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[RELEASE]Conway's Game Of Life

This is a discussion on [RELEASE]Conway's Game Of Life within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Hi everyone. I'm just releasing an early version of my new homebrew: The Game Of Life: Sound Of Life. So, ...

  
  1. #1
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    Default [RELEASE]Conway's Game Of Life

    Hi everyone.
    I'm just releasing an early version of my new homebrew: The Game Of Life: Sound Of Life.



    So, basically, this is a game of life obeying to Conway's law, with just 1 cool feature added: this one can generate sound (the sound of life :)).
    So, here are the functions and controls:
    -At the beginning of the game, a life pattern is randomly generated. You can renew it pressing Select.
    -You can change the pitch of the sound generated by pressing UP and DOWN
    -You can change the shape of the generated sound by pressing Square for square waves, Circle for Sin, and Triangle for Triangle.


    And that's it for the moment, but more is to be coming, like:
    -Possibility to create your own life pattern/edit it during the evolution.
    -Possibility to pause the evolution (and check for example how many generations have happened since the beginning)
    -Load known patterns, such as gliders, canons, or whatever
    .

    By the way, I'm pretty sure one game of life already exists, coded in lua, but well, I wanted my own, and I'm sure that this one has a bigger matrix which can make it more interesting. (here the matrix is about: 2300 cells big.).

    Don't hesitate and give me your opinions about it, about the sound (like is it ugly, nice...).
    More infos are available on my blog
    and my email is maxthebest.dev@gmail.com



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    Interesting...

    I have recently coded the game of life in a neutered version of MIPS (called SPIM) and was planning on porting it to the PSP. What an odd coincidence of timing.
    pəʇuɒɹɓ ɹoɟ ɓuɪɥʇou əʞɒʇ

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    Oh really?!
    I've been interested in this concept for a while, and after failing to make one on my calculator (way to slow!!) I decided it could be fun on PSP.
    But that sounds interesting coded in MIPS! Probably not as easy as it is in C....


 

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