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[RELEASE] PaintOnXMB v1 - You heard it right. Draw ANYWHERE, Anytime UNIVERSALLY!

This is a discussion on [RELEASE] PaintOnXMB v1 - You heard it right. Draw ANYWHERE, Anytime UNIVERSALLY! within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; PaintOnXMB As the name states, this lets you draw anywhere on XMB or In-GAME! A basic POC / Framework for ...

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Old 12-30-2008, 06:58 AM   #1

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Talking [RELEASE] PaintOnXMB v1 - You heard it right. Draw ANYWHERE, Anytime UNIVERSALLY!

PaintOnXMB

As the name states, this lets you draw anywhere on XMB or In-GAME!

A basic POC / Framework for upcoming TweakDISPLAY module with GU acceleration for extrordinary performance improvements.

Have fun, Draw anywhere and it REMAINS! Enjoy!


Controls


RTRIGGER + ANALOG - Draw
CIRCLE - New Random Color
SQUARE + CIRCLE - Reset (Clear all)

Screenshots:










Be sure to post your suggestions and or comments!

Share your creations in this very thread!
Attached Files
File Type: zip PaintOnXMBV1_Mr305.zip‎ (5.3 KB, 110 views)
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Old 12-30-2008, 07:03 AM   #2
 

 
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This one's nice mr305 I'm going to put on my PSP right now
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Old 12-30-2008, 07:12 AM   #3
 
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suggestion: bigger brush... that ones a bit small... or maybe a variety of brushes

but very cool!
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Old 12-30-2008, 07:45 AM   #4
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I think XMB creators could get some use out of this. Draw a line, box, etc. Then see if what was changed lines up.

Nice, Mr305

Last edited by tinmanx; 12-30-2008 at 07:14 PM..
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Old 12-30-2008, 07:55 AM   #5
 
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yay, i drew a picture!

this took me like 1 minute...


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Old 12-30-2008, 07:57 AM   #6
 
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lol. :P
That's pretty cool, looking good.
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Old 12-30-2008, 08:07 AM   #7

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Quote:
Originally Posted by yotonah View Post
yay, i drew a picture!

this took me like 1 minute...



AWESOME Work!
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Old 12-30-2008, 08:15 AM   #8
 
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It's good to see some developers are still having some original ideas / projects.
Good work Mr305.
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Old 12-30-2008, 09:20 AM   #9

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Quote:
Originally Posted by Muhie View Post
It's good to see some developers are still having some original ideas / projects.
I agree. I won't actually be using this (my PSP just sits collecting dust these days) but its still a pretty inventive idea

-Aura
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Old 12-30-2008, 03:19 PM   #10
 
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Dude I could totally see this being used as a sort of 'John Madden' instant replay for sports or something... so you could highlight in a big yellow brush...

http://www.youtube.com/watch?v=f1z03b1wveM
http://www.youtube.com/watch?v=ITZCr6gR8gA&NR=1

there.... lulz

Quote:
Originally Posted by Auraomega View Post
I agree. I won't actually be using this (my PSP just sits collecting dust these days) but its still a pretty inventive idea



-Aura

heh.. mine too.. i broke the wifi switch and had to resolder it on the motherboard.. now my battery drains in about two hours (even when off)... to the point that it resets the clock and everything I need a new PSP I broked minez
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Old 12-30-2008, 04:03 PM   #11
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Quote:
Originally Posted by Muhie View Post
It's good to see some developers are still having some original ideas / projects.
Good work Mr305.
Very true. What a original and (good) weird idea Mr305.
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Old 12-30-2008, 09:19 PM   #12

 
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OMFG !

This is Epic Mr305
Fantastic work

~Shizzy
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Old 12-30-2008, 10:11 PM   #13
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Hey you just dloaded it and was using in in xmb when it crashed, it crashed after drawing circles for 15 minutes in the lower left corner. I'll try again now to see if I can replicate the same thing. Nice program tho, have you thought about my idea for TD?
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Old 12-30-2008, 10:52 PM   #14
 
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you spent 15 minutes drawing circles in the bottom-left corner ?? maybe you made the cursor dizzy

nice one Mr305.. this could be fun to use.. and useful too..
for "touching up" images for screenshots..
highlighting items/areas for walkthroughs..
helping theme-makers to line up icon/text positions..
drawing what looks like an ex US president (like yotonah's image)
drawing our previous Prime Minister (Australia's John Howard.. also like yotonah's image)
general "doodling" when boredom sets in...

thanks mate.. are you gonna include this somehow in the next release of TweakDisplay?

also PLEEEAASE work on some sort of "3D effect" like an anaglyph or maybe some sort of stereogram (image hidden within an image).... if you can come up with a 3D filter or effect i think you will be known worldwide in the PSP scene.. PSP Games in 3D ? THAT would definately be something to celebrate about..
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Old 12-31-2008, 02:55 AM   #15
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hahhaa...you are on a roll these days mr 305!

