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Powernoid New Year's Edition!

This is a discussion on Powernoid New Year's Edition! within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Powernoid New Year's Edition! Hi Guys, This game is my homage to the Amiga family of computers. Powernoid is a ...

  
  1. #1
    Art
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    Default Powernoid New Year's Edition! (Take 2)

    Powernoid New Year's Edition!

    Hi Guys,
    This game is my homage to the Amiga family of computers.
    Powernoid is a breakout clone with powerups based on Megaball for the Amiga,
    which also later inspired DX-Ball for Windows.





    This update gave me a chance to use my Intrafont sine wave display,
    The new wobbly ball powerup and moving objects also based on the sine wave routine.
    There are also some significant bug fixes, and this one has in game music by Drax.

    Powernoid V4c (01/01/09):
    Implemented Mikmod player for in game music.
    One more extra life powerup brick added to game.
    Improvement to sound routine so powerup samples are always played.
    Increased pause duration between stages, new ball in play, and game pause with Home button.
    Small display bug fix for game over where extra life powerup brick is displayed.
    Change to high score encryption so the save file is incompatible with previous versions.

    Powernoid V4b (01/01/09):
    Bullets on either side of paddle now operate independently.
    Fixed collision detection for powerup bricks that have multiple colours.
    Moving barriers implemented in some stages.
    Moving bricks implemented in stage 2.
    Added Megaball style powerup description screen to intro.
    Added powerup brick for extra life.
    Change to high score encryption so the save file is incompatible with previous versions.
    Cheers, Art.
    Attached Files Attached Files
    Last edited by Art; 01-01-2009 at 04:24 AM.

  2. #2
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    Nice update Art.

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    Great work! I was just playing v2 the other day reminicing of being at my uncles house playing megaball and conan for the amiga when i was a young lad :)

    Thanks for the update!
    Quote Originally Posted by limneosgreen
    Take my advice, don't try to install custom themes ... it's possible to brick ur psp.. why just don't change wallpaper

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    hey cool.. i have no idea what sine wave is. and i dont know what Intrafont is either. and i have a long way to go before i even see the bugs on stage 15 (ive only ever reached level 8 once) but any update is usually a good one. and if it fixes things then sweet as mate.

    any chance of telling us what the "secret powerup cheat" is without us having to look for it ourselves? ive tried the obvious button-mashing method, as well as different system dates/times (like your 13:37 easter egg thing in TimeBaby) but havent found anything different or new happens in Powernoid

  5. #5
    Art
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    I have finished stage 15 without cheating so I know it's possible ;)

    If you press up and triangle at the same time you get all of the good powerups at once,
    but the high score you achieve while cheating is not saved.

    The intro "POWERNOID" banner moves in a sine wave, and Intrafont is the library by
    BenHur made so programmers can use the PSP internal font displayed in the XMB in our programs.

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    Nice work!, I'd loved to have it on my psp :)

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    Thanks, for the update! Seems more fluid.

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    Art
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    Dang, I wish I'd held out until new year's now! ;)
    Last edited by Art; 12-31-2008 at 07:51 PM.

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    yaaay happy new year. Thanks for the new years gift!

  10. #10
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    I'm trying for yet another one while it's still the 1st Jan in Australia.
    Just implementing the Mikmod music player now :)


 

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