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This is a discussion on Powernoid V2 within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Powernoid V2 Hi Guys, This is version two of Powernoid, the Breakout clone with powerups inspired by Megaball for the ...
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#1 | |
![]() ![]() Bush Programmer
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Powernoid V2
Hi Guys, This is version two of Powernoid, the Breakout clone with powerups inspired by Megaball for the Amiga! I think the update log from the readme says it all, so I've quoted it here. Bullets Screenshot ![]() Multiball Screenshot ![]() Updatelog is big ![]() Quote:
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#3 |
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hello Art.. thanks for YET another homebrew. ive been waiting for the update since you announced it the other day. i got the v1 but of course an update is better.. i cant get over how crisp/clean the graphics are.. even clearer than the original DX-Ball on the PC.. the screenshots show what i mean quite well. clean edges etc.. the images.. i dont know what they are called.. sprites or vectors or values.. whatever.. shows how much i know about coding etc.. but it looks great. thanks again
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#4 |
![]() ![]() Bush Programmer
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Thanks
![]() The bat, borders and bricks (except powerup bricks) are all drawn dynamically by the program at runtime, so it's only a few images like the bullets and ball that I actually had to draw in a paint program. |
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#5 |
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Join Date: Nov 2007
Real First Name: Janne
Location: Finland
Just Played: GTA IV
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Thank you so much!
Brings many memories of DX-Ball and this other clone, can't remember what it's called, I got it from a Kellogg's cereal pack or something. |
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#7 |
![]() ![]() Bush Programmer
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That's a bit of a side effect of faster movement that I'm aware of.
There is only one pixel in the middle of the ball that is tested for collision. I suppose it could be improved. There's definitely enough time for heaps more to happen at full framerate. |
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#8 |
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I see, thank you. I also noticed that if the ball hit the paddle at the very edge (I do this to push the ball harder left or right) but missed, I wasn't 100% sure about that though. Now I am and, know why.
Anyway, thanks for a great game. |
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#9 |
![]() ![]() Developer
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Currently the game is too hard...
How about Easy, Medium, Hard difficulty settings and more lives?
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Hardware Alarm Suite II v2.7 bld 1727 (1730 Latest)|Academic Aid 6.R769 w/ Motion|LocoRoco Motion Plugin|XmbController 1.61|More(32) TweakDISPLAY(NOW OUT!) | PaintOnXMB v1
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#10 |
![]() ![]() Bush Programmer
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I made it harder because I thought the first one was too easy.
My own high score is 9500, but I'm not much of a gamer. You know powerups are cumulative, and carry over to new stages? It can become increasingly easy. |
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