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[Release] FX_ThreadMan 0.5

This is a discussion on [Release] FX_ThreadMan 0.5 within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Well, the abbreviation pretty much covers it. In doing digging into various things I wrote this up and found it ...

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Old 12-15-2008, 01:53 PM   #1
 
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Default [Release] FX_ThreadMan 0.5

Well, the abbreviation pretty much covers it. In doing digging into various things I wrote this up and found it quite useful in tracking down various things.

readme says:
Quote:
Stick it into seplugins, and game.txt. If you dunno how, you shouldn't be using this.

Can only be used in homebrew/game, not vsh, as it's a kernel prx, and hijacking the framebuffer another way(other than home menu) just plain sucks.

Basic abilities:
- View current existing threads, names, entry point, status, I am looking into semaphores as we speak.
- Pause(Suspend thread)
- Resume thread
- Dump the current existing threads into a threadsdump%d.txt(where %d is the number of times you have done it, it resets per each time you reload this threadman) at the root of your memstick. This can be useful for finding locations, and if I feel like it sometime I'll have it dump the kernel area until it either freezes or whatever, which would allow some insight on how things work for some people.

Controls:
Start+VolDown = open menu, must press home twice first. If home twice does not work, do it again!
Select while in menu = dump existing threads
Cross while in menu = pause selected thread
Triangle while in menu = resume selected thread


Just a forewarning, the status is kinda ghetto and is not guaranteed 100% accuracy.

Source isn't straight up included, I might stick it somewhere sometime.



Download:
http://bakonice.googlecode.com/files/fx%20threadman.zip
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Old 12-19-2008, 10:49 PM   #2
 
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Good job on another fantastic release NoEffex.

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