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This is a discussion on [RELEASE] JellyCar for PSP within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; "JellyCar is a driving/platforming game for Windows, Xbox360 and iPhone. The game is about driving a squishy car through squishy ...
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#1 | |
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"JellyCar is a driving/platforming game for Windows, Xbox360 and iPhone. The game is about driving a squishy car through squishy worlds, trying to reach the exit. The game features soft body physics for all of the objects in the world. Also your car can transform for a limited time to aid progression through the level."
Walaber - walaber.com Today I can proudly present JellyCar for PSP. With permission from Walaber I was able to make nice port of the game to our beloved console. Well it's not just simple port - game was rewritten from C# to C++ - It took same time... What will you see in the game:
Some screens: Spoiler for Screens:
Game is here : http://drakon.xxl-web.pl/jellycar/JellyCar_1_1.7z(2.6 MB) http://drakon.xxl-web.pl/jellycar/JellyCar_1_1.rar(5.3 MB) (use 7zip or winrar to open) Package contains version for PSP Slim and PSP Fat, there is also small readme file with controls - but this should be not a problem ![]() Later I will update topic how to add new maps made with editor :> This is version 1.0 of the game but there still can me some bugs... I have some plans for version 1.1 (music,better background,more maps... etc.) but I need some time. Now have a nice play time ![]() [EDIT] Some promo images and trailer from upcoming version. ![]() ![]() http://www.youtube.com/watch?v=BNjOG3cNnrg Images and trailer made by my friend Shadow (shd16[@]interia[.]pl) from psp-team.pl community :> [EDIT] Here it is - JellyCar for PSP ver. 1.1 ![]() http://drakon.xxl-web.pl/jellycar/JellyCar_1_1.7z(2.6 MB) http://drakon.xxl-web.pl/jellycar/JellyCar_1_1.rar(5.3 MB) Changes:
How to add your own skins? You must prepare 4 images - big car,small car,big tire, small tire and put them in Assets/Car_Skins. Next you must add one line to the car_skins.xml ex. Code:
<Skin name="Car 65" chassisSmall="carSmall.png" chassisBig="carBig.png" tireSmall="tireSmall.png" tireBig="tireBig.png" /> ![]() (I can't contact with person that made skins for me so currently you must use this textures as a reference image. I will provide some clean images to make textures later...) [EDIT] Here is the guide - how to add my super map to JellyCar PSP. First of all we need Level Editor from PC version. You can download editor from here : http://drakon.xxl-web.pl/jellycar/JellyEditor1.1.1.rar . After installation of the level editor is complete, you will gain access to tutorial on using editor, made by walaber. It's very good tutorial :> Also you can open all maps from JellyCar PSP - they are in Assets/Scenes/ folder, .scene files. It's good idea to check them, how they work and how are they constructed. Try to change them, experiment on them and then make your own special map. Ok - so you have your super map created in editor, what's next? Use option "Save All" in editor to save whole map in some folder - name it ex. "super_map.scene". Now copy all generated files to Assets/Scenes/ - when you are creating objects try to gave them some unique names. 1/3 of the process is done :> Now open scene_list.xml in some text editor. This is list of all maps. We need to add our own line ex: Quote:
file - file with our map thumb - file with image that will be shown in menu 2/3 is done. Now the image file. It must be .png image, 96x96 pixels size. With name that you declared in scene_list.xml file so here it will be : supermap.png. Put that file in Assets/Texture/. If you are not artist like me and want nice image from your level do this. Just run the game without that image file of your level - it will be ok. Navigate your map in menu - there will be name but no image.Run map and take screen in the game - use tool like remoteJoy or other (screens in next version...) Now just make your nice miniature from screenshot and put in in Assets/Texture/. Now if you will start the game and navigate in menu to your map you will see name of the map and image. 3/3 done... I hope that this guide will help... I know that my English is terrible XD If you have any problems just post them - I will try to answer. If you make some nice level please send me mail or pm. I will gather them all and put in next release - also i will make small site where all maps will be for download. Last edited by Drakon; 12-21-2008 at 07:38 AM.. |
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#2 |
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looks very fun! downloaded it and will test it in the morning!
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[fieldset="My Releases"][LIST][*][URL="http://forums.qj.net/showthread.php?t=105194"]warPSP: WarXing Suite[/URL][*][URL="http://forums.qj.net/showthread.php?t=121266"]skyPSP: Webcam Suite[/URL][/LIST][/fieldset] |
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#3 |
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Banned from QJ for LIFE
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Amazing, Jelly car looked so damn awesome on the 360 and i was annoyed when it stopped working until Ms add the XNA games properly. If this is even half as good then it will be brilliant. Thanks a lot and i will test asap.
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#5 |
![]() ![]() <img src="images/smilies/psp.gif" border="0" alt="" title="" cl***="inlineimg" /> <img src="images/smilies/Punk.gif" border="0" alt="" title="" cl***=&
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Yay, I loved this game on the 360
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#7 |
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Good job on the brew, Drakon! We just got this up on the QJ frontpage! Give us a holler when you've posted that how-to guide on adding new maps from the level editor. I'll see if I can append it into the article later on (given that I'm still logged on by that time). Cheers!