Keep up the good work!!
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Old 12-31-2008, 05:42 AM   #16

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Quote:
Originally Posted by soopergooman View Post
Hey you just dloaded it and was using in in xmb when it crashed, it crashed after drawing circles for 15 minutes in the lower left corner. I'll try again now to see if I can replicate the same thing. Nice program tho, have you thought about my idea for TD?
Forgot, which idea?


Currently, it only holds 5000 vertices, after that, it'll overflow the user mem, first you'll see artifacts then it'll crash
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Quote:
Originally Posted by Vonsta View Post
thanks mate.. are you gonna include this somehow in the next release of TweakDisplay?

also PLEEEAASE work on some sort of "3D effect" like an anaglyph or maybe some sort of stereogram (image hidden within an image).... if you can come up with a 3D filter or effect i think you will be known worldwide in the PSP scene.. PSP Games in 3D ? THAT would definately be something to celebrate about..
I can't guarantee if this will be included in upcoming TD, it consume a lot of mem.

3D (AKA Red-Blu) isn't possible, how can we know which ones to make blue and which ones red? However 3D Effects are perfectly possible

Last edited by Mr305; 12-31-2008 at 07:50 AM.. Reason: Automerged Doublepost
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Old 12-31-2008, 11:22 AM   #17

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Seeing this has given me the crazy idea of painting Project4 ontop of the XMB and then you wouldn't even need to restart to get to the XMB, would only take a few simple function hooks... interesting...

Anyway, maybe you could add some shapes to it so its not just free hand? You know circles, quadrilaterals... hell polygons in general. Something basic like Windoze Paint I guess.

-Aura
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Old 12-31-2008, 11:46 AM   #18

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Quote:
Originally Posted by Auraomega View Post
would only take a few simple function hooks... interesting...

-Aura
Were did you that new idea from?

Not a single hook or anything
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Old 12-31-2008, 02:01 PM   #19
 
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looking at most anaglyph images, its difficult to tell which colour goes on which side, as the images ive seen on the net are probably mirrored sometimes.. so i keep seeing them using blue/red on both sides..

i think if you could figure out some way to "ghost" the on-screen image twice at the same time, one with a red filter and one with blue, and then shift the red and blue filters about 5-10 (or more if needed) pixels to the left and right respectively.. maybe you could... i dunno.. make your XMB look really crap more than likely....

i hope that made sense.. and if not, perhaps some people here will have a chuckle about how bad my explanation is
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Old 12-31-2008, 02:11 PM   #20
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Well, the red + blue is an excellent idea. Just modify the the edge of the selected icon and then the shadow a different colour, (red/blue). That'd give you depth perception on the selected icon rather than the whole XMB. As in fairness, it is difficult to make certain objects stand out.

This is some good stuff here Mr305, good job, I am impressed.
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Old 12-31-2008, 05:53 PM   #21
 
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stereograms still seem possible though. it makes things 3d when looked at at a angle making a cool effect.
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Old 12-31-2008, 08:32 PM   #22
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EtchMB
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Old 01-01-2009, 03:39 AM   #23

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Quote:
Originally Posted by Mr305 View Post
Were did you that new idea from?

Not a single hook or anything
For me, if I did do Project4 over the top of the XMB I'd need to hook the XMB functions so as not to trigger anything when moving on Project4 (and vice-versa, hooking Project4 when on the XMB). I just got the idea because you're painting onto the XMB as its running, in theory I could also paint on the XMB as its running.

-Aura
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Old 01-01-2009, 05:35 AM   #24

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Usually just using ReadBuffer instead of PeekBuffer steals the controls from the VSH
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Old 01-01-2009, 06:18 AM   #25
 
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Hi,
It's a great work
But I have a question how can you use pspgu with a prx (did you use vshblitter or did you change something in the makefile to permit this?)
Thanks in advance.
Best regards pspflashsystem.
PS: I'm apologize for my bad english
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Old 01-01-2009, 06:29 AM   #26

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Quote:
Originally Posted by pspflashsystem View Post
Hi,
It's a great work
But I have a question how can you use pspgu with a prx (did you use vshblitter or did you change something in the makefile to permit this?)
Thanks in advance.
Best regards pspflashsystem.
PS: I'm apologize for my bad english
I keep hearing about this vshblitter... It's nothing more than a VRAM text/PNG system. (It's actually from DevHook SDK, the fontblitter)

Also, TD, uses blit.c from DevHook, It wont work as-is, you will also need to make lots of modification + more to make it flicker-free as well.
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Old 01-01-2009, 07:33 AM   #27
 
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Ok thanks a lot (I just try but it doesn't work so I need to make a lot of modifications as you said )
Thanks again.
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Old 01-01-2009, 09:59 AM   #28
 
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Very cool plugin! Thanks
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Old 01-03-2009, 05:20 PM   #29
 
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A little bit off topic, but does anyone know where i can get that Macosx Theme for the PSP?
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Old 01-03-2009, 08:21 PM   #30
 
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you say "a little bit off topic" ?? what in that post is ANYWHERE near the topic of this thread..

search a little bit mate.. theres a whole section devoted to what you are seeking..

http://forums.qj.net/psp-themes-mods-media/

then again i have done the same thing also, but still, you should post requests in the right sections, if only to recieve help faster..
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