excellent homebrew game. It will stay on my memstick till i beat it a few times.
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Old 11-07-2008, 12:02 PM   #21
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I find this game as fun as Squares. I have however found a crash bug in Platformer. If you get caught between the platform that lifts up by the arrow pointing up and the ledge that arrow is on it freezes ( The ledge disappears and reappears the whole time). Just thought I'd let ya know but I LOVE this game immensely. Keep stuff like this coming and I'll be entertained forever.

Side Note: Art also I love Lazer Invaders. Need a laser pointer( illegal here) but I use an IR LED instead. It werks almost as well. Any chance of a IR mode and Laser mode?
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Last edited by soopergooman; 11-07-2008 at 12:03 PM.. Reason: had to add in text
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Old 11-10-2008, 02:43 AM   #22
 
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Quote:
Originally Posted by soopergooman View Post
I find this game as fun as Squares. I have however found a crash bug in Platformer. If you get caught between the platform that lifts up by the arrow pointing up and the ledge that arrow is on it freezes ( The ledge disappears and reappears the whole time). Just thought I'd let ya know but I LOVE this game immensely. Keep stuff like this coming and I'll be entertained forever. ...
Yes I know about this bug now, but thanks :>
Someone even made some small trailer - http://www.youtube.com/watch?v=NvOLGuQM92g
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Old 11-10-2008, 03:02 AM   #23
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Quote:
( illegal here)
Sorry for of topic, but where are they illegal?

Any chance of some new levels Drakon?
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Old 11-11-2008, 08:32 PM   #24
 
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This games is fun, like Art said, any change of a level update?
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Old 11-12-2008, 03:41 AM   #25
 
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Yes - There will be some new levels with 1.1 version. I need some time
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Old 11-14-2008, 12:53 AM   #26
 
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Good job, great game. Now, i wait the next version

Sorry for my bad english, but i'm italian.
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Old 11-14-2008, 04:50 AM   #27
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Wow..this is alot more fun than it looks from the screen shots!! Good show mate!
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Old 11-26-2008, 12:28 PM   #28
 
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Hi everyone - I just want to say that JellyCar 1.1 is coming this weekend(30.11.2008 ). I hope that you all will be satisfied with this version :>

As a bonus here is first promo images





Images made by my friend Shadow (shd16[@]interia[.]pl) from psp-team.pl community :>

Last edited by Drakon; 11-26-2008 at 01:10 PM..
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Old 11-26-2008, 12:34 PM   #29
 
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Kewl can you give us a breif change log?
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Old 11-26-2008, 01:06 PM   #30
 
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Hmm I think I can

This are the main changes:
  • 10 new levels - or more (currently making them)
  • Map reverse - you will see
  • Best jump record - when jumping in the air - jump length will be count.
  • Car skins - dress car in some nice skin(skins can be easily add by user )
  • 2.5 D - no more flat 2D we are going in 2.5D

... and some more...
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