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Powernoid V2

This is a discussion on Powernoid V2 within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Powernoid V2 Hi Guys, This is version two of Powernoid, the Breakout clone with powerups inspired by Megaball for the ...

  
  1. #1
    Art
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    Thumbs up Powernoid V2

    Powernoid V2

    Hi Guys,
    This is version two of Powernoid, the Breakout clone with powerups inspired by Megaball for the Amiga!
    I think the update log from the readme says it all, so I've quoted it here.

    Bullets Screenshot



    Multiball Screenshot



    Updatelog is big :)

    Powernoid V2 (27/11/08):
    Change to multiball powerup behaviour, the ball now splits in two when a player gets this powerup.
    Player no longer loses a life if the multiball powerup is active, and one of the two balls is lost.
    Difficulty is increased by slightly speeding up the ball movement compared with the first version.
    Program keeps track of highest score with an encrypted save file.
    Added extra type of brick that causes bricks to move down every time the ball is hit with the bat.
    Extra life can now be gained by passing stage 15, and any other 15 stages after that.
    Changed some characteristics to give the bat some control of ball direction as in Windows DX_Ball.
    Cheers, Art.
    Attached Files Attached Files

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    Thanks art, it looks great :)

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    hello Art.. thanks for YET another homebrew. ive been waiting for the update since you announced it the other day. i got the v1 but of course an update is better.. i cant get over how crisp/clean the graphics are.. even clearer than the original DX-Ball on the PC.. the screenshots show what i mean quite well. clean edges etc.. the images.. i dont know what they are called.. sprites or vectors or values.. whatever.. shows how much i know about coding etc.. but it looks great. thanks again

  4. #4
    Art
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    Thanks :)
    The bat, borders and bricks (except powerup bricks) are all drawn dynamically
    by the program at runtime, so it's only a few images like the bullets and ball
    that I actually had to draw in a paint program.

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    Thank you so much!

    Brings many memories of DX-Ball and this other clone, can't remember what it's called, I got it from a Kellogg's cereal pack or something.

  6. #6
    x(t)=x_0+v_0t+\frac{1}{2}
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    Nice work Art, I love this game. I did noticed a small bug though, the ball can pass through like this:


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    Art
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    That's a bit of a side effect of faster movement that I'm aware of.
    There is only one pixel in the middle of the ball that is tested for collision.
    I suppose it could be improved. There's definitely enough time for heaps more to happen at full framerate.

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    I see, thank you. I also noticed that if the ball hit the paddle at the very edge (I do this to push the ball harder left or right) but missed, I wasn't 100% sure about that though. Now I am and, know why.

    Anyway, thanks for a great game.

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    Currently the game is too hard...

    How about Easy, Medium, Hard difficulty settings and more lives?

  10. #10
    Art
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    I made it harder because I thought the first one was too easy.
    My own high score is 9500, but I'm not much of a gamer.
    You know powerups are cumulative, and carry over to new stages?
    It can become increasingly easy.

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    I never thought homebrew games were your style, but this looks interesting. I will try it.
    Currently open for Testing. PM me. QJ letter limit is retarded.


 

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