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#9 | |
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Here is the guide - how to add my super map to JellyCar PSP.
First of all we need Level Editor from PC version. You can download editor from here : http://drakon.xxl-web.pl/jellycar/JellyEditor1.1.1.rar . After installation of the level editor is complete, you will gain access to tutorial on using editor, made by walaber. It's very good tutorial :> Also you can open all maps from JellyCar PSP - they are in Assets/Scenes/ folder, .scene files. It's good idea to check them, how they work and how are they constructed. Try to change them, experiment on them and then make your own special map. Ok - so you have your super map created in editor, what's next? Use option "Save All" in editor to save whole map in some folder - name it ex. "super_map.scene". Now copy all generated files to Assets/Scenes/ - when you are creating objects try to gave them some unique names. 1/3 of the process is done :> Now open scene_list.xml in some text editor. This is list of all maps. We need to add our own line ex: Quote:
file - file with our map thumb - file with image that will be shown in menu 2/3 is done. Now the image file. It must be .png image, 96x96 pixels size. With name that you declared in scene_list.xml file so here it will be : supermap.png. Put that file in Assets/Texture/. If you are not artist like me and want nice image from your level do this. Just run the game without that image file of your level - it will be ok. Navigate your map in menu - there will be name but no image.Run map and take screen in the game - use tool like remoteJoy or other (screens in next version...) Now just make your nice miniature from screenshot and put in in Assets/Texture/. Now if you will start the game and navigate in menu to your map you will see name of the map and image. 3/3 done... I hope that this guide will help... I know that my English is terrible XD If you have any problems just post them - I will try to answer. If you make some nice level please send me mail or pm. I will gather them all and put in next release - also i will make small site where all maps will be for download. Last edited by Drakon; 12-21-2008 at 07:22 AM.. |
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#11 |
![]() ![]() Bush Programmer
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Very nice game
![]() YOu can cheat on the catapult level, by transforming to 4WD, then backing up over the wall. If you do it at just the right time, the moving blue platform will push you back toward the target
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#12 |
![]() ![]() Developer
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Game is GREAT!
But audio is VERY BAD
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#13 |
![]() ![]() Bush Programmer
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Actually there are quite a few levels where you can cheat by not going the route you are supposed to
![]() and a few where I can't figure out what you're meant to do. I really like this game. Beats me how anything like this is programmed. |
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#16 |
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okay, this is really getting kind of annying...
so i installed xna frameworks or w/e from the link you provided, and i always get the error message when trying to open it... i included a pic so you might be able to help me more.... also, once ive installed xna frameworks, should there be an app shortcut or w/e under all programs in the start menu??? thanks pic: would have made it bigger but the size limit stopped me.... pretty much whats not in the pic is the top part that says JellyEditor has stopped working windows can check online bla bla bla. --> check online 4 solution & close --> close program then whats in my pic EDIT sorry for double post, didnt notice that till now....
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#18 | |
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Quote:
![]() The source of the game is not so complicated - the hardest part was to rewrite physic engine that is used in the game and have sure that everything is ok. So there were hours of testing.... -_-' @usernameforever - about you problem with the editor. Could you try to download PC version (here) - first install the game and then try to install editor. |
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#19 |
![]() ![]() Bush Programmer
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Are you going to make more levels?
Hope so... |
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#21 |
![]() ThatSonyGuy/THATPSPGUY
My Mood:
Join Date: Jun 2005
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I find this game as fun as Squares. I have however found a crash bug in Platformer. If you get caught between the platform that lifts up by the arrow pointing up and the ledge that arrow is on it freezes ( The ledge disappears and reappears the whole time). Just thought I'd let ya know but I LOVE this game immensely. Keep stuff like this coming and I'll be entertained forever.
Side Note: Art also I love Lazer Invaders. Need a laser pointer( illegal here) but I use an IR LED instead. It werks almost as well. Any chance of a IR mode and Laser mode?
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There are only two infinite's, The Universe and Human Stupidity.- Albert Einstein Sony Messed up and had to give me a Brand New 60gig PS3, not a refurb Last edited by soopergooman; 11-07-2008 at 12:03 PM.. Reason: had to add in text |
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#22 | |
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Quote:
Someone even made some small trailer - http://www.youtube.com/watch?v=NvOLGuQM92g
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#23 | |
![]() ![]() Bush Programmer
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Quote:
Any chance of some new levels Drakon? |
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#27 | |
![]() Enter Custom Title
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Wow..this is alot more fun than it looks from the screen shots!!
Good show mate!
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#28 |
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Hi everyone - I just want to say that JellyCar 1.1 is coming this weekend(30.11.2008
). I hope that you all will be satisfied with this version :>As a bonus here is first promo images ![]() ![]() ![]() Images made by my friend Shadow (shd16[@]interia[.]pl) from psp-team.pl community :> Last edited by Drakon; 11-26-2008 at 01:10 PM.. |
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#30 |
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Hmm I think I can
![]() This are the main changes:
... and some more... |
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| Tags |
| jellycar , psp , release |
